Large-Scale Melee

Post/Author/DateTimePost
#1

TheRealOrion

Mar 02, 2009 18:27:41
I've been trying to come up with a way to do big fights in superhero games. The average battlemat is only so wide (a couple of hundred feat), and in a game where people have Speeds of 120 ft. and Strength scores that let them Jump 50+ ft. at a time, I want to have a battlemat that reflects that scale. So I was wondering if others had come up with any ways to do this.

The only thing I thought of so far is to do the map in 10-ft. scale (instead of 5 ft.), and then adjust the distances proportionately. For the sake of simplicity, people still occupy one 10-by-10 square, but to enter melee, you have to get into the same square as your opponent. You could then do a little "zoomed in" fight on a side board, or just carry out the fight through description (the two figs usually just stand t here in front of each other anyway). The only sticking point I can see is area-effects, but for the sake of simplicity (again), you could just round the 5-ft. scale up to the next 10-ft. square, and if you're caught, you're caught. It's a change that would affect both sides equally.

Anyone see any problems with this? Anyone have any better ideas?
#2

AnimeSniper

Mar 02, 2009 20:22:20
you could do the whole zoom out/in method when the PC's are moving about the planet i.e. 5squares = 1 city with the squares = out to 100ft + , so on your basic x100ft map you could have outlined 5+ cities with one being on the coast
#3

TheRealOrion

Mar 02, 2009 20:22:41
New idea, from the dudes at Gameologists:

Set up a large-scale map (whatever scale you like) for the sense of bigness you want, and then have little combat-maps made up for small-scale. The big map can be as big as you like, and then the small maps are 5-ft. Thoughts?
#4

AnimeSniper

Mar 02, 2009 20:35:25
Sounds Good and workable
#5

atanakar

Mar 03, 2009 10:31:20
Copy of post Orion is refering to :

I've encountered the same problem with starship battles in SF games. The battlemat is too small for large fleet battles.

Our solution : We removed the table from the room and we played on the floor using the whole room (12'X14'). We mesured distances with a tape. When ships got really close we placed premade 11"x17" 1 inch paper grid under them for tight maneuvers. Its a bit crazy but extremely satisfying. Makes you feel like kids playing on the floor with green army men...

Try it some time its really fun. I also did a big Spelljammer space battle once with crumpled sheets of paper used as a moving asteroid field. The field had its how initiative and all the asteroids moved in the same direction 3" on their initiative... Players were going «insane» trying to make attacks against the enemy AND maneuver around the moving asteroids.
#6

TheRealOrion

Mar 03, 2009 11:28:29
Playing on the floor does sound like fun, but I figure you could get the same effect from a big map on the table and then little side-maps for battles. They wouldn't necessarily have to be much bigger than an 8.5x11 sheet. You could just keep running off those little maps, if you had to.
#7

atanakar

Mar 03, 2009 18:28:29
Playing on the floor does sound like fun, but I figure you could get the same effect from a big map on the table and then little side-maps for battles. They wouldn't necessarily have to be much bigger than an 8.5x11 sheet. You could just keep running off those little maps, if you had to.

I think your idea is good. But I have another idea just to shake things up even more. How about using «architectural scale» figurines? If I'm right they are twice as small as regular D&D figs.

Changing the scale of squares to 10' AND reducing figs size by half will give you HUGE areas to play on. 1/2" = 10' effectively quadruples the size of a regular battlemat.

32" x 5' = 160 feet as opposed to 32" X 10' x 2 = 640 feet !!! Awesome!
#8

TheRealOrion

Mar 03, 2009 19:02:28
I'm intrigued. Where does one purchase these architectural figurines?
#9

atanakar

Mar 03, 2009 19:14:30
I'm intrigued. Where does one purchase these architectural figurines?

Train model hobby stores are a good place to look for them. Its called the «HO» scale.

For exemple:
http://www.discounttrainsonline.com/ho-scale-model-trains.html
#10

TheRealOrion

Mar 03, 2009 19:52:02
Oh of course! Cool. I'll look into that.
#11

atanakar

Mar 04, 2009 15:06:34
Oh of course! Cool. I'll look into that.

he he! Glad I could help. Keep me posted on your next «mega battle».
#12

atanakar

Mar 06, 2009 6:02:10
Because this is «modern» you may also want to look into WWII military
pewter figs for security personel, vehicules and tanks. There are many scales available.
#13

penchant

Mar 08, 2009 23:01:09
You guys must not have played the original Marvel Superheroes RPG. Their scale was an interesting system. Instead of measuring feet and squares, the maps were divided into areas. The distances heroes could move and attack was so large, if you were in the same area you were effectively adjacent. The areas themselves varied in size but each one was about 50' square and conformed to the terrain. Each building story (about 15'-20') also comprised one area of movement. It makes sense that when you can fly 120' in one action, a difference of 10' or so is pocket change and mutable.

Remember that the figures are still symbolic and simply placeholders for imagination. They don't have to be scale accurate on your battlemat to serve their purpose. That's for Warhammer players to worry about. Just assume that if characters are in the same area they can make melee attacks and grapples and whatnot. Pick a scale, divide your movement by an approximate number and you have area's of movement. Then try to find some of those old marvel maps online, since they were simple and effective, if only for reference.
#14

TheRealOrion

Mar 10, 2009 12:09:37
I like the fluidity of what you're describing, but d20 games are very, very, very locked into scale. It's a fundamental game mechanic. It relates to ranges and areas in all kinds of ways. I don't think I'd be comfortable just dumping it.
#15

penchant

Mar 10, 2009 23:11:14
Ok then:

engineering pads
corkboard
colored and clear pushpins
stickers or paper flags

Each 1/4" on the pad is equal to one 5' square, the sheets are laid over a cork board and the pushpins represent the characters. Each character gets a color and the clear ones are NPC's with various stickers on the end or flags hanging on the pin to keep track of them.

An Engineering pad is 11 x 17 so each one represents a battlemat covering 220' x 340' and you can line several up on one large bulletin board. You can lay the board on your table or hang it on the wall. This way you can have massive battles, they don't get knocked over in between game like minifigs would and you can remain true to the D20 scale rules. Plus all materials still serve practical purposes.
#16

TheRealOrion

Mar 11, 2009 1:06:00
Push-pins. I like it.
#17

atanakar

Mar 11, 2009 5:32:44
Ok then:

engineering pads
corkboard
colored and clear pushpins
stickers or paper flags

Each 1/4" on the pad is equal to one 5' square, the sheets are laid over a cork board and the pushpins represent the characters. Each character gets a color and the clear ones are NPC's with various stickers on the end or flags hanging on the pin to keep track of them.

An Engineering pad is 11 x 17 so each one represents a battlemat covering 220' x 340' and you can line several up on one large bulletin board. You can lay the board on your table or hang it on the wall. This way you can have massive battles, they don't get knocked over in between game like minifigs would and you can remain true to the D20 scale rules. Plus all materials still serve practical purposes.

BRAVO ! I like this solution. Its dirty cheap too! Tks
#18

Waylan_Wolf

Mar 11, 2009 16:16:00
Ok then:

engineering pads
corkboard
colored and clear pushpins
stickers or paper flags

Each 1/4" on the pad is equal to one 5' square, the sheets are laid over a cork board and the pushpins represent the characters. Each character gets a color and the clear ones are NPC's with various stickers on the end or flags hanging on the pin to keep track of them.

An Engineering pad is 11 x 17 so each one represents a battlemat covering 220' x 340' and you can line several up on one large bulletin board. You can lay the board on your table or hang it on the wall. This way you can have massive battles, they don't get knocked over in between game like minifigs would and you can remain true to the D20 scale rules. Plus all materials still serve practical purposes.

I think we have a winner!
#19

Waylan_Wolf

Mar 19, 2009 14:48:32
I think Penchant's idea is so good that this deserves a bump.
#20

penchant

Mar 19, 2009 18:38:22
Aw geez. Now you're gonna make me blush. Thx