Looking for Nuclear Weapons Houserules & Homebrew

Post/Author/DateTimePost
#1

AnimeSniper

Jan 13, 2014 19:48:17

Okay so I know that I printed off Shesheyan's rules for Nuclear Weapons a while back but I apparently did not save them to my flash drive for quick compilation into other campaign notes and was wondering if anyone had them or a link for them where he posted them...

 

Also, while I have this post does anyone have additional Nuclear Weapons Houserules or Homebrew like weapons or munitions like the Davy Crockett Recoilless Rifle or Artillery...

 

Thanks in advance

 

From the doc I've been working on and posted here on another forum...

 

First the missile in the two listed books shall we say is a strategic tactical munitions’ at 16d8, Large category, designed to take out groups of enemy soldiers without fully destroying the target city or industrial area that the enemy has bunkered down in.

 

Addendum: In the Blood & Space PDF I have, Nuclear Missiles are Large and range from 8d6 to 12d6
Now if my sizing is not wrong... a huge nuclear missile that would be similar to those found in boomer subs, cruise missiles, etc 
A gargantuan nuclear missile would be those found on those mobile missile launch pad trucks in Russia/china

 

In addition, colossal for any nuclear missile should be right for something found in nuclear missile silos

 

Finally, let us try to figure out how much radiation is released for contamination of the area and anyone caught within

#2

kronos182

Jan 15, 2014 11:01:05

I did some additional rules for larger missiles in the Orbital Shipyards thread here. If you can find the old Battlestar Galactica thread, there was some nuclear weapon rules in that as well.

 

I think Backstabbist did some rules for the Davy Crockett awhile back somewhere as well..

(Reply to #2)

AnimeSniper

kronos182 wrote: