| Post/Author/DateTime | Post |
|---|---|
| #1Cyber-DaveNov 05, 2008 12:47:03 | So, having played through Fallout 3 once, and thinking about different sorts of games I would love to get a chance to run one day, I had an idea for a Monte Cook's World of Darkness Fallout Edition style game. Basically, its a hybrid of both settings in the spirit of a supernatural post-apocalypse (which the majority of the survivors do not know is supernatural). I created a post in the McWoD forums inviting players of McWoD to participate in a setting building exercise to create such a world. Since McWoD has such a strong relation to d20 Modern (both in themes and all mechanics except for character building), and since I have always loved the input of the d20 Modern board (being a Modern Veteran), I decided to drop by here and leave an invite in hopes that I might get some people interested in lending a helping hand in this group creative project. Hope I see some familiar faces there! http://forums.white-wolf.com/viewtopic.php?t=85055 |
| #2tema69Nov 05, 2008 13:03:53 | I'll create an account there and drop a few comments. I haven't played Fallout3 or McWoD, so I hope they won't be too far off. :D |
| #3wasatchdanNov 06, 2008 2:42:17 | Cyber-Dave, just a quick thanks on starting this thread. I'd never heard of MCWOD before, so I went and got it, and so far, I'm diggin' it. I haven't played Fallout before either, but I've watched a bunch of gameplay vids on Youtube and I think mixing the imagery and the concepts of both games is a great idea. Mixing the post-apocalyptic genre with magic and monsters and cosmic horror certainly has a kind of Rifts/Chaos Earth feel to it, but the MCWOD/Fallout crossover is more low-tech and accessible, and doesn't have all the baggage that Rifts brings to the table. I like the initial idea. |
| #4ranger_regNov 06, 2008 17:36:52 | So, having played through Fallout 3 once, and thinking about different sorts of games I would love to get a chance to run one day, I had an idea for a Monte Cook's World of Darkness Fallout Edition style game. Basically, its a hybrid of both settings in the spirit of a supernatural post-apocalypse (which the majority of the survivors do not know is supernatural). I created a post in the McWoD forums inviting players of McWoD to participate in a setting building exercise to create such a world. I need to pick up Monte Cook's World of Darkness book first. If anything, I'd use both SRDs -- 3.5e SRD and Modern SRD -- and come up with an d20-based rules, keeping much of Fallout game terms ... including S.P.E.C.I.A.L. (for the ability scores) and Perks (for Feats). For sources of inspiration, I'll take my cues from the d20 Apocalypse book (combining the three campaign models included) with Rapture: The Second Coming RPG (from Holistics Design). |
| #5Cyber-DaveNov 06, 2008 18:42:32 | Ranger: The basic idea of this project is to avoid rules. Its a fluff project. I'm trying to keep the McWoD rule set, but introduce some very heavy Fallout setting flavor. So, the stats will still be basic d20 stats and not SPECIAL stats (though certainly one can rename Wisdom to Perception, Dexterity to Agility, Constitution to Endurance, and then make up a 7th stat and its effects, Luck. Likewise, renaming feats as Perks is not really a big deal either. Its just not really what the concept of the thread is about. Its about a group project in creating fluff to inject Fallout flavor into Monte Cook's World of Darkness setting [which has its own fluff as well]). That being said, d20 Apocolypse would certainly be a huge benefit to anyone trying to run this sort of game. fallout clouds and ghost rain are the sort of thing this setting is all about, as are viral deathspawn, scavenging, and using trade units. ;) wasatchdan: Glad this thread has given you a reason to go out and buy McWoD. Its a great 3.5 edition product. Unfortunately, like most 3.5 edition products, I had to go out and create a ton of house rules to make it work in a manner I deemed acceptable. Anyways, if you are starting to run into problems with the mechanics of the game, please check out my thread here: http://forums.white-wolf.com/viewtopic.php?t=78802Not all my changes will be for you. For those who love skill points, my ideas to move towards a Saga/4e method of calculating skill bonuses will probably not be appealing. However, I felt that those changes largly fixed the problem I had with the game (partly because of Monte Cook's poor editing/balancing of certain features, partly for flavor reasons, and partly to fix some of the overarching problems of 3e that I felt that Saga and 4e [mostly Saga] really fixed). Anyways, I look forward to more participation in the fluff building exercise on that thread. Hopefully I will see some familiar faces with ideas on how to fluff out stuff like the Fallout edition Bastion or Strangers, more details on my Brotherhood of Steel flavored IDA, a name for the "Enclave" flavored group I developed, or any other ideas on how to bring aspects of Monte Cooks World of Darkness setting into a more Fallout flavored edition of his product. |
| #6Cyber-DaveNov 07, 2008 23:43:23 | I wrote this introduction in hopes of getting people interested in the project and generating some more traffic: Once upon a time there was the United States of America, and there was China. There were lots of other countries too, but those two were the big ones. These days it’s hard to find books. It’s hard to figure out exactly what happened. This is what we know; the USA and China had some sort of cold war going. It started in cyberspace. Top secret electronic war-fare waged under names that nobody but various intelligence agencies knew about. At first China was not really stepping on any toes. But, in the early part of the 21st century, America got its hands all tied up in the Middle East. They spent over half a century trying to get out, but “necessity,” whatever that really means, kept dragging them right back in. By the time America realized just how much of a threat China had become it was too late. Once China entered into the Middle East, the cold war stopped being cold in everything but name. After that America and China started duking it out on land that neither of them had any right to claim. It was Communism and Capitalism fighting over the body of the Islamic people. The two super powers of the world eating up land and territory, never learning from the mistakes of the past, never fully getting a grip of the problems colonialism had already wrought on the world. Still, the two of them knew better then to allow the fighting to spill into their own countries. No matter how much blood was shed on foreign land, nobody made a move to attack American or Chinese soil, because both powers knew what that would mean: mutually assured destruction. Between America and China, there were enough weapons of mass destruction, nukes and biological agents, to destroy the world. So, no matter how hot it got on land that did not belong to them, it stayed cold everywhere else. At least, until October 31st 2077. On October 31st 2077 something happened. Some place called Minneapolis exploded. They say that everything within 150 miles of the point of impact just up and died. Boom. Gone. Dead. Vaporized. And suddenly the war became hot. Except, they say that some people in the USA argued it hadn’t, at least not yet. One intelligence agency claimed that it was not China. They said it was something else, a natural disaster or something. They claimed it wasn’t a point of impact, but a point of intrusion. At least, that’s what the old documents called it. Of course, nobody listened. Some things never change. Nobody listens now, and nobody listened then. So America decided that China attacked, and it launched its nukes. It didn’t take long for China to launch its right back. And biological weapons were released. Thousands of people enveloped in hot bombs, dirty bombs. Almost sounds sexy. A giant orgy or something. Except, this was a giant orgy of death, and the whole wide world jumped right on in. So here we are. About a hundred years later, 2177 as near as anyone can tell. Or maybe its 2166. Maybe its 2188. Who cares? This is what matters. The world is gone. In its place we’ve got the wasteland. We’ve got acid rain. We’ve got fallout clouds. Joy buzzer storms making electricity shish kabobs out of everyone unlucky enough to get caught in them. And we got some **** science doesn’t even understand. Ghost rain. Milky white. Deadly. Who knows what biological agent caused that ****. Or maybe, just maybe, it wasn’t a biological agent at all. See, it’s like I said; Nobody listens. You talk about the apocalypse, and everybody hears radiation, viral agents. You say ghoul, vampire, werewolf, demons, and everybody hears mutations. They said point of intrusion, and everybody heard point of impact. Except that’s not what you’ve been saying. At least, that’s not what I’ve been saying. I’ll tell you what I’ve been saying, I’ve been saying Iconnu, I’ve been saying wake up. The war didn’t end in 2077, it started, and it’s been raging across the wasteland ever since… WAKE UP!!!! |
| #7tema69Nov 08, 2008 4:43:22 | Sweet writing, CyberDave. :D |
| #8Wolfen_FenrisonNov 14, 2008 14:01:38 | Wow... bet the d20 Gamma world book would help. On a side not I've thought the Inconnu as direct analogs to the Great Old Ones of the Cthulhu mythos, as such the Call of Cthulhu d20 book would be usefull for mutant critters and TPK encounters. The Future Player's Guide from Game Mechanics/Green Ronin has a feat called Beneficial Mutation that gives you 3 free mutation points, perfect for the bonus feat heavy Awakened. Also from the same book; Evolved Organ, Gene Spliced, and Malleable Genetics. All in all you'd be able to make any kind of mutant you want w/o taking a single drawback but at cost of most of your feats. |
| #9reddevilzJan 07, 2009 13:09:59 | good stuff I'm preparing to be running a D20 modern game within the Fallout universe myself. |
| #10Wolfen_FenrisonJan 07, 2009 19:36:35 | just some (ok alot) thoughts since human society is pretty much gone, the inconu's goals (if they even have any) should be more obscure Super Mutant (Half-Ogre), Super Mutant Brute (Ogre), Super Mutant Master (Skullcrusher Ogre), Super Mutant Mage (Ogre Magi), the last one would be a result of the nightmare wave the family would actual vampires if you want to be lazy chuuls could be used for mirelurks the extraterrestial template (d20 future, perfect for making those fire breathing giant ants) and mutanted creature template (d20 apocalypse) are perfect for kit bashing critters mole rat = dire rat the BoS/IDA should have limited access to PL 6 tech in the game there is a downed alien space ship, alien looked an awful alot a green fraal, weapon you find could be a fraal mass pistol laser gatling gun (PL 6); dam: 3d10, crit: 20, range: 100ft., RoF: A, mag: 100 box, size: huge, wt.: 24 lbs, purchase DC: 24, restriction: mil (+3) |
| #11Wolfen_FenrisonJul 20, 2009 0:23:48 | War. War never changes. Since the dawn of human kind, when our ancestors first discovered the killing power of rock and bone, blood has been spilled in the name of everything, from God to justice to simple, psychotic rage. The Romans waged war to gather slaves and wealth. Spain built an empire from its lust for gold and Territory. Hitler shaped a battered Germany into an economic superpower. In the 21st century, war was still waged over the resources that could be acquired. Only this time, the spoils of war were also its weapons: Petroleum and Uranium. For these resources, China would invade Alaska, the US would annex Canada, and the European Commonwealth would dissolve into quarreling, bickering nation-states, bent on controlling the last remaining resources on Earth. Everyone who entered into the conflict expected victory. Everyone was optimistic. But as the hostilities escalated, optimism faded and society began to collapse. In the year 2077, the end of the world occurred pretty much as we had predicted. Too many humans, not enough space or resources to go around. The details are trivial and pointless, the reasons, as always, are purely human ones. The earth was nearly wiped clean of life. A great cleansing, an atomic spark struck by human hands, quickly raged out of control. Spears of nuclear fire rained from the skies. Continents were swallowed in flames and fell beneath the boiling oceans. Humanity was almost extinguished, their spirits becoming part of the background radiation that blanketed the earth.The world was plunged into an abyss of nuclear fire and radiation. A quiet darkness fell across the planet, lasting many years. Few survived the devastation. Some had been fortunate enough to reach safety, taking shelter in great underground vaults. When the great darkness passed, these vaults opened, and their inhabitants emerged to begin their lives again. But it was not, as some had predicted, the end of the world. Instead, the apocalypse was simply the prologue to another bloody chapter of human history. For man had succeeded in destroying the world. In the early days, thousands were spared the horrors of the holocaust by taking refuge in enormous underground shelters, known as vaults. But when they emerged, they had only the hell of the wastes to greet them. The great Vaults were built to house the wealthy, the powerful, the influential and those deemed necessary to their survival. Inside resources and technology were stockpiled, a final defense against the coming holocaust. But plans were barely in place when the first missiles left the silos. During the destruction, communication between the vaults ceased. Entire vaults were lost; those that survived were on their own. With the past behind them and the present destroyed. They looked to the future. Imprisoned safely behind the large Vault door, under a mountain of stone, generations have lived without knowledge of the outside world. When the great darkness passed, these vaults opened, and their inhabitants emerged to begin their lives again. Several of the civilised tribes claims they are descended from such Vaults. So the tale of humanity has not come to a close, for the struggle of survival is a war without end. And war. War never changes. |
| #12DwarfFighterJul 20, 2009 11:19:47 | Fallout 3 RPG gameplay: --- GM: You are heading out towards Canterbury Commons to check out those crazy kooks you've been hearing about on the radio. Let's see your Initiative checks. Adam: 15! Bill: 4. Carla: 11. GM: Adam, as your group exits the Metro and step into the sunlight once again, the world around you suddenly freezes. Adam: Huh? GM: You notice that behind you, Bills left leg has been highlighted in a garish green color. Suddenly the light flicks over to Carla's right arm, then back to Bill's torso. Bill: What's going on? Adam: Wait a min- GM: The light flicks over to you, Adam. First the left leg, then the left arm. Then the torso and back to the arm. It's like it's looking for something... Carla: Watch out! GM: The light is suddenly full in your face, Adam. The last thing to go through your mind along with three .308 rounds is the puzzle of the significance of the number "95". Carla, you're up next. Carla: I activate V.A.T.S! --- |
| #13narukagamiJul 20, 2009 12:00:56 | Enemies can't use V.A.T.S. :P |
| #14nclancemanJul 21, 2009 11:17:06 | War. War never changes. I don't really think the intros to Fallout, Fallout 2, Tactics, and Fallout 3 blend together very well. They all kinda have different tones, especially Fallout 3's intro. |
| #15Wolfen_FenrisonJul 22, 2009 14:02:00 | Wow :whatsthis You get a ![]() |
| #16Wolfen_FenrisonJul 22, 2009 14:21:19 | A bit off topic; Last night during my PA game we got into a disscusion about magic items like a Decanter of Endless Water and Murlynd's Spoon would be so sought after whole settlements and gangs of raiders would go to war over them. |
| #17Wolfen_FenrisonMar 23, 2011 23:56:07 | I've been working on Fallout material for d20 Modern here |