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| #1tema69Jun 13, 2008 6:51:28 | I was wondering if we could come up with something to spice up vehicle combat. Note: This works best with combat vehicles (APCs, IFVs, Tanks, etc...). Do you think the Mecha Critical Hit table could be converted to regular vehicle combat?
MECHA CRITICAL HITS
Whenever you confirm a critical hit against a mecha, you may choose to roll percentile dice and consult Table: Mecha Critical Hits instead of dealing the normal critical hit damage for the attack. However, you must accept the results of the roll, even if those results are less than desirable.
Table: Mecha Critical Hits
d% Roll Effect(s)
01–15 Normal damage, crew dazed
16–35 Normal critical hit, crew dazed
36–45 Normal critical hit, mecha knocked prone
46–50 Severe critical hit, crew dazed, mecha stunned
51–55 Severe critical hit, mecha knocked prone
56–60 Crew hit (normal damage)
61–70 Normal damage, equipment damaged
71–80 Normal damage, equipment destroyed
81–90 Normal critical hit, slot damaged
91–100 Normal critical hit, slot destroyed
Normal Damage: The attack deals normal damage (do not apply critical hit multipliers).
Crew Dazed: Each crewmember aboard the mecha, including its operator, must succeed on a Fortitude save (DC 15) or be dazed for 1 round. Unable to act, a dazed character can take no actions, but still retains his or her full Defense.
Normal Critical Hit: Roll critical hit damage normally.
Mecha Knocked Prone: The force of the attack knocks the mecha prone. All crewmembers and passengers aboard take 1d6 points of bludgeoning damage as they are knocked about their cockpits. A prone mecha takes a –4 penalty on melee attack rolls and can’t use thrown ranged weapons. The mecha gains a +4 bonus to Defense against ranged attacks, but takes a –4 penalty to Defense against melee attacks.
Standing up from prone is a move action that provokes attacks of opportunity.
Mecha Stunned: The mecha automatically drops what it is holding and can take no attack or move actions for 1 round. While the mecha is stunned, apply a –2 penalty to the mecha operator’s Defense (even though the operator is not stunned).
Severe Critical Hit: Roll critical hit damage using a x5 multiplier instead of the weapon’s normal multiplier.
Crew Hit: The attack bypasses the mecha’s armor and superstructure. Apply normal damage to one crewmember or passenger (determined randomly), ignoring the mecha’s bonus hit points.
Equipment Destroyed: One piece of equipment (attacker’s choice) is damaged and ceases to function until repaired. It can be a flight system, sensor system, defense system, weapon (handheld or integrated), or miscellaneous system. Repairing a damaged system requires 1 hour of work and a successful Repair check (DC 20).
Equipment Destroyed: One piece of equipment (attacker’s choice) is destroyed and ceases to function. It can be a flight system, sensor system, defense system, weapon (handheld or integrated), or miscellaneous system. A destroyed system cannot be repaired, only replaced.
Slot Damaged: One of the mecha’s equipment slots (attacker’s choice) is damaged. Any piece of equipment wholly or partially installed in that slot will not function until the slot is repaired. Repairing a damaged equipment slot requires 1 hour of work and a successful Repair check (DC 25).
Slot Destroyed: One of the mecha’s equipment slots (attacker’s choice) is destroyed, along with any piece of equipment wholly or partially installed in it. Rebuilding a destroyed equipment slot requires 12 hours of work and a successful Craft (mechanical) check (DC 30).
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| #2backstabbistJun 13, 2008 11:14:13 | I think you are onto something.
Both in that it would be nice to have for vehicles,
and that some things just wouldnt make sense.
Crew Hit: The attack bypasses the mecha’s armor and superstructure. Apply normal damage to one crewmember or passenger (determined randomly), ignoring the mecha’s bonus hit points.
Sure. It is hard to explain how the RPG bypasses an Abrams armor. HOW THE HECK DID IT BYPASS THE MECHA'S?
Lets fire up the WayBack Machine to the WW2 p-38 fighter with a tank glass plate between the pilots face & the front canopy to "deflect" incoming 12mm stuff from the ground. Even bubble canopy cockpits dont have to be "unprotected". Why do ALL mecha have to have exposed crew? And if the crew was really that obviously exposed in a bubble canopy, CALLED SHOTS and Autofire/Grenades/AoE!!!
The simple solution is GM Handwave. The way the RPG killed the Abrams crewman is.... the same way it kills Mecha crew. There. Next question.
Prone could just be "Loss of control" or some such flavor text,
imparting some arbitrary -4's to activities as the vehicle swerves around in hard G's,
and a Drive Check DCXX on the drivers next turn to "recover". Imagine the classic overcorrecting a skid & wipping back & forth till you recover or spinout.... but not that extreme with a tank, just vague "Hard G Swerving" flavor text |
| #3tema69Jun 13, 2008 12:14:00 | Yeah, well... Some things just needed to be playtested correctly in d20 Modern (for example; M1928 Thompson autofire vs. Terminator Armour, or M1928 Thompson critical hit on a mecha - or RPG7 vs. Mecha for that matter).
Glad you agree 'stabbist.
I guess the RPG kills M1a1 Abrams Battletank crewmember could also be from the concussion, shock, etc... Like the blast shakes the vehicle and the crewmember accidentally impales himself on some very pointy object that just happened to be there...
What do you suggest about the CrewKill?
Loss of Control would be good for fast vehicles, like jeeps, fast tank destroyers, planes, helicopters, etc...
Engine Fail could also just require the pilot to reignite it. It wouldn't automatically mean 'engine kaputt', but more of 'engine goes out'.
On the other hand, some modern tanks can go pretty fast, so it would be fun (and lethal for bystanders) trying to flavor text a tank skidding around uncontrollably.
Edit: Btw. Are you coming over to BrilliantGameologists.com 'stabbist when the boards here get screwed? |
| #4nemafowJun 14, 2008 18:41:48 | Great work you two have got going there *thumbs up*
And yes are you coming Stabbist? We eagarly await for arrival, if you are coming. |
| #5tema69Jun 15, 2008 6:54:53 | Well thank you Nemafow. I'll move the thread to BG soon. |