| Post/Author/DateTime | Post |
|---|---|
| #1psiseveredheadSep 17, 2007 20:49:15 | http://forums.gleemax.com/showthread.php?p=13818246#post13818246
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| #2nclancemanSep 17, 2007 22:07:48 | ![]() ![]() ![]() ![]() :evillaugh I are happy now. |
| #3trappedsliderSep 17, 2007 22:10:28 | A good number inculding me and now its a wait and see game,mainly to see if they like the full write up I did on the artical I submitted |
| #4deathknellSep 17, 2007 23:10:39 | yeah well...we'll see. I'm not gonna get too happy yet. |
| #5raptorialSep 17, 2007 23:54:17 | I'm gonna sit and see what happens. I won't get too happy either, because then they'll turn around and make it into something I don't enjoy...or at least that seems to be how fates works around me most of the time. ![]() |
| #6TheRealOrionSep 18, 2007 1:23:59 | So the question really is, where to we send all our fan-built material? If a lack of resources is holding things back, then let's send them some bloody resources. My game is free. If they want to redistribute it, there's pretty much nothing I can do to stop them. All I ask is a creator credit and for them to pay off my student loands. |
| #7RagitsuSep 18, 2007 5:11:14 | Yikes. No more obsolescence, please . |
| #8trappedsliderSep 18, 2007 8:52:46 | So the question really is, where to we send all our fan-built material? If a lack of resources is holding things back, then let's send them some bloody resources. My game is free. If they want to redistribute it, there's pretty much nothing I can do to stop them. All I ask is a creator credit and for them to pay off my student loands. here is the Suubmission guidelines for articles or adventures |
| #9nadakaSep 18, 2007 14:26:15 | Ugh. I don't want to pay a subscription service to get 99% D&D stuff and 1% D20 modern. If the last few months have shown anything, it is that modern online content comes at a snails pace, and 1 to 4 articles a year isn't going to be worth the subscription price. |
| #10trappedsliderSep 18, 2007 15:20:55 | Ugh. I don't want to pay a subscription service to get 99% D&D stuff and 1% D20 modern. If the last few months have shown anything, it is that modern online content comes at a snails pace, and 1 to 4 articles a year isn't going to be worth the subscription price. Its not even offical stuff,but atleast its better than nothing ![]() |
| #11greywulf9Sep 18, 2007 17:42:39 | Ugh. I don't want to pay a subscription service to get 99% D&D stuff and 1% D20 modern. If the last few months have shown anything, it is that modern online content comes at a snails pace, and 1 to 4 articles a year isn't going to be worth the subscription price. That's a very good point. There is no earthly way I'm playing for a D&D Insider subscription. If that's how they plan to do d20 Modern, they loose this customer. |
| #12astavarSep 25, 2007 1:40:54 | Well, I won´t accept to have to subscribe and pay for D&D-Insider for Updates and Web-Enhancements and Errata. As this is really advertisement for Wizards, I´m still sure I don´t really have to pay for. I will not buy it, I will not have it, I will not need it - but be happy that way. ;) I´m already happy and ready to buy more than one book each month (playing and collecting D&D, d20modern and StarWars and SWMinis), but this seems to much for me, and really chases me away from that company, because I feel it is rather them getting cheeky. |
| #13turalisjDec 14, 2007 6:24:40 | Yeah... i'm going to have to say if it comes between paying $10 a month (which adds up FAST) and getting a $50 game that I can play for free, I'm going with the latter. On antoher note, next time we want a game developer to make something based off of a movie/show, we show just send him video clips of said item. |
| #14blodgettDec 19, 2007 8:48:29 | Sorry, but I was turned off on the subscription service for D&D. I am not interested in paying for 1 or 2 d20 articles a year either. Now if they want to release a new version in hardbound, we'll talk. |
| #15TheRealOrionDec 19, 2007 12:13:55 | Then buy the books and ignore the digital stuff. The last I heard, they intended to reprint the web material in some other form, it just wouldn't be in real-time, which is fine with me. I don't desperately need RPG patches the same way I might for a piece of software. It's the difference between "Oh, there's a typo here." and "This freezes when I try to walk." |
| #16Uranium_DragonDec 19, 2007 14:23:57 | Then buy the books and ignore the digital stuff. I have all of the books. Nothing new for 12 months +. "Digital stuff" is the only thing coming out. What more can I do? |
| #17TheRealOrionDec 19, 2007 15:12:49 | Honest answer: buy stuff from 3rd-party producers, make your own when necessary, and enjoy playing the game. Part of the problem here (and I'm really not trying to be sanctimonious) is that we're expecting new stuff all the time. We're thirsty for new books, new expansions, etc. I think that's a consumer drive, myself. I think it's a manufactured sense of a need for novelty. With the books that are out right now, by Wizards and many others, you can play an almost by-definition limitless number of games. It's more work, certainly. I'd love some pre-written modules that I could tailor to taste, but other than that, there's nothing stopping you. |
| #18Uranium_DragonDec 19, 2007 15:27:54 | WotC has changed so much since 3.0 and then 3.5 came out. They turned their focus from a core set of books and a bunch of modules (the old TSR days) to a bunch of soft-bound books and very few if any modules (allowing Dungeon magazine to fill that need). When WotC/Paizo decided Dungeon would be D&D-only, that pretty much eliminated any avenue for d20 Modern writers and players from sending and receiving any new material. Then WotC pulled their d20 Modern support to start working on a new edition of D&D (a la Alternity). Someone needs to buy d20 Modern from WotC. Someone needs to give d20 Modern new breath. Someone is trying to do that with Modern20, but that's an entry in the 3rd-party PDF world. A world that d20 Modern players have to live in. It's clear WotC isn't going to. Darn, got into another cynical tirade again. Sorry. |
| #19ranger_regDec 20, 2007 0:14:21 | Someone needs to buy d20 Modern from WotC. Someone needs to give d20 Modern new breath. Someone is trying to do that with Modern20, but that's an entry in the 3rd-party PDF world. A world that d20 Modern players have to live in. It's clear WotC isn't going to. ![]() Someone needs to learn the virtue of patience. ![]() Remember, there was a 2-year gap between the last Star Wars RCR product and the new Star Wars SECR (released just this year). Next year, it will be D&D's turn with 4e. And perhaps the year after that, it may be d20 Modern's turn. |
| #20Uranium_DragonDec 20, 2007 10:50:37 | Come on REG. You are just as anxious as the rest of us. |
| #21TheRealOrionDec 20, 2007 13:55:13 | I'm still confused about the impatience: we all like the game we have now. We can all play the game we have now. There are several options for superhero-style games with this system (one of which is in my sig). I'm curious as to how 4e is set up, but it's not going to seriously change my life. Frankly, I'm going to wait until they find all their typos and eratta and buy the second printing. |
| #22ranger_regDec 20, 2007 20:16:01 | Come on REG. You are just as anxious as the rest of us. Ask me if I feel anxious as y'all now in 2009. :P |
| #23atanakarDec 22, 2007 9:06:50 | May I remind everyone that with 6 hard covers and 5 soft covers the Modern D20 game has been well cared for by WOC. My current «apocalypse/futur» campaign will run for another two years. At which point D&D 4.0 will have been fully play tested by the community. THEN, I hope, Modern will benefit again from that experience. We will have the best ! If not, well ultimately it's the storyline that makes the game not the rules ! ;) My current Modern is called : RISE OF THE KINORI. (Menace page 56 - specifically second to last paragraph). It fired my imagination ! |
| #24ranger_regDec 25, 2007 0:57:55 | May I remind everyone that with 6 hard covers and 5 soft covers the Modern D20 game has been well cared for by WOC. Psst! I think I hear someone snickering behind you. ![]() |
| #25atanakarDec 25, 2007 10:19:43 | Snicker all you want. :P My point is that after 5 years the game is still in WOCs plans. Remember the days of TSR ? Gama World, Boot Hill, Top Secret, Star Frontier, Alternity ? The games would come out and be dropped after a year or two. Most of them were incompatible with each other. I'm simply glad WOC brought most of them back to life under the D20 system. Modern is not a power house like D&D or Star Wars. People shouldn't expect the same level of output from WOC. Its simply not realistic. As for the «Spectaculars» book my campaign already uses cybernetics and mutations from Apocalypse, Cyberspace and Futur. I'm old school : I had an idea and made the rules work for me not the other way around ! ![]() |
| #26ranger_regDec 26, 2007 18:04:58 | People shouldn't expect the same level of output from WOC. Its simply not realistic. Oh, that begs a question: Why not? |
| #27atanakarDec 26, 2007 20:18:51 | IMHO its simply a question of numbers... Believe me if the market response was good we would see booster packs of Modern minis, Modern floor tiles, Modern the CCG... etc.. ;). Instead we get the building block approach. Products come out slowly at a «regular» pace. I guess the fan base keeps growing otherwise they would have pulled the plug. Modern is propably the hardest product to market since it covers anything from muskets to laser guns. The BIG mistake they made was «PAST». A skimpy 96 pages soft cover with no real substance. It should have been a 400 pages hardcover divided in four major sections : Antiquity & Dark Ages : From Babylonia to Charlemagnes rule. Exploration Age & Renaissance : Naval Empires, Feudal Japan, Pirates, Inca gold. Industrial Age & Film Noir : Paranormal P.I., Chicago Gansters, Nazi World Domination. Cold War : Spies, communist, policital assassinations, the space race, the fall of the Berlin Wall. Such a book would have opened the field for many softcovers from third party and WOC. A missed opportunity I guess ![]() |
| #28narukagamiDec 26, 2007 23:08:04 | It should be noted that d20 Modern was most likely never meant to be anything more than a side project hammered out to show off the "versatility" of the d20 system in the first place. With that in mind, we should be grateful for what we have. |
| #29TheRealOrionDec 27, 2007 0:48:21 | Unfortunately, given the sales of d20M, I doubt they could justify a big, hard-cover d20P book. They poured no small amount of effort in d20F, and it didn't seem to help them much. I do agree, though, that genre specificity would be the way to really build the Modern line. |
| #30atanakarDec 27, 2007 6:06:17 | Correct, I can think of a small company who produced the original universal RPG. They have been very successfull with genre based softcovers. BTW I'm more than happy with what we have. It WAS the original intent of my first post ever on the forum..;) |
| #31ranger_regDec 28, 2007 0:10:07 | The BIG mistake they made was «PAST». A skimpy 96 pages soft cover with no real substance. Actually, they got most of the softcover products right, with the exception of d20 Past. Many complains the lack of depth in the hardcover supplements, as in d20 Future. Just ask Aussiegamer. It should have been a 400 pages hardcover divided in four major sections : 400 pages? That's more than d20 Modern Core Rulebook page count. Antiquity & Dark Ages : From Babylonia to Charlemagnes rule. Personally, I'd divide them into separate softcover books. Such a book would have opened the field for many softcovers from third party and WOC. A missed opportunity I guess Perhaps. d20 Past could be covered in 300 pages or so in a hardcover format, with more depth content than d20 Future (there are just too many bleeping elements in sci-fi). It would be interesting to see how WotC is going to come up with a better marketing gameplan for the revival of d20 Modern. They need to come up with their own signature setting, like how Dungeons & Dragons started off with Greyhawk (though one could argue that Blackmoor was the first). Other settings can follow after much like D&D's Forgotten Realms, Dragonlance, Eberron, etc. |
| #32TheRealOrionDec 28, 2007 2:37:38 | Signature settings might kinda sorta work, but given the generic nature of d20M (that's not an insult, just a statement of fact), I think they'd be better off with actual genre-based books: sci-fi, war, cop, martial arts, "average joe," etc. |
| #33atanakarDec 28, 2007 6:40:07 | Future does need a «setting book» much like Urban Arcana. But it would have to be radically different from Star Wars to have any appeal. Something dark and gritty. «Firefly» and «Galactica» are good exemples. I would like to see a contest along the same lines that gave us Eberron. |
| #34TheRealOrionDec 28, 2007 15:59:05 | If the signature SF setting for d20M were Star Wars, I think that would be better than Future and SW Saga being relatively distinct entities with seemingly no marketing tie between them. Again, the real problem with marketing Modern is that it's too generic and open-ended, which is, of course, also the real joy of playing Modern. It's kind of a paradox, but it could be solved by genre-based expansion books. Open-ended but with some sense of scope. |
| #35atanakarDec 28, 2007 17:29:17 | I wouldn't want Star Wars to be the default setting for Modern SF. Star Wars is not really science fiction. Its fantasy disguised as SF. Anyway the SW RPG is already well established. The Future hardcover presents campaign models. I'm using «In the Dark Heart of Space» as backdrop to my campaign. These ideas are only canvases. The GM has to paint the picture. D&D has Eberron, Forgotten Realms & Living Greyhawk I don't see why WOC shouldn't try its hand at a FUTURE setting for Modern. I'm speaking as a GM of course. Its alote of work the run a campaign. If WOC does half the job by creating a setting I'm not going to complain...:D. |
| #36TheRealOrionDec 28, 2007 19:24:02 | I wouldn't want Star Wars to be the default setting for Modern SF. Star Wars is not really science fiction. Its fantasy disguised as SF. Yes. That's called "space opera." It's an established genre. The line between fantasy and SF is actually a lot thinner than most people intuitively think. There's a lot of SF that treats technology like magic, and even some fantasy that treats it like technology. Most of D&D's magic system is very technological in that it's systematic, it relies on fuel (components or charges). It's a "do X and Y happens" system, as opposed to literary magic which is much more chaotic. I digress. Anyway the SW RPG is already well established. Which could be an argument in favour of elevating d20F on the back of Star Wars, no? The Future hardcover presents campaign models. I'm using «In the Dark Heart of Space» as backdrop to my campaign. These ideas are only canvases. The GM has to paint the picture. D&D has Eberron, Forgotten Realms & Living Greyhawk I don't see why WOC shouldn't try its hand at a FUTURE setting for Modern. I'm speaking as a GM of course. Its alote of work the run a campaign. If WOC does half the job by creating a setting I'm not going to complain...:D. Funny, I find game settings quite easy to whip up. What I like pre-packaged is things like villains/monsters, buildings, anything that requires finicky numbers. I can adjust to taste, but it is soooo much easier to start with something than to make it up from scratch. |
| #37narukagamiDec 28, 2007 19:54:44 | WotC did make settings for d20 Modern/Future. Did everyone suddenly forget about Dark*Matter, or Urban Arcana? |
| #38atanakarDec 28, 2007 21:51:28 | Did you say Space Soap Opera ? Just kidding ! Proposing that Star Wars be default setting for Future is the same as saying that Star Trek should be. For me these franchises have the taste of chineese food left on the counter overnight!* We deserve better. Something novel. Remember when the Matrix came out ? Blade Runner ? Farscape ? Firefly ? to name a few... Anyhow to each is own opinion. WOC will decide in the end. Still I wonder what kind of setting would we get if WOC did an idea contest? *yes I did try that once... Narukagami, I can't see how you can mesh Urban Arcana or Dark Mater with Future? Is it just me? Urban Arcana is D&D in the modern world. Dark Mater is X-files. Please light my lantern. |
| #39atanakarDec 28, 2007 22:01:42 | Funny, I find game settings quite easy to whip up. What I like pre-packaged is things like villains/monsters, buildings, anything that requires finicky numbers. I can adjust to taste, but it is soooo much easier to start with something than to make it up from scratch. At first settings are fun to lay out indeed. But when a campaign last from 4 to 5 years it can get pretty tricky after a while. You need more dept if you want to keep the attention of your players. For this reason I find novels are excellent backbones for settings. I plan to base my next Future campaign around Ian M. Banks' Culture novels : The Player of Games, Against a Dark Background. Dan Simmons Hyperion trilogy is also a good candidate for a Future campaign. |
| #40ranger_regDec 29, 2007 0:22:16 | Signature settings might kinda sorta work, but given the generic nature of d20M (that's not an insult, just a statement of fact), I think they'd be better off with actual genre-based books: sci-fi, war, cop, martial arts, "average joe," etc. Okay, if we're going with the generic thing, how does GURPS do it? How often GURPS rank in the top 5 list of best-selling RPGs? How do they keep profiting without being the hottest-selling RPG, as opposed to World of Darkness (a modern-genre signature setting for White Wolf)? |
| #41ranger_regDec 29, 2007 0:26:38 | WotC did make settings for d20 Modern/Future. Did everyone suddenly forget about Dark*Matter, or Urban Arcana? There is no follow-up product, as in the case of [smallcaps]Dungeons & Dragons[/smallcaps] Forgotten Realms line. |
| #42atanakarDec 29, 2007 10:15:11 | Okay, if we're going with the generic thing, how does GURPS do it? How often GURPS rank in the top 5 list of best-selling RPGs? How do they keep profiting without being the hottest-selling RPG, as opposed to World of Darkness (a modern-genre signature setting for White Wolf)? GURPS is an exception. First its an old game so they have a following. Second SJGames is a small operation owned by one man. Its the anti-thesis of WOC. Almost all GURPS books are written by freelance and the art work is often borderline. Production cost must be way cheaper than WOCs. They must also benefit from the «anything but d20» current. In the end I believe SJ Games is similar to a familly business. As long as books balance and everyone has been payed everybody is happy... WOC is more about board meetings, profit margins, sales objectives, etc. GURPS is not in the top 5 RPGs because its generic just like Modern. They must have the same marketing problems. BUT they do have a strong SF setting «TransHuman Space». They also have GURPS Traveller, the grand daddy of SF RPGs. THEY ALSO SELL ALL BOOK IN PDF format. It makes the products less expensive for the consumer. I still say that if WOC wants to succeed with the FUTURE line they need to come up with an original and captivating SF setting. World of Darkness is original material (not a movie franchise). All D&D settings are original material. Star Wars is an exception because of 30 years of brilliant marketing strategies by Mister Lucas... |
| #43ranger_regDec 30, 2007 0:32:34 | GURPS is an exception. First its an old game so they have a following. It has to start somewhere. Granted, d20 Modern entered into a market already full of generic rulesets suitable for modern-genre roleplaying. ![]() Second SJGames is a small operation owned by one man. Its the anti-thesis of WOC. More like the antithesis of TSR, who have had a larger pool of in-house employed game designers. Now, it is not so much (assuming you have heard of the many layoffs in the past 7 years). Almost all GURPS books are written by freelance and the art work is often borderline. A business practice that even WotC is using these days. (Remember? The layoffs?) Production cost must be way cheaper than WOCs. They must also benefit from the «anything but d20» current. In the end I believe SJ Games is similar to a familly business. As long as books balance and everyone has been payed everybody is happy... WOC is more about board meetings, profit margins, sales objectives, etc. Business is business. Profit is profit. Granted, Steve Jackson may not have a higher profit projection for his business (thought I'm sure he would love it). But it's working for him if profit can exceed business expense by a sizable margin. GURPS is not in the top 5 RPGs because its generic just like Modern. Yeah. You do know that you're reinforcing my argument for signature setting, right? ![]() I still say that if WOC wants to succeed with the FUTURE line they need to come up with an original and captivating SF setting. World of Darkness is original material (not a movie franchise). All D&D settings are original material. Star Wars is an exception because of 30 years of brilliant marketing strategies by Mister Lucas... Huh? ![]() Aren't we supposed to be having a debate between generic vs. signature setting business models? It's not fair for my opponent (i.e., you) is arguing FOR my case. :P |
| #44atanakarDec 30, 2007 9:37:31 | Future does need a «setting book» much like Urban Arcana. But it would have to be radically different from Star Wars to have any appeal. Maybe we are on the same side on this. Please define «signature» and «generic». The only thing I want for Future is a campaign setting that is not derived from a movie/tv franchise. I want something original, untouched. Something my players will actually discover as we go along ;) . Not something they know by heart like Star Wars... ![]() |
| #45ranger_regJan 01, 2008 14:28:57 | Maybe we are on the same side on this. Please define «signature» and «generic». The only thing I want for Future is a campaign setting that is not derived from a movie/tv franchise. I want something original, untouched. Something my players will actually discover as we go along ;) . Not something they know by heart like Star Wars... IOW, a setting that is created for RPG, like FR is to D&D?
Pick one. Do more than expand and elaborate the setting. Get authors to write novels based on them (hire Michael Stackpole). |
| #46benihana212Jan 01, 2008 14:57:57 | Maybe it's just me, but I don't see anything about a Modern 4th edition in there. I think he's talking about working on Spectaculars after D&D 4e is finished. |
| #47ranger_regJan 01, 2008 15:00:58 | Maybe it's just me, but I don't see anything about a Modern 4th edition in there. I think he's talking about working on Spectaculars after D&D 4e is finished. Maybe because he won't be working on the new d20 Modern but somebody else will? |
| #48atanakarJan 01, 2008 16:15:14 | My comments are made purely for discussion value. Wheter its Spectacular, 4e or Future I was simply expressing the opinion that its about time WOC produced some serious/rich new «signature» setting for Future/Spectacular products. «Generic» books could be added afterwards as support. My intuition is that when they go ahead they will probably heavily rely on Alternity. WOC would be in its own right to do so but I would find it a bite disappointing. The SF ideas have evolved alote in the last 10 years. SF is more than space ships and aliens. Its about «anticipating» the Future. GURPS «Transhumanity» setting is probably the most cutting edge right know. P.S.: I will not be working a Modern (I'm flattered you would think so). I am a freelance game designer though. I'm currently finishing work on a non collectible card game to be published by an independant game company in 2009. ;) |
| #49ranger_regJan 02, 2008 23:01:35 | My comments are made purely for discussion value. Wheter its Spectacular, 4e or Future I was simply expressing the opinion that its about time WOC produced some serious/rich new «signature» setting for Future/Spectacular products. «Generic» books could be added afterwards as support. Perhaps, but I'm still a traditionalist when it comes to sci-fi genre. I gotta have big starships, fast starfighters, and funky aliens. |
| #50TheRealOrionJan 02, 2008 23:50:11 | This is why defining genres is important. "Sci-Fi" is a big category, a super-genre even. You're talking about space opera (more or less). Having that genre loosely defined in d20F would be useful. For example, I love that Pulp is loosely defined in d20P, although I'd have loved more detail. Pulp is one of many possible genres available when doing early-modern games. It just occured to me that Wizards' games are basically divided be era: D&D = medieval; d20Modern = postmodern (ironic, I know); d20Past = early-modern/modern; and d20Future = the future. [NB: within historical study, "modern" doesn't mean "now." It refers to a particular era that is basically over, just in case you were wondering. "Contemporary" means "now."] |
| #51atanakarJan 03, 2008 6:13:02 | Don't get me wrong ! I love spaceships, big guns and funky aliens. I keep searching the net in search of deck plans. I compulsively by any RPG book called «Spaceship something».. ;) Some «contemporary » SF ideas I would like to see in a hypothetical Future Setting: (feel free to expand) - Eugenism : Basically you don't die or live a very very long time - Designer babies : Choose your kid, physical and psychological traits - Meta-Humans : Heavy DNA manipulation is common/the norm - Portal interstellar travel : 5 planet long shoppings malls linked by seemless teleportation - Designer pharmacology : Perfect control of body and mind with pills - Really alien aliens : Too alien to explain with a few words ... - Political/government structures other than disguised capitalism, socialism and communism. |
| #52AlnagJan 08, 2008 13:16:19 | Wizards confirmed their plan for 4e D20 Modern. See here...Future versions of the OGL, including a 4e d20 Modern version, may make certain games possible where they weren’t before. Nice, isn't it? |
| #53Uranium_DragonJan 08, 2008 16:16:10 | Yes, but if you read this: (underline is mine)The new version of the OGL isn’t as open-ended as the current version. Any 4e OGL product must use the 4e PHB as the basis of their game. If they can’t use the core rule books, it won’t be possible to create the game under this particular version of the OGL. To me, this says "If it ain't fantasy, it ain't OGL." |
| #54trappedsliderJan 08, 2008 17:10:27 | I have emailed the guy in charge for a clairfication about this,and i will post the reply as i get it |
| #55TheRealOrionJan 08, 2008 20:51:16 | Lots of modern-style games were built on the PHB without any recourse to d20M. The basic rules are almost identical. I don't see this as a real impediment. |
| #56ranger_regJan 11, 2008 1:44:03 | Meh. I'll just wait for the new OGL to include the use of d20 Modern Core Rulebook in the compatability language. One thing I do noticed for the 4e SRD is not contents (i.e., OGC) but reference to contents in the rulebook that are designated as OGC. Just hope gamers/designers/publishers won't be confused that the rulebook do not contain OGC. :evillaugh |
| #57TheRealOrionJan 11, 2008 12:20:05 | Nice spotting. So the SRDs won't allow people to play without the books any more. This is looking less and less fun. |
| #58narukagamiJan 11, 2008 13:55:15 | The 4th edition SRD will be much more of a reference document than the 3e SRD. The current edition contains almost all of the rules and allows “copy and paste” publishing. WotC would prefer to see 3rd party publishers to use their creativity and talent instead of reformatting or slightly changing pre-existing rules. As such, the 4e SRD will contain more guidelines and pointers, and less straightforward rules repetition. Haha, I like how they tried to put a positive spin on what essentially translates to "We're not going to give you the rules for free because we're going to make you buy the rulebook, one way or another." What a load. Its obvious the real reason they're not including the rules is to prevent people from not opting to buy the core rulebooks, and to force 3rd party developers into investing some amount of money into WotC in order to get the actual ruleset. Why do they feel the perpetual need to constantly lie to us? |
| #59TheRealOrionJan 11, 2008 14:11:56 | It's marketing spin, but what they don't seem to understand is that most people can see through marketing spin, these days. We're too jaded not to. I'd really prefer if they just said "We'll be releasing detailed notes on what's actually in the OGL and what's not, but if you want the text, you'll have to buy a copy." That seems entirely fair to me, but pretending that it's about "creativity and talent" is just a load of hooey. It's like "we want professionals" excuse for the $5000. They want money, and I don't blame them for that. Just admit it. |
| #60ranger_regJan 13, 2008 1:37:47 | Nice spotting. So the SRDs won't allow people to play without the books any more. This is looking less and less fun. For game designers, yeah. Not for rats that wants the rules for free. :evillaugh |
| #61ranger_regJan 13, 2008 1:41:22 | It's marketing spin, but what they don't seem to understand is that most people can see through marketing spin, these days. We're too jaded not to. I'd really prefer if they just said "We'll be releasing detailed notes on what's actually in the OGL and what's not, but if you want the text, you'll have to buy a copy." That seems entirely fair to me, but pretending that it's about "creativity and talent" is just a load of hooey. It's like "we want professionals" excuse for the $5000. They want money, and I don't blame them for that. Just admit it. Hey, if a company don't want to fork up the $5K, they can always wait. Not a big deal. ![]() |
| #62saurstalkJan 13, 2008 11:10:50 | Ugh. I don't want to pay a subscription service to get 99% D&D stuff and 1% D20 modern. If the last few months have shown anything, it is that modern online content comes at a snails pace, and 1 to 4 articles a year isn't going to be worth the subscription price. One of my major beefs with this free preview of DDI is how lame it is. I really want to see (instead of hear) how awesome DDI will be. If they intend to keep me as a customer, they need to kick it in gear now. So, empty promises about d20 Modern don't float for me. I don't want words. I want evidence. |
| #63Uranium_DragonJan 13, 2008 11:19:43 | I don't want words. I want evidence. I think you have all of the evidence you need right before you. |
| #64saurstalkJan 13, 2008 13:25:09 | I think you have all of the evidence you need right before you. Do I detect a sarcastic flavor to those words? :P |
| #65TheRealOrionJan 13, 2008 14:16:07 | Hey, if a company don't want to fork up the $5K, they can always wait. Not a big deal. I think being a year behind on rolling out new product in a market-place that's already very small is a serious impediment. It really looks to me like a way to keep little up-and-comers from joining the party at all. |
| #66Uranium_DragonJan 13, 2008 14:24:05 | Could be, but wasn't intended. WotC has frequently shown that d20 Modern is not their flagship product and is given that level of priority. Sucks for us, but it makes business sense, focus on your main product, add support for the supplemental products afterwards. When WotC could have given a lot of us with the release of d20 Spectaculars during the popularity of Heroes so high at the time, they held it back to do something else. Then Christopher Perkins posts "Hey, did ya know about Heroes..." (http://forums.gleemax.com/showthread.php%3Fp%3D13818246%23post13818246) Face it, d20 Modern players are chump change to them. And they know we will come back to D&D when the d20 Modern waters have dried up. I did. And as soon as v2.0 of the Open Gaming License comes out, no one will be allowed to produce to d20 Modern (until Modern 2.0 and OGL 2.1 is released). |
| #67greg_k_dupJan 13, 2008 14:26:31 | For game designers, yeah. Not for rats that wants the rules for free. :evillaugh Lol. I agree considering it was three superb third party supplements that convinced me to give the d20 Modern a second look. Of course, having the d20 Modern SRD made it convenient for people such as myself to look over the rules in our free time at home before making our purchase of the core book. |
| #68saurstalkJan 13, 2008 14:48:54 | And as soon as v2.0 of the Open Gaming License comes out, no one will be allowed to produce to d20 Modern (until Modern 2.0 and OGL 2.1 is released). Um. People will still be able to produce OGL in its current state. You know, one thing I'm interested in is whether the creators of True20 plan on doing an update that implements some of the streamlining. While I'm not completely sold on True20, it may become a viable (or reasonable) option to WotC's 4e D&D and d20 Modern .. assuming that it gets revised some day. |
| #69greg_k_dupJan 13, 2008 16:37:28 | Face it, d20 Modern players are chump change to them. And they know we will come back to D&D when the d20 Modern waters have dried up. I did. And as soon as v2.0 of the Open Gaming License comes out, no one will be allowed to produce to d20 Modern (until Modern 2.0 and OGL 2.1 is released). Are they removing the d20Modern SRD with the release of 4.0 or just the d20SRD? Anyway, there is plenty of excellent third party material from quality third parties. Some possibilites Company:Adamant Entertainment - Terminal Identity 1.0. a collection of their following four cybepunk rule pdfs. 1 customer rating at the pdf store. 5 of 5 stars. Reviews of individual pdfs at the review section ----Netspace (4/5 stars ENworld) ----Posthuman: Definitive Guide to d20 Augmentation (4/5 stars EnWorld) ----Black Market (3/5 stars ENWorld) ----Tactical Implant No Review - Hot Pursuit: Definitive Guide to Chases (Rules for vehicle chases) 4 out 5 stars - Hot Pursuit: On Foot (Rules for foot chases). No ENWorld Review. 4 of 5 at RPGNow - Thrilling Tales (Pulp Adventures. The section on different pulp genres is supposed to be very good). The Omnibus collects most, if not all, of the non-adventure pdfs. 3 customers ratings all 5 of 5 stars at ENWorld pdf shop Company: EN Publishing - *Elements of Magic: Mythic Earth: A skill and feat magic system 4 out of 5 Stars at ENWorld (would be 4.5, but one of the reviewers had to found down from 4.5 to 4). Company: Green Ronin - *Psychic's Handbook: a skill and feat power system useable with both DND and d20 Modern. 4 out 5 stars at EnWorld Company: RPGObjects - Blood and Fists: Master edition. martial arts rules. combines ----Blood and Fists (5 of 5 stars at ENWorld) --- Blood and Fists: Hong Kong Knights (No review) -Blood and Blades: A profiler's Guide to Slashers. Rules to run game inspired by Freddy, Jason, Michael, Species, etc. 4 out of 5 stars at ENWorld -Blood and Brains: The Zombie Hunter's Guide. 4 out of 5 stars at ENWorld -Blood and Guts. A series of military oriented products. all of the books except Deep Blue Sea received 4 out of 5 star ratings at ENWorld. Deep Blue Sea received 3 stars -Blood and Spooks The Ghost Hunter's Guide. 4 out of 5 stars at ENWorld -Blood and Relics. Modern Gothic Conspiracy. 4 out of 5 stars at ENWorld - Blood and Space2. The products in this line have received either 4 or 5 out of 5 stars at ENWorld -Blood and Time. A guide for time travel 4 out of 5 stars at ENWorld - Blood and Vigilance d20 Modern Supers. 4 out of 5 stars at ENWorld - Campaign Modern High. A guide for running teenage modern heroes. new feats, new talents, 2 campaign settings. Rating. I had to go to the pdf store to find ratings. There were two customer reviews. Average reviews 4.5 stars out of 5 stars which would round down to 4 - Timeline: Roaring 20's . ENWorld rating 4 reviews at the EnWorld PDF store. Average of customer ratings 4.5 of 5 stars rounding down to 4. Company: Second World Simulations - Skill Focus: Talking New mechanics for roleplaying encounters. Several reviews at the ENWorld store. Average of ratings about 4.5 or 4.75 stars of 5 Company: The Game Mechanics (Stan!, Rich Redman, J.D. Wiliker, - *Modern Player's Companion. 4 of 5 stars at EnWorld - Future Player's Companion. No review at EnWorld of the print version. I was not going to look through individual reviews of all three pdfs - Martial Arts Mayhem. 4 of 5 stars at EnWorld. - Modern Magic. Magic variants. 3 of 5 stars at EnWorld. Company: UKG Publishing Year of the Zombie. Campaign template. 4 out 5 stars at Enworld. |
| #70greg_k_dupJan 13, 2008 16:54:52 | Um. People will still be able to produce OGL in its current state. Honestly, I really can't think of anything major I want to see changed regarding True20. I'd bring in a couple of hybrid classes, more equipment, and a few tweaks to powers. I know that I definitely would not want to see any more skills consolidated or the Star Wars: SE skill system (I despised it). Even d20 Modern, I would not want to see changed much except for the Fx mechanics ( and, even then, I don't want per encounter mechanics). Outside of fx, I'd only want to see the following - death and dying from Unearthed Arcana (get rid of negative hit points) - maybe the Star Wars damage track (I can't recall how that works). My house rule has been fatigued at 50% hp, Exhaustion at 25% hit points and then the death and dying rules from Unearthed when reduced to 0 hit points to remain concious, stabilize, avoid dying and death. |
| #71ranger_regJan 13, 2008 19:21:16 | I think being a year behind on rolling out new product in a market-place that's already very small is a serious impediment. It really looks to me like a way to keep little up-and-comers from joining the party at all. Meh. ![]() AEG came up with Spycraft v1.0 that is compatible with D&D 3e -- way before WotC started rolling out their d20 Modern Core Rulebook -- and that did well. Goes to show that even patience (as well as thoroughly researching the ruleset) is a virtue. |
| #72ranger_regJan 13, 2008 19:25:53 | Are they removing the d20Modern SRD with the release of 4.0 or just the d20SRD? We don't know. But just in case, you better download them before they're gone. |
| #73AlnagApr 26, 2008 6:32:13 | Good news everyone! (Or bad, it depends I guess). D20 Mondern isn't dead. The specualtions are yet again in game with this.Under the Modern license, there will be a license for non-fantasy roleplaying settings. The details of that haven’t been released yet. We don’t have a product line that that will support, but in the coming weeks we’ll be talking about plans for late 2009 and 2010 where we’ll be refreshing the d20 Modern or the Urban Arcana setting. (source) I guess, we can read it like they want to revive the line with new editions of rules and or UA setting, I am not pretty much sure about that part probably will be published in 2010 (I am bit sceptical about that 2009). It will also constitute new licence for all other than D&D which is maybe more than before. Now that's what I call revival... and we might even get those Specatulars as a source book for it right? So... opinions? Ideas? Worries? |
| #74trappedsliderApr 26, 2008 10:45:40 | I guess, we can read it like they want to revive the line with new editions of rules and or UA setting, I am not pretty much sure about that part probably will be published in 2010 (I am bit sceptical about that 2009). It will also constitute new licence for all other than D&D which is maybe more than before. Now that's what I call revival... and we might even get those Specatulars as a source book for it right? Well in anterview with Gamer Radio Zero Chris Perkins said 2009......so i guess we'll just wait and see |
| #75hellfyreApr 26, 2008 12:04:06 | I guess, we can read it like they want to revive the line with new editions of rules and or UA setting, I am not pretty much sure about that part probably will be published in 2010 (I am bit sceptical about that 2009). It will also constitute new licence for all other than D&D which is maybe more than before. Now that's what I call revival... and we might even get those Specatulars as a source book for it right? Man, I hope they start with a better campaign than UA. I'm looking forward to seeing a new d20M and really hope we get more genres out of the gate quickly. Maybe do a genre a year like D&D may do a setting a year? Something like 2009 The Year of Spy, 2010 The Year of Horror, 2012 The Year of Urban Fantasy, etc. |
| #76TheRealOrionApr 26, 2008 13:20:00 | Great. So I'll have to wait like three or four years for them to get to the genre that I like. Joking aside, I'm torn. On the one hand, I want it now. On the other, I don't want it to suck. At this point, d20M really is better off in the hands of third-party publishers. |
| #77AlnagApr 26, 2008 16:18:52 | Great. So I'll have to wait like three or four years for them to get to the genre that I like. Better than nothing, I guess. Better than unsupported system at least. But I understand your feeling. Joking aside, I'm torn. On the one hand, I want it now. On the other, I don't want it to suck. At this point, d20M really is better off in the hands of third-party publishers. Agreed. I am currently not much sure if D&D 4e is the game I will like. I was pretty positive but the latest previews slightly make me worry. On the other hand I really like SW Saga Ed. I wonder if the revise D20 modern where will they take inspiration from. What kind of game it will be... I am scared and yet looking forward to it with hope... |
| #78saurstalkApr 26, 2008 16:49:19 | I've seen one d20 Modern revision already that's taken the Star Wars Saga Edition rules and applied them. If you like Star Wars Saga Edition rules, then you need not wait. The drafter did a pretty darn good job. Alternatively, Paizo is reinventing 3.5 with its Pathfinder RPG. I am interested in seeing what rules are tweaked and likewise, whether there are others in the consumer base that are willing to tackle a revised d20 Modern. For me, d20 Modern isn't broken. If anything House Rule tweaks can certainly improve the game. It was built with tremendous options for growth that simply weren't realized, e.g., talent trees! So, there are plenty of third parties out there, including ourselves, that can still make something of the game. Given that I've broken with WotC and its "cool" 4e system, I feel pretty liberated at looking for other options rather than just relying on WotC to do it for us. |
| #79narukagamiApr 26, 2008 17:00:19 | Alternatively, Paizo is reinventing 3.5 with its Pathfinder RPG. I am interested in seeing what rules are tweaked and likewise, I was excited about Pathfinder until I saw the Alpha release, and was severely disappointed. It takes all the problems of D&D and makes them worse, warrior types got severely weakened while casters got pumped up. I'm still shocked on how it could possibly be so terrible. I pray the final release will be different, because from what I've seen so far Pathfinder won't be sitting on my shelf any time soon. |
| #80saurstalkApr 26, 2008 17:03:58 | Which alpha release? Version 1.1 or 1.2? I have to say, I haven't really seen any of the classes get weakened. If anything, the classes are much more complex and powerful. Regardless, I'll likely have a handful of house rules to boot, but am much more interested in staying in a rules system that I know as opposed to having to relearn everything. |
| #81turalisjMay 04, 2008 21:25:06 | I think being a year behind on rolling out new product in a market-place that's already very small is a serious impediment. It really looks to me like a way to keep little up-and-comers from joining the party at all. It's called monopolising the industry. You that game parker brothers (now owned by hasbro) made? Yeah, that one. Screw over the competition to make yourself better. |
| #82bruunwaldMay 08, 2008 14:36:21 | It's a good thing Wizards is completely devoid of any creative energy or good ideas, or I might actually find myself stuck buying a new edition of something. As it is, since my toenail has more creativity and better ideas stuck under the dirt at its corner, I can sit back with my still-growing 3.x collection safe in the knowledge that all I need is a set of dice to run better games with my eyes closed. At least until my kid hits Junior High and I'm forced to buy version 9.5, or whatever, to run games for his buddies. |
| #83TheRealOrionMay 12, 2008 14:56:55 | I don't think they're "completely devoid." I think Hasbro cracks a pretty mean whip and doesn't give them the resources to (a) actually produce a book every month that's properly play-tested, or alternatively (b) allow them to take their time and produce good work. Even a genius produces crap under the wrong circumstances. |
| #84narukagamiMay 12, 2008 18:05:03 | (b) allow them to take their time and produce good work. Even a genius produces crap under the wrong circumstances. This is the problem right here. Am I the only one who remembers the big scare when Hasbro almost shut down the RPG division because it wasn't making the same profit that the CCG games were? To keep the division alive they stepped up book production, and in return, quality plummeted. |
| #85saurstalkMay 12, 2008 19:57:34 | The problem for me is to continue to promote what I construe as lack-luster and/or forced. Quite frankly, I have no interest in 4e and all my energies have turned to Pathfinder, Paizo's RPG Project. I see Paizo where WotC was originally - receptive to its audience, putting out good quality products, and making it hard for the consumer to walk away from a purchase. Fortunately, Paizo cracks its own whip. |
| #86TheRealOrionMay 12, 2008 20:22:24 | True, Paizo is very well placed to pick up the 3e market, but what I worry about, there, is backward compatibility. If you've been to the Alpha fora, you can see that despite an avowed desire to basically stick with 3e, as time passes, Pathfinder becomes more and more a different system. That's not a bad thing, mind you, but it does remove the precise thing that attracted me to them in the first place: the fact that I didn't have to buy and/or learn a whole new rule-set. I think I'll just stick with my 3.5 books. They still work. |
| #87narukagamiMay 12, 2008 20:46:59 | I, for one, was not impressed with the Pathfinder alpha, and don't understand why many people seem to be worshiping it (not saying anyone here is). Probably some kind of reactionsim? "Because its not 4e, we love it," maybe? |
| #88KommandoMay 13, 2008 4:57:29 | I, for one, was not impressed with the Pathfinder alpha, and don't understand why many people seem to be worshiping it (not saying anyone here is). Doesn't hurt that Monte Cook will be helping with development. Backward compatibility is one of their goals, and its more than just a "Because its not 4e..." thing. A lot of the positive reaction is the fact that there is support for a game system that works just fine, and every gamer I know is interested in being able to continue gaming with the material (something thousands of dollars worth) and campaigns they already have. Where I live, the only people who seem to be interested in 4e are retailers who have a vested interest in making you think the game that worked fine for 8 years is now worthless. |
| #89saurstalkMay 13, 2008 12:27:08 | I, for one, was not impressed with the Pathfinder alpha, and don't understand why many people seem to be worshiping it (not saying anyone here is). Doesn't hurt that Monte Cook will be helping with development. Backward compatibility is one of their goals, and its more than just a "Because its not 4e..." thing. A lot of the positive reaction is the fact that there is support for a game system that works just fine, and every gamer I know is interested in being able to continue gaming with the material (something thousands of dollars worth) and campaigns they already have. Where I live, the only people who seem to be interested in 4e are retailers who have a vested interest in making you think the game that worked fine for 8 years is now worthless. Like he said. More to the point, I was ramped up when 4e was initially released and announced to follow in the footsteps of Star Wars Saga Edition. Frankly, I found the latter to offer some significant improvements to the game. But the more I saw of 4e, the less I became interested. 3.5 is not a broken game, and frankly, our game groups have never had problems with the mechanics. 4e may be an improvement, but none of us are willing to re-learning the rules just for the sake of keeping up with WotC's profit-needs. (Besides, the thousands of dollars invested in 3.5 is another good reason not to move on.) As for Pathfinder, I'll list the reasons I like it: 1. Backwards compatibility. I will likely only have to buy one new book to stay up on things. Whether Paizo creates an Oriental Adventures Pathfinder, adds a Monsters Manual, Psionics, and d20 Modern, will lead me to consider future purchases. But I certainly don't feel obligated. (With WotC, the announcement that future core rulebooks are to come clearly sets up a purchasing/expense model that I'm not interested in.) 2. Customer Services. Paizo came to US. The Alpha is just that - ideas on how to better the 3.5 experience, but nothing set in stone. See, e.g., Alpha v.2 . . . and Alpha v.3 next week for proof. Instead of hearing how "cool" Pathfinder will be and that we need to just accept the creators' word as gospel doesn't fly with me. Paizo is clearly excited about their efforts, but they, too, are receptive to criticism - be it constructive . . . or not. 3. Quality. Maybe it isn't fair to say, but WotC's product line seems to have become more lackluster over time. Paizo has consistently put out balanced quality products. I trust an investment in Paizo products more than I trust in WotC's. (D&D that is. I really like the SWSE core rulebook. Didn't find Starships terribly worthy however, especially considering the amount of impressive fan-created ships and vessels. And while I'm a big fan of d20 Modern, I am wary of how WotC may handle it . . . if they do revisions.) 4. The Changes. Condensed skills and doing away with synergies. Love it. If anything, I'm unhappy with how some skills have been condensed and others have not. I'm also interested in how the core classes are being modified. I really like the notion of Arcane Bond, as opposed to wizards simply being stuch with familiars. And the CMB? It's interesting. In the end, a lot of what's going into Pathfinder could be "house ruled" in already, hence backward compatible. I like that. Chances are, I'll house rule some rules in even upon Pathfinder's release. I'm comfortable doing this because I understand the rules with which Paizo is working. But as a baseline, Pathfinder is an impressive effort to revitalized 3.5 instead of feeling left behind simply because you don't feel compelled to get on the 4e bandwagon. |