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| #42finalascentSep 29, 2009 17:56:13 | What this thread proposes weakens INT to absurdity, Ridiculous hyperbole isn't going to change the situation. Here's some hyperbole for you: Doubling up stats is the worst possible decision ever in the history of the gaming industry, maybe even the world! And we hear that balancing how much stats are used is going to change the situation. Yeah, not high on the logic side of things, but it sure does sound really good. By the way, hyperbole is why mindless mobs are formed. The key word in that last statement is "mindless". So let's stick to the facts, please. Combat chars only need high Str Dex & Con stats & can put 8s in the rest while Smarts/Deds/Charms need high INT or Wis or Cha, but dare not put low numbers anywhere else... all they need is high numbers everywhere That's going to happen because the players have no confidence in their GM to put the characters relying on those stats to good use. But again, this may also be due to the concept of relying on single attributes around which to develop a class. Kind of like Wisdom. Not an all-together great investment in a low-to-no F/X setting... I guess you all are starting to see that it's not the fault of the stat, but the nature of action-based roleplaying. careful, the OP hasnt talked about Feats and might rant over you being offtopic and Obscuring/Herring I was only going to caution not to spend too much time developing that. I personally am not going to address it. I'm not "afraid" of math. Never even implied it. I never said math doesn't belong in a roleplaying game. I got one word for you: Universe. That's an example of the extreme end of using math in roleplaying. Universe is the most math-ridden RPG ever created. It's meant to mimic every movement of every limb and follow the butterfly effect of actions. It's way too much. I have no interest in any game more math ridden than 3x. Never heard of them. You see, I think the amount of math is directly proportional to the game's popularity. Too much math bombs like a lead balloon. The amount of math needs to be balanced just like any other aspect of game design. |
| #82keldor_dantrellOct 04, 2009 5:47:26 |
LOL - excellent post. Amen! |
| #83finalascentOct 04, 2009 6:26:51 | I am satisfied with the arguments that have been made on both sides, and will therefore not entertain any more discussion on it. I have no pressing need to go in endless circles with anyone. People can post all they want, but I have what I need and am moving on because there's no reason to go on any further except to drag it out and find excuse for contention. Since that is not the purpose of this thread, I consider this thread finished for what I started it for. No one should bother addressing me directly any further, because I'm moving on, content that there is nothing more to glean from this discussion. |
| #84keldor_dantrellOct 04, 2009 10:04:07 | All stats must play as 'as useful' as each other because they are as useful as one another; only then will the game reflect reality. Let me re-phrase myself. It is a mistake to think of Int. and Str. as being as useful as one another in the same terms because, as you acknowledge, they aren't applied in the same way (although they can be applied to the same ends). They should be considered as being as useful as one another as potential tools for success. Both can be applied to the same problems and for both there'll be times when its application is inappropriate. Thus, in some cases Str. will be useless while Int. is required and vice versa.
It doesn't prove your point at all. If, as you've said, the game is weighted more towards action (such that Int. isn't as 'useful' as Str.) then a party of wizards will prove more difficult to GM (and play) than a party of fighters - because the way the game has been designed (apparently) places demands on the former which aren't placed on the latter. FinalAscent wrote: Have you EVER seen an adventure that stated that it carefully caters to every stat? That's a non-argument because it presents evidence based on an example that doesn't exist. FinalAscent wrote: A game requires 4 things: The rules, the adventure, the GM, and the Players. That leaves two others that are responsible for putting the stats to use. The player needs to find opportunities to use their skills, and GM's need to create opportunities for players to do so. FinalAscent wrote: Pre-written adventures are the least concern in that discussion, because adventures cater to the nature of the game, which is combat. To argue that the nature of D&D is combat is to prove that your only tool is a hammer! What about magical item creation? Is magic not inherent to D&D? What about an adventure to prevent a war? If the nature of the game is combat one might just as well allow the war to happen. In the story The Lord of the Rings, Frodo and Sam's part was as vital as anything the warriors did; combat was the last thing on their agenda. Returning to D&D to check out these new rules, I certainly hope they aren't skewed in favour of action as you claim. FinalAscent wrote: I never claimed that 4e is specifically "skewed in favour of action". You're putting words in my mouth. For what reason, I have no idea. I claimed that roleplaying rules in general are weighted more towards action. What you say you didn't claim: '4e is specifically "skewed in favour of action"' What you admit you did claim: 'roleplaying rules in general are weighted more towards action' Sorry, but I fail to see any difference in meaning. |
| #85keldor_dantrellOct 06, 2009 6:11:39 |
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| #86rhialtoOct 06, 2009 6:59:08 | It's good to see I'm not teh only one having difficulties with wizo's quoted text system. I honestly have no idea who said what in the last two posts.
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| #87dbayOct 08, 2009 20:47:28 | I'm not sure if I understood your post totally, but could the number of aptitudes be represented by class skills? you struggle to put ranks into something you aren't apt in (ie, cross class) but you are a ready learner (so you have more ranks to spend). I'm not really sure who's idea this was, either, so I'm not quoting. I don't understand this forum yet. But it is two posts above this one. |