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| #1schizoveenMar 29, 2009 6:06:18 | This settlement will be the first safe haven the players will reach in my game. Before this they've seen critters, raiders, savage tribes and the drought but this place will be their first chance of asking questions about the world they are in. I wanted this place to stay sort of basic as i needed to get myself familiar with the concept of this world. so i didn't go all crazy with things for that reason. Ideas, advice and remarks are welcome as i'm eager to learn from more experienced people and be able to develop more. Here's Fertile Village:
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| #2DwarfFighterMar 29, 2009 7:29:33 | :applause: Very nice! -DF |
| #3backstabbistMar 29, 2009 8:35:02 | I'd watch out for the tactical exposure of the Aquaduct. With an easily locatable and interuptable water supply, they really are just asking to be taken over by laid seige.... armed jerks cut off the water and offer to let you all just walk away from their new settlement without killing you. If you burry the pipes you dont have to worry about them just follwing them upstream and stopping your water supply, or just using your drinking water pipe intake as a toilet for a week or two without telling you. Right after water & food, every settlement will have a powersupply. Some might use hydroelectic, some windmill generators... with access to forest and domesticated animals you can use Steam&electric, or even use pumps from the old chem factory turned by animals to fill water towers for hydroelecric, or compressors to run a compressed air powersource. Once you establish a steam or compressed air supply, you can replace the ballista with a Pneumatic Bolter Canon, Steam Grapeshot Mortars, and "uber paintball gun" personal Bolters. Ever wonder what happens when you modify baseball pitching machine theory to chuck 1" rocks and spin it up about 10x as fast? |
| #4schizoveenMar 29, 2009 10:31:35 | I'd watch out for the tactical exposure of the Aquaduct. About the water supply: Yes, it's highly vulnerable and i thought of ways to solve it. As the water has to come from a height for pressure, i can't burrow it. Although i could say hills and rocks cover sight, i didn't come up with any good way. (maybe swamps or released bugs protect the pipes) That the water pipes are under sabotage could become a nice quest of course. About the electricity.. generators are options but devices to connect to them are rare. my campaign is about the tesla towers (wardenclyffe) first giving infinite energy to the world (thus started the creation of inefficient technology) and then the destruction of the towers. Thus means that technology is uncommon. Either people found a device from before the tesla towers were build or someone has enough knowledge to build something new. Pumps were replaced with electro magnetic field creating vacuum to suck up things.. generators weren't needed anymore... so building high pressure air constructions is a great idea and it's already in my notes to use in another settlement, but going to skip that. Although a few high pressure tanks could be left from the past, ready to be used for something like an improved balista. Btw, about the balista.. the arrow would be something like the granades you might have seen in the movie 'swordfish'. Tnt, surrounded with metal balls that deal extreem collateral damage. |