Neuromancer Homebrew Weapons

Post/Author/DateTimePost
#1

xenonfusion

Mar 31, 2009 16:52:19
A while back I found a list of homebrew weapons for a Neuromancer-style campaign setting. I believe someone posted it in the "I want to fix almost EVERY rule about firearms" thread, which is linked by the Useful d20 Modern Links thread. Unfortunately, the link no longer works, so I don't know who posted it and I have some questions.

First and Foremost: What is a smartgun unit and what does it do gamewise?
What does adjustable fittings mean, gamewise?
What does "unreliable" do gamewise?
How long does it take to reload a weapon with the various different magazine types listed?

And finally, is this taken from some other site online or is this really homebrew?

EDIT: I discovered the author: sqrrl101.