Power Fist

Post/Author/DateTimePost
#1

-zombie-x-

Jul 05, 2009 4:02:03
Fallout3

EDITED - Failed to communicate!

I assume a "Power-Fist" would have a single attack & a Primary damage & a Secondary damage from a metal plate being shot further into yew from some mechanical burst upon initial impact.

My question is, would the first damage be concidered "Unarmed" like a Gauntlet and the second damage be an armed? perhaps both are unarmed?

Heres what im looking at....Im starting to think it would be ARMED becuase it has a 1d4 damage....but if i made that a solid +4 to unarmed damage (or lower), it could be fixed?

UNARMED
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NAME...........|DMG / XXX/RANGE/|$$$/TUs|LBS|D.Type| Sz|EFFECT
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Power Fist.....|1d4./.x20/...f....../|..../.....?|.6..|...B....|.S.|+1d4 Secondary Lethal Damage
#2

DwarfFighter

Jul 05, 2009 4:20:55
It seems reasonable to assume that using the Fallout 3 Power Fist counts as being unarmed. I guess it would deal lethal damage by default, though how much is appropriate I wouldn't know. Perhaps as a normal unarmed attack + 1d6?
#3

backstabbist

Jul 05, 2009 9:28:33
How would the rules for Power Brass Knuckles I mean Power Fist
be different from Brass Knuckles?

BrassKnuckle attack, +1d4 'power'
(+1 DieSize for Large, -1DieSize for Small)
#4

Ragitsu

Jul 05, 2009 14:13:07
backstabbist, don't forget that in the future Brass Knuckles become Neo Vulcanium Knuckles that deal +2d10 damage or somesuch.
#5

narukagami

Jul 05, 2009 14:39:38
If you go by d20 Future's idea of future technological progression. Then they become Neo Vulcanium Knuckles that don't change anything at all. ;)
#6

-zombie-x-

Jul 05, 2009 21:10:24
what age/prog. level are the vulcanium knuckels under?
#7

narukagami

Jul 05, 2009 21:52:59
Its a joke, they don't actually exist. :P
#8

backstabbist

Jul 05, 2009 23:07:14
Wouldnt the Wheelchair SpringloadedBoxingGlove Gadget be similar to a Powerfist?
Or would the old Brass McNuckles mecha equipment I statted be closer?

Brass McKnuckles (PL6)
Mech Unarmed Melee System
PDC15 Large Mech (H16,G17,C18)

Allows the user to replace the standard Slam attack with feated/talented CMA & Brawl abilities of the pilot doing 1d8,2d8,3d8,4d8 base for LHGC. User selects CMA/Brawl/Other mode for the McKnuckles to act as Armed,Unarmed, Lethal, Non-Lethal, or other requirements for stylin kungfu azzkickery

I cant help but wonder... rule-wise I suppose its stable, but logically, how can a Mecha's metaloid fist (Large mecha's fists being about the size of a person's head), piston-thrusted/mechanically-thrusted at someone's head, be considered non-lethal

Largely from the name McBoxing Gloves just being too silly for even me to post.

Slam is nice, but for the DanceAround mechs why not let KungFu Joe get his thing on. Circle Kicks & that one with the snakefist (man that arm held up with the snakey hand cracks me up) would be just so cool for a 30' robot