race track and repair shop

Post/Author/DateTimePost
#1

beefy_mongoose

Dec 20, 2008 19:15:15
For all your car needs! want to post a new car upgrade or gadget put it here. got a new stunt suggestion post it here. the gadgets can be anything from twin turbo and nitro to ejecto seats and headlight machine guns. the stunts can be real life ones to fictional cool looking ones. if you have rule suggestions for your own creations or other peoples please post. FX parts accepted too, dont hold back realise your imagination.

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i hope there isnt a post like this already in existance, i looked and came up fruitless:D .
#2

beefy_mongoose

Dec 26, 2008 0:19:46
50 views and still nothing . well ill post some stuff to get the gears turning.
1. five point racing harness
2. twin turbo
3. cow catcher
4. solid rubber tires
5. trailor
6. roll cage
7. the P.I.T. manuever
8. drift around a corner
9. wheely

i had rules for some these things but they got erased so ill do it later.
#3

lord_of_the_ninth_02

Dec 26, 2008 6:17:43
d20 Modern rules for cars are not good. They are imprecise and do a very, very poor job of distinguishing between speed and acceleration. All cars in modern accelerate at the same speed until they go from highway to all out, where they magically go instantly to their top speed. Also safety equipment doesn't matter. As long as the car provides 3/4 cover or more (as all normal cars do), occupants do not take damage from collisions. So seat belts, roll-cages, and airbags do not matter.

All of this means that a system for modifying cars will have problems.

If you want tire compound, engine power and seatbelts to matter you'll have to make a new vehicle system. And I hope you do, I've always wanted one, but have never been willing to put in the effort.

As for new stunts, most of these don't have mechanical advantages that the system reflects. If a PC wants to do a wheelie on a motorcycle I'd just make up a DC and have at it. Same deal with drifting, sadly enough, the core mechanics aren't precise enough for it to matter. I'd let them take a drive check to show off, maybe combining that with a Hard Turn check or two, but other than that there's not much to be done.
#4

backstabbist

Dec 26, 2008 13:48:09
I'll try one

Car Gadget: Green Electrified
The fuel tanks, engine and transmission, and drive train are replaced with Batteries and Electric Motors. The car no longer needs to stop for gas.
-20% all speed categories
+10% vehicle weight, -50% Cargo capacity
+5DC to all maneuvers requiring accelleration
+2 Synergy to charisma skill checks when dealing with GranolaHeads/GreenFreaks
-2 on those checks when dealing with Engineers or Chemists or anyone that knows plugged in cars are not "Zero Carbon"
+10PDC
Special: After 10 rounds of Maneuvering at or above HiwaySpeed the car must park plugged in for 4d6 hours to recharge
#5

beefy_mongoose

Dec 29, 2008 2:21:12
thank you for your opinion lord of the ninth but i was looking for stuff more towards what backstabbist said. thanks for the input backstabbist.
1. the racing harness takes off maybe something like 5 points of damage to people in actuall seats when a there is a collision or if the vehical rolls, for example the back of a pickup does not recieve this bonus.
2. the twin turbo could let you accelerate two speed catagories instead of one.
3. when a cow catcher is attached to the car and you ram a car in the side (Perpendicular) if the driver fails to keep control of the vehical the car flips automatically
4. solid rubber tires has a hardness of 10 and a hp of 10
5. a small trailor adds 100 to cargo capacity but gives a -4 to drive checks
6. a medium trailor adds 200 to cargo capacity but gives a -7 to drive checks
7. a large trailor adds 300 to cargo capacity but gives a -10 to drive checks. a car must be of huge size or larger to pull a large trailor.
8. a roll cage reduces damage to the car and to each passenger inside the cabin by ten points when the vehical rolls.
9. a P.I.T. manuever is a dc of 20 and causes no damage to either vehical (unless target vehical rolls). if successful the target vehical must succeed a dc 15 check or lose control.

those rules are off the top of my head, cant think of cost dc and stuff.
#6

beefy_mongoose

Jan 04, 2009 0:12:23
came up with a couple more today.

1. four wheel steering: gives a +4 bonus on the hard turn and and bootleg turn stunts to make the DC

2. oil slick dispensor: fills one square with a oil slick hazard when in chase scale, or an area of 10' by 50' (following the path of the vehical) when in character scale. weight is 25 lbs. to engage the oil slick dispensor is an attack action.

3. caltrop dispensor: same as oil slick dispensor just dropping caltrops instead.

4. license plate cover: a piece of metal quickly slides over the license displaying the name of a car lot company (one other then where you actually bought the car). to engage the license plate cover is a free action.

5. gravity burst emitter (pl7): the car emits a powerful quick burst of gravity that repels objects not bolted to the ground. the gravity burst effects an area of 25' in all directions (5 squares in character scale, 1 square in chase scale). vehicals that are one size catagorie larger than the vehical with a gravity burst emitter are not effected, ammunition is also not effected. vehicals hit with a gravity burst must make a drive check to avoid losing control. creatures hit with a gravity burst must make a reflex save of DC 15 to avoid getting being pushed back 15 feet. if the creature hits a wall or object treat creature as if falling from that height; if the creature doesnt hit a wall or oblect make a balence check of C 10 to avoid falling prone. to deploy a gravity burst the driver of the vehical must use a standard action to power up the gravity burst emitter then the next round or up to a minute later (after that it puts the power back into the vehical) make an attack action to use the emitter. motorcycles can not be equipped with a gravity burst emitter, purchase DC of 35+ (not good at purchase DCs), weight of 100 lbs.

i want other people to post some stuff please.