Range Bands

Post/Author/DateTimePost
#1

backstabbist

May 05, 2009 6:26:45
What are range bands?
Is that like saying M16a1: 0-500' Close, 501'-1600' Far -5 ?
My 303SMLE has sight marks to 1100y, so 0-1000' Close, 1001'-3300' Far -5?
Or does the 303SMLE get 0-50' Close, 51-3300 Far -5 ?
What would Range Bands to be for an AK47?

We know the formula for RI is 0.66xMaxEffRange/10,
what is the formula for getting Range Band numbers?
#2

DwarfFighter

May 05, 2009 7:01:15
I have no formula.

Range bands: Minimum to Point-blank/Short/Medium/Long
Penalties: +0/-2/-4/-8

I'd like to see a range-band definition based on the type of weapon rather than the specific weapon: all pistols can use the same range band, smg's use another range band and so on for assault rifles, shot-guns etc.

I know you're probably going to throw up in your mouth a little, but here goes: Range-bands don't have to be an exact match with the real-world weapon.

This is because the game system mechanics are all only an approximation of the real-world physics.

-DF
#3

backstabbist

May 05, 2009 7:36:01
I can handle making the numbers simple,
I have no problem rounding off m16a1 army 570m to 1500'


So the range band for a pistol could be
-0 PointBlank 0-30'
-2 Short . . 31-60'
-4 Medium. . 61-120'
-8 Far. . . 121-180'
#4

Ragitsu

May 05, 2009 13:42:51
Is this based off of how Star Wars: SAGA edition handles it's ranged weapons ?
#5

TheRealOrion

May 05, 2009 15:13:04
I'll take you one step further: generic weapon stats. The fun part of having a S&W .44 is that you get to say "Hey, look! I have Dirty Harry's gun. Aren't you crapping yourself now?" The exacts stats are just there to create a concrete consequence within the story. I posted my generic stats here a while ago, but if you're interested, they're in Chapter 7 of Phoenix (check out my sig).
#6

backstabbist

May 05, 2009 22:44:08
but what is the range band of a 45pistol or AK47?
and what function do we use to generate that number set?