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| #1ironwolf85Oct 09, 2009 14:49:26 | oookay time for some random stating of things, in this case I may run a game in the Red Alert 3 universe, anyone want to help me come up with stastics for things the players may encounter. here's what I'm starting with, stats will be posted later this week Soviet conscript: Lv 1 fast ordinary, stats vary, only armed with an Ak47 and some molotovs, and his armor is a long coat, what they lack in power they make up in sheer numbers, they aren't bright but they are 100% loyal. Consctipts will lap up any Soviet proppaganda and rarely question authority. Peacekeeper: Lv 1 strong 1 fast ordnary, stats vary, carries a shotgun, riot shield and baton, is armored in police Riot gear, they are the footsoldiers of the allied cause and unlike constripts are trained to work as a team to accomplish their mission. They are still police officers at heart and will usually accept a surrender. Imperal Soldier: Lv 2 strong ordnary, stats vary, uses pl 6-7 gear including a power sword, advanced assault rifile, and Pl 6 bodyarmor. they are fanatics in their loyality to the Empire's "Divine destiny" seeing the japanese emperor as a living god, they distain everything about the crude Soviet military but concider the allies to be intelligent, if dishonorible, foes. |
| #2DwarfFighterOct 09, 2009 17:54:31 | I'd rate the Conscript as a Tough or Dedicated rather than Fast. Feats: Iron Will, Personal Firearms Proficiency, Simple Weapon Proficiency. |
| #3ironwolf85Oct 12, 2009 13:00:50 | hmmm tough does make sense, they were mostly factory workers and farmers before being conscripted. their loadout remains poor, it's not their HP that works against them but their AC. I'm thinking of changing it to strong and fast for imperal infantry thedy have medium armor profency (though the armor is more advanced), archic weapons profency, and advanced firearms. The Peacekeeper's feats I can lift straight from the Police section Flakker: strong 2 and 2 tough: Simple firearms, simple weapons, ? soviet criminals taken from the gulag and given a Flakker cannon to take on tanks and aircraft, in soviet union this is community service. they retain the skills and violent tendencies that got them arrested. I just don't know what skills to give them yet. Jalven Soldier: tough 2 and 2 strong: Simple, Advanced Firearms, ? physically fit jocks carrying one hell of a toy, the Javlin LGRL includes a lot of bells and wistles, once they lock on with a lazer sight, the soldier can just hold down the trigger and let the rockets fly. Tankhunter: fast 3 and 1 tough: Simple, Advanced firearms, Exotic weapon prof: Lazer cannon, ? Sneaky little bastards with a big lazer cutter for slicing up vehicles, they prefer to hide underground until tanks roll by, then pop up, hit hard, and dissapear. They are not as hardy as other soldiers of their type but their stealth abilities make up for it. Soviet Engineer: 2 smart 1 tough, those learned men who piss off the kremlin find themselves signed up for the engineeing corps, they are slow and out of shape ndue to a lifetime behiund a desk, but they are the only engineer that has Simple Firearms. Most of their skills come from synergy knowlage skills Allied Engineer: 2 smart 1 dedicated, your typical nerd, but he has some healing skill and makes a good field medic Imperal Engineer: 2 smart 1 fast a sniviling japanese salary man, he will do anything for his boss, and is always trying to suck up to superiors. He is so high on caffine and so focused on his job he'll move much faster and let nothing get in his way. I need to do research in the books and come up with some skills. |