Setting Rules Questions

Post/Author/DateTimePost
#1

conduit

Feb 10, 2009 19:41:49
For the past year or so, I've been working on a D20 Modern setting. It's a typical medieval fantasy world advanced to the equivalent of the modern age. It uses a lot of stuff from the Urban Arcana setting, along with some new things I've made myself.

I have a few questions about some of the rules that I made, and I figured here was a good place to ask them.

I noticed that D20 Modern's magic rules allow Mages to copy spells into their spellbooks at no cost. I'm guessing that this is designed for an Urban Arcana like setting, where magic is secret and running into another mage is a pretty rare occurance. It doesn't work as well for a setting where magic is publicly known and players can find other mages relatively easily (and you have to figure that someone out there has uploaded a spellbook onto the internet). So I've thought about adding a cost for material components that you have to use whenever you add a spell to your spellbook. Is a purchase DC of 14+spell level good?

I'm planning on including a modified version of DnD's cleric domains as an optional rule. However, I'm not sure what I should change about the Acolyte class to balance out the domain powers. Maybe reducing the base save progressions?
#2

layla_minogue

Feb 11, 2009 20:05:05
As with many things in Modern, if there's a particular rule that I think is handled better in D&D 3.5, I let that rule supersede the Modern rule. You could just say that Mages in Modern are more concerned with getting due compensation for their intellectual property and let charging for spells be the norm.
#3

penchant

Feb 13, 2009 18:23:03
you might want to look at Shadowrun books as well. In the setting you could not simply copy spells like copying a word file. They were data constructs that had to be transferred and lost from the transferring device. This means that the person who is selling the spell isn't just sharing out a cracked copy of Warcraft, but had to go to expense of putting the thing together. The old FASA books also had alot of good material in the D&D/cyberpunk crossover genre.

besides, you really want to be carrying your spells in a 3 oz. I-Tome instead of some dusty 50lb. termite magnet, right?
#4

degausser

Feb 13, 2009 18:31:38
besides, you really want to be carrying your spells in a 3 oz. I-Tome instead of some dusty 50lb. termite magnet, right?

Until someone casts lightning on you and fries your Personal Spell Assistant (PSA) :P
#5

penchant

Feb 18, 2009 13:54:27
So true, so true.

Then its up to the DM to decide just how far mending will go.