Shadow Chasers

Post/Author/DateTimePost
#1

gamer1268

Mar 13, 2008 11:39:54
In the forum's opinion...what is the consensus on the Shadow Chasers campaign model (pros, cons, and such)
#2

ranger_reg

Mar 13, 2008 20:12:03
In the forum's opinion...what is the consensus on the Shadow Chasers campaign model (pros, cons, and such)

The mini-setting version (from Dungeon/Polyhedron magazine) have more material to play with.
#3

aspiring_lichlord

Mar 14, 2008 22:19:34
In my opinion the modules are a little too narrow by themselves, so I just combine all three into one with a little techno-babble explanation. After all D&D had psions and mages living together, why not in modern the SC and UA classes will have their powers subjects to shifts in shadow tide around the world (or any other world where the shadow dimension connects)
#4

zombiegleemax

Mar 15, 2008 0:36:50
In my opinion the modules are a little too narrow by themselves, so I just combine all three into one with a little techno-babble explanation. After all D&D had scions and mages living together, why not in modern the SC and UA classes will have their powers subjects to shifts in shadow tide around the world (or any other world where the shadow dimension connects)

Psions, not scions. Scions are descendants. Psions are telepaths, kineticists, etc...

Anyhow, if you include the UA classes with the SC classes, the Occultist turns sucky.
As for the settings themselves, they have different atmospheres. Shadow Chasers is more of a fantasy thriller/horror game where only hostile creatures are crossing the shadow... and they must be exterminated.

UA is where most of the fantasy races, good and bad, have already been here awhile. The shadow races blend in with the populous and try to live with, dominate, or support them.

I like them both, but lately I've really wanted to play (or run) a Shadow Chaser's game. It just seems like a lot of fun.
#5

aspiring_lichlord

Mar 15, 2008 10:43:19
SC implies random but frequent malvolent (whether intentional or not) where the bad guys are undoubtedly bad, but even that is slightly subject as even the evil guys can be good, or at least allies/mercenaries.

UA implies that the smarter and (sometimes) less malevolent entities are also crossing over and then hiding, maybe some shadow chasers are travelers too?

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I look at the Shadow Slayer as the Paladin class (though it looks like it mixes in some ranger attributes)

The Occultist is a mundane spellcaster, while the Mage and Acolyte have that special spark that allows them to directly channel arcane/divine energies

I'm treating the mage and acolyte classes as rare due to the nature of the shadow plane (1% chance of being able to pick up a level in the classes, improved to 2% if you already have at least one level in the class), combined with the fact that if a character fails an intelligence/wisdom test (DC 20) when they decide to take their first level in the respective class they may never take classes in Mage/Acolyte (respectively). The Psionic classes are treated much the same, except that they have to test each time they are able to take a level (3% chance, allows DC 20 ((Int+Wis)/2) test to take a class) and failure only means they can't level the class at this level (i.e. it's not permanent denial)
#6

j0lt

Mar 15, 2008 11:25:34
Shadow Chasers is my favourite setting for d20 Modern.
It describes itself as being like Buffy the Vampire Slayer, but IMO it's closer to Supernatural.