| Post/Author/DateTime | Post |
|---|---|
| #1narukagamiSep 22, 2009 15:39:32 | A friend and I were discussing certain actions you should be able to do without feats, that for some reason you can't do at all without the feats, things like Power Attack for example. Our general agreement was that having the feats should obviously make you better at these actions, and a lesser version should be available without the feat (similar to how Autofire is effected by Advanced Firearms Proficiency). There are already many feats in the d20 system are just enhanced versions of actions you can already take, so there is a precident for it already. I was thinking that instead of changing the feats, it'd be easier to create an action thats just a worse version of the feat. Anyway, here are my ideas, keep in mind they are NOT feats in themselves, but additions to the basic options you have during combat: Power Attack Burst Fire Double Tap
So... thoughts? Balanced? Ect? |
| #2backstabbistSep 22, 2009 15:48:33 | I like your Power Attack the way it is. With DTap & Burst, 4 more penalty for trying it without the feat... -6 to Dtap 3dice, -8 to Burst 4dice |
| #3narukagamiSep 22, 2009 17:09:38 | I had thought of just doubling the penalty for DTap and Burst Fire, but I wasn't entirely sure on the balance of allowing the damage bonus to remain the same with only an increased penalty. But then again, as you mentioned, Autofire RAW only changes the attack penalty. |
| #4narukagamiSep 23, 2009 15:44:35 | OK! Revised versions: Burst Fire Double Tap And a new one! Aimed Shot (Based off Dead Aim) |
| #5DwarfFighterSep 25, 2009 5:06:16 | I feel the attack roll penalties for Double Tap and Burst Fire are too high. How about sticking to the same penalties specified by the feats but tweaking damage instead? For a Double Tap you roll an additional dice for damage but discard the lowest roll. For Burst Fire you roll two additional dice for damage but discard the two lowest rolls. This'll mean taking the attack options help increase your chance to beat the Massive Damage threshold (e.g. best 2 of 3d8), but taking the feats makes it all the more reliable. -DF
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| #6backstabbistSep 25, 2009 7:51:44 | well, the high ToHit penalties are exactly what happens:
When you have 10seconds to fire 15 rounds at a close target, most will hit,
As for generally saying ToHit penalties for untrained folks attempting fancy tricks is high, Consider how much easier the trick is for a higher level guy: |
| #7DwarfFighterSep 27, 2009 7:25:03 | Let's see: If you have the Burst-Fire feat you take a -4 to the attack roll and essentially increase damage by a factor of x2.0. So, when should you use this feat? In terms of average damage output the cut-off point is where the chance to hit drops so low that the overall damage also suffers: You don't want to deal double damage at the cost of missing on more than twice the number of attacks. The sweet spot is an attack that requires that you roll 13+ on the d20 to hit with the standard single-shot attack mode. In this case you hit on 8 "pips" out of the 20 "pips" on a d20. With a -4 penalty you hit on a roll of 17+ (4 "pips"). If the "non-proficient" BF attack roll takes a -6 penalty, then the sweet spot is a 9+ (12 "pips") as the penalty reduces your chace to hit to 15+ (6 pips). Let's look at an example: Let's say you need 11+ to hit (e.g.: +10 ranged attack vs. defense 21) with a standard attack, and the attack deals an average of 10 damage. Assuming a even distribution of attack rolls (1-20) you'll score a total of 10 hits for a total of 100 damage.
Assuming that the attacker will take the most reliable attack option in terms of total damage output, it stands to reason that they'll most likely use the "non-proficient" BF option only when dealing with enemies that are extremely easy to hit. Now, my players aren't usually in the habit of gunning down low-level unarmoured civillians that are standing in the open at point blank range. I'm not a fan of including options that er never used. -K |
| #8backstabbistSep 27, 2009 10:00:58 | Just because you always get the same one flavor, Its about trying to get lucky,
Yes, trying to do something you dont have the feat for Never trying anything but the most efficient attack is not adventure, its accounting. Just because something is hard to do, and folks will likely fail,
Also, |
| #9RagitsuSep 27, 2009 12:51:58 | Bravo, backstabbist. |
| #10nobodez_hereSep 27, 2009 13:59:29 | I'm still a fan of +50% damage for DT and +100% damage fro BF. It makes it work better with the larger weapons (such as the mounted weapons in the vehicles chapter). |
| #11TheRealOrionSep 27, 2009 14:28:00 | Yes, well put, Backstabbist. There are times where optimising becomes kind of boring. The gaming moments I remember are mostly action-movie ridiculousness, like leaping off of a building and grabbing a hovering bot (a la Attack of the Clones) or shooting backwards, off the mirror of a motorcycle while navigating a winding country road (a la Mission Impossible). Action Points are a great way for players to have the opportunity to try crazy stuff like that with some potential for success because of those extra dice. |
| #12RagitsuSep 27, 2009 15:09:38 | Mission Impossible 2 makes me weep. It's a testament to how bad that film is when Tom Cruise solely keeps mentioning John Woo's "vision" in interviews related to it. |
| #13nclancemanSep 27, 2009 15:12:17 |
It's a testament to how bad that movie is when one (well, me) can walk out of the theater and realize they don't remember anything about what happened in it. |
| #14RagitsuSep 27, 2009 15:17:13 | Besides, I like the stunt in Mission Impossible 3 where Ethan is falling down the side of a glass building and manages to shoot two guards while orienting himself much more. |
| #15DwarfFighterSep 27, 2009 16:03:38 |
If you need a 20 to hit anyway then yeah: you just need to get lucky. Then the modifiers don't mean nothin' anyway. Look: I'm not saying that it's wrong to tack on an extra -4 "non-proficiency penalty" and call it a working game mechanic. I'm just saying that it's stupid. |
| #16backstabbistSep 27, 2009 22:12:54 |
If you dont like something, its stupid?
You can play any way you want at your house, You think its stupid to have a mechanic that adds up penalties to -8? TWF: Possible featless? Sure, its just -6 -10 by RAW.
LightningShot TWF Burst Ofhand-Non-light,
Do you forbid the guy without PFP from taking an Adjacent Longarm Autofire,
If you need a 20 to hit anyway then yeah: you just need to get lucky. Then the modifiers don't mean nothin' anyway. but when you need an 18,19,or 20 to hit GM: "ok, BigAl... you're +8 and -4 against their 18def, you're gonna need a 14 to hit with that Autofire. Princess: "If I do hit him, he will rue the day he accused me of Knock-Off Gucci. Its just a 19, how hard can that be?"
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| #17narukagamiSep 30, 2009 19:52:49 | Sorry I haven't really posted in a while, just went through a big move and haven't had much time to write up responses to anything. Thankfully, Backstabbist is pretty much on the same page as me regarding the idea of these new actions. Initially I had thought of keeping the penalty low but lowering the damage for D-Tap and Burst Fire, but while easy to change for burst fire (just take away a die), double tap was slightly more problematic (it was only one extra die), initially I thought of "one die, but of one type lower than the base, ex. 2d8 becomes 2d8+1d6," but thought maybe this was slightly more complicated than I wanted it to be. The least complex method would be to give it some sort of flat bonus, and I wasn't sure on what kind of flat bonus it could get. And I don't particularly like the idea of "roll extra dice, keep lowest" as it doesn't fall in line with the system's usual standard method. Just giving the two actions a "non-proficiency" penalty was the simplest and most balanced way to do it. Personally, I'm not worried about the penalites being too high. There are numerous actions already in the core rules that are just plain bad ideas to try without appropriate feats or conditions. You're probably not going to try to trip without Improved Trip. You're probably not going to even try Two-Weapon Fighting without the feats and a light weapon. You're not likely to fight with a weapon you're not proficient with given the choice. So, you're probably not going to try burst fire and double tap without the feats either. The point is the option is available, even if you never use it. Sounds strange, but in the long run it makes more logical sense than just saying "you can never EVER even ATTEMPT these actions without special feats, no matter what. Period." |