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| #1fiendkillerMar 08, 2008 11:39:56 | I am sure somebody has made these... What are the stats for Nightmare, Astaroth, Voldo, the Soul Edge and the Soul Calibur? |
| #2elliott20Mar 12, 2008 15:31:39 | What books are you using to do this? The reason I ask is that depending upon how you want to interpret them, it's easier with certain suppliments. I personally recommend using Tome of Battle for this so you can give your characters the flare and options that the original series has. The maneuver system pretty much feeds into this. Statting out Astaroth would pretty much be a Flesh Golem (or golem of the appropriate size) with levels in barbarian and warblade. Focus on Stone Dragon discipline and pick feats and powers that give you the better rage and you're pretty much set for him. Voldo is a little trickier. Depending upon how you like him, you can either give him swordsage levels straight, or give him a couple rogue levels to round out the whole "assassin" feel of him. Take shadow hand discipline, take some diamond mind, give him the feat "prone fighting" (which I think is in the Complete Warrior), and I think you have just about him in a nutshell. Nightmare, on the other hand, is going to be difficult. The main question you have to ask yourself is, how do you see Nightmare in general? Does somebody just BECOME Nightmare, becoming basically a completely different character, or is the whole Nightmare thing just an enhancement that you get? The answer essentially determines how you want to handle this question: Do you treat becoming Nightmare as a template, or do you just want to stat out a new character with class levels and everything and just slap the name "nightmare" on him. The first option is more appropriate if you want incorporate the whole "Soul Edge corrupts warriors" storyline since you can shift that from character to character and depending who is Nightmare at the moment, you could get a different Nightmare each time. The second one is more appropriate if you just want to play as someone with an uncanny resemblance to Nightmare. |
| #3ragnarokiscoming2007Mar 13, 2008 10:27:40 | I made Seigfreid from SC 3 awhile back. Edited: 12/11/07 Siegfried from Soul Calibur 3 (it makes alot more sense than before and I even added the Guard Impact to make him tougher). Siegfried Medium Humanoid (Good) Fighter 20 HD: 20d10 + 60 (260 hp) Initiative: +6 Speed: 30 ft. (in full plate) 40 ft. (without) AC: 35 (+18 armor, +5 deflection, + 2 Dex) touch 17, flat-footed 33 BAB/ Grapple: +20/+28 Attack: +5 holy, keen, mighty cleaving, large greatsword, Soul Calibur + 35 melee (3d6 + 21 +2d6 unholy damage against evil creatures/17-20/x2) Full attack: +5 holy, keen, mighty cleaving, large greatsword, Soul Calibur +35/+30/+25/+20 melee (3d6 + 21 +2d6 unholy damage against evil creatures/17-20/x2) Space/reach: 5 ft./5 ft. Special attacks: Base Hold, Chief Hold, Earth Divide, Grounder, Guard Impact, Side Hold, Soul Charge Special qualities: Armored Combatant, Swordmaster, Skilled Combatant Saves: Fort +17, Ref +10, Will +7 Abilities: Str 26, Dex 15, Con 17, Int 10, Wis 13, Cha 11 Skills: Concentration +26, Intimidate +19, Jump +27, Sense Motive +20, Tumble +21 Feats: Armor Proficiency (Heavy), Cleave, Combat Expertise, Great Fortitude, Greater Weapon Focus (greatsword), Greater Weapon Specialization (greatsword), Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus (Concentration), Weapon Focus (greatsword), Weapon Specialization (greatsword) Environment: Anywhere Organization:Solitary (Unique) CR: 25 Treasure: Soul Calibur Alignment: Neutral Good Combat: Siegfried uses his massive sword to defeat his foes. Armored Combatant: Siegfried gains Armor Proficiency (Heavy) as a bonus feat, even though he doesn’t meet the requirements. Base Hold(Ex):Siegfried crouches down, as a swift action, while holding his sword in front of him in a defensive position. He gains a +2 bonus to AC while in this stance. If attacked while in this Hold, he must succeed a Concentration check DC 10 +damage dealt. If he fails the check, he looses the Hold. He can switch between any Hold, of his choosing, as another swift. He gains the following abilities while in this Hold: -Reborn Basher (Ex): Siegfried makes a charge and gains a +6 bonus to attack and damage rolls. He receives no penalties to AC. This charge only has a range of a 10 ft. line. If he hits his target, they must succeed a Tumble check DC 28 or be knocked down for 1 round. -Spin (Ex):Siegfried spins to the side gaining a +3 dodge bonus to AC against anyone attacking him. Whenever he spins, he automatically shifts to the next possible Hold. Example: Base Hold>Chief Hold>Side Hold>Base Hold>and so on. Chief Hold(Ex): Siegfried holds his sword, behind his back, with one hand as a swift action. He can switch between any Hold, of his choosing, as another swift If attacked, while in this Hold, he must succeed a Concentration check DC 10 +damage dealt. If he fails the check, he looses the Hold. He gains the following abilities while in this Hold: -Hell Slayer(Ex):Siegfried swings his massive sword in an upward motion knocking his target 10 ft. in the air. This single attack deals full damage (39 points), at a +30 attack bonus, plus 1d6 points of falling damage. A successful Tumble check DC 28 negates damage from the fall, and the target lands on their feet. DC is Str-based. -Spin(Ex): Siegfried spins to the side gaining a +3 dodge bonus to AC against anyone attacking him. Whenever he spins, he automatically shifts to the next possible Hold. Example: Base Hold>Chief Hold>Side Hold>Base Hold>and so on.. Side Hold(Ex): Siegfried holds his sword by his side with one hand, as a swift action. If attacked while in this Hold, he must succeed a Concentration check DC 10 +damage dealt. If he fails the check, he looses the Hold. He can switch between any Hold, of his choosing, as another swift action. He gains the following abilities while in this Hold: -Reaver (Ex): Siegfried swings his sword in a downward motion, slamming his target into the ground. This single attack deals full damage (39 points), at a +30 attack bonus. Target must succeed a Fortitude save DC 28 or lose a turn. DC is Str-based. -Spin(Ex): Siegfried spins to the side gaining a +3 dodge bonus to AC against anyone attacking him. Whenever he spins, he automatically shifts to the next possible Hold. Example: Base Hold>Chief Hold>Side Hold>Base Hold>and so on. Earth Divide(Ex): Siegfried gathers all his strength and makes a devastating slash. This deals double the damage at a +25 attack bonus. The target must then succeed a Fortitude save DC 28 or be knocked prone for one round. DC is Str-based. Grounder (Ex): After making a Full Attack, Siegfried can make a Trip attempt with a +4 bonus. Guard Impact (Ex): Once per round, whenever Siegfried is attacked, he can attempt a Guard Impact. He must succeed a Sense Motive check DC (10 + ½ the attacker’s HD + their Dex bonus). If unsuccessful, he takes damage from the attack. However, if he is successful he guides the targets movement, effectively canceling their attack, and exposing them to an attack of opportunity from him. He cannot perform a Guard Impact against a full attack. Skilled Combatant (Ex): Siegfried is very skill and gains 2 times the skill points for a fighter. (96 skill points) Soul Charge (Su): Siegfried can charge up and deal extra damage. Soul Charge has 3 levels. Each level allows Siegfried to deal an extra 1d6 points of damage (3d6 max). It takes Siegfried a while to charge through the different levels. Use the following to determine the types of actions it takes to charge: Level 1: free action Level 2: standard action Level 3: full-round action While Soul Charging, Siegfried provokes attacks of opportunity. If hit, Siegfried must succeed a Concentration check DC (10+ damage dealt + attacker’s Str bonus) to maintain his charge. If unsuccessful, Siegfried gains no bonus to damage. The Soul charge bonus lasts for 1 round. Swordmaster: Siegfried is well trained in wielding massive swords, such as the zweihander. He gains the Greater Weapon Focus, Greater Weapon Specialization as bonus feats, even though he does not meet the requirements. He also does not receive penalties for wielding oversized-weapons. Soul Calibur: This is a +5 holy, keen, mighty cleaving, large greatsword. It heals its wielder with each swing. Whenever Siegfried attacks with this sword, successful or not, his hit points are recovered by 3 points. This cannot exceed his maximum hit points. Soul Calibur also provides the wielder with a +5 deflection bonus. |
| #4elliott20Mar 13, 2008 10:31:59 | I still assert that this sigfried breaks far too many of the D&D combat system rules. For one, I would stat him out as an actual class level character rather as a monster. For another, half of the abilities you gave him can either be emulated through proper combat roleplaying and through other rule conventions. (i.e. ToB, proper feat usage, etc) |
| #5collyer-sanMar 13, 2008 11:51:47 | In the Case of Nightmare, From Soul Calibur 3 Onwards, he is a Seperate Entity, and Therefore would run completly Seperate to anyone else. Though would have some of the Same moves as Siegfried. |
| #6elliott20Mar 13, 2008 12:39:43 | Oh wait, I completely forgot about SC3 Nightmare. hmm... then I suppose what you would have to do first is build Sigfried, and then just modify Nightmare to match him. The reason why I asked though is that from a story stand point, I always wondered why Nightmare chose to manifest itself to be so similar to Sigfried. Was Sigfried the only one to ever become nightmare? In SC2, Astaroth's ending has him becoming the scourge of death on the battlefield after he gets the Soul Edge. I wonder if that's kind of HIS version of nightmare. The fact that such version of Astaroth was presented meant that the Nightmare manifestation was more or less based on the creature rather than based on Nightmare itself. At least, that's Pre-SC3 interpretation. In SC3 and onward, I think you basically would have to build Nightmare from the ground up. I'm not sure what his base race would be, but I would say just make him a warblade / devoted defender (of Soul Edge) and he would be a beast. I kind of saw Sigfried to the exact opposite of this, also being a warblade/devoted spirit but with slightly different focuses. |
| #7prime32Mar 13, 2008 14:01:22 | Tome of Battle is a must for the Soul series, as it was one of the major influences on the book. Someone did a nice build of Raphael as a swordsage. I last gave SC2 Nightmare's stats as Warblade 10/Blackguard 2/Tainted Warrior 8, and SC4 Siegfried as a Crusader/Vassal of Bahamut (he shoots a cone of cold out of his sword!)/Fist of Raziel. Post-SC2, Nightmare is seeming like a pseudonatural helmed horror with vile feats or something. Soul Charge can be represented with the Psionic Weapon and Greater Psionic Weapon feats. Oh, and Ragnarok? -Reborn Basher (Ex): Siegfried makes a charge and gains a +6 bonus to attack and damage rolls. He receives no penalties to AC. This charge only has a range of a 10 ft. line. If he hits his target, they must succeed a Tumble check DC 28 or be knocked down for 1 round. Better not to say it's a charge, since, well, the changes make it nothing like a charge. -Spin (Ex):Siegfried spins to the side gaining a +3 dodge bonus to AC against anyone attacking him. Whenever he spins, he automatically shifts to the next possible Hold. Example: Base Hold>Chief Hold>Side Hold>Base Hold>and so on. You said it's a swift action to switch holds - did you mean that it's a swift action to use Spin or that Spin is an additional way of changing holds? How long does the AC bonus last? -Reaver (Ex): Siegfried swings his sword in a downward motion, slamming his target into the ground. This single attack deals full damage (39 points), at a +30 attack bonus. Target must succeed a Fortitude save DC 28 or lose a turn. DC is Str-based. By "at a +30 attack bonus", did you mean a true strike-like effect, or that he takes a -5 penalty to the (+35) attack roll? If it's the former, that's just crazy, and if the latter, this attack becomes less accurate as Siegfried gains levels (and attack bonuses). There are two conditions which fall under "lose a turn" - dazed and stunned. Using your own names when names already exist is poor practice. Grounder (Ex): After making a Full Attack, Siegfried can make a Trip attempt with a +4 bonus. Does he gain the ability to trip as a free action right after the full attack, or does this apply to trip attempts made in the next round? Soul Charge (Su): Siegfried can charge up and deal extra damage. Soul Charge has 3 levels. Each level allows Siegfried to deal an extra 1d6 points of damage (3d6 max). It takes Siegfried a while to charge through the different levels. Use the following to determine the types of actions it takes to charge: Could level 1 be a move action? It's rare to see a free action that provokes attacks of opportunity, and even a level 1 soul charge takes some time. Soul Calibur: This is a +5 holy, keen, mighty cleaving, large greatsword. It heals its wielder with each swing. Whenever Siegfried attacks with this sword, successful or not, his hit points are recovered by 3 points. This cannot exceed his maximum hit points. Soul Calibur also provides the wielder with a +5 deflection bonus. I assume you meant +5 deflection bonus to AC? I know, I know, but theoretically, you could get a deflection bonus to attack rolls, right? I seems like I nitpick your work a lot, but I haven't got anything against you - it's just my lawful alignment acting up. ;) |
| #8elliott20Mar 13, 2008 14:49:33 | Prime32, I think it's perfectly legit to pick on the legal terminology and the vocabulary. D&D is in many ways, a game about interpretation. Oh yeah, you're thinking about Inkbot's build in the "fighting game d20" thread from a while back. I did a couple street fighter builds in there myself. Here it is, Inkbot's Raphael build: Raphael Sorel I wondered if it's possible to build the characters in a way so that you can show their progression throughout the games. i.e. Siegfried in Soul Edge might have just been a Crusader 5 or something, and by SC1, he's a Crusader/Vassal of Bahamut and eventually, by the time he's in SC4, he's the fully decked out build you've written down. To me, that would work better. This is the approach I took for building all the shotokan characters from streetfighter. Essentially, the earlier games assumes they are at a lower level, and as the games advance, the characters advance in level, culminating in them gaining their super arts and defining characteristics. |
| #9prime32Mar 13, 2008 15:27:29 | For Night Terror, I'd say increase SC3 Nightmare's size to Large (retaining Powerful Build), and slap on the half-fiend and half-red-dragon templates. He is one of the hardest fighting game bosses ever (IMA FIRIN mAH EYE LAZER!) and looks like the offspring of a pseudonatural phoenix and the tarrasque. |
| #10elliott20Mar 13, 2008 15:44:20 | to me, I think as long as Sigfried gets his levels of crusader in, anything else is just interpretation and gravy difference. I would, however, like to see how you interpret people like Edgemaster. |
| #11prime32Mar 13, 2008 16:12:00 | to me, I think as long as Sigfried gets his levels of crusader in, anything else is just interpretation and gravy difference. His choice of manouvers is closer to a warblade, though. I would, however, like to see how you interpret people like Edgemaster. Warblade 1/Swordsage 10/Master of Nine 3/Chameleon6. Emphasise Weapon Versatility. |
| #12fiendkillerMar 18, 2008 14:22:46 | Pretty awesome... I think Voldo would have Blindsight (for obvious reasons). |
| #13elliott20Mar 19, 2008 12:21:37 | He certainly would. I would say that he's one of the few characters out there who has invested heavily into the entire Blind-fighting tree. However, looking at a lot of the blind-fighting features, I'm somewhat hesitant as the blind-fight feats are not really all that powerful and is a quick feat sink for what is basically overcoming the blindness penalty. In the case of voldo, who is for all purposes a fully functioning person, I personally suggest that you simply stat him out like he's any normal person with their sight but then write his blindness in as a flavor text. |
| #14fiendkillerMar 20, 2008 10:12:40 | Yes. And in addition, he would have scent, because in SCIII, it was stated that he could smell swords, and he could also smell if the scent was left there as bait for a trap. |
| #15elliott20Mar 20, 2008 10:25:39 | In doing so, you could actually end up making him sort of like some pseudo-daredevil like character, I think. The important thing is characterization though. When playing Voldo, his blindness might impede him in certain ways, but certainly not in combat. Of course, this can get a little tricky when you have to deal with spells with visual components.... hmm.... |
| #16fiendkillerMar 21, 2008 11:20:56 | What about his weapons? They are obviously punching daggers, but with three blades and all kinds of weird abilities. |
| #17elliott20Mar 21, 2008 11:33:41 | well, more immediately, I would say that you could just give him exotic weapon proficiency in punching daggers and for now just leave everything else out. Trying to prescribe an ability into a mundane weapon is almost a recipe for trouble. |