| Post/Author/DateTime | Post |
|---|---|
| #1backstabbistMay 12, 2009 11:49:50 | For those looking for a faster, less equipment-driven game for cinematic heros: One Hand Handguns: 1d8 Two Hand LongArms: 1d12 Double Tap: 2x damage Burst Fire: 3x damage This gathers up the loose ends of .22short - 500SW Handguns in a simple group, as well as collecting the various rifle calibers from 22lr - 600Nitro as just Longarms. Magnum pistols fired 1 handed do 1d8 with no ToHit penalties, 1d12 when 2handed. Carbines do 1d8 when fired 1 handed, full 1d12 damage when fired 2 handed. Cause you plain shoot 'better' when you have more control of the gun This should put an end to minmax munchkins trying to metagame the equipment lists |
| #2TheRealOrionMay 12, 2009 12:37:45 | Is this satirical? |
| #3rhialtoMay 12, 2009 12:40:06 | Is this satirical? How would we tell :D |
| #4DwarfFighterMay 12, 2009 13:31:27 | One Hand Handguns: 1d8 I can see where you want to go with this but 1d8 and 1d12? I include generic weapons for use by NPCs: Pistol: Dam 2d6; RI 30 ft.; ROF S; Mag 15; Sz Medium. SMG: Dam 2d6; RI 50 ft.; ROF S, A; Mag 30; Sz Large. Assault Rifle: Dam 2d8; RI 80 ft.; ROF S, A; Mag 30; Sz Large. Shotgun: Dam 2d8; RI 40 ft.; ROF Single; Mag 5; Sz Large. -DF |
| #5backstabbistMay 12, 2009 13:39:29 | DF- d8 d12 for cinematic action games in Final Jeapordy with DTap & Burst the scores can really change For more Grit, Handguns 2d6, Longarms 2d10 |
| #6RagitsuMay 12, 2009 18:27:43 | in Final Jeapordy with DTap & Burst the scores can really change As with any d20 Modern board veteran, backstabbist has fulfilled his requirement of Knowledge (Pop Culture) 10 ranks. |
| #7backstabbistMay 13, 2009 11:34:41 | For those needing to quickly populate a warehouse full of goon or mallcop minis on the fly: QuickScale Handguns: X = Shooter Level 2X damage QuickScale Longarms: X = Shooter Level 3X damage QuickScale Grenades: X = Thrower Level X damage, X' radius RefDC 10+X PDC = X +3mil |
| #8psininjaMay 13, 2009 22:24:18 | Here's a weapon gadget for the new system because we all love the gadget system. Gadget: Tiny ammo By reducing the size of the slugs fired by a firearm, the damage can be greatly increased. This is accomplished through higher bullet speed, pixie dust, and a really good marketing campaign by the weapon's manufactorer. In game terms, it adds an additional dice of damage. Thus, the FN Five-seveN would normally inflict 1d8 because it's a pistol, but by virture of it's Tiny Ammo, inflict 2d8 instead. |
| #9RagitsuMay 13, 2009 22:52:32 | Don't forget the Miniaturization Gadget. I want my pocket BAR, dammit! |
| #10psininjaMay 13, 2009 23:10:20 | I'll see your pocket sized BAR and raise you a medium sized Abrams tank cannon. Better, TWF + two miniturized tank cannons = WIN! BTW, just realized that (according to RAW, at least) the Barret Light Fifty and a tank cannon are the same size (huge). Gotta love it! |
| #11backstabbistMay 13, 2009 23:45:13 | In game terms, it adds an additional dice of damage. Thus, the FN Five-seveN would normally inflict 1d8 because it's a pistol, but by virture of it's Tiny Ammo, inflict 2d8 instead when proprly stat'ed, that comes out as Handgun 1d8 + WillDC20 1d6 Hype damage (according to RAW, at least) the Barret Light Fifty and a tank cannon are the same size (huge) NOBODY kicks sand in JohnMoses Browings face at the beach Even Chuck Noris wont go there |
| #12psininjaMay 14, 2009 7:33:39 | It's like I told my DM when I convinced him to let me have those pistol sized Light Fifties. "Dude! Of course it legit! Look for yourself, it's right there in the rules!" ![]() |
| #13backstabbistMay 14, 2009 10:17:38 | You did refer him to Thunder 50BMG pistol, right?![]() using the SuperGeneric stats, Handgun 1d8 |