| Post/Author/DateTime | Post |
|---|---|
| #1tema69May 01, 2008 10:14:56 | Hey guys, I was wondering how the Talk Down ability of the Negotiator
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| #2RagitsuMay 01, 2008 20:08:46 | *thinks of movies with negotiating and megaphones* The Negotiator? Check The Siege? Check 16 Blocks? Check I'd allow it. |
| #3hinthasMay 01, 2008 21:33:25 | Somehow when I think of a guy with a megaphone, I'm reminded of the French Bugler from the beginning of the movie We Were Soldiers. And then the thought of "SHUT YER PIE HOLE!!!" might come to mind. Bullhorns/Megaphone/Loudspeakers are useful to broadcast surrender appeals, harassment messages, thematic or inspiring music or messages, and other sound effects. Loudspeakers were just another piece of equipment to lug around along with your Rifle and Ruck but came in handy sometimes. Still vaguely on topic, loudspeakers are tactically used in a few functions. During Panama, we blasted Noriega with rock and roll music. During the first Desert Storm, we broadcasted surrender appeals to enemy holdouts. In Bosnia, we announced what Team Players the Americans were. In Haiti.....the list goes on. Bad Guys hear this and want to start shooting. In Nam', once we turned on the Loudspeakers the operator had a three second life expectancy with a 50 ft cord. Nowadays its a seven second lifespan and a 100ft cord cause we're "moving up in the world". The helicopter mounted loud speakers from the movie Apocalypse Now are also a Psyop toy that is fairly useful. I had a sgt at Bragg that broadcasted the AC/DC song Thunderstruck while the Air Assault unit he was attached to flew to the Objective point. The troops were ready to take on ALL of Iraq when they landed. Back on topic, the Negotiator BETTER have some tricks up his sleeve if he wants to use his Voice as a weapon. Or, as the saying goes, "Talk softly but have an Armored Tank Division in your pocket". Doug |
| #4tema69May 03, 2008 7:32:52 | Hehe, great responses, thanks. ;) I'm asking because I'm creating a character for a PC, and I thought he'd have a blast playing a PsyOp kinda-officer (we play a military campaign). So after looking at Blood & Guts' rules for intimidation/psychological warfare, I built a Negotiator based on that. He's a tough one. So I figured he'd need some kinda equipment, and since he's not all about killing stuff, I figured a megaphone would be good. Then I figured out that there weren't any rules for 'em. |