The 4th Reich (d20 Modern RPG)

Post/Author/DateTimePost
#1

merchant_dk

Sep 05, 2010 12:26:57
Not to be confused with the film "THE 4TH REICH".

Hello all, and welcome to my Topic.
I'm writing on an RPG, which I'll hope to start at next TROA Con.
And I was hoping to get some help with it, along the way. but for now I'll just like to hear what you think about my common "monster/enemies", and later I'll get into details on what the game itself is all about.

Nazi Soldier (
Strong Ordinary 1/Dedicated Ordinary 1
Medium-size human.
HD: 1d10+6  (HP: 12);
Initiative: +1.
AC: 13 (Plus armor)
Attacks: Grap +3; Atk +3 melee (1d3+2 nonlethal, unarmed strike), or +2 ranged (2d6 Luger), or +2 ranged (2d6 MP40).
Saves: Fort +3, Ref +1, Will +3; AP 0; Rep +1;
Abilities: Str 15, Dex 12, Con 13, Int 10, Wis 14, Cha 8.
Occupation: Military (class skills: Drive, Knowledge (tactics)).
Skills: Climb +5, Drive +5, Knowledge Tactics +5, Listen +4, Profession +3, Speak (English, German), Spot +4, Survival +6.
Feats: Armor Proficiency, Personal Firearms Proficiency, Simple Weapons Proficiency, Brawl.
Possessions: Luger (9 mm autoloader), 100 rounds 9 mm ammunition, MP40 (9mm submachine gun), Nazi uniform, various personal effects.
CR: 1

"Hinker" (Zombie Soldier)
- Hinker, german for "limp" - are the remains of the dead German soldiers who were reanimated and tried control tested by Dr. Maxis, with the use of Element 115 (Ununpentium). The concept of using them as warfare material, was later accepted by Reichsführer-SS Heinrich Himmler.
Medium-size mutation
HD: 1d10+6 (HP: 12)
Initiative: + 0
AC: 10 DR: 3/- (Plus any armor he wore while alive)
Attacks: Slam +4 Bite +5
Damage: Slam 1d4+3 Bite 1d6+3
Special Attacks: None
Special Qualities: Infectious, Improved grab, Undead
Saves: Fort+0 Ref+0 Will+0
Abilities: Str 15 Dex 8 Con -- Int 3 Wis 8 Cha 1
Feats: Toughness, Weapon Focus (bite)
CR: 1
Special: A Hinker doesnt die when their Hp reaches 0, instead it fall and reanimates in 1d6 turns. The only way to permanently destroy a Hinker is to burn it into ash or to destroy the brain.



#2

rustam1

Sep 05, 2010 21:29:00
are you using the actual d20 Modern rulebooks or the MSRD?

anywho, yes, these sound fine as "bad guys" for your campaign.

have you read any of the Pinnacle Entertainment Group, Inc. d20 system RPG, Weird War II: Blood on the Rhine? I know it's out of print but it was great d20 WWII stuff. (resource site)

some other resources:
World War 2 Heroes
Super-spies and Commandos of WW2
Blood and Guts


#3

merchant_dk

Sep 14, 2010 5:19:42

Hey Rustam thanks Smile
I have been looking it over, and it seems that there might be something useable inthere.

Anyway a little monster update.


"Belüftungsfilter" ("Breather" Soldier)


- Based on the enemies fought in the movie Outpost (2008).
Belüftungsfilter are special selected soldiers - taken to an SS facility known as Der Riese (The Giant) in the Wenceslaus mines, located near Breslau. Under the command of SS General Hans Kammler.
The Soldiers was then assigned to undertake the Die Glöcke project, which was an reality-shifting experiment - but something went wrong and the soldiers returned as monsters. Their name was giving to them do to their constantly heavy breathing.
Medium-size human.
HD:
Initiative:
AC:
Attacks:
Saves:
Abilities:
Occupation:
Skills:
Feats: Possessions:
CR:
Sadly most of my work was lost, and now I really like you all to help me with this one.


"Hellhound" (Combat schaefer dog)
- When Hans Kammler and his SS scientists learned to control the power of the SS Glöcke, they went on - and started to work on other experiments to improve the Nazi Warmachine. The result was the Hellhounds, which was schaefer dogs - who then was undertaken the same experiment as the Belüftungsfilter. The result was an companion to the Belüftungsfilter, but with a pet of fire.

Hit Dice: 1d10+5 (11hp).
Initiative: +3.
Speed: 40 ft.
Defence: 14 DR: 4/- (+1 size, +3 Dex)
Attack: Bite - +3. (1D6+4)
Abilities: Str: 16, Dex: 17, Con: --, Int: 2, Wis: 12, Cha: 2.
Saves: Fort +3, Ref +5, Will +1.
Special Qualities: Infectious, Scent, Improved grab, Undead.
Special Attacks: Charge.
Skills: Listen +5, Spot, +5, Swim +5.
Feats: Toughness, Weapon Focus (Bite).
CR: 1.
Game Master’s Note: Improved Grab: When the Cerberus makes a successful bite attack it can automatically begin a grapple check. It is up to the GM to make some changes in the profile between a Cerberus and a Zombie Dog.
Their pelt is constantly on fire, this gives fire damage to anyone in close combat. This is damage in offcouse ignored by the Belüftungsfilter.


#4

merchant_dk

Sep 22, 2010 2:27:47
Hello all, alittle update... not much...

Herzog Galt



It is told in dark tales about a force of Einsatzgruppe, led by Standartenführer Herzog Galt, who occupied an uncharted island in the Pacific Ocean. The Einsatzgruppe was looking for a lost Spanish colony, which was support to hold the lost treasure of El Dorado. The Nazi later discovered its abilities as a weapon, but they too fell to the same curse as the Spanish colonists before them. For three years the Nazis abused and tortured the local people, with it. But when it was time to leave for home, the soldiers looted all valuables – and returned home in their submarine.  When they reached harbor, they were all doomed. All their flesh was rottener away, and they was meet with mockery – as if they were only “Hinkers“in the eyes of their landsmen.  However Herzog wasn’t pleased with it, and started an uprising and killed most of the Nazis who was attended to their harboring that day. They then took the treasure and what was of valuables from the fallen landsmen and moved into the mountains, never to be seeing again.



Profile will follow soon :D

#5

taradusis

Sep 25, 2010 11:22:19
Personally I like to see Nazi soldiers with "Potato Mashers",the old grenades that had a funny shape.
#6

taradusis

Oct 02, 2010 22:21:40
Perhaps a Nazi super villain like the Red Skull? Would the germans breed a race of of "Ubermen",perhaps with a +2 to all abilities and a Wild Psionic talent?