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| #1merchant_dkSep 05, 2010 12:26:57 | Not to be confused with the film "THE 4TH REICH". Hello all, and welcome to my Topic. I'm writing on an RPG, which I'll hope to start at next TROA Con. And I was hoping to get some help with it, along the way. but for now I'll just like to hear what you think about my common "monster/enemies", and later I'll get into details on what the game itself is all about. Nazi Soldier (Strong Ordinary 1/Dedicated Ordinary 1) Medium-size human. HD: 1d10+6 (HP: 12); Initiative: +1. AC: 13 (Plus armor) Attacks: Grap +3; Atk +3 melee (1d3+2 nonlethal, unarmed strike), or +2 ranged (2d6 Luger), or +2 ranged (2d6 MP40). Saves: Fort +3, Ref +1, Will +3; AP 0; Rep +1; Abilities: Str 15, Dex 12, Con 13, Int 10, Wis 14, Cha 8. Occupation: Military (class skills: Drive, Knowledge (tactics)). Skills: Climb +5, Drive +5, Knowledge Tactics +5, Listen +4, Profession +3, Speak (English, German), Spot +4, Survival +6. Feats: Armor Proficiency, Personal Firearms Proficiency, Simple Weapons Proficiency, Brawl. Possessions: Luger (9 mm autoloader), 100 rounds 9 mm ammunition, MP40 (9mm submachine gun), Nazi uniform, various personal effects. CR: 1 "Hinker" (Zombie Soldier) - Hinker, german for "limp" - are the remains of the dead German soldiers who were reanimated and tried control tested by Dr. Maxis, with the use of Element 115 (Ununpentium). The concept of using them as warfare material, was later accepted by Reichsführer-SS Heinrich Himmler. Medium-size mutation HD: 1d10+6 (HP: 12) Initiative: + 0 AC: 10 DR: 3/- (Plus any armor he wore while alive) Attacks: Slam +4 Bite +5 Damage: Slam 1d4+3 Bite 1d6+3 Special Attacks: None Special Qualities: Infectious, Improved grab, Undead Saves: Fort+0 Ref+0 Will+0 Abilities: Str 15 Dex 8 Con -- Int 3 Wis 8 Cha 1 Feats: Toughness, Weapon Focus (bite) CR: 1 Special: A Hinker doesnt die when their Hp reaches 0, instead it fall and reanimates in 1d6 turns. The only way to permanently destroy a Hinker is to burn it into ash or to destroy the brain. |
| #2rustam1Sep 05, 2010 21:29:00 | are you using the actual d20 Modern rulebooks or the MSRD? anywho, yes, these sound fine as "bad guys" for your campaign. have you read any of the Pinnacle Entertainment Group, Inc. d20 system RPG, Weird War II: Blood on the Rhine? I know it's out of print but it was great d20 WWII stuff. (resource site) some other resources: World War 2 Heroes Super-spies and Commandos of WW2 Blood and Guts |
| #3merchant_dkSep 14, 2010 5:19:42 | Hey Rustam thanks - Based on the enemies fought in the movie Outpost (2008). Belüftungsfilter are special selected soldiers - taken to an SS facility known as Der Riese (The Giant) in the Wenceslaus mines, located near Breslau. Under the command of SS General Hans Kammler. The Soldiers was then assigned to undertake the Die Glöcke project, which was an reality-shifting experiment - but something went wrong and the soldiers returned as monsters. Their name was giving to them do to their constantly heavy breathing. Medium-size human. HD: Initiative: AC: Attacks: Saves: Abilities: Occupation: Skills: Feats: Possessions: CR: Sadly most of my work was lost, and now I really like you all to help me with this one. "Hellhound" (Combat schaefer dog) - When Hans Kammler and his SS scientists learned to control the power of the SS Glöcke, they went on - and started to work on other experiments to improve the Nazi Warmachine. The result was the Hellhounds, which was schaefer dogs - who then was undertaken the same experiment as the Belüftungsfilter. The result was an companion to the Belüftungsfilter, but with a pet of fire. Hit Dice: 1d10+5 (11hp). Initiative: +3. Speed: 40 ft. Defence: 14 DR: 4/- (+1 size, +3 Dex) Attack: Bite - +3. (1D6+4) Abilities: Str: 16, Dex: 17, Con: --, Int: 2, Wis: 12, Cha: 2. Saves: Fort +3, Ref +5, Will +1. Special Qualities: Infectious, Scent, Improved grab, Undead. Special Attacks: Charge. Skills: Listen +5, Spot, +5, Swim +5. Feats: Toughness, Weapon Focus (Bite). CR: 1. Game Master’s Note: Improved Grab: When the Cerberus makes a successful bite attack it can automatically begin a grapple check. It is up to the GM to make some changes in the profile between a Cerberus and a Zombie Dog. Their pelt is constantly on fire, this gives fire damage to anyone in close combat. This is damage in offcouse ignored by the Belüftungsfilter. |
| #4merchant_dkSep 22, 2010 2:27:47 | Hello all, alittle update... not much... Herzog Galt |
| #5taradusisSep 25, 2010 11:22:19 | Personally I like to see Nazi soldiers with "Potato Mashers",the old grenades that had a funny shape. |
| #6taradusisOct 02, 2010 22:21:40 | Perhaps a Nazi super villain like the Red Skull? Would the germans breed a race of of "Ubermen",perhaps with a +2 to all abilities and a Wild Psionic talent? |