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| #1matrixvikingMar 18, 2008 22:31:56 | This has probably been addressed before, but I thought I'd bring it up. D20 Future allows gadgets to be added to various pieces of hardware. The problem is (that I can see) is that it can allow for unlimited number of gadgets to be added (provided the player has the cash for it). Now in all fairness, the characters in my campaign are fairly well off, so purchase DCs aren't really an issue. So I was considering putting a limit on each item (shades get 1 or 2, helmets 2-3, armor, 3-4, etc.). The reason I bring this up is because one of my players designed a pair of shades that had 4 gadgets on them plus a couple of magical spells. I ruled that he could have a couple of things since having four or more and he has a helmet. Any other suggestions? Thanks in advance! MV |
| #2rhialtoMar 19, 2008 3:42:54 | Personally, I'd say that, regardless of wealth, there is a physical limit on how much you can add to a base piece of equipment before it simply becoems too bulky and cumbersome from all the extra gadgets tacked on to it. |
| #3crwydrynyMar 19, 2008 7:12:06 | well I guess it depends on the tech level of the campaign. if it involves nano technology and molecular circuitry then I guessyou could fit almost anything into an item as small as a wrist watch. if however the technology is more like todays level of technology then I guess that you're talking a very limited amount. say sunglasses with thermal camera and LCD screen (or what ever combination you like) would be about the limit. what I suggest is looking at the size of an item. for example a suit of body armour designed to fit a 6'5'' body builder would have more room to fit gadgets than body armour designed to fit a 4'9'' female gymnast. so what I say is look at the tech level and look at the size of the item and the size of the gadget. you could also add a penilty to the user if they have more gadgets than they can comfotably fit on an item such as a dexterity bonus or increased armour check for bulky items on armour. maybe a penilty to attack rolls for bulky items on gloves or a penilty to spot or balance checks for overly bulky helmets (try balancing with 3lb of bulky equipment strapped to your head) |
| #4TheRealOrionMar 19, 2008 12:02:50 | You could treat it like something vaguely akin to body slots. A set limit per item type is a must, plus extra weight (encumbrance matters!), and yeah, a Check Penalty doesn't seem out of line. Don't go too crazy with it, though. No need to punish players just because the rules were written too vaguely. |
| #5backstabbistMar 19, 2008 14:29:31 | It really depends on the gadget. Roll back to the 80's - Take a Walkman personal tape player, Gadget on a Kodad110 camera, Gadget on a flashlight, Gadget on a 1' satalite datalink dish with screen, Gadget on a Radio Telephone suitcase, (re: LeathalWeapon 1 on overpass) Gadget on a computer network data terminal, it would weigh 230lb and it wouldnt fit in the trunk of your car... or you get a 4oz MP3 GPS GMS Cameraphone we carry in our pocket today. Or this guy, Add a Telescope Gadget, and a Bipod Gadget, and a LaserPointer Gadget, and a 7.62 Rifle Gadget, to your PDC9 Tactical Flashlight ;) ![]() Guess he thought putting a BayonetGadget on his TacticalFlashlight as well would just be silly. |
| #6belly120Mar 21, 2008 7:08:17 | ha ha everyones favourite topic gadget system. i've kinda started a more free form system where if players come up with a cool item or gadget thats in keeping with the setting i ad hock rules for it. the future shouldn't be limited to a pants set of abusive rules its all about imagination. Holo Book: This old dusty leather bound tome feels strangley heavy, when you open the book the area you are standing in becomes transformed into a site fitting for the contents of the book. The contents are then explained by various holographic projections again befitting the contents. just a quick example i came up with. |