Two questions, one a rules clarification, one about American legal procedure.

Post/Author/DateTimePost
#1

senko

Jan 12, 2010 15:32:23
My first problem is how the linguist talent for smart heroes works. It say's every time a new language is encountered a check can be made to see if the hero is able to gain a basic understanding of the meaning. I feel this means either when you encounter a language you haven't come up against before, or if your generous a new source of a language you haven't got (writing on an ancient tomb, warning signs, foreign documents) you make a check. If you succeed you gain a basic understanding, if you fail you don't, rechecks are allowed when you go up a level or maybe if you've succeeded on something reasonably related. Is this a reasonable interpretation? I ask because a player failed his check on what some buttons were labelled (gate, silent alarm, general alarm), succeded on a check for a pressure gauge (full, empty) and then wanted to recheck for the buttons stating that otherwise the linguist talent was a one check wonder.


My second question is about American legal procedure. In this situation the party was posing as FBI agents with a search warrant (The warrant was real but they actually work for a different branch of the government) to search a facility that dealt with the disposal of hazardrous materials using patented technology they wanted to protect (if it matters there were 4 agents/players searching a compound hundreds of feet in area, 340 by 300). My original approach was to have the manager ask them to wait while he called the FBI office to verify they were who they said they were and the players made a reasonable point that you couldn't stall government officials like that as it allowed for the hiding/destruction of evidence so I allowed them to start their search while one of them went with him as he made the call (I'm hoping they're right on that point).

The problem was when one of the players mentioned he'd seen a bound and gagged women on the security monitors driving up (he made a 26 on his spot check and even then only saw her for a fraction of a second before the guard changed where the camera was looking). Another player at this point demanded the security guard (responsible for keeping watch and protecting the compounds perimeter (fenced, cameras, regular guard dog patrols and warning signs that trespassers will be shot) surrender his weapon so they could put it down "over here" where he wouldn't be able to reach it. The guard considering that he still hadn't received word that this was a legitimate search and not an attempt to infiltrate the compound by spy's/terrorists (they were standing in the security office/gatehouse) refused until he had an opportunity to contact his boss and confirm he should do that. This rapidly progressed into him "resisting arrest" and while the first was reading him his rights another player smacked him on the back of his head with a pistol butt. Deciding they weren't FBI agents he triggered the alarmss before the first player tackled and started cuffing him. This ingame happened simultaneously with  the manager on his way back to say the warrant was legitimate (as in the guard hadn't yet been told the "FBI" agents were real when he wanted to put a call in to his boss before surrendering his weapon).

My question is does anyone know if a search warrant of a sensative facility (corporate not government) allow FBI agents to demand the guards surrender their weapons in a situation like this (based on something one of them only saw briefly and can't see anymore) and if so can they also refuse to allow that guard to contact his boss first to check that the agents are (1) legitimate or (2) allowed to do this?
#2

bladerock

Jan 12, 2010 19:12:08
The wording 'encounters a new language' seems to mean that you only get to make one check whenever you encounter a language you haven't encountered before and if you fail, you don't get a new check with any instances of that same language. I can't say for sure, though.

Personally, i would rule it to be one check per instance of unknown language. (I.E. one check per label/sentence/etc.)

And i don't know about legal proccedure, but it would seem to me that it's not protocol to ask a security guard for his weapon without him wielding it against the officers. And there doesn't even seem to be a reason to arrest the guard (Getting a glimpse of an odd ocurrence is not enough to arrest the rentacop which might not even be related to the matter. innocent until proven guilty and all that.). Which makes the act of asking for it very bizzarre.

As for starting the search while the manager went to verify their identity. Well, i can't really say. My assumption is that you don't need permission to start a search if you already have a warrant.

Someone else might know more than me.

#3

TheRealOrion

Jan 12, 2010 19:12:44
The Linguist talent is basically the old "Read Languages" skill, and it is, indeed, a one-roll wonder. The Talent implies that whenever a Linguist encounters a new language, there's a chance that she kinda sorta already knew that language well enough to make it out. Therefore, if she didn't understand it the first time (i.e., she failed her roll), then she's not suddenly going to have learned something in the past that would allow her to decipher it now (i.e., no re-roll). However, I think you're within your rights as a GM to molify that a little bit. Allowing a new check on the same language after a level-up seems pretty reasonable in terms of the game's rules

Allowing a new check if you make a check on a different piece of writing would be reasonable if you decided that the PC gets to check again with a new example of the same language. Going by the RAW, she already checked with that language, so no re-roll would be allowed. Going by real-world logic, getting a fresh example of an unknown language could provide exactly the "key" that a linguist needs to decipher it, so a re-roll would be reasonable.

On the legality issue, I say this only because it's come up in a lot of cop shows, but I believe that seeing someone bound and gagged, by all indications being held against her will, constitutes "probable cause" for an officer of the law in the US. Something is happening "right now," and so they have the right to intervene "right now." Also, a rent-a-guard is ultimately beholden to the law first and his boss second. A distant, distant second. One would hope that his own sense of morality might also be in there somewhere, but clearly that wasn't a concern in this case. Given the action-movie logic that pervades d20M and the blood-thirsty nature of most players, I'd say the PCs acted with relative restraint. They attempted to arrest him and then to secure him non-lethally, as opposed to shooting him in the head while inventing a thin excuse for why they "had to do it."
#4

bladerock

Jan 12, 2010 19:21:51
See? someone who knew more than me appeared right after i posted! I used a summon spell! =P

And i hadn't thought about it in action movie terms. in which case, they pretty much have full liscence to go rambo on the installation. Even if it's not the smartest thing to do.
#5

TheRealOrion

Jan 12, 2010 21:03:22
Yeah, the whole point of a warrent is that you don't need permission. It's a whole, complex, legal/moral issue, but that's the way it's done, as far as I know. That guard also has no such thing as a right to tell the police to wait while he calls the owner. Despite what some (not all!) business-owners would have you believe, their internal policies have no bearing whatsoever on the law. He certainly has no legal right to stall the police on behalf of his employer. If there's an active crime taking place, or even just good reason for the cops to think there's an active crime, I think they can kick the door down.
#6

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Jan 12, 2010 21:04:02
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#7

senko

Jan 12, 2010 23:44:53
Thanks for the replies and link they've been very helpful.

Just to clarify events as they occured . . .

1) Players arrive dressed as FBI agents and show a warrant to gain access to a secure facility (corporate not government) where trespassers can be legally shot and their have been previous attempts by non-government groups to infiltrate and steal information. One party member gets a brief glimpse of a bound and gagged woman on a security monitor

2) Manager say's go ahead and search but I'm going to verify this warrant.

3) Two party members go with the manager while the other 2 start searching the security office, no woman is visible on the monitors at this stage and the security guard is standing aside while they conduct their search.

3) Player who saw the woman asks the other to stop aside for a moment, there's a brief discussion and then the other player turns to the security guard and demands he hand over his firearm meanwhile the manger calls the FBI offce and verifies the warrant is real.

4) Security guard declines to hand over his weapon to the people who may or may not be FBI agents and says he wants to call his boss to determine how he should act. Note he's still not interfering with their search just refusing to be unarmed with the 2 uknow armed people who are dressed as FBI agents.

5) Player who demanded his gun now say's he can't make that call and that they just want to take it off him and they'll put it over here out of his reach, then when he again refuses and starts moving towards the phone begins reading his Miranda rights. Meanwhile the manager is heading back with the other 2 agents to confirm the warrant to his security officer (and had a call been allowed would have told him to put his gun aside as these men are legitimate).

6) The player who got the brief glimpse then belts the security guard over the head with a pistol, the security guard triggers the alarm, the other player forces the concussed guard to the ground and slaps binders on him.

7) The manager arrives, discusses things with the two players, brings up the various rooms on the security monitors showing no bound and gagged person in the garage where the first player thought they saw them.

As I said it just seemed that when a person who may or may not be an officer of the law out of the blue suddenly demands you hand over your firearm, then reassures you by saying that they just want to put it over here where you can't reach it and refuses to let you call your boss who's gone off not 2 minutes ago to confirm the warrant they showed was valid when your fully co-operating with their search and putting up no resistance will ring alarm bells and raise suspicion that they aren't in fact what they claim? Maybe I'm overly paranoid though, still what harm would letting him call his boss to confirm he should surrender his weapon leaving him alone and unarmed with 2 strangers do?
#8

TheRealOrion

Jan 13, 2010 12:05:21
Those details do change things a bit. The probable cause is a bit iffy, now.

Still, what doesn't change is that officers of the law (posing as FBI, but from what you say, still duly appointed) present a valid warrent. That closes that discussion. That guard doesn't need "permission" to follow the law of the land. Whether he can "legally" shoot tresspassers is immaterial; they're not tresspassers.

I don't know the exact legal issues involved, but intuitively, I think I'd like cops to have the right to disarm someone while legally searching their premises. Otherwise, you basically have an armed suspect standing there, waiting for the cop to make a false move. Or you have him standing there with a gun and a cop standing next to him with a gun, and that exponentially increases the chances of a shoot-out, which nobody wants (at least, nobody outside of an action/adventure movie!). Reducing the number of guns in the situation would seem to be the solution. More guns ≠ more safety.
#9

senko

Jan 13, 2010 16:32:06
I may be explaining this badly but my problem is with the players timing rather than the actions themselves. That is the fact they're suddenly doing this after the manager has left to confirm the warrant instead of before when he was there to ask or waiting a few minutes for him to get back. There's also the fact that there are other people out there who may want to infiltrate the place and the guard is responsible for dealing with them.

I was actually half-tempted to have the guard disarm himself then send in an attack force and have them take the unarmed guard hostage then kill him before trying to do the same to the players.
#10

bone_naga

Jan 13, 2010 16:48:12
I don't see anything wrong with the timing. If they were real agents, that sort of thing could be seen as a stalling tactic while other people smuggle illegal materials or criminals out of the building or cease illegal activities, spread the word that the law has arrived, etc. And I see nothing wrong with them demanding the guard to hand over his gun. If you watch Cops (not the best source of legal advice I'm sure, but at the same time I'm sure cops are going to behave by the book when there's a camera following them) you see times when they will search and sometimes even cuff someone that they are not arresting just to ensure their safety and/or defuse a tense situation.
#11

senko

Jan 13, 2010 17:10:53
Guess its just me then, thanks again for the help with these questions.
#12

TheRealOrion

Jan 13, 2010 19:01:43
Basically, once the cops have a legal warrent, you're hosed. You have to do what they say. You don't get to stall, or ask permission to acquiesce to the warrent, or retain a weapon that might allow you to prevent the search. That's how warrents work. In terms of legality, your players were basically in the right. They weren't FBI, that's true, but it sounds like they were under orders from their Super Secret Government Agency to maintain their cover, so it's all legit as far as I can see.

May I ask why you think there's something wrong with what they did?
#13

senko

Jan 13, 2010 22:54:33
As I  said its not what so much as when, had they asked him to disarm as soon as they ran into him or after the manager came back there'd have been no issue. The fact that they waited till the manager had left to verify the warrant but not till he got back to say that it was valid even though as far as the security guard was concerned nothing had changed seemed off. The fact that they then refused to allow him 30 seconds to call his boss just made it worse. I can't really explain it better than that, I guess its just a matter of perspective to me it seemed off to others it doesn't.
#14

TheRealOrion

Jan 13, 2010 23:53:09
To quote a fictional lawyer,

"The police are allowed to use guile when apprehending a suspect. They're allowed to lie."

-Assistant District Attourney Jack McCoy (Law and Order)

But hey, you're the GM. It's your world. You should always take your players' preferences into account, but it is ultimately up to you to set the tone of your own games. Do what you think is right. If players complain, put the game aside and ask them what's bothering them. Having a direct conversation is always the best way to solve these kinds of things (or to put that more truthfully, trying to solve the problem indirectly, through the game, is the worst way to solve it).
#15

bone_naga

Jan 14, 2010 16:28:24
Now to look at it from the other perspective, your average rent-a-cop might not be all that well-versed in legal procedure. Like you did, he might think there's no reason for them not to wait for one minute. While it might not be right, if that's his perception of the law, that's what he will base his actions off of.