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| #1yeti1069Nov 22, 2008 7:02:27 | After flipping through the Weapons Locker in trying to arm my new character, I became frustrated with the lack of mechanical variety among the firearms, especially since many of the guns have flavor/fact information included that would seem to alter the way the weapon functions in the rules. For example: bullpup-style assault rifles or submachinguns are still considered longarms and follow the same rules, despite being shorter, some weapons are said to be known for their surpassing accuracy or their low stopping power, yet exhibit the same rules as similar weapons (or even weapons of opposing qualities). Has there been any comprehensive attempt to assign special rules to all of these? Honestly, it seems like there should be a difference between firing a P90 and an M16 or the like. I kind of resent looking at a table of weapon described as ranging from being fairly long and heavy to be ultracompact (so that they may fit under a garment) and having them ALL be listed as Large with the only mechanical difference being their weight. I'm not a gun expert or gun nut, and so am not ultra-concerned with weapons accurately representing their real world functionality to the 'T' (not going to get into any DE arguments), but some degree of actual variety would be much appreciated. |
| #2tema69Nov 22, 2008 9:25:52 | Yeps. We've done that some time ago on the boards. Luckily, I copied it, and have been adding to it ever since. It should be used in conjunction with the d20 Mecha SRD to quickly figure out the new cost of the weapon, depending on how many qualities you've added. I'm going to link you to a zipfile I've made, containing various pdfs, including a supplement I've made. What you need to look at can be found in the Chapter 2 of the d20 Mecha SRD and in the List of Additional Qualities and Restrictions for d20 Mecha SRD, both pdf files. Clicky clicky --> http://www.megaupload.com/dk/?d=1GHP0M9E ...feel free to comment and critique it. Oh, and it will require a bit of work from the GM's part, but I find it very rewarding to pick up a P90 that has the Carbine, High Rate of Fire, High Penetration, High Ammo Consumption and Concealable rules, instead of it having the same stats as an M16. ...which it shouldn't because the cartridge it fires is waaaay smaller than an M16's, so it should deal 2d6, perhaps even 2d4 if you're using armour as DR (and then just boost its AP capacity). |
| #3AnimeSniperNov 22, 2008 12:49:23 | Thanks for the PDF's Tema69 dono they will be most useful in my campaign! |
| #4tema69Nov 22, 2008 12:53:02 | You are welcome. |
| #5AnimeSniperNov 22, 2008 13:20:48 | Question for Tema 69 and the posters; Does it seem reasonable for variable munitions load in your weapon to include a small bonus i.e. successful roll, weapon Hades Arms Unlimited Mk II 45 2d6, munitions Crystal Flechettes +1d4, Burst fire= a possible 24 damage... reasonable? I just see that based on your weapon, fire rate selection, and ammo loaded that it is not over powning the gameplay? Also, finding the special ammo would be limited and that Crystal Flechettes would shatter on any hard surface unless the were made of diamond. |
| #6yeti1069Nov 22, 2008 13:56:47 | WOW! That is a ton of material! And the weapon stuff is exactly what I was envisioning...but has anyone taken those rules and applied them to the Weapons Locker (or just the Core Rulebook) for ease of reference? I KNOW my DM is not going run through the books applying stuff, and likely will not accept my doing so, since he'll see it as being biased. Again, wow. That is awesome. |
| #7AnimeSniperNov 22, 2008 14:14:05 | I don't see how its biased... now if he gave a weapon to only you from the modded list that would be biased and you're not influencing him just helping out but I'll post back after reviewing all of Tema69's stuff. |
| #8narukagamiNov 22, 2008 14:27:53 | Ah, I remember some time ago when if someone brought up this subject certain forum members would FLIP OUT and attack you, spewing nonsense lectures about the evils of realism and how it doesn't belong in a game, even if the game uses real world objects... All the time completely forgetting there are such things as varying levels of realism, verisimilitude (an old forum favorite), immersion, and that you don't have to sacrifice fun and balance for a touch of realism... ANYWAY, the idea of weapon qualities would have gone a long was in the first printing of d20 Modern and the Weapons Locker. Good on Tema69 and contributers for working it out! As for your DM issue, offer to work WITH him, then at least you have two people on it to get it done faster, and its always good to have someone else's input when designing. |
| #9tema69Nov 22, 2008 14:32:19 | *blushes & bows* Thanks guys, I'm really happy you like it. I have an extensive list of different ammo I wrote too. But to use my supplement at its fullest, I'll recommend using (or at least looking at) the Action Grittiness file itself, it explains the use of Armour as DR (which is an obvious improvement on the Armour as Defense system), and a lot of other rules that can add flavour to your combat encounters. You can give your GM the zipfile and tell him that he can look it through (mail me for questions), and if he still thinks its biased or uncool, I can apply the rules to the weapons of the d20 Modern (as a start at least) to give him an idea. I've done it with pretty much all the weapons used in WW2 (including big ones, like artillery and tank cannons) for an alternate reality WW2 setting I GM'ed. It's not that big an effort. But the prices will likely change a bit, and your GM will have to familiarize himself with the new rules... I can perfectly understand why your GM wouldn't want to use these rules, and I think its sad that if his players (or at least one of them) wants to, that he still doesn't want to. But remember, the GM is always right. ...even when he's not. :D Edit: Narukagami posted while I was writing. I just wanna add that I agree with you, N. |
| #10AnimeSniperNov 22, 2008 14:42:57 | I have an extensive list of different ammo I wrote too. I would like to very much see this ammo list of yours Tema69 dono, since I have started a munitions load list for weapons that give a slight damage bonus to the weapon depending on the loaded ammo and Selected/Weapon Fire and I feel that it would greatly help with stating my list for my campaign which is one is PL 8-9 and the other PL 6-7... depends on which my group wants to play when I attemp GM-ing!:D |
| #11malburNov 22, 2008 17:18:35 | Hey sorry for asking this but I was curious if there was any way for the "Action Movie Grittiness" supplement to be hosted on Rapidshare? For some reason where I am megaupload does not work and I would like to take a look at this document. Thanks very much! |
| #12yeti1069Nov 23, 2008 2:45:04 | What I meant by bias was that if I go through the book and assign properties on my own, he may be suspicious that I would then assign one weapon the ideal properties for myself. I dunno. Probably minor. In any case, my DM does not want to use armor as DR...he feels that it is an inelegant system. Anyway, thank you VERY much for the rules. If he doesn't utilize them, perhaps either myself or another DM of mine will at some point soon. |
| #13tema69Nov 23, 2008 4:30:09 | @AnimeSniper: I'll dig it up ASAP. @Malbur: I'll see if I can upload it on Rapidshare. If not, I can email it to you. @Yeti: Ah, too bad about A.a.D.R., it is actually very simple and easy to use. If you want inelegant, try shooting a guy with a Leather Jacket with a rifle round or bigger. How are you going to explain NOT hitting/penetrating because he wears a leather jacket? ...well, following the rules of the d20 Modern manual, he'd miss/not penetrate. It's because of situations like that that I've decided to make my own A.a.D.R. system. And it is really satisfactory for my PCs when their armour absorbs all, or a big part of, the damage received. They always look at me with a grin: "Wha? You shot at me? I didn't notice..." Anyway, my stuff can easily be adapted to a system not using A.a.D.R. by simply adding +2 to hit against opponents with armour, instead of +2 Penetration. I'm glad you like my work. |
| #14tema69Nov 23, 2008 4:35:09 | So, I included my list of WW2 guns, so you'd get the idea (weapon damage is increased by 50% in all cases, so you might want to reduce it to fit your gaming style). Guns HANDGUNS Browning Hi-Power (9x19mm Autoloader) 3d6 Ballistic 20 Penetration 0 Recoil 3 45 ft. Semi 14 box Small 2 lbs. Qualities and Restrictions: Semiautomatic, Small; Short Range, Less Ammo. 1950s Price: $147,- [PDC 14 Lic (+1)] This weapon is used both by the Allies and the Germans in and was designed by legendary gunsmith John Browning, inventor of the M-1911 Colt .45. Manufactured in Belgium, this weapon first saw service with the Belgium military, though it was also manufactured and carried by Canadian, British and American forces. Following German occupation of Belgium, the German Army also began to carry these weapons, although in small numbers. It is the standard sidearm of the British forces in the European Theatre of Operations. Enfield Revolver (.38/200 Revolver) 3d4 Ballistic 20 Penetration 0 Recoil 1 30 ft. S 6 cyl. Small 2 lb. Qualities and Restrictions: Semiautomatic, Small; Short Range, Less Ammo x2. 1950s Price: $33,- [PDC 13 Lic (+1)] Adopted for military use in 1932, the Enfield revolver saw use with British and Commonwealth forces. Since it is cheap, easily concealed and relatively effective it was also issued in great numbers to the French Resistance, who called it the “Enfield Commando”. FP45 Liberator (.45 Singleshot pistol) 3d8 Ballistic 20 Penetration -1 Recoil 6 5 ft. SS 1 int. Small 1 lb. Qualities and Restrictions: Small, Easily Concealable; Short Range x2, Less Ammo x5, Inaccurate, Low Penetration. 1950s Price: $5,- [PDC 9 Lic (+1)] This was designed for use by insurgents operating behind enemy lines, and produced under the designation of a flare pistol. It was envisioned as a “weapon to get another one,” meaning that its user could quickly subdue a hostile soldier and acquire his firearm for more protracted use. Liberators were constructed so efficiently that it took less time to make one in the factory than reload one in the field. However, the design sacrificed ammunition capacity and accuracy at any range but point blank. The actual barrel has room for one shot, but 5 additional bullets fit inside the grip. It counts as an autoloader when it comes to Weapon Focus and Proficiency. Luger P08 (9x19mm Autoloader) 3d6 Ballistic 20 Penetration 0 Recoil 3 45 ft. S 8 box Small 2 lb. Qualities and Restrictions: Semiautomatic, Small, Mastercrafted; Short Range, Less Ammox2. 1950s Price: $155,- [PDC 15 Lic (+1)] The Parabellum-Pistole P08, far better known by the name of its designer, Luger, was the official German sidearm of the First World War. Despite being incredibly well made (the service life of a Luger is over 100 years with proper maintenance) these pistols are being phased out for the Walther P-38 because of the cost and time required to manufacture them. Many officers who can afford one of these legendary pistols (or who inherited one from a military relative) carry these. Lange 'Artilleri' Luger P08 (9x19mm Autoloader) 3d6 Ballistic 20 Penetration 0 Recoil 3 60 ft. S 32 drum Medium 5 lb. Qualities and Restrictions: Semiautomatic, Mastercrafted. 1950s Price: $590,- [PDC 18 Lic (+1)] Sporting a longer barrel, a larger magazine and a detachable buttstock, the Lange Luger P08 is one of the first Personal Defense Weapons in the world. It can use standard P08 magazines. M-1911A1 Colt (.45 ACP Autoloader) 3d8 Ballistic 20 Penetration -1 Recoil 5 40 ft. S 8 box Small Qualities and Restrictions: Semiautomatic, Small; Short Range x2, Less Ammox2, Low Penetration. 3 lb. 1950s Price: $27,- [PDC 13 Lic (+1)] One of the best loved handguns in use, this legendary Colt autoloader was also one of the most feared. A powerful weapon, soldiers in the pacific report seeing charging Japanese soldiers stopped in their tracks and even pitched backward from the force of this weapon. Since some Japanese soldiers are also suicide bombers, this adds to the allure of these weapons, which were used in large numbers by the United States, Britain and the Soviet Union. It is the standard sidearm for the American forces. Mauser C96 (7.63x25mm/9x19mm Autoloader) 3d6 (7.63x25mm) or 3d6 (9x19mm) Ballistic 20 Penetration 1 (7.63x25mm) or 0 (9x19mm) Recoil 4 (7.63x25mm) or 3 (9x19mm) 55 ft. (7.63x25mm) or 50 ft. (9x19mm) S 6 or 10 integral magazine (9x19mm) or 20 box (7.63x25mm) Small Qualities and Restrictions: Semiautomatic, Small; Short Range, Less Ammo. 2 lb. 1950s Price: $192,- (7.63x25mm) or $147,- [PDC 15 Lic (+1)] Being one of the first semiautomatic autoloaders to see widespread use, the C96 uses a more powerful cartridge than the 9mm Parabellum, although many models have been manufactured in 9x19mm. It has a rather high recoil, and is therefore often used with a buttstock (see the M712). It is in use with various German forces. It should be noted that the 7.63x25mm cartridge can be used in a 7.62x25mm weapon, but this results in the weapon becoming Unreliable. 7.62x25mm does not fit in 7.63x25mm weapons however. Mauser C96 Moder 712 'Schnellfeuer' (7.63x25mm Autoloader/Machine Pistol) 3d6 Ballistic 20 Penetration 1 Recoil 3 55 ft. S, A 20 box Medium Qualities and Restrictions: Semiautomatic, Automatic, High RoF; Short Range, Less Ammo, High Ammo Consumption. 4 lb. 1950s Price: $215,- [PDC 15 Mil (+3)] One of the first true automatic personal defense weapons, the Mauser C96 M712 dubbed 'Schnellfeuer' (translation: Rapid Fire) is normally used two handed due to the recoil. It packs good penetration and stopping power, as well as 20 round magazines. It is the standard sidearm of the German Sturmtruppen, and is often issued to pilots as a primary weapon. It should be noted that the 7.63x25mm cartridge can be used in a 7.62x25mm weapon, but this results in the weapon becoming Unreliable. 7.62x25mm does not fit in 7.63x25mm weapons however. Nagant M-1895 (7.62x25mm Revolver) 3d6+1 Ballistic 20 Penetration 2 Recoil 3 45 ft. S 7 cyl. Small 2 lb. Qualities and Restrictions: Semiautomatic, Small; Short Range, Less Ammox2, Slow Reload x2. 1950s Price: $35,- [PDC 13 Lic (+1)] A uniquely designed 7-shot revolver, the Nagant had a status with Soviet military forces equal to that of the M-1911 and the Tommy Gun among American forces. Although primarily a police weapon, some of the M-1895’s design features made it popular among frontline soldiers, especially those serving in recon capacities. A unique feature of the weapon is an increase of the bullet's muzzle velocity, granting it a +1 bonus to damage and Penetration 2 instead of 1. It can be fitted with a suppressor, but cannot be used with a speed-loader. Pistole 35(p) (9x19mm Autoloader) 3d6 Ballistic 20 Penetration 0 Recoil 3 45 ft. S 8 box Small 2 lbs. Qualities and Restrictions: Semiautomatic, Small, Mastercrafted; Expensive, Short Range, Less Ammox2. 1950s Price: $320,- [PDC 15 Lic (+1)] The official sidearm of the Polish military, the Pistole 35(p) is one of the finest handguns ever designed. Though rare, these weapons are either encountered in the hands of Polish resistance fighters or German soldiers who took one as a trophy. Sauer 38H (.32 ACP Autoloader) 3d4 Ballistic 20 Penetration 0 Recoil 2 30 ft. S 8 box Tiny 2 lb. Qualities and Restrictions: Semiautomatic, Small x2; Short Range, Less Ammox2. 1950s Price: $75,- [PDC 14 Lic (+1)] These weapons are primarily used by German police forces. Occasionally a Nazi officer is presented with one of these weapons as a gift, though such weapons are specially made and feature very expensive additions such as gold-inlay handles. If an officer carries such a weapon it is almost always a masterwork variety of the standard Sauer 38H (costing $300,- and having the Mastercrafted quality and the Expensive restriction). S&W M10 (.38/200 Revolver) 3d4 Ballistic 20 Penetration 0 Recoil 2 30 ft. S 6 cyl. Small 2 lb. Qualities and Restrictions: Semiautomatic, Small; Short Range, Less Ammo x2. 1950s Price: $35,- [PDC 13 Lic (+1)] These weapons are made by the hundreds of thousands and have the “V” affixed to their serial number for victory and are provided to British and Commonwealth forces under the American lend-lease program. They were chambered for the less powerful .38/200 round, not the more powerful .38 special round because the .38/200 was in widespread use among British and Commonwealth forces. TT-33 (7.62x25mm Autoloader) 3d6 Ballistic 20 Penetration 1 Recoil 4 45 ft. S 8 box Small 2 lb. Qualities and Restrictions: Semiautomatic, Reliable, Small; Short Range, Less Ammo x2. 1950s Price: $140,- [PDC 14 Lic (+1)] A sturdy, reliable, semi-automatic pistol, the TT-33 is produced in great numbers and sees extensive use among Soviet officers, tank crews and air crews. Known for a long lifespan and the ability to take a tremendous amount of abuse while maintaining reliability, the TT-33 has almost supplanted the M-1895 revolver. It is the official standard sidearm of the soviet forces. Walther P38 (9x19mm Autoloader) 3d6 Ballistic 20 Penetration 0 Recoil 3 45 ft. S 8 box Small 2 lb. Qualities and Restrictions: Semiautomatic, Small; Short Range, Less Ammo x2. 1950s Price: $65,- [PDC 14 Lic (+1)] A sleek, modern semi-automatic pistol, the P-38 is the official sidearm for German military forces. It was designed to replace the expensive Luger. It was used primarily by German forces throughout the war, though French resistance fighters use many captured models. Walther PP (.32 ACP Autoloader) 3d4 Ballistic 20 Penetration 0 Recoil 2 30 ft. S 9 box Small 2 lb. Qualities and Restrictions: Semiautomatic, Small; Short Range, Less Ammo. 1950s Price: $75,- [PDC 14 Lic (+1)] A gun designed from the ground up for the needs of policemen, the Walther PP (police pistol) and Walther PPK (police pistol, detective model) are popular among soldiers and resistance fighters as well (though most of these weapons were in fact carried by German policemen). Walther PPK (.32 ACP Autoloader) 3d4 Ballistic 20 Penetration 0 Recoil 2 25 ft. S 8 box Tiny 2 lbs. Qualities and Restrictions: Semiautomatic, Small x2; Short Range, Less Ammo x2. 1950s Price: $75,- [PDC 14 Lic (+1)] A smaller version of the Walther PP, the PPK is more popular because it is small and easy to conceal. Webley Mk. VI (.455 Revolver) 3d8 Ballistic 20 Penetration 0 Recoil 4 40 ft. S 6 cyl. Small 3 lb. Qualities and Restrictions: Semiautomatic, Small; Short Range, Less Ammo x2. 1950s Price: $108,- [PDC 14 Lic (+1)] A powerful revolver, the Webley is used by Commandos and other personel who has had the chance of acquiring one. It is one of the official sidearms of the British forces, and is issued alongside the Browning and the Enfield due to shortage of weapons. Welrod (9x19mm Bolt Action Pistol) 3d6-1 Ballistic 20 Penetration 0 Recoil 3 10 ft. SS (Bolt Action) 5 mag. Small 2 lb. Qualities and Restrictions: Small, Silent; Expensive, Short Range x2, Less Ammo x2. 1950s Price: $85,- [PDC 13 Mil (+3)] This bolt-action pistol was fitted with an integral silencer (see silencers), making it useful on covert raids (its sights are also marked with fluorescent paint, for low-light use, reducing the concealment % by one step by night - except total concealment). Although made in Britain, it was at least as popular with the American OSS during the war, and with covert military units on either side of the Atlantic thereafter. If the gun is fired with the muzzle touching its target, Perception checks to hear the shot are made with an additional -2 penalty. This weapons counts as an Autoloader when it comes to Weapon Focus and Weapon Proficiency. LONGARMS Bren Gun (.303 Light Machinegun) 3d10 Ballistic 20 Penetration 2 Recoil 4 150 ft. A 30 box or 100 drum Huge 23 lb. Qualities and Restrictions: Automatic; Large x2. Note: Comes with a bipod. 1950s Price: $211,- [PDC 19 Mil (+3)] Adopted in 1935, the “Bren” is the standard British and Commonwealth light machinegun. A modified Czech design, the British version was modified to fire the standard .303 rifle round, not the 7.92mm Mauser round fired by its predecessor. The weapon is typically carried by a two-man crew, a gunner (who carried the weapon) and a reloader who carried ammunition and barrels. Note: The drum magazine is extremely rare. Browning Auto-5 (20 or 12 gauge Shotgun) 6d4 or 6d6 Ballistic 19-20 Penetration 0 Recoil 6 or 8 30 ft. S 5 int. Large Qualities and Restrictions: Semiautomatic, Increased Threat, Close-Quarters, Knockdown; Large, Short Range x2, Less Ammo x2. 7 lb. 1950s Price: $133,- (20ga) or $261,- [PDC 15 (Res +2)] The first succesful autoloading shotgun ever produced, the Browning Auto-5 is also known as the Remington Model 11. It has been produced in Europe by FN in Belgium, and thus sees combat on both sides, although it is not an official weapon of any armed forces. deLisle 'Commando' Carbine (.45 Carbine) 3d8-2 Ballistic 20 Penetration -1 Recoil 2 100 ft. S 7 or 11 box Large 9 lb. 1950s Price: $408,- [PDC 17 Mil (+3)] Qualities and Restrictions: Semiautomatic, Carbine, Silent; Large, Less Ammo. This specialist carbine features an integral silencer (see silencer), but increases the Perception DC by 3, and is built from Thompson submachinegun and Colt M-1911 parts. The 7 round magazine is the same as for the M-1911, but the 11 round mag is not compatible with the M-1911. It has been manufactured in very small numbers, and is issued to British Commando units. DP-28 (7.62x54mmR Light Machinegun) 3d10 Ballistic 20 Penetration 2 Recoil 4 150 ft. A 47 drum Large 20 lb. Qualities and Restrictions: Automatic, Reliable x2, Extra Ammo, Cheap; Large, Unbalanced, Slow Reload. Note: Comes with a bipod. 1950s Price: $413,- [PDC 20 Mil (+3)] This Soviet machinegun is cheap and easy to make. It consists of no more than 80 parts and can be assembled by untrained laborers. The DP-28 also possesses excellent stopping power and is extremely reliable. In fact a (possibly) ironic anecdote about the DP-28 was that it actually fires better if some sand is thrown in the firing mechanism. While this is likely not true, the weapon is incredibly sturdy and reliable. FG-42 type I & II (7.92x57mm Assault Rifle/Rifle/Light Machinegun) 3d10 Ballistic 20 Penetration 2 Recoil 4 150 ft. S, A 10 or 20 box Large 10 lb. Qualities and Restrictions: Semiautomatic, Automatic, High RoF; Large, High Ammo Consumption. Note: Comes with a bipod, folding bayonet and a ZF 4x scope. 1950s Price: $1145,- [PDC 20 Mil (+3)] This weapon, designed specifically for the German Luftwaffe Fallschirmjägere, is extremely versatile, and thus Weapon Focus and Proficiency (Assault Rifles), (Rifles) or (Light Machineguns) applies to the weapon, because it can be used as all three. It is the standard rifle, sniper rifle and light machinegun of the Fallschirmjägere. It has an integrated bipod and often a ZF scope is attached. The German Sturmtruppen have been known to use FG-42s in the support role. Gewehr 43 (7.92x57mm Rifle) 3d10 Ballistic 20 Penetration 2 Recoil 4 150 ft. S 10 or 20 box Large 10 lb. Qualities and Restrictions: Semiautomatic; Large, Less Ammo. 1950s Price: $160,- [PDC 18 Mil (+3)] As the war progressed, it became clear to Germany that a semi-automatic rifle was needed to replace the bolt-action rifles commonly issued to German soldiers at the start of the war. Especially when faced with Russian semi-automatic rifles and submachineguns, a weapon with a faster rate of fire was needed. Production of the Gewehr suffered numerous problems and these weapons were rare until the end of the 1940's. It is now the standard rifle of the German Wehrmacht. Ithaca 37 (12 gauge Shotgun) 6d6 Ballistic 19-20 Penetration 0 Recoil 8 30 ft. SS (Pump Action) 4 int. Large 6 lb. Qualities and Restrictions: Cheap, Close-Quarters, Carbine, Knockdown, Increased Threat; Large, Less Ammo x3, Short Range x2. 1950s Price: $142,- [PDC 13 (Lic +1)] The Ithaca 37, known also as the 'Featherlight' uses a combined loading/ejection port, thus making convenient for both left- and right-handed users. It is in use with the US Navy. Lewis Gun (.303 Light Machinegun) 3d10 Ballistic 20 Penetration 2 Recoil 4 150 ft. A 47 or 97 drum Huge 28 lb. Qualities and Restrictions: Automatic, Extra Ammo; Large x2, Slow Reload. Note: Comes with a bipod. 1950s Price: $220,- [PDC 18 Mil (+3)] A revolutionary weapon when it was first introduced in the First World War, the Lewis light machinegun continued to see extensive use in WWII because it was readily available and cheaply manufactured (though the vast majority of these weapons used are holdovers from WWI). The Lewis required a two-man crew, a gunner who carried the weapon and a reloader who carried ammunition. Thus weapon is rarely carried, being seen as obsolete as a squad automatic weapon. It is frequently mounted on vehicles for defensive purposes however. M-1 and M-1a1 Carbine (.30 Carbine) 3d8 Ballistic 20 Penetration 1 Recoil 2 100 ft. S 15 box Large 5 lb. Qualities and Restrictions: Semiautomatic, Carbine; Large, Less Ammo. 1950s Price: $245,- [PDC 19 Mil (+3)] The M-1 Carbine was constructed for soldiers who needed something in between the standard M-1 Garand and the many submachineguns used by American forces during the war. The M-1 Garand was too large and bulky for soldiers where weight and space was at a premium, especially paratroopers but also soldiers forced to carry other equipment such as medics and engineers. On the other hand, most submachineguns did not have sufficient range for military encounters outside of an urban environment. The solution to these problems was the M-1 Carbine, and its variant, the M-1a1, an M-1 with a folding metal stock (weighing 1 lb. less). It is the primary weapon of most paratroopers, engineers, medics and other personal carrying heavy equipment or weapons, such as machinegunner assistants, anti-tank infantry, and so forth. Pilots and drivers are also issued this weapon as a personal defense weapon. -The T-3 Carbine field set is a mounting rail for night vision optics, along with the various other bits and pieces needed. It can be fitted to any M-1 or M-2 Carbine. It comes with an Active Night Vision scope (which weighs 7 lb.) and a battery system (which weighs 28 lb.). It also comes with a potent flash hider (reducing the penalty for hide checks after firing by 2). It provides Darkvision in a 400 feet cone to anyone looking through an active nightvision device. M-1 Garand (.30-06 Rifle) 3d10 Ballistic 20 Penetration 2 Recoil 4 140 ft. S 8 box Large 10 lb. Qualities and Restrictions: Semiautomatic; Large, Less Ammo. 1950s Price: $160,- [PDC 20 Mil (+3)] The first semi-automatic service rifle issued to any army in the world, the M-1 Garand was the standard service weapon of the United States infantry from 1936 to 1957. Although the “en bloc” magazine system is primitive by today’s standards, the appearance of a large number of semi-automatic, clip-fed rifles in 1936 altered the scope of the war and many of the Axis powers have spent a lot of time trying to design a rifle to match the M-1 Garand. -A shorter version called the M-1 Garand Tanker exist, with the Carbine quality and range increments reduced to 120 feet. It weighs 9 lb. and costs the same as the M-1. -A version with a folding stock called the M-1a1 Garand also exists, the only notable difference being the weight, reduced to 8 lb. Same cost. -A sniper version of the M-1 exist, called the M-1D, with the Accurate quality. This increases it’s cost to $555,- [PDC to 23 Mil (+3)]. It comes with an M84 2.5x scope and a flash suppressor. M-12 Winchester Combat Shotgun (12 gauge Shotgun) 6d6 Ballistic 19-20 Penetration 0 Recoil 8 30 ft. SS (Pump Action) 6 int. Large 7 lb. Qualities and Restrictions: Cheap x2, Close-Quarters, Carbine, Knockdown, Increased Threat; Large, Short Range x2, Less Ammo. 1950s Price: $ 142,- [PDC 14 (Lic +1)] The Winchester Model 1897 comes in a lot of different variants and configurations, including longer barrels and different shell gauges. The one used by the US military since WWI is known as the M-12 Combat, 'Trench' or 'Riot' shotgun. It is the official standard shotgun of the entire US military. M-2 Garand (.30-06 Rifle) 3d10 Ballistic 20 Penetration 2 Recoil 4 140 ft. S, A 20 box Large 10 lb. Qualities and Restrictions: Automatic, Semiautomatic; Large. 1950s Price: $620,- [PDC 22 Mil (+3)] Originally known as the T20 experimental rifle, the M-2 Garand is an improvement on the M-1 Garand. It has over twice as much ammunition capacity as the rifle it is replacing, in a removable box magazine. The magazine is the same as the BAR magazine. It is the official primary weapon of the US armed forces, although it serves alongside the M-1. -The different variants of the M-2 are the same as the M-1, with the exception of a sniper variant. M-2 Carbine (.30 Carbine) 3d8 Ballistic 20 Penetration 1 Recoil 2 100 ft. S, A 15 or 30 box Large 6 lb. Qualities and Restrictions: Semiautomatic, Automatic, Carbine; Large. 1950s Price: $972,- [PDC 22 Mil (+3)] Produced in 1945, this variant of the M-1 Carbine is a selective fire model, and has a larger, 30 round magazine. It should be noted that both the 15 and the 30 round magazines can be used with any of the M-1/M-2/M-3 Carbines. -The T-3 Carbine field set is a mounting rail for night vision optics, along with the various other bits and pieces needed. It can be fitted to any M-1 or M-2 Carbine. It comes with an Active Night Vision scope (which weighs 7 lb.) and a battery system (which weighs 28 lb.). It also comes with a potent flash hider (reducing the penalty for hide checks after firing by 2). It provides Darkvision in a 400 feet cone to anyone looking through an active nightvision device. M-1903 (.30-06 Rifle) 3d10 Ballistic 20 Penetration 2 Recoil 4 150 ft. SS (Bolt Action) 5 int. Large 9 lb. Qualities and Restrictions: Large, Less Ammo x2. 1950s Price: $40,- [PDC 17 Mil (+3)] Adopted in 1903 by the US military, it was replaced in 1936 by the M-1 Garand. It is still used as a sniper rifle due to it's slightly longer range. -The M-1903a4 is used as a designated sniper rifle, and have both the Accurate and the Mastercrafted qualities, increasing the cost to $275,- [PDC 21 Mil (+3)]. It comes with no iron sights, but a Weaver 330 2.2x scope, which unfortunately does not allow it to be reloaded with stripper clips. M-1918a2 Browning Automatic Rifle (.30-06 Light Machinegun) 3d10 Ballistic 20 Penetration 2 Recoil 5 130 ft. A 20 box Large 19 lb. Qualities and Restrictions: Automatic; Expensive, Large, Unbalanced. Note: Comes with a bipod. 1950s Price: $415,- [PDC 22 Mil (+3)] The BAR, a weapon too heavy to be fired from the shoulder, and too light to fire controllably in full-auto, was a genius idea, but failed. Due to its small magazine, it cannot not be used for sustained fire, and it lacks the ability of a true machinegun to swap the barrels. It still is the primary squad automatic weapon of the US military. M-1941 Johnson Machinegun (.30-06 Light Machinegun) 3d10 Ballistic 20 Penetration 2 Recoil 3 135 ft. S, A 20 box, or 20 round stripper clips. Large 13 lb. Qualities and Restrictions: Semiautomatic, Automatic, Mastercrafted, Less Recoil; Large. Note: Comes with a bipod. 1950s Price: $3050,- [PDC 25 Mil (+3)] Similar to the Johnson Rifle in design and parts, the Johnson Machinegun is quite rare, and manufactured to very high standards. It sees action with the USMC in the pacific, where it's light weight and low recoil has proven very effective. A noteworthy feature is it's ability to be fed one round at a time, if stripper clips or standard magazines are unavailable. M-1941 Johnson Rifle (.30-06 Rifle) 3d10 Ballistic 20 Penetration 2 Recoil 3 140 ft. S 10 cylinder Large 9 lb. Qualities and Restrictions: Semiautomatic, Less Recoil; Large, Less Ammo. 1950s Price: $370,- [PDC 22 Mil (+3)] The M-1941 Johnson rifle was designed with less recoil in mind. It is being used by the US Marines, and competes with both the M-1 Garand, M-14, and the M-1903. It is known as the 'Johnson Rifle' so as not to confuse it with the M-1941 Johnson light machinegun. MP-18 (9x19mm Submachinegun) 3d6 Ballistic 20 Penetration 0 Recoil 2 90 ft. A 32 drum or 20 box (see description) Large 9 lb. Qualities and Restrictions: Automatic, Carbine; Large. 1950s Price: $255,- [PDC 18 Mil (+3)] Considered the first true submachinegun, the MP-18 was designed to clear trenches and fire on the move. The drum magazine used is the same as the Luger drum magazine, and they are therefore compatible. It should be noted that a particular MP-18 uses either the 20 round box mag, or the 32 round drum mag, and changing from one feed system to another requires an Engineering DC 15 skill check and a few minutes of work. It is favored by the SS. MP-28 (9x19mm Submachinegun) 3d6 Ballistic 20 Penetration 0 Recoil 2 90 ft. S, A 32 drum or 20 box (see MP-18) Large 8 lb. Qualities and Restrictions: Semiautomatic, Automatic, Carbine; Large. 1950s Price: $550,- [PDC 18 Mil (+3)] This weapon is basically a select fire version of the MP-18, with some minor improvements. It too is in use with several SS units. MP-35 Erma (9x19mm Submachinegun) 3d6 Ballistic 20 Penetration 0 Recoil 1 100 ft. S, A 32 (same as MP-38/40) box Large 8 lb. Qualities and Restrictions: Semiautomatic, Automatic, Carbine, Less Recoil (grip); Large. 1950s Price: $1200,- [PDC 19 Mil (+3)] A design that later evolved into more wellknown submachineguns, the MP-35 was very plain, but somewhat expensive to produce. It has one unusual feature, a catch located near the rear of the trigger guard. If pressed, the weapon disassembles instantly (at the GM's discretion, this may happen on a natural 1). MP-35 Bergmann (9x19mm Submachinegun) 3d6 Ballistic 20 Penetration 0 Recoil 2 100 ft. S, A 20, 24 or 32 (same as MP-38/40) box Large 8 lb. Qualities and Restrictions: Semiautomatic, Automatic, Carbine; Large. 1950s Price: $590,- [PDC 19 Mil (+3)] Looking much like an MP-28 with an inverted magazine position, the weapon actually differs from it in several ways. It uses the same cocking handle as a Mauser G98k. It is almost exclusively in use with the SS. MP-38 (9x19mm Submachinegun) 3d6 Ballistic 20 Penetration 0 Recoil 2 80 ft. A 32 box Large 9 lb. Qualities and Restrictions: Automatic, Carbine; Large, Expensive. 1950s Price: $570,- [PDC 19 Mil (+3)] Developped for mechanized infantry and paratroopers, this compact weapon is known as the first second generation submachinegun, made of simple stamped steel and easy to produce. It has been phased out by the MP-40 in that role. MP-40 (9x19mm Submachinegun) 3d6 Ballistic 20 Penetration 0 Recoil 2 80 ft. A 32 box Large 9 lb. Qualities and Restrictions: Automatic, Carbine; Large. 1950s Price: $350,- [PDC 18 Mil (+3)] A simpler, cheaper, easier to produce version of the MP-38 with some minor improvements, the MP-40 is a compact, effective submachinegun. -The MP40 type II sport a sliding magazine well, able to hold 2 magazines. Switching between magazines already inserted is a free action. It was designed to keep up with the increasing numbers of Soviet submachineguns with drum magazines. It has an increased price of $575,- [PDC 19 Mil (+3)], and the Extra Ammo x2 quality, but also the Unreliable restriction. MP-41 (9x19mm Submachinegun) 3d6 Ballistic 20 Penetration 0 Recoil 2 90 ft. S, A 32 box Large 8 lb. Qualities and Restrictions: Semiautomatic, Automatic, Carbine; Large. 1950s Price: $510,- [PDC 18 Mil (+3)] This weapon is basically a merge between the MP-40 and the MP-28, combining the receiver, action and mag of the first, and using the wooden stock and selective-fire mechanism of the latter. It was designed as an infantry submachinegun, with greater range and no need for the folding stock. It later evolved into the MP-48. Mauser Karabiner 98K (7.92x57mm Rifle) 3d10 Ballistic 20 Penetration 2 Recoil 4 150 ft. SS (Bolt Action) 5 int. Large 9 lb. Qualities and Restrictions: Accurate; Large, Less Ammo x2. 1950s Price: $90,- [PDC 16 Mil (+3)] Adopted as the standard rifle in 1935 by the Wehrmacht, the Mauser Karabiner 1898 Kurz is a shortened version of its predecessor, the Mauser 1898 rifle. It has been noted to be reliable and accurate, and has good range. It is reloaded with 5-round stripper clips or one round at a time. Mosin-Nagant rifle M-1891/30 (7.62x54mmR Rifle) 3d10 Ballistic 20 Penetration 2 Recoil 4 150 ft. SS (Bolt Action) 5 int. Large 10 lb. Qualities and Restrictions: Large, Less Ammo x2. 1950s Price: $40,- [PDC 15 Mil (+3)] The first combat rifle to use the 7.62x54mmR cartridge, the Mosin-Nagant is the front-line combat rifle of the Soviet forces. Initially, reactions from the troops were mixed, but this is believed to be due to poor training and inadequate maintenance. - A rare, more accurate version of the Mosin-Nagant, the Sniper version is in use by Soviet snipers with great success. It has the Accurate and the Mastercrafted quality, and costs $200,- [PDC 19 Mil (+3)]. It does not come with a scope automatically. Owen Gun (9x19mm Submachinegun) 3d6 Ballistic 20 Penetration 0 Recoil 1 70 ft. S, A 32 box Large Qualities and Restrictions: Cheap x2, Semiautomatic, Automatic, Carbine, Reliable, Low Recoil (front grip); Large. 9 lb. 1950s Price: $568,- [PDC 17 Res (+2)] The only Australian designed weapon of the war, the Owen Gun is fed from a top-mounted magazine with no spring, allowing the bullets to fall into the chamber. It is more reliable than many contemporary submachineguns, and is thus useful in the humid regions of south-east asia. PPD-40 (7.62x25mm Submachinegun) 3d6 Ballistic 20 Penetration 1 Recoil 2 70 ft. S, A 25 box, 71 drum Large 8 lb. Qualities and Restrictions: Semiautomatic, Automatic, Mastercrafted, Carbine, High RoF; Large, High Ammo Consumption. 1950s Price: $1250,- [PDC 22 Res (+2)] An extremely expensive and effective Soviet submachinegun, the PPD-40 is mostly in use with secret police or special forces and has been replaced by the PPSh-41 for front-line infantry. PPSh-41 (7.62x25mm Submachinegun) 3d6 Ballistic 20 Penetration 1 Recoil 2 70 ft. S, A 35 box, 71 drum Large 8 lb. Qualities and Restrictions: Cheaper x2, Semiautomatic, Automatic, Carbine, Reliable, High RoF; Large, High Ammo Consumption. 1950s Price: $320,- [PDC 16 Res (+2)] The PPSh-41 is a cheap and easy-to-produce Soviet submachinegun, which is quite reliable due to its simple design. It loses its Reliable quality when fitted with a 71-round drum magazine. It is often issued to entire Soviet divisions, giving them incredible short-range firepower. PPSh-43 (7.62x25mm Submachinegun) 3d6 Ballistic 20 Penetration 1 Recoil 2 60 ft. A 35 box Large 7 lb. Qualities and Restrictions: Cheap, Automatic, Carbine; Large. 1950s Price: $170,- [PDC 14 Res (+2)] The PPSh-43 is an even cheaper Soviet submachinegun, which is quite reliable due to its simple design. It was designed for paratroopers, vehicle crews and as a general personal defense weapon. Remington 870 (12 gauge Shotgun) 6d6 Ballistic 19-20 Penetration 0 Recoil 8 30 ft. SS (Pump Action) 8 int. Large 7 lb. Qualities and Restrictions: Cheap, Close-Quarters, Knockdown, Increased Threat; Large, Short Range x2, Less Ammo. 1950s Price: $282,- [PDC 14 (Lic +1)] Designed as a reliable and cheap shotgun, the Remington 870 is a modern shotgun used by both american civilian, law enforcement and military personel. Rifle, Automatic, No. 9, Mk I. (.280 Assault Rifle) 3d8 Ballistic 20 Penetration 3 Recoil 2 140 ft. S, A 20 box Large 7 lb. Qualities and Restrictions: Semiautomatic, Automatic, Low Recoil, High Penetration; Expensive, Large. 1950s Price: $3800,- [PDC 25 Mil (+3)] The Mk I. No. 9 Automatic Rifle is a revolutionary British combat weapon. It is a magazine-fed, bullpup assault rifle and fires the .280 round. It’s lightweight, powerful and has good range while having a manageable recoil. It’s extremely expensive and has only been issued to very few units, mostly commandos and other special forces. SVT-40 Rifle (7.62x54mmR Rifle) 3d10 Ballistic 20 Penetration 2 Recoil 4 150 ft. S 10 box Large 9 lb. Qualities and Restrictions: Semiautomatic; Large, Less Ammo. 1950s Price: $165,- [PDC 18 Res (+2)] The SVT-40 is a Soviet semi-automatic battle-rifle used extensively by the Soviets until the appearance of the SKS and the AK-47. SMLE Mk. III (.303 Rifle) 3d10 Ballistic 20 Penetration 2 Recoil 4 150 ft. SS (Bolt Action) 10 int. Large 8 lb. Qualities and Restrictions: Large, Less Ammo. 1950s Price: $55,- [PDC 15 Res (+2)] The standard issue rifle of almost all commonwealth forces, the Short Magazine Lee-Enfield Mk. III is a powerful weapon with good range and a 10-round internal magazine. -There is a more accurate version of the standard Lee-Enfield, it has various designations, including the Australian SMLE Mk. III HT (Heavy Barrel, Telescopic Sight). It has the Accurate quality, and costs $170,-. Sten (9x19mm Submachinegun) 3d6 Ballistic 20 Penetration 0 Recoil 2 70 ft. A 32 box Large 7 lb. Qualities and Restrictions: Cheap, Automatic, Carbine; Large. 1950s Price: $135,- [PDC 16 Res (+2)] The Sten emerged during the Battle of Britain, when the British faced a German invasion. They purchased as many Thompsons as they could from the Americans, but needing even more weapons after having lost many at Dunkirk, they started developing a cheap alternative. Various versions exist, some with wooden buttstocks and foregrips, other with the loop stock, and some with a straight stock, the most prolific being the latter, called Sten Mk. II. It can easily be dissassembled and reassembled, making it suitable for covert operations and infiltration. Sturmgewehr 44 (7.92x33mmK Assault Rifle) 3d8 Ballistic 20 Penetration 1 Recoil 3 100 ft. S, A 30 box Large 12 lb. Qualities and Restrictions: Semiautomatic, Automatic; Large. Note: The 30 round box does not allow the weapon to be fired from a prone position. 1950s Price: $550,- [PDC 19 Mil (+3)] A revolutionary weapon, the Sturmgewehr (orginally designated as the MP43 and MP44) is a heavy, selective-fire assault rifle. The impractical magazine did not allow prone firing but it proved effective as a short range weapon, as well as at medium ranges. A soldier equipped with an StG.44 can effectively engage targets further away than with an MP-40, but the weapon also doubles as a good close-quarter weapon, and it’s automatic fire ability allows it to be used as a light support weapon if need be. Sturmgewehr 45 (7.92x33mmK Assault Rifle) 3d8 Ballistic 20 Penetration 1 Recoil 3 100 ft. S, A 10 or 30 box Large 10 lb. Qualities and Restrictions: Cheap, Semiautomatic, Automatic; Large. Note: The 30 round box does not allow the weapon to be fired from a prone position. 1950s Price: $240,- [PDC 16 Mil (+3)] Thompson M-3A1 “Grease Gun” (.45 ACP Submachinegun) 3d8 Ballistic 20 Penetration -1 Recoil 3 60 ft. A 30 box Large 8 lb. Qualities and Restrictions: Automatic, Carbine; Large, Short Range, Low Penetration . 1950s Price: $110,- [PDC 17 Mil (+3)] Thompson M-1928 (.45 ACP Submachinegun) 3d8 Ballistic 20 Penetration -1 Recoil 3 70 ft. S, A 20 or 30 box or 50 or 100 drum Large 11 lb. Qualities and Restrictions: Semiautomatic, Automatic, Carbine, Low Recoil (compensator); Large, Short Range, High Recoil. Note: Early models (such as the military issue M1 Thompson) did not have the Low Recoil quality. Using the 50 round drum mag make the weapon Unreliable, and using the 100 round drum makes it Unreliable x2. 1950s Price: $500,- [PDC 20 Res (+2)] Volksmachinenpistole MP3008 (9x19mm Submachinegun) 3d6 Ballistic 20 Penetration 0 Recoil 2 65 ft. A 32 box Large 7 lb. Qualities and Restrictions: Automatic, Carbine; Large, Inaccurate. 1950s Price: $120,- [PDC 15 Res (+2)] Volkssturmgewehr 1-5 (7.92x33mmK Rifle) 3d8 Ballistic 20 Penetration 1 Recoil 3 90 ft. S 10 or 30 box Large 9 lb. Qualities and Restrictions: Semiautomatic, Carbine; Large, Inaccurate. 1950s Price: $240,- [PDC 15 Mil (+3)] Winchester M97 (12 gauge Shotgun) 6d6 Ballistic 19-20 Penetration 0 Recoil 8 30 ft. SS (Bolt Action) 6 int. Large 8 lb. Qualities and Restrictions: Increased Threat, Close-Quarters, Knockdown; Large, Short Range x2, Less Ammo x2. 1950s Price: $262,- [PDC 14 (Lic +1)] |
| #15tema69Nov 23, 2008 4:36:14 | Heavy weapons HEAVY/EXOTIC WEAPONS Bazooka, M1/M9 (60mm/2.36inch Rocket Launcher) 6d6 --- 20 Penetration 9 Recoil 7 110 ft. SS 1 int. Large 15 lb. Qualities and Restrictions: Armour Penetrating (5), Blast; Large, Short Range, Less Ammo x5, Slow Reload, Expensive x4. Note: The M1a1 and M9a1 can be dissassembled for easier carrying. It takes a full round action to assemble it. 1950s Price: $2100,- [PDC 25 Mil (+3)] An early allied antitank weapon, Firing this weapon in enclosed spaces deals 2d6 points of damage to anyone within 30 ft. in the same room. Bazooka, M20 'SuperBazooka' and variants (89mm/3.5inch Rocket Launcher) 9d6 --- 20 Penetration 11 Recoil 8 180 ft. SS 1 int. Large 18 lb. Qualities and Restrictions: Armour Penetrating (5), Blast; Large, Less Ammo x5, Slow Reload Expensive x4. 1950s Price: $11000,- [PDC 27 Mil (+3)] Firing this weapon in enclosed spaces deals 2d6 points of damage to anyone within 30 ft. in the same room. Boys anti-tank rifle (.55 Anti-Material Rifle) 7d6 Ballistic 20 Penetration 9 Recoil 6 210 ft. SS (Bolt Action) 5 box Huge 36 lb. Qualities and Restrictions: Armour Penetrating (3); Expensive x2, Large x2, Less Ammo x2. Note: Comes with a bipod. 1950s Price: $1850,- [PDC 24 Mil (+3)] Browning M2HB (.50 Heavy Machinegun) 6d6 Ballistic 20 Penetration 3 Recoil 7 180 ft. A 250 belt (linked) Huge 75 lb. Qualities and Restrictions: Automatic, Extra Ammo x3; Large x2, Slow Reload x2, Heavy, Cumbersome, Expensive x2. Note: Comes with a tripod. It does not have a buttstock. 1950s Price: $700,- [PDC 25 Mil (+3)] Browing M-1917A1 (.30-06 Medium Machinegun) 3d10 Ballistic 20 Penetration 2 Recoil 5 150 ft. A 250 belt (linked) Huge 103 lb. Qualities and Restrictions: Automatic, Extra Ammo x3; Large x2, Slow Reload, Heavy, Cumbersome, Expensive x1. Note: Comes with a tripod. It does not have a buttstock. 1950s Price: $468,- [PDC 22 Mil (+3)] Browning M-1919a4 (.30-06 Light Machinegun) 3d10 Ballistic 20 Penetration 2 Recoil 5 150 ft. A 250 belt (linked) Huge 31 lb. Qualities and Restrictions: Automatic, Extra Ammo x2; Large x2, Expensive, Cumbersome, Slow Reload. Note: Comes with a bipod or tripod. It does not have a buttstock. 1950s Price: $430,- (w/ bipod) or 480,- (w/ tripod) [PDC 20 Mil (+3)] These reliable and powerful light machineguns operated by two-man teams, a gunner who fires and carries the weapon and a reloader who carries the tripod and ammunition. These weapons were also mounted on vehicles, especially trucks, jeeps and ships. DShK 38 (12.7x108mm Heavy Machinegun) 6d6 Ballistic 20 Penetration 4 Recoil 6 190 ft. A 50 belt (linked) Huge 346 lb. Qualities and Restrictions: Automatic, Extra Ammo x2; Large x2, Slow Reload x2, Heavy, Cumbersome, Expensive x4. Note: Is normally mounted on vehicles. 1950s Price: $650,- [PDC 23 Mil (+3)] Fliegerfaust A [Air Fist] (20mm automatic Rocket Launcher) 4d6 --- 20 Penetration 3 Recoil 6 100 ft. 4B 4 tubes Large 10 lb. Qualities and Restrictions: Automatic, Low Recoil; Large, Less Ammo x3, Short Range. PDC 26 Mil (+3) Designed as a Manportable Surface to Air weapon, the Fliegerfaust A has 4 20mm tubes, and its only mode of fire is 4 round burst. Firing it against ground targets incur a -1 penalty to hit. Firing this weapon in enclosed spaces deals 2d6 points of damage to anyone within 30 ft. in the same room. Fliegerfaust B (20mm automatic Rocket Launcher) 4d6 --- 20 Penetration 3 Recoil 5 110 ft. A 9 tubes Large 13 lb. Qualities and Restrictions: Automatic, Low Recoil x2; Large, Less Ammo x3, Short Range. PDC 27 Mil (+3) Designed as an improvement to the FFA, the FFB has over twice the ammunition capacity, lower recoil and can be used to autofire an area (it always fire 9 rounds). Firing this weapon in enclosed spaces deals 2d6 points of damage to anyone within 30 ft. in the same room. Fliegerfaust C (30mm automatic Rocket Launcher) 6d6 --- 20 Penetration 4 Recoil 6 100 ft. 5B 5 tubes Large 18 lb. Qualities and Restrictions: Automatic, Low Recoil; Large, Less Ammo x3, Short Range. PDC 27 Mil (+3) An upgunned, bigger version of the FFA/FFB, the FFC fires 30mm rounds instead of the 20mm of its predecessor. Firing this weapon in enclosed spaces deals 2d6 points of damage to anyone within 30 ft. in the same room. Kampfpistole 28 [Battle Pistol] (26.7mm Grenade Launcher) Varies with Grenade (Direct Impact deals 1d6 Bludgeoning) --- Varies with Grenade Recoil 4 20 ft. SS 1 int. Small 3 lb. Qualities and Restrictions: Indirect Fire; Less Ammo x5. Note: This weapon is a stand-alone weapon, but can be attached to most Large or larger weapon with a DC 18 Craft (Mechanical). PDC 17 Mil (+3) Designed as a flaregun, modified to fire 26.7mm antitank grenades, but finally adopted as an antipersonel weapon, the Kampfpistole isn't very efficient in any of the roles. Light Anti-tank Weapon 'LAW', M25 (60mm/2.36inch disposable Rocket Launcher) 6d6 --- (Direct Impact deals 3d6 Piercing - Penetration 0) --- Penetration 9 Recoil 7 95 ft. SS 1 int. Large 5 lb. Qualities and Restrictions: Carbine, Armour Penetrating (5); Large, Less Ammo x5, Short Range. PDC 17 Mil (+3) After moving to the Super Bazooka, the US army had a surplus of 60mm/2.36inch rockets, and the M25 LAW was designed. When carried, the weapon is Medium, but it requires a move action to unfold it, increasing its size to Large, but allowing it to be fired. It's a singleshot disposable weapon, and cannot be reused. It's most effective against light armoured vehicles or unarmed vehicles, but it's low weight and disposability makes up for that. It is often issued to US paratroopers who aren't expecting heavily armoured resistance. Firing this weapon in enclosed spaces deals 2d6 points of damage to anyone within 30 ft. in the same room. MG 34 (7.92x57mm Light Machinegun) 3d10 Ballistic 20 Penetration 2 Recoil 4 150 ft. A 50 or 75 drum, 50 or 200 linked belt Huge 27 lb. Qualities and Restrictions: Automatic, Extra Ammo, High RoF; Large x2, High Ammo Consumption, Slow Reload. Note: Comes with a bipod or tripod. PDC 25 Mil (+3) The first true universal machinegun, the MG34 can be used as a Light Machinegun on a bipod, as a Medium Machinegun on a tripod, or as AA or tank gun. It remained in its role as a tank and AA gun, but the infantry role has been granted to the fearsome MG42, cheaper to produce and more reliable. MG 42 (7.92x57mm Light Machinegun) 3d10 Ballistic 20 Penetration 2 Recoil 4 160 ft. A 75 drum or 50 or 250 belt (both linked) Huge 26 lb. Qualities and Restrictions: Automatic, Mastercrafted, Reliable, Extra Ammo x2, High RoF x2; Large x2, Slow Reload, High Ammo Consumption x2. Note: Comes with a bipod or tripod. PDC 24 Mil (+3) Needing an easier fabricated machinegun, the Wehrmacht had the MG42 designed and mass produced. Since the MG42 is more rugged and reliable, it has been issued to the infantry, whereas the MG34 has been kept for vehicle use, where it would be less exposed to dirt and damage. PTRD 41 (14.5x114mm Anti-Material Rifle) 7d6 Ballistic 20 Penetration 6 Recoil 6 200 ft. SS (Bolt Action) 1 int. Huge 37 lb. Qualities and Restrictions: Armour Penetrating (2); Large x2, Less Ammo x5. Note: Comes with a bipod. PDC 22 Mil (+3) Designed to punch through the sides and rear of the early German tanks, the PTRD-41 is an effective weapon against lightly armoured vehicles. It has a huge muzzle flash, granting -5 to hide after a shot. Panzerfaust 60 [Tank Fist] (50mm disposable Rocket Launcher) 5d6 --- --- Penetration 13 Recoil 6 35 ft. SS 1 int. Large 13 lb. Qualities and Restrictions: Carbine, Armour Penetrating (10); Large, Less Ammo x5, Short Range x2. PDC 17 Mil (+3) Replacing the older Faustpatrone and Panzerfaust 30, the the Panzerfaust 60 is more effective against armour than it's predecessors. The Panzerfaust is a manportable antitank weapon, and is very popular among the troops. Panzerfaust 100 (60mm disposable Rocket Launcher) 6d6 --- --- Penetration 13 Recoil 6 50 ft. SS 1 int. Large 15 lb. Qualities and Restrictions: Carbine, Armour Penetrating (10); Large, Less Ammo x5, Short Range x2. PDC 18 Mil (+3) An improvement on the older Panzerfaust 60, the Panzerfaust 100 has longer range and slightly more punch. Panzerschreck [Tank Fright] (88mm Rocket Launcher) 9d6 --- --- Penetration 16 Recoil 8 170 ft. SS 1 int. Large 22 lb. Qualities and Restrictions: Armour Penetrating (10); Large, Less Ammo x5, Short Range, Cumbersome, Slow Reload. PDC 17 Mil (+3) A feared and effective antitank weapon, the Panzerschreck fires a large shaped charge projectile, which easily overcomes most of the Allied armour. Firing this weapon in enclosed spaces deals 2d6 points of damage to anyone within 30 ft. in the same room. Projector, Infantry, AntiTank; PIAT (3 lb. Grenade Launcher) 7d6 --- --- Penetration 10 Recoil 7 60 ft. SS 1 int. Huge 31 lb. Qualities and Restrictions: Armour Penetrating (5), Indirect Fire (optional), Invisible, Silent, Blast; Large x2, Short Range x2, Less Ammo x5, Slow Reload x2. PDC 23 Mil (+3) This weapon relies on a powerful spring to launch to projectile. It can be fired indoors without any problems, and does not have a smoke trail and is very silent when fired. This results in a great ambush weapon. It has some drawbacks, including it's low range and long reload time. Recoilless Rifle, M18/M18a1 (57mm Rocket Launcher) 6d6 --- --- Penetration 11 Recoil 7 300 ft. SS 1 int. Large 45 lb. Qualities and Restrictions: Long Range, Armour Penetrating (7), Blast; Large, Less Ammo x5, Slow Reload, Heavy, Cumbersome. PDC 24 Mil (+3) The recoilless rifle is considered a light artillery piece usable against tanks, with low enough recoil to be fired from the shoulder or light vehicles. It is often issued to american paratroopers. Recoilless Rifle, M67 (90mm Rocket Launcher) 9d6 --- --- Penetration 13 Recoil 8 400 ft. SS 1 int. Huge 37 lb. Qualities and Restrictions: Long Range, Armour Penetrating (7), Blast; Large x2, Less Ammo x5, Slow Reload. Note: Comes with a bipod. PDC 25 Mil (+3) Firing a larger calibre, yet lighter than its predecessor, the M67 Recoilles Rifle is supposed to replace the M67 over the next years. It's larger size does make it almost impossible to fire from the shoulder. Sturmpistole 42 [Assault Pistol] (26.7mm Grenade Launcher) Varies with Grenade --- Varies with Grenade Recoil 2 30 ft. SS 1 int. Medium 5 lb. Qualities and Restrictions: Indirect Fire; Less Ammo x5. Note: This weapon is a stand-alone weapon with buttstock, but can be attached to most Large or larger weapon with a DC 17 Craft (Mechanical). PDC 19 Mil (+3) Adding a stock and a few minor improvements to the Kampfpistole, the Sturmpistole was designed to be a small antitank weapon, but its inability to penetrate armour made it quite unpopular with the troops. Fitted with HE grenades, it is effective against infantry instead. Some elite units have been known to strap these weapons under assault rifles, to provide added punch in case Vickers Gun (.303 Heavy Machinegun) 3d10 Ballistic 20 Penetration 2 Recoil 5 150 ft. A 250 belt (linked) Huge 110 lb. Qualities and Restrictions: Automatic, Extra Ammo x3, Reliable x2; Large x2, Cumbersome, Heavy. Note: Comes with a tripod. It does not have a buttstock PDC 22 Mil (+3) Used mainly by the British, the Vickers Machinegun has been noted, in an episode during the First World War to fire for 12 hours continuously, using a million rounds and one hundred barrels between two Vickers guns. It should be noted that the Vickers gun is watercooled, and gets Unreliable for every 10 rounds (1 min) of fire without water (thus, it loses it's double reliability first, then becomes unreliable after 30 rounds (3 min) of shooting). Other Weapons Flamethrower (Simple Weapon) 4d6 Fire --- Penetration --- (ignores damage reduction) Recoil 1 20 to 90 ft. SS 3 to 10 doses in fuel tank Large 45 lb. (empty) 70 lb. (filled). Qualities and Restrictions: Burning, Stream (uses one fuel dose), Cone (uses 1d2+2 fuel doses); Large, Less Ammo x2, Short Range, Low Recoil, Heavy, Cumbersome (fuel tank). PDC 17 Mil (+3) These stats represent pretty much every portable flamethrower of the war, including the British Portable No. 2 Flamethrower (10 doses), the German Flammenwerfer 35 (10 doses), the various American M2 Flamethrowers (4 doses), and the Soviet ROKS-2 flamethrower (3 doses). Einstossflammenwerfer 46 [Disposable Flamethrower] (Simple Weapon) 4d6 Fire --- Penetration --- (ignores damage reduction) Recoil 2 70 ft. SS 1 int. Large 7 lb. Qualities and Restrictions: Burning, Stream, Carbine; Large, Less Ammo x5, Short Range, Low Recoil. PDC 15 Mil (+3) Mk 2 Fragmentation Grenade (Simple Weapon) 6d6 Slashing --- Penetration 6 Recoil --- 10 ft. --- --- Tiny 1 lb. Qualities and Restrictions: Small x2, Blast, High Penetration x2. PDC 15 Mil (+3) The Purchase DC is for a bag of six grenades. For use as a rifle grenade, the Mk 2 Fragmentation grenade can be fitted with a rifle grenade adapter (PDC 13 for a bag of 6) allowing it to be fired from M1 Garands, M14 Rifles, M1/M2 Carbines or M1903 Springfields fitted with a rifle grenade launcher. This changes the Range Increments to 60 ft., and gives a recoil of 5. Without proper rifle grenade launcher sights, the firer takes a -1 to hit (cumulative per Range Increment). Firing rifle grenades without being proficient in Grenade Launchers impose a -4 penalty to hit. No. 5/23/36 Mills Fragmentation Grenade (Simple Weapon) 6d6 Slashing --- Penetration 6 Recoil --- 10 ft. --- --- Tiny 1 lb. Qualities and Restrictions: Small x2, Blast, High Penetration x2. PDC 15 Mil (+3) The Purchase DC is for a bag of six grenades. No. 84 Gammon Grenade (Simple Weapon) 7d6 Slashing --- Penetration 2 Recoil --- 10 ft. --- --- Tiny 2 lb. Qualities and Restrictions: Small x2, Blast; Low Penetration. PDC 19 Mil (+3) The Purchase DC is for a bag of six grenades and appropriate plastic explosive and specially designed schrapnel. The Gammon grenade is extremely versatile, an empty Gammon grenade is simply a small bag with room for plastic explosive and schrapnel. The stats above represent the antipersonel configuration. For every two damage die removed (representing less explosive), it gains Armour Penetrating (5), which allows it to be used against armoured vehicles. M24/M43 Stielhandgranate [Stick Hand Grenade] (Simple Weapon) 6d6 --- --- Penetration 2 Recoil --- 20 ft. --- --- Small 1 lb. Qualities and Restrictions: Small, Blast. PDC 15 Mil (+3) The Purchase DC is for two bags each holding three grenades. Adding a Splitterring (which is a Move Action), a fragmentating outer casing, will grant +4 Penetration and change the damage type to Slashing. 6 Splitterings have a PDC of 11 Mil (+3). M39 Eihandgranate [Egg Hand Grenade] (Simple Weapon) 5d6 --- --- Penetration 1 Recoil --- 10 ft. --- --- Tiny 0.5 lb. Qualities and Restrictions: Small x2, Blast. PDC 14 Mil (+3) The Purchase DC is for a bag holding eight grenades. The M39 is a cheaper grenade, used to complement the M24 and the M43 grenades, but it isn't as effective as them either. It's mainly in use with second-line troops. M45 Volkshandgranate [People's Hand Grenade] (Simple Weapon) 3d6 --- --- Penetration 1 Recoil --- 10 ft. --- --- Small 1 lb. Qualities and Restrictions: Small, Blast, Unreliable. PDC 11 Mil (+3) The Purchase DC is for a bag holding six grenades. M30 Gewehrsprenggranate [Rifle Explosive Grenade] (Rifle Grenade) 5d6 --- --- Penetration 2 Recoil 4 70 ft. --- --- Tiny 0.5 lb. Qualities and Restrictions: Small x2, Blast. PDC 15 Mil (+3) The Purchase DC is for a bag holding six grenades. This grenade can only be fired from a Schiessbecher rifle grenade launcher, fitted to a G43, K98(k), StG.44/45 or FG42. Firing rifle grenades without being proficient in Grenade Launchers impose a -4 penalty to hit. Gewehrpanzergranate 61mm [Rifle Armour Piercing Grenade] (Rifle Grenade) 6d6 --- --- Penetration 9 Recoil 5 70 ft. --- --- Tiny 1 lb. Qualities and Restrictions: Small x2, Armour Penetrating (5). PDC 18 Mil (+3) The Purchase DC is for a bag holding six grenades. This grenade can only be fired from a Schiessbecher rifle grenade launcher, fitted to a G43, K98(k), StG.44/45 or FG42. Firing rifle grenades without being proficient in Grenade Launchers impose a -4 penalty to hit. Flash Bang Grenade (Simple Weapon) Special (see description) --- Penetration --- Recoil --- 10 ft. --- --- Small 2 lb. PDC 18 Mil (+3). These weapons are favorites of Special Forces units. The weapon, also known as a “stun grenade” emits a blinding flash and deafening boom, but inflicts no other damage. Anyone in the weapon’s blast radius must make a Reflex save (DC 20) or be Blinded for 2d4 rounds, and another Fortitude Save (also DC 20) or be deafened for 2d4 rounds. It has a 10 feet radius. The listed PDC is for a bag containing two grenades. Door-Breacher (Rifle Grenade) 2d4 Piercing / 2d6 --- --- Penetration 2 Recoil 4 30 ft. --- --- Medium 2 lb. Qualities and Restrictions: Blast. PDC 16 Mil (+3) The Purchase DC is for one bag with two grenades. The Door Breaching grenade grants +30 to beat the Break DC of doors. It will not arm within the first Range Increment (thus only dealing 2d4 Piercing Damage, and negating the breaching bonus), but will not pierce beyond 30 ft. (thus only dealing 2d6 damage, but retaining the +30 breaching bonus), as the arming system will allow the steel pike to break, detonating the grenade. Firing rifle grenades without being proficient in Grenade Launchers impose a -4 penalty to hit. Panzerabwehrrakete X-7 "Steinbock" [Antitank Missile "Capricorn"] (Rocket) 9d6 --- --- Penetration 18 Recoil --- 90 ft. SS 1 int. Huge 32 lb. (rocket weighs 18 lb.) Qualities and Restrictions: Armour Penetrating (12), Operator Guided (infrared wireless); Large x2, Blast. PDC 25 Mil (+3) An innovative contraception, the X-7 is controlled via a wireless infrared link. Panzerabwehrrakete X-7 "Ikonoskop" [Antitank Missile "Iconoscope"] (Rocket) 9d6 --- --- Penetration 18 Recoil --- 90 ft. SS 1 int. Huge 40 b. (rocket weighs 18 lb.) Qualities and Restrictions: Armour Penetrating (12), Infrared Homing Device (Ikonoskop); Large x2, Blast. PDC 30 Mil (+3) This version of the X-7 doesn't need to be controlled by the gunner, it guides itself in flight thanks to a device called "Ikonoskop". Treat this as an Infrared Homing device, except that ECM doesn't affect it, and it has a +8 to hit instead of +10. |
| #16tema69Nov 23, 2008 4:37:39 | ammo Ammunition: Frag-12: Fires a small grenade instead of the normal projectile. Only available for 12 gauge shotguns. It deals 4d6 points of slashing damage, and has Penetration 3. It has the Blast quality. The weapon loses its Knockdown quality. PDC +8 Mil (+3) Bean Bags: Deals nonlethal damage. Can only be fired from shotguns. The weapon loses its Knockdown quality. PDC +2 Res (+2) Breaching Rounds: Grants an additional +6 to beat the Break DC of an object. This reduces range increment to 10 feet, and the damage against targets not affected by Break DCs is halved. Can only be fired from shotguns or grenade launchers. The weapon loses its Knockdown quality. PDC +3 Res (+2) Dragon: Acts like a low-powered flamethrower. It takes a full-round action to fire the round. It shoots 15 feet of flame, dealing 4d6 points of damage to everyone in it's path. A Reflex save with DC equal to the attack roll halves this damage. In addition, the target(s) risk catching on fire. Can only be fired from Pump Action shotguns. The weapon loses its Knockdown quality and becomes Unreliable until the weapon has been cleaned. PDC +6 Mil (+3) Slug: Acts as normal weapon regarding range increments and armour, but decreases the damage by 2 die. Can only be fired from shotguns and grenade launchers (in which case it loses the Blast Quality and deals Ballistic damage). The weapon loses its Knockdown quality. PDC +2 Res (+2) Birdshot: Reduces the damage by half. Can only be fired from shotguns. PDC -1 Lic (+1) FMJ bullet: Full metal jacket – standard ammo. PDC see d20 Modern. JHP bullet: Jacketed Hollow Point– more effective against unarmored targets. Against a target not wearing armour, the damage is increased by 1/2 die (1d2/1d4, 1d3/1d6, 1d4/1d8, 1d5/1d10, 1d6/1d12). The Penetration bonus of the weapon is decreased by 2 (this can result in a negative Penetration bonus) and the damage is decrease by 1 die against a target having more than DR 3. It should be noted that using JHP against personel is considered a war crime. PDC +2 Res (+2) Jacketed Soft Point bullet (aka. DumDum bullet): Even more effective than the JHP, but banned by multiple treaties. Against a target not wearing armour, the damage is increased by 1 die. The Penetration bonus of the weapon is decreased by 4 (this can result in a negative Penetration bonus) and the damage is decreased by 1 die against a target having more than DR 3. A target that takes suffers Massive Damage from a dumdum bullet must succeed on a Fortitude save (with a DC equal to the MAS) or loose one hit point per round until a DC 15 Treat Injury (full-round action - provokes attacks of opportunity) is made. This stacks with being on negative Wound Points (by increasing the save by 1). It is possible to change a normal (FMJ or JHP - the effects stack, so a .45 ACP JHP DumDum bullet deals 4d8+1d4 against unarmoured targets, but has Penetration -7 and deals only 2d8+1d4 against armoured targets) bullet to dumdum with a knife. It takes a minute per bullet. The weapon becomes Unreliable when firing JSP bullets. PDC +0 Illegal (+4) [can be made from other bullets with a knife] AP bullet: Armour Piercing, with a steel core. Grants the High Penetration Quality to the bullet. Using Tungsten cores grants High Penetration twice. It should be noted that the German supply of Tungsten ran out in 1944. The PDC is increased by 1 if using tungsten cores. PDC +3 Res (+2) APC bullet: Armour Piercing Capped bullets have soft, collapsible tips that momentarily stick to the target, allowing it to penetrate better. They work like normal AP bullets, except that they grant a +1 circumstance bonus to hit targets with Hardness or Damage Reduction from armour. PDC +4 Mil (+3) HE bullet: High Explosive – Deals 50% (round down) more damage, and the new damage is Piercing. Reduces range by 10%. Illuminates the target and the surroundings (10 ft. radius). If used with automatic weapons when at least 10% of the ammo is HE, the ammo allows attackers to ignore up to 10% of concealment when attacking the target. For every 10% of the ammo that’s HE, the ignored concealment increases by 10% (so a machinegun firing 50% or more HE ammo against a target ignores up to 50% concealment). Only concealment from darkness is affected, not from fog, smoke, or foliage. PDC +5 Mil (+3) Long Range bullet: The bullet is specially designed to fly farther, and thus increases Range Increments by 20%. PDC +2 Res (+2) Tracer bullet: Grant +1 to hit when used with automatic when at least 10% (round up) of the ammo is tracers. Any opponent receives +5 to spot a character firing tracers. PDC +1 Mil (+3) Multi Ball bullet: This round contains two projectiles, is sometimes known as a Duplex, and has some special rules concerning various modes of fire: - When fired on Semi, it is treated like a successful Burst Fire (with no extra penalties due to recoil or nonproficiency), so the target of a single Multi Ball shot takes normal damage and must then succeed a Reflex save or take additional damage. - If used with Double Tap, the character attacks normally, but two of the rounds are treated as a successful Burst Fire (so the target must succeed a Reflex save or take additional damage from two bullets). - If used with Burst Fire, the character gains +2 to hit. - If used with Autofire, the character gains +4 to hit. It cannot be used in pistol ammunition, and is still very experimental. PDC +5 Mil (+3) White Phosphorous bullet: Deals +1d6 fire damage, and the target risks catching on fire. Grenade Launchers can fire WP rounds too. PDC +5 Mil (+3) Silver bullet: Some people believe silver bullets are necessary to bring down some creatures. Whether this is true or not, or whether these creatures exist or not, is up to the GM. Silver bullets are handcrafted, and are therefore hard to come by. It requires an Engineering DC 13 to craft a silver bullet. PDC +6 -- SCMITR shell: Consisting of 10-16 broad, sharpened metal shards, dealing Piercing damage, loses the Knockdown quality of the shotgun, but gains the Long Range and the High Penetration quality twice (resulting in double range and Pen4) and does not roll each die against armour. It is also known as Razor or Scimitar shells. PDC +5 Res (+2) Flechette shell: Consisting of around 40 needles, called flechettes, bundled together, the flechette shells deal Piercing damage, gains the Long Range and the High Penetration quality, does not roll each die against armour but loses 2 damage die. PDC +3 Res (+2) Rubber bullet: Used in riot control, these rounds deal nonlethal damage at ranges beyond 30 ft., but have Penetration -2. Grenade Launchers can fire rubber rounds too. PDC +1 Res (+2) Cold Loaded bullet: These bullets are used with suppressed weapon to make them act as if silenced. Ammunition dealing below 3d4 damage are unaffected, ammunition dealing 3d6 take a –1 penalty to damage, and ammunition dealing 3d8 take a –2 penalty. Ammunition dealing 3d10 take a –3 penalty to damage. Cold Loaded ammunition does not exist for larger calibres. Flamethrower Fuel Tank: Used in flamethrowers. PDC 13 Mil (+3) Napalm Tank: Used in flamethrowers, napalm is much more intense and lethal than normal flamethrower fuel, dealing 50% more damage than normal, and the DC to avoid catching on fire is increased by +15. PDC 17 Mil (+3) Panzerabwehrrakete X-7: A large and heavy missile, the antitank rocket, X-7 is fired from either the Capricorn or the Iconoscope weapon platform. PDC 18 Mil (+3) Sprenggranate, 26.7mm [High Explosive Grenade]: Deals 3d6 damage, has the Blast quality. PDC 16 Mil (+3) for 6 grenades. Panzergranate, 26.7mm [AntiTank Grenade]: Deals 2d6 damage, has the Armour Penetration (7) quality. PDC 17 Mil (+3) for 6 grenades. High Explosive Anti Tank, 57mm: standard ammunition - see weapon. PDC 18 Mil (+3) for 3 rounds. High Explosive Anti Tank, 60mm: standard ammunition - see weapon. PDC 18 Mil (+3) for 3 rounds. High Explosive Anti Tank, 89mm or 90mm: standard ammunition - see weapon. PDC 19 Mil (+3) for 3 rounds. High Explosive Grenade, 40x46mm: Deals 4d6 damage (Pen3), has the Blast quality. PDC 17 Mil (+3) for 6 grenades. |
| #17trappedsliderNov 23, 2008 10:25:20 | Ah, I remember some time ago when if someone brought up this subject certain forum members would FLIP OUT and attack you, spewing nonsense lectures about the evils of realism and how it doesn't belong in a game, even if the game uses real world objects... All the time completely forgetting there are such things as varying levels of realism, verisimilitude (an old forum favorite), immersion, and that you don't have to sacrifice fun and balance for a touch of realism... That was when this place was a happenin' place to be....ah,those were the days...daily debates on the guns and weapons,weekly debates on the wealth system... I miss the good ol days |
| #18tema69Nov 23, 2008 10:34:38 | I'm gettin' all nostalgic Trapped, damn you...![]() |
| #19AnimeSniperNov 23, 2008 18:11:13 | Interesting stuff Tema69 and I'll look it over later after, I hope you don't mind print it out for hard doc referencing... I Have put Tema69- Propriety Rights as a watermark on them. |
| #20tema69Nov 24, 2008 9:10:16 | @AnimeSniper: Of course not, go ahead. No need for the watermark, really. Edit: here's the RapidShare link for you, Malbur. http://rapidshare.com/files/166943536/Tema69s_Action_Movie_Grittiness_Rules.zip.html |