What happened? (d20 Modern Love)

Post/Author/DateTimePost
#1

thadrine

Jul 17, 2009 21:31:33
This is the best system that Wizards has ever come out with.....where is the love? They dropped it over 3 years ago, but it is still the only d20 system I have respect for.......and I have played/ran all them, and I mean ALL...

Well, Mutants and Masterminds has taken me over lately, but I hardly consider it d20.
#2

Cyber-Dave

Jul 17, 2009 23:22:06
Saga and 4e are better in my opinion. Saga is the spiritual successor of d20 Modern, at least mechanically. As for what happened... who knows! I still hold out hope for a new edition of d20 Modern, one day.
#3

backstabbist

Jul 18, 2009 1:39:30
well,
if we are sharing out feelings and opinions,
which all of us are entitled to have.....

Even though 4e is worse,
with its release by WoC to nail 3x material's coffins and dance on 3x's grave,
they couldnt easily say that this particular 3x material is ok while all other 3x must be spat upon,
in my opinion.

Relatively speaking:
Looking back at what micro$oft said about Windows98, did they praise it or bash it?
When they were selling w98 they told us how great it was,
followed by them bashing w98 to make wMe appear better not to suk as much.


As for WoC giving Modern some love,
they could have fixed a lot of problems (brokeness) in their release of Future Tech,
but instead just putty & painted over many of the 'core' problems.
#4

Waylan_Wolf

Jul 18, 2009 11:15:30
I agree with backstabbist... Saga edition is great for StarWars, and D&D is great for Fantasy, but neither is all that great at running a game set in the modern world. Oh sure, with some effort it can be managed... but most people don't have the time or inclination to put in that amount of effort.

I just don't get why Hasbro doesn't direct Wizards to produce a Modern Ruleset for Transformers and G.I. Joe...
#5

Cyber-Dave

Jul 18, 2009 12:30:04
I agree with backstabbist... Saga edition is great for StarWars, and D&D is great for Fantasy, but neither is all that great at running a game set in the modern world. Oh sure, with some effort it can be managed... but most people don't have the time or inclination to put in that amount of effort.

Yea, I agree with that. I suppose I don't really notice Saga's inability to run "Modern" games quite as well due to the fact that I only really ever used d20 Modern to run sci-fi and Contemporary Horror games. I now use a heavily house ruled Monte Cook's World of Darkness to run Contemporary Horror, and Saga to run sci-fi. I think Saga could run a Modern game very well... but it would require a real pain in terms of stating vehicles. The system would run the game just fine. Weaponry would be really easy to stat. But making vehicles for Modern equipment would be a pain. If they released a Saga system book full of 20th-21st century vehicles, weapons, and equipment, I would buy it...
#6

TheRealOrion

Jul 19, 2009 12:19:39
The trouble is, at base, that Wizards just doesn't care as much about the brand. It's an afterthought at best, well below Star Wars games. d20M was a sandbox to play with new design concepts, and as such it worked really well. They used it to test out 3.5. I don't think they were ever really interested in supporting it past that, and I can't really blame them considering that D&D makes so much more money for them.

In the meantime, though, there is no shortage of third-party producers creating a d20 products of every kind (see my sig, and many others). Exercise a little judgement, test things before you launch into long-term campaigns, and you can have a blast playing d20 for decades and do it for free. I don't see this as a bad thing, personally.
#7

narukagami

Jul 19, 2009 15:40:20
To build off what Orion said, everyone forgets that d20 Modern was little more than a showcase of the versatility of the d20 system, a "look what else you can do! Its also a universal system!" if you will. As well as a 3.5 testbed. The fact we got the support we did is a downright miracle, and I'm sure its popularity for the time even surprised WotC.

The fact they dropped it like a ton of bricks is no surprise, it was never intended to be that well carried at all in the first place.
#8

rihch442

Jul 21, 2009 23:17:33
The trouble is, at base, that Wizards just doesn't care as much about the brand. It's an afterthought at best, well below Star Wars games. d20M was a sandbox to play with new design concepts, and as such it worked really well. They used it to test out 3.5. I don't think they were ever really interested in supporting it past that, and I can't really blame them considering that D&D makes so much more money for them.

In the meantime, though, there is no shortage of third-party producers creating a d20 products of every kind (see my sig, and many others). Exercise a little judgement, test things before you launch into long-term campaigns, and you can have a blast playing d20 for decades and do it for free. I don't see this as a bad thing, personally.

I couldn't agree more. d20 does deserve more. I understand that WotC needs to stick with the moneymakers (Magic, DnD, Star Wars), but I wish they could be morucid about the way they cancel stuff.

I don't think d20 would have worked in 4e. At a recent RPGA event, I played a sanctioned 4e game and it was little more than a board game using miniatures as game pieces. Somehow I wish and hope that d20 doesn't become a game strictly for mini's and creative dungeon tiles.

d20, though a highly cinematic game system cannot compete with a game like DnD or DnD Miniatures. A brief glance at the DnD webpage will display several links that say "write for us" or "submission guidelines." Those two links on the DnD site are, in a sense, the straws that broke the camel's back. As long as Dungeon and Dragon magazines are actively soliciting for new talent, the less time is available to write products for d20 modern or Star Wars. This not bad. It is great for dungeon and Dragon, but it just shows that there is little room left for a universal system like d20 modern.

Having said that, I also don't know why this game doesn't get more "love." It has a loyal following on its message board, a continual stream of new supplements and access to some of Wizards' most effective designers. I think that the world needs to hang on tightly to all of their d20 modern materials (and all of the 3.0/3.5 stuff), because it is just a fact that there will always be a recalcitrant old player who will always want to play in the "old way."
#9

TheRealOrion

Jul 22, 2009 0:05:30
I actually think that part of the problem was the effort to make d20M look like a "universal" system. It really isn't. It's a cinematic system, which is how it should have been marketed from the start. It replicates the feel of action movies and it's best played in "tweaked" versions for different genres. The "realism" of the base system reflects action/adventure movies that have no overt fantasy element, like Die Hard (the Roseta Stone of action movies). The smoothed-out Star Wars rules reflect Space Opera. There are dozens of other systems with similar tweaks, like my superhero game. The half-assed marketing of d20M is part of why I don't think they ever really thought of it as an economically game system.

And there is lots of love for it. That love just doesn't come from Wizards.
#10

rihch442

Jul 22, 2009 21:35:48
It's a cinematic system, which is how it should have been marketed from the start. It replicates the feel of action movies and it's best played in "tweaked" versions for different genres.

I've heard that DnD4e is also a "cinematic" system. Could you explain that to me?
Thank you
#11

TheRealOrion

Jul 22, 2009 22:20:03
I can't, actually. I haven't played 4e yet.
#12

Alter_Boy

Jul 23, 2009 22:49:21
I've heard that DnD4e is also a "cinematic" system. Could you explain that to me?
Thank you

1) More HP and more ways to heal up after combat means that your fights will involve some tension and back-and-forth with your foes, and even one bad combat won't end your day (unless you're dead).

2) Dailies. You know when you see movies where the bad guy has the good guys over a barrel, and somehow they pull out these great moves and beat him back? They were using their Dailies. You save your Dailies for when you need them, which is often when you or someone important is about to die. Thus cinematic.

3) At-wills. Unless monsters or circumstances deliberatly thwart you, your main schtick lasts all day long. Magic energy, hit and run tactics, etc.

4) Action Point. Similar to #2. When your back is against the wall, you can spend an action point to get another action. It usually manifests as a fast flurry of attacks, or running away just quick enough.
#13

TheRealOrion

Jul 24, 2009 0:16:06
On a more general note, any game mechanic that doesn't necessarily make logical/rational sense but does create a very dramatic effect (literally: like unto drama) is more "cinematic." At least that's how I see it. Again, though, haven't played 4e, so I can't speak to that.
#14

narukagami

Jul 24, 2009 0:21:27
1) More HP and more ways to heal up after combat means that your fights will involve some tension and back-and-forth with your foes, and even one bad combat won't end your day (unless you're dead).

More HP and the ability to heal to full between battles doesn't add tension at all. Quite the opposite actually. Sometimes it can even cause combat to drag out to tedious lengths. The only time I ever felt any sort of "tension" during a 4e game was when I almost ran out of healing surges.
#15

Alter_Boy

Jul 24, 2009 14:41:36
Tension is created by introducing a situation where bad things can happen, but not just yet. In a combat-heavy game, you create tension with fights that can go either way, but is not pre-determined by the results of the first round.

I agree that High HP games can lead to low tension due to inevitability, but it also gives both sides options to adapt a new strategy (run, regroup, focus fire, etc.). Low HP games often do not have the opportunity to adapt after the battle is started. One side often ends up severely crippled after 1 round, and while the fight ends quicker, it is pre-determined based mostly on dice roll and happenstance.

The tension you get in a low HP game is constant in and out of combat. Often, death can come from falling off the roof of your house as much as being killed by your worst enemy. Thus, it is often out of the hands of the PC and DM to control tension, unless some dice-fudging is done.
#16

shinfen

Jul 24, 2009 15:07:30
I agree with Alter Boy. I have the most fun when I feel my character is being truly challenged with life or death. If I constantly don't bother taking cover or really tuning into what the GM is saying is going on I get bored. Vehicle combat has had many issues but those same issues make us all very careful when involved in a chase. Things get ugly quick! Much is this is of course on the GM. Sadly one of my current GMs is really really lazy. These days he just shows up and randomly picks stuff out of the monster manual, often without really thinking it through. Sometimes we face stuff over twice our CR. This is not fun, but just me being stupid and still playing. Sorry now I am just ranting....
#17

rihch442

Jul 24, 2009 22:23:07
Thank you for your helpful answers. I really appreciate thm.
Rich
#18

shinfen

Jul 25, 2009 18:09:11
Cyber-dave, I love your stuff you posted! Great ideas, and The Land of Nod is a very interesting world!

#19

Cyber-Dave

Jul 27, 2009 10:20:41
More like a galaxy than a world, but thank you very much! I appreciate the kind words!

If you have any ideas for the Land of Nod, or any questions, feel free to post them in the Land of Nod thread. I'm always looking for more input (as its something of a work in a constant process of production).
#20

Wolfen_Fenrison

Aug 01, 2009 11:42:17
Just to give you guys some hope. My friends wanted to do something else besides D&D so i suggested d20 Modern, and I made a post-apocalyptic campaign inspired by the mad max movies, after the bomb rpg, fist of the north star, and a healthy chunk of fallout. We've played 3 sessions so far and the main reaction in between games is "MOAR!!!!". Right now our group is made up of a Strong (going into Cyberwarrior), a Fast (going into Infiltrator), a Smart (going into Salvager), a Charismatic (going into telepath). I may make a Dedicated GMPC, but im not sure as of yet. But even the players that were not sure if they would like Modern now love it. One of them is even getting the books, like all of them. All this makes me hopeful that 3rd party publishers like Gamemechanics and Green Ronin keep making d20 Modern products to show people getting interested that the system isnt dead but just in torpor till the stars are right.
(and yes i omitted RPG objects on purpose)
#21

backstabbist

Aug 02, 2009 0:52:34
"MOAR!!!!"

Mother Of All Rpgs? ;)
#22

rihch442

Aug 02, 2009 22:14:17
A lot of new d20 modern materials can be purchased and downloaded from Steve Jackson Games' e23 section.
I know it's a terrible plug, but they do have some rather nice d20 modern materials there and, if your own gaming materials are good and up to quality, it's possible for anyone to publish there. I think this a significant way to really see how d20 modern is holding its interest among current game designers and authors.
#23

finalascent

Aug 12, 2009 10:31:30

rihch442, I know what it's like to have my statements dismantled, but I have to point out the flaws here. Please don't take it personally. It's just I come across such statements frequently.


I don't think d20 would have worked in 4e. At a recent RPGA event, I played a sanctioned 4e game and it was little more than a board game using miniatures as game pieces. Somehow I wish and hope that d20 doesn't become a game strictly for mini's and creative dungeon tiles.

So because they used miniatures, it's not an RPG? There is nothing in the 4e rules or its mechanics that requires you to use miniatures. You can just as easily play it without miniatures. You should try it in a private game some time without the minis. It's just as playable, if not more so for its compartmentalization, as 3.5 was. Board game rules are interchangeable for any RPG. You can use any minis rules you like if you like playing with minis. The only thing you need to stick to is cones and areas.

d20, though a highly cinematic game system cannot compete with a game like DnD or DnD Miniatures. A brief glance at the DnD webpage will display several links that say "write for us" or "submission guidelines." Those two links on the DnD site are, in a sense, the straws that broke the camel's back. As long as Dungeon and Dragon magazines are actively soliciting for new talent, the less time is available to write products for d20 modern or Star Wars. This not bad. It is great for dungeon and Dragon, but it just shows that there is little room left for a universal system like d20 modern.

How is that "the straw that broke the camel's back?" Dragon Magazine is a D&D magazine. They don't cater to other games like they used to, so yes, they're going to ask for D&D writers. Besides, they have always operated like that. They may call for D&D writers, but they also only ever ask D&D players to be judges for RPG events, or for Magic players when looking for judges for their other card games that have nothing to do with Magic. Besides, Rodney and Gary have put out open calls for writers for Star Wars, and that material gets posted for free. We don't have to wait for it in Dragon. When d20 Modern gets revamped, and I haven't heard otherwise, they will ask for help for Modern. How is it that there is no room for a universal system? It covers everything D&D and Star Wars don't.
#24

rihch442

Aug 12, 2009 19:53:10
Thanks for the great critique! :D I stand corrected.
#25

TheRealOrion

Aug 12, 2009 23:33:07
So because they used miniatures, it's not an RPG?

That's not what he/she said, though. S/he complained that it was "little more than" a board game. Now, s/he might be right or wrong about that assessment, and I agree that playing a sample game at a con is not the best way to get to know a system, but still. It does seem like you dumbed-down the original statement in order to make it look foolish. Not attacking. Just saying.
#26

backstabbist

Aug 13, 2009 10:02:41
So because they used miniatures, it's not an RPG? There is nothing in the 4e rules or its mechanics that requires you to use miniatures. You can just as easily play it without miniatures. You should try it in a private game some time without the minis. It's just as playable, if not more so for its compartmentalization, as 3.5 was

Actually, that sounds like a great idea.
Not every 'challenge' has to be combat, try run a game that uses 3 or 4 skill challenges for each combat challenge. You skyrocket in levels without the minis getting all them scars
#27

finalascent

Aug 14, 2009 14:47:13

That's not what he/she said, though. S/he complained that it was "little more than" a board game. Now, s/he might be right or wrong about that assessment, and I agree that playing a sample game at a con is not the best way to get to know a system, but still. It does seem like you dumbed-down the original statement in order to make it look foolish. Not attacking. Just saying.

I don't think I "dumbed it down" or made her look foolish, and that certainly wasn't my intent and rihch442 didn't take it personally. I believe my statement stands, but I won't argue it beyond this. If you think I dumbed it down, it's your prerogative to believe so. What's important is that rihch442 saw where I was coming from and didn't feel the need to pick at minor shades in meaning. She didn't find offense and showed a good spirit about it. Something we could all learn from.
#28

rihch442

Aug 17, 2009 11:00:29
It was not a "sample Game" or a demo. It was an officially sanctioned tournament with a judge, official dungeon maps and assigned parties. It really was kind of fun, but I didn't fare well in all the heavy competition, though.
#29

bone_naga

Aug 30, 2009 14:10:00

It was not a "sample Game" or a demo. It was an officially sanctioned tournament with a judge, official dungeon maps and assigned parties. It really was kind of fun, but I didn't fare well in all the heavy competition, though.


I don't play RPGA events, but I haven't heard much positive stuff come from those who have. Apparently they tend to be much more hack n slash than your typical campaign.