| Post/Author/DateTime | Post |
|---|---|
| #1Kira_HowlerApr 02, 2008 17:53:16 | well you see on thursday i am test playing my champain. i am wonder what you guys think, how i should hound out weapons simply because the table is very liminted what should i do? also in my champain the zombies get smarter... do you think thats bad? also i have boss monsters i created to fight about what lvl should i include my 800hp moster named pride? should i remove the horde contgincy? the horde contengincy is there is a 10% chance that it will attract zombies in the hundreds every time they fire a gun or use exsplsives. really need imput |
| #2atanakarApr 02, 2008 18:05:31 | well you see on thursday i am test playing my champain. Couldn't resist... Champain? or Campaign? or maybe champagne? If you test champagne I want to be their... hi hi hi... |
| #3Kira_HowlerApr 02, 2008 19:46:49 | haha jerk, if you have no suggestions to offer then cut the chatter |
| #4atanakarApr 02, 2008 21:12:45 | Bravo! You actually wrote a full sentence with no typos or spelling mistakes. You did forget the dot at the end of the sentence... Maybe you would get more replies and constructive answers if you actually took time to word your problem correctly. Let's not start a flamming war over this. As an act of good fate I ask you:
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| #5Kira_HowlerApr 02, 2008 21:28:06 | What level are the characters ? Lvl.1 What table are you talking about ? the one in the d20 appoclypse How do you plan to make your zombies smarter ?much like any creature they evolve, the virus may have killed then reanimated them but they still can learn also they retain quite a bit of there preundead knowlage. 800 hp zombie boss ? Yes pride has 800hp but an ac of 10 Attracting hundreds of zombies with gun shots? your sarcaism is not apprecated during my tests i quickly found out 3 lvl 6 players could handle 100 zombies easy if they work together, my players surprised me when then whyped all 146 out including "clean up" (clean up is destroying the head) My group has 3 players including me |
| #6kitsuneyashaApr 02, 2008 23:00:23 | so a zombiecould potentially fire a gun? |
| #7Kira_HowlerApr 03, 2008 13:05:58 | yes and wear body armor hell the zombies start using tatics and having class lvl. |
| #8jaidApr 03, 2008 19:35:51 | Bravo! You actually wrote a full sentence with no typos or spelling mistakes. [edit]Argh, my irony detector! it's off the charts! =P [/edit] anyways kira, if you mean the weapon table in the post-apoc book, that isn't the *total* list of weapons, it's just a list of weapons you might add to the normal weapon list from the core book for post-apocalypse games. |
| #9Kira_HowlerApr 04, 2008 6:20:57 | i know, i just got weapons locker, but my problem is the world is lacking survivers to let the pcs trade with so how should they find the weapons? |
| #10doomsoughtApr 04, 2008 15:33:38 | armories and gun stores. even privet collections. Naval shipyards, navy ships. the only difference is they don't have to pay. |
| #11Kira_HowlerApr 04, 2008 16:25:53 | my problem is some of the coolest weapons are forein weapons like Bw covert |
| #12jaidApr 04, 2008 19:44:38 | well did the zombie apocalypse happen *before* or *after* someone discovered the concept of importing stuff? (IOW: so what if they're foreign) |
| #13atanakarApr 04, 2008 19:55:07 | Tip from your favorite Jerk: Use the lucky find story: Characters stumble, by accident, on an overlooked truck with imported weapons cargo. For exemple, the truck could have fallen off a clift and out of view of casual observers... |
| #14backstabbistApr 05, 2008 1:04:33 | weapon & suply availibilty is really dependant on the Apoc timeline. Did the zombie infestation just happen last night / this week? If not, why werent the players looting all the good stuff when everyone else was? In this time frame, since zombies dont eat guns and I dont know how fast the will learn to use them, there should be plenty of armed corpses/ dropped weaponry littering the city streets, as well as caches (police/homes/stores) if they are still in the prime looting time window. If this is a later period after the zombies take over, Guns dont just stop exiting after they were looted. Perhaps that gun was grabbed by 3 or 4 guys that have gotten killed. So even for upto a month there will be plenty of dropped guns, guns left at home by survivors(whos luck ran out), and such. Question is, what are these guys going to eat? If all the guns have been looted, why wouldnt the looters clean out the markets too? Finding a gun will make survival easier. Finding food will make survival possible. |
| #15crwydrynyApr 05, 2008 15:52:54 | I posted this in the other thread you started on this topic but I'll just repeat it here (since I seam to have lost the other thread lol) first off when it comes to the gun shots drawing in a horde of zombies I say go with it. it'll make the players think twice before going all rambo in the middle of town, it'll also make them consider going with the stealth approach making for a more intresting role playing situation (in my oppinion) I'm not to fond of the ability for the zombies to learn. after all they are rotting and over time their brain will also rot making them dumber but that's just my thoughts. as for weapons. first off I suggest going for the "improvisation is the mother of survival" method. basically let them find a baseball bat or crow bar for close combt. a box of matches and can of petrol maybe a section of pipe and some small stones to make allowing them to make potato guns or molotov cocktails. just look around your town/city and see what you could use to kill a zombie. those ski poles in the sport's shop would make a handy spear to poke a zombie in the eye (the guns and bows having been taken by looters). that bundle of rods for cleaning the drains in the back of the hardware store and the roll of string would make a good bow, the hammer in the tool bag makes a decient club. is that a circular saw blade I see of a frizbee of death? how about that garden fork? or is it a trident perfect for skewering zombie heads? and every now and again let them stumble upon a squad car with a shotgun with a box of ammo or maybe a service revolver (limited ammo of course but still useful) or maybe the zombie they just killed was a gangster/cop/soldier and still happens to be carrying his gun (or atleast a sidearm since a soldier zombie wouldn't think of picking up his rifle after raising from the dead). like what was already suggested gun collections. maybe some tough guy survivalist found he didn't really have what it takes and shot himself leaving his room full of weapons as a treasure trove for your charicters. there is also the milatary vehicle that was set upon when the soldiers stopped to help someone who had broken down only to get jumped by several zombies and get torn apart leaving that truck full of assault rifles, GPMGs, anti tank rockets and grenades just waiting for some lucky SOB to stumble upon (not to mention the truck to drive away in) you could also stumble on a diserted milatary base or arms factory giving you all the ammo you want for a long time. just use your imaination. and if all else fails let your players find a NPC who happens to be the former head of the local museam or the chemistry teacher from the local school and have him teach them how to build muskets, gunpowder and cross bows out of everyday materials (chemicals can be found in any chemist, school and factory as well as around the house) if you want I can give you a rough list of things your charicters could use in the game for diffrent weapons such as charcoal from burnt wood, sulpher precipatated from battrey acid and saltpeter from animal droppings. with a bit of work and a little know how you can obtain the chemicals from the raw sources (craft chemical ckill check) and mix them the right way (another chemistry craft check) and you can get gun powder or even a rudermentry solid rocket fuel. a section of metal pipe and a stone or a few nuts or bolts and you got yourself a musket or you could even craft simple grenades or rocket launchers with the right materials (a couple of bean tins packet with gunpower with some matchheads in the front with a few stones and a seccond tin fasened to the back to hold the propelent then a section of drain pipe to act as a launcher) |
| #16Kira_HowlerApr 05, 2008 23:18:47 | The biggest problem i guess is the story, it's simple the gm charcter Derek used to work with the woman that created the virus and well now commands 76% of the worlds population. the other problem is the final boss fight with sloth, who generates 1d6 stupid zombies every 1d4 turns. i fear that even with the help off advanced high tech weapons the pcs will still parish to the zombies. ps thanks for the ideas how to drop weapons in the pcs laps |
| #17Kira_HowlerApr 05, 2008 23:26:12 | weapon & suply availibilty is really dependant on the Apoc timeline. The zombies came into exsitance last night actually very true about food but like i said overnight 76% of the earths population became zombies and the hero are well heros out to stop the evil Rebecca blackhart and her bio-weapons the 7 sins (sloth, gloutony, lust, wraith, pride, greed, envy. each has there own talents one of the nastiest is wraith with his steel plate and wrist mounted minigun with thousands of rounds |
| #18doomsoughtApr 06, 2008 16:25:06 | try a miniturized recoiless riffel. (the recoiless riffel mech weopon with miniturized gadget) it packs allot of boom in a little one handed package. give them only one clip (10 shots) and your game won't be unballanced. |
| #19Kira_HowlerApr 07, 2008 21:28:52 | zombies have 11 hp and sloth has 200 hp and a dr 15/fire a recoiless rifle fires rockets, so why wouldn't i just give them a couple of laws that do more damage and have a radius... well i came up with a better idea have the npc derek turn on the security systems. hehehe auto turrets, sorry this came to me last night. after blackhart is dead derek is free to reactivate security systems in area 51. |
| #20doomsoughtApr 09, 2008 20:40:19 | actualy they do exactly the same damage, but the recoilless (its a cannon) doesn't allow reflex saves for half. nor does it have the minimum range. Its basically a boss killer, not much use on your grunts, but it is worth it on the big guys. Laws also need a exotic weapon's proficiency. |
| #21backstabbistApr 09, 2008 23:15:18 | Doom- Please read this thread, Pocket Machinegun on miniaturization, and what it means to the game. It will explain that while a Miniaturized Recoiles(medium) sound like a cute 1 handed hurter, what is the Large Rifle version of that gun? 200% scale-up of a 10d6 medium rocket would be well over 15d6 Bigged Miniaturized Recoiless(large). Just as John Browning looked at the browning 30-06 machinegun and said "Wouldnt it be cool if we just made the whole dang thing big enough for 1/2" bore"... wouldnt it be cool to make a giant Miniaturized Recoiless. And, as I oft point out, why compare a future gun to a museum rocket. The 72LAW is an antique by todays standards, where are they getting these museum rockets to compare to the Warpath? Shouldnt they be using the ShoulderFire AT Rockets of the future? How much damage does a PL6 rocket soooo big it has to sit on your soulder do? We know they make the PL6 RocketPistol that are about the size of a 12ga shell, and they do 10d6... so the giant shoulderfire would do what? Read that thread on how the logic of Miniaturized guns would work. Dont miniaturize a Warpath, miniaturize a 40Bofors or 57ATgun as a rifle(large) or a 76Tankgun for a bipod AMR(huge rifle). But mostly, dont miniaturize guns. speaking of the rocket pistol, here is a blast from the This is our AntiTank gun, the Light AntiTank Pistol man I had a good time writing that one |
| #22Kira_HowlerApr 14, 2008 8:25:23 | i ran the first test this thrursday thing went well except i lost a pc to the virus in the first fight..... he failed the dc of 15. but on the other hand we only trigered the horde contingency 5 times in 8 hours of play. i kept rolling that 10%. in a fight with 1100 zombies my pcs stumbled on a tractor trailer smuggling weapons. lol good thing we used up the LAWs when we fought wraith. im going to start posing my boss monster data after this. after the test i told my pcs we are playing for real. i have one last problem i wish to discuss with all of you. well no one is getting injured, hell my pcs are staying off the ground when possible. also they are leveling to quick, after whyping out several houndred zombies they jump 2 or 3 lvls and at one point jumped 5 after a horde contigency fight what do you suggest backstabist? |
| #23Kira_HowlerApr 14, 2008 8:52:52 | Wraith Huge Undead Produced: 20-25 Defense: 11 Hp 96 Armor Hp 100 Armor hardness 10 Slam 1d8 Str:20 Dex:8 Int:13 Wis:10 Cha:1 Darkvision:60 ft. Feats: Personal Firearms, Advanced Personal Firearms, Exotic Firearms (Cannons) Wraiths come equipped with either a 25mm auto cannon or a 76mm ArmCannon. these are both devistating weapons that where origanaly desigined for anti-tank warfare. The massive firepower of these weapons Truly allows wraith to hold it's name. 76mm ArmCannon 10d6 -- AP: Ignore 10Hardness/ArmorDef -- High explosive: 35ft RefDC18 -- Magazine 10 rounds -- range 200 25mm Auto cannon 4d10 -- Magazine 100 round drum -- range 150 :D Wraith's Armor: 10 inch thick plates cover 97% of wraith's body making him a very tough opponent. However the armor can be broken by a heavy impact, then an exsplosion, this will break a hole in wraith's armor that the pcs can attack at a -4. this also makes in much easier to topple this gaint. |
| #24Kira_HowlerApr 14, 2008 8:55:11 | actualy they do exactly the same damage, but the recoilless (its a cannon) doesn't allow reflex saves for half. nor does it have the minimum range. weapons like that arn't avilble till area 51 besides all the Pcs would take a -4, i am giving derrek a much better toy to use |
| #25crwydrynyApr 14, 2008 12:04:49 | if your player's are advancing too quickly and not getting injured due to them staying off the ground then maybe you could try some of these. 1) have the zombies climb over their dead companions to get at the PCs. if for example the PCs are ontop of a 12 foot wall not even the tallest zombie would reach them but how thick is a corpse? how thick are 20 corpses 30, 100 corpses pilled at the base of that wall? eventually the dead will pile up high enough to allow the zombies to reach the PC's for a quick and dirty rule you can have 3 corpses in one square making a pile only 1 ft high (they'll mostly just be flat on the ground) 5 corpses making a pile 2ft high (they're starting to pile up) 6 corpses reaching 3 ft. (basically think of it like a triangle with 3 on the bottom, 2 on top of them and one on top of them) to reach 4 ft you'll need 10 corpses in one ft square, to feach 5ft you'll need 15 and so on. if that is too fast you could work it more like a pyramid. the PCs would soon realise that the zombies are getting closer and will have to move before they get over run. 2) if they are advancing too quickly I found this simple house rule (borrowed from ICE's MERP) for the first time a PC preforms a task, uses an ability or kills a type of monster then give him 4x the normal experience. the seccond time give him twice the experience give normal experience for the third and successive times but after it becomes routine (I usually cap it at 5-10 times) simply half the experience. what this means is they advance the first levels quickly but after that they find themselves grinding to a halt. it also means they are more likly to take risks and have fun rather than just hacking their way through swarms of enemy for easy experience as by reducing the experience for things they do all the time it means the charicter's don't learn from it. it's like playing the same computer game 100 times. the first few times you learn something new each time then after that everything becomes routine and you rarly learn anything new about the game. it also means that when you feel the charicter's are ready to start advancing or need to start advancing you can add new situations like crazed survivours that need to be negotiated with or religious nutjobs that want to spread the zombie infection. 3) you could simply just lower the experience for each zombie, after all if the zombie is at the base of a wall while the PC's are shooting at them from out of harm then should they get full experience? would the zombie be a CR1/2? would it be a CR1/4 or would it be less? it would make single zombies pointless while mass waves of them would provide a small amount of experience, atleast in the charicter's marksmanship. well that's all the thoughts I have for now |
| #26backstabbistApr 14, 2008 13:16:06 | Stop throwing hordes bigger than 8 or 16 at them. That will reduce the CR/EL of the zombies to where they wont be giving a lot of experience to mid level players. Just have a few encounters of 8-12 zombies all over the place when the PCs try to do anything. Give the zombies situation advantage, melee ambush locations, Snipe ambush. Say 8 zombies on the roof down the street from a colapsed bridge /drawbridge & take 1 shot at "the big guy" or "the little guy". Sure the party can run into the bridge complex to lower the bridge, but they are on the ground inside the bridge to do that. Give the party objectives that are on the ground, because I am unfamiliar with the arial gas stations for trucks or the floating grocery stores. Unless the party holes up in a combination Remington Ammo Factory & Co-Op Farming complex, they will need to go outside their high walls and get suprised by smaller groups of zombies. Dont let power creep lead to XP creep. If they want XP, they have to go take some risk rather than sit on the wall wasting ammo as 8th level guys shooting EL3 zombie packs. Traps. Snares, pits, collapsing exit... Hard to shoot your way out of a pit, even with a 338mag. CR4~5 for difficulty but not high damage, then overwatch it with enough zombies to make a decent EL. Cut the party's maneuver ability, and the zombies are more threatening, to include taking 'home turf' advantage from the party with blocked exits forcing them into unknown territory. Most important aspect of surviving ZombieWorld is out manuevering them. Use "Traps", area denial, and enviroment to reduce the party's ability to manuever strategicly (rather than tactically). Visibility. You cant shoot what you cant see. PLenty of tires for the zombies to set on fire & roll toward the party ahead of them (modern SapRollers) Fire. Folks, including PCs, dont stay in buildings that are burning down. Send the zombies a memo on that. |
| #27Kira_HowlerApr 15, 2008 8:04:22 | lol thank you both. so what do you think of wraith? would it be fine to lower the challange rating of the stupid zombies? you know the stumble around and bite ones? |
| #28backstabbistApr 15, 2008 12:07:44 | Wraith is a huge undead. 10" thick armor all over. I'm thinking this guy should have the 20mm regular gun rather than some "mini"-gun. Gargan weapon for a Huge guy, ok, so he doesnt 1hand it. That, or something the PCs wont readily recover, like a autorifle version of the 25Bushmaster(Bradly) autocannon or a Hispano/Oli 20mm with a shoulderstock. Rather than give the PCs a big stack of ammo (you are gonna give hundreds/thousands of rounds to minigun Wraith, he cant shoot all that) give Wraith a gun & ammo that wont powercreep your campaign too bad. Like a custom cannon caliber FortyShorty 40mm AK47 (gargan) Either limit wraiths ammo, or make it an unusable caliber. Pixies cant use barret 50 ammo, except in their little pixie tanks & artillery. Dudes cant use Wraith 25/40mm ammo except in dude tanks & cannons Dont reduce the creatures CR, reduce XP awarded for sitting safe & shooting guys that cant shoot back. Soon, the game system will reduce the XP for lower EL combats too... yes, feel free to reduce XP for situation ontop of the reduced XP for too low EL. The underground bunker guys dont get 4billion XP for firing a citykiller nuke at another continent. |
| #29Kira_HowlerApr 15, 2008 14:29:30 | ok, so what your saying is i should give wraith a custom weapon the pcs can't use? as for the 20mm cannon is mounted on valkyres and they fly, the mini gun was mounted to wraith's arm. Ahhh i get what your saying, how about a semi auto 120mm cannon instead of the rocket launcher and A 25mm Auto cannon with a rifle stock, and a 60 round drum magazine. 120mm cannon mag size 10 rounds damage 10d6 25mm auto cannon magazine 60 damage 4d10 wow these make wraith alot more scary, writh can now toast vechiles too. thank you for the advice Backstabist. this thursday i will implement my changes, after this i will post a couple more of the boss monsters. i have a question you know how the srds are written, i want to build my champain model in a format like that, so how do i do it? |
| #30backstabbistApr 15, 2008 16:09:46 | The mechanic seems good. Just one thing, and it is a fluff text kinda thing so it dont really matter... but it would be slightly more realistic to call it 3" (76mm) ArmCannon 10d6 -- AP: Ignore 10Hardness/ArmorDef -- HE: 35'r RefDC18 -- or just run with flat 10d6 for speed is OK too That is more fitting than giving a 5" cannon just 10d6. It also lends itself to more realistic ammo capacity for just 3" shells rather than a stack of 10x 5" shells. It really is just a fluff text name change for a mechanically sound setup you chose. This 76mm would be on par with (or slightly below) Sherman tankguns, but Semi makes a world of difference .... 15d6 DoubleTap ![]() One more slight tweak would be upping the 25mm AC ammo capacity a wee bit, but anywhere from 60-100 would be ok, so your 60 would still work fine. With 60 he needs to take it easy with the Autofires, but over 100 just seems too big to reasonable fit on the weapon. |
| #31Kira_HowlerApr 15, 2008 19:01:33 | I'm just worried that in a bonded pair senario that the wraith and valkyrie will have to much firepower seeing as her 20mm does 5d8. but i do like the "fluff" text and i will upgrade wraith and test him this thursday on my pcs lol. |
| #32Kira_HowlerApr 15, 2008 19:27:30 | Next up on my list of monster they aren't bosses but in a world where supplies are liminted these little guys can make your life a living hell. Greed small undead Produced:??? (They are a byproduct of exsperiments with animals) hp:12 str:8 Dex:20 int:20 wis:10 cha:1 Skills: move silently +15, Hide +15, slight of hand +15 BAB:6 slam:1d4 TAB:melee +5, Ranged +16 Defense: 23 Specail talents: Theif; this ablity allows greed to make a slight of hand check to take a Pc or Npc's equipment right off them. this doesn't include armor. they even can take the weapon out of a charcters hand, but run a higher chance of getting spotted (+9 to spot checks made against it). Greeds nest and travel in packs of 4-5. the nest is where they stash all there stolen goods, and is in the center of there 1 mile radius of a hunting ground. they tend to avoid fights seeing as they are very frail. if they feel threatened they will fight back usally with the weapons they have stolen. |
| #33vampyre01Apr 19, 2008 8:06:48 | are the zombies simalar to the one in resedent evil or the land of the dead or a mix of the two ... how fast does the virus infect and kill its victims and does it mutate on its own ... possably creating someone like alice in the resedent evil movies ... or granting limited fast heal to the zombies as long as they have a fresh source of meat ond or dna |
| #34Kira_HowlerApr 20, 2008 10:18:46 | Actually neither it is a geneticly engeneered retro-virus that rewrite the host DNA esechally killing the victam, then reanimates the cells, just like a human child at "birth" or when the zombies reanimate they are capable of very little, but the longer they live there unlife the zombies learn. So in the begining they bite by the end they are using tatics and assult weapons. the virus takes 48 hours to kill it's victam. |
| #35vampyre01Apr 21, 2008 2:23:15 | a couple of questions : first how fast do the zombies learn ? second : how far are they from area 51? |
| #36Kira_HowlerApr 21, 2008 8:47:02 | They learn as fast as a normal human. so in my trial champain i figure when the heros reach lvl 4 the zombies have firgured out how to use pistols, that was more to make my team wery since they use tatics v the zombies and tended to make marculous rolls, like power sliding a semi. so i would go with lvl 6-7 all depends on your group. Are 51 is under manhattan island so there is a population of zombies right there on the island. so i would say quite a few. but the zombie population would be least of my concerns, area 51 is Blackhart's base of operations. Blackhart is the woman that made the virus, and controlls the undead hordes and bio-weapons....like wraith. any other questions? |
| #37vampyre01Apr 21, 2008 14:46:28 | what is the year currenly in the campaing. second does black heart have access to advanced wepons i.e. high power lasers,kenetic energy / "rail" guns .in relation to the first question what season is it ? |
| #38GiradiusApr 21, 2008 21:53:08 | I have a couple of questions regarding the story. If the Infection broke out last night, how did it spread to 76% of the worlds population over night?, whats the gestation time of the virus? Are they actually undead or are they mutated humans?, if they are undead, they wont evolve (evolution requires reproduction) and as the brain is deteriorating they would not be able to learn, I suspect this was the reason why in the original dawn of the dead, there were no smart zombies,and all they did was repeat what they did in life, their sole advantage is vast numbers. Also what about the government and police force, is there a national state of emergency, are their soldiers setting up blockades? are rescue station being set up and manned by the police, if so then you have an easy way of the PCs finding weapons. Finding food should not be that hard, initially. any preserved food that has been looted will still be around if the looters were overcome quickly,the zombies wont have eaten it so searching peoples homes will probably reveal cupboards of looted or hoarded tins. Also I am not having a go with this, people from all over the world post here and so English might not be your first language, but run your posts through a spell checker before posting, not for any **** reason but for clarity (when I read your Wraith statistics I was confused and thought it would be an incorporeal undead, then i realized that you meant Wrath, which is anger), spelling is not just something for grades, it helps clarity.:D (I also laughed when I saw atanakars posts about spelling and yet his posts have been just as bad at times :D). |
| #39Kira_HowlerApr 22, 2008 9:40:02 | what is the year currenly in the campaing. second does black heart have access to advanced wepons i.e. high power lasers,kenetic energy / "rail" guns .in relation to the first question what season is it ? no she doesn't because the Gm charcter Derek was head of the weapons R&D and he sealed his lab over a year ago, the Year is 2012 you know 4 years in the future. |
| #40Kira_HowlerApr 22, 2008 9:59:13 | I have a couple of questions regarding the story. Haha firstoff don't be a jerk over my spelling i'm a very busy woman. and so i don't always spell things correctly you try typing with dyslexia. second wraith means revenge, in the bible it's one of the 7 sins. as for the virus intial air born version that Blackhart released from canisters around the world the gestation period was 4 hours. however 24% of the Worlds population meaning only about 1 billion people arn't zombies. after 5 billion people becoming zombies over night no government would run, got it. After all a Human is smart, but people are stupid and panic ridden creatures. as for encoumpossing the globe, blackhart had a year to set those up after derek left area 51. and i bet your wondering why he sealed his lab? well a Nano-antidote for the virus is in there. As for evolution, it can happen in one generation but it is rare. But your right the zombies don't evolve in the living biological sense. however there mental capabilitys do evolve as they learn, and when zombies learn how to reload a gun, and drive a car we are screwed. that is what i ment by evolve. as for the bio-weapons they are just that they where created in a lab by blackhart, to apease the higher ups in area 51, that her research was worth keeping the funding, hence why i say that a certain number where made. |
| #41GiradiusApr 22, 2008 11:19:30 | Haha firstoff don't be a jerk over my spelling i'm a very busy woman. and so i don't always spell things correctly you try typing with dyslexia. second wraith means revenge, in the bible it's one of the 7 sins. First of all, the reason that people make a fuss about spelling and grammar is so that you can be UNDERSTOOD! if you are trying to communicate with other people you need to make an effort to be understood instead of arrogantly expecting other people to do the work for you. If you are dyslexic USE A SPELL CHECKER! as I suggested. secondly there is nothing biblical about the seven deadly sins, there is a list of virtues contrasted with sins in certain books of the new testament, but the seven deadly sins has its origins with pope Gregory the great in the 6th century (I know because i was going to do a supernatural modern game about the 7 deadly sins being demons trying to come through into the real world through human avatars, so i have read up on it). Third, its WRATH not WRAITH, a wraith is a ghost and wrath in the context of the seven deadly sins means "strong vengeful anger or indignation" that's a dictionary definition, the other being divine chastisement. Your attitude stinks! You are the one who cant type or spell and yet you have a go at other people and insult them when they ask you politely (as I did) to make a little more effort to be understood, or try and HELP you by correcting you. You display a lot of bitterness, and probable inferiority complex and I have no time for either. so screw you and your project!!! (By the way its amazing the number of dyslexics that post on forums! its almost as if they become dyslexic as soon as someone points out their awful language skills, almost like...its an excuse) (Edit: Noticed that Kira was just a moron, and not dyslexic) |
| #42vampyre01Apr 22, 2008 12:08:22 | will the p.c,'s reach area 51 on or abuot 12.21.2012 ( the day the mayan calender ends / resets ) does the virus slow the rate of decay . |
| #43Kira_HowlerApr 22, 2008 19:45:44 | I hadn't thought about that, but i set 4 years in the future because the Heros are freinds and this phone call, from a freind they hadn't seen in years wakes them up. it's set so your respective careers don't get in the way of the plot. |
| #44deathwingMay 11, 2008 21:15:09 | Hi Kira I've been runnig a zombie campain for about 4 month now and I still stick with the resident evil concept but your is just has good and just to know what are your idea for your other boss? (beside your spelling is not that bad;)) |