| Post/Author/DateTime | Post |
|---|---|
| #1sendthasMay 04, 2008 10:10:12 | Sometime last year, as one of my first GM experiences, I made up a game of zombie survival using D20M. It kept my players entertained and even gave them nightmares. I assume that would be the sign of a successful GM? Anyway, the game ran short after lack of story line. The whole thing was them running from city to city trying to survive on what they could find. I want to try and do it again but i need a lot of ideas to keep the game fresh and new with every game. I'm thinking about just doing a whole apocalypse setting with colossal Egyptian gods commanding the undead or waging internal wars against the undead. If you guys have any other ideas, please share them. |
| #2greg_k_dupMay 04, 2008 13:06:17 | I don't know if these will be of any help, but you might want to check out the following as they deal with zombie games: Blood and Brains (RPGObjects) A d20M supplement. I don't currently own this, but I like Blood & Blades: A profiler's guide to slashers by the same author. Year of the Zombie (UKG Publishing): a zombie apocalypse campaign template for d20 games. Again, I don't own this, but I have heard good things. |
| #3johannixxMay 05, 2008 4:45:41 | Pick up Max Brooks' "Zombie Survival Guide" and "World War Z". Both are excellent works of fiction that help you set the mood and tone for a zombie apocalypse scenario. Also, remember the key elements of any good zombie movie: inevitability. Zombies aren't fast (most of the time), they aren't smart, they aren't individually very dangerous. But they never die, they never tire out, and they tend to come in endless hordes. The PCs shouldn't have much trouble killing hundreds. But what if there are millions more to kill, and nowhere safe to sleep? What if they start running out of food or water? What if they have to decide on the spot if each survivor they find is trustworthy or just out to kill them for their supplies? Paranoia is king in zombie situations. |
| #4terjonwhMay 05, 2008 8:32:28 | What you need to understand is zombie stories are not about killing zombies. They are about the personal and moral choices you need to make to survive. Your buddy is screaming in pain from a crushed leg. If you carry him he will slow you down. He's screaming and will attract more zombies. What do you do with him? You encounter another survivor who attacks you. It turns out he was trying to get food for his family. You killed him during the fight. Do you take in his family and stretch your supplies even further? Zombies have a house surrounded and are clawing at the walls. Your best friend is trapped inside and he won't be able to hold off the zombies for very long. What do you do? |
| #5nexus_sageMay 05, 2008 16:19:08 | max brooks is a great read. i like the walking dead comics too for ideas, the group stashed up in a prison. there should be a few fight or flight decisions i think. make a stand but have a bolt hole. |
| #6akodoMay 05, 2008 21:19:17 | I enjoyed the beginning 1/2 of World War Z, especailly thinking how a real world plague like smallpox being re-released, how many people would be making money transporting people out of supposed quaranteen areas. It may sound odd, but what ruined the book for me was unbelievability...and not from the zombies, from the humans. No zombie able to be defeated by a blind man listening for them would pose a threat to anyone with both eyes, two arms, and a stick. It would be like outrunning the glacier. Sure, if you sat there forever they'd eventually get you but beyond that any effort whatsoever would be successful in avoiding them. Anyways, back to the question at hand. You have to find a way to stretch the campaign. There has to be some sort of end-goal for the characters. I.E. a plan to get to a dock and sail away to some small isolated island. a plan to get to a safezone they hear about on a radio beacon, or from a dying survivor. Or if you want to strech it out longer, sketch 3 possible safezone areas, and put a key component for a zombie-cure in each one, and then add 3 other safezones that only have information about the key components, now the heros have a real task to do, bring the key components together. It could be 1 truely enlightened scientist 1 imporant sample 1 labcomplex filled with people but spinning their wheels intellectually, or it could be 3 different compounds when mixed together prevents zombification of the dead or whatever. |
| #7GiradiusMay 05, 2008 22:19:42 | Like any apocalyptic scenario, no matter if its zombies or aliens, an interesting dynamic is the human imperative to self preservation. Films like the "of the dead" series by George A Romero, often focus of the end of civilization as we know it, but seldom on its re-emergence. An interesting Idea might be to have the party running and surviving for a long time you can draw this out for a long time as they go to rescue station after rescue station looking for survivors, maybe even picking up a few NPC's along the way but resist the temptation to kill them off arbitrarily, stat them up and give them a sporting chance, create a backstory for them, give them quirks, the players will probably grow attached to them, and then when they or if they die, it will create some memorable roleplay experiences. If in a nasty situation one of the players does that whole "I'm down, but get out of here I will hold them off so you can escape" bit, a new character can easily be reintroduced as a survivor that they have found or rescued. now heres where you expand your plot options. Once your players have encountered quite a few people, maybe they travel as a large group and perhaps have started using a couple of vans in a kind of wagon train/rolling camp (in my experience PCs love a place they can go back to, no matter if its a stronghold, a camp, or a wagon), or have established radio contact with several small groups, now is a good time for one of the players (or if they wont make one of the survivor NPCs a charismatic natural leader) to suggest they find a safe place and build a permanent camp, maybe to try and better protect non combatants, or because they are so sick of running that they would rather stoically stand and fight, or even in a vain hope to rebuild a semblance of civilization. once that is done and you have an isolated mad max style fort, using buses for gates etc, this opens up a whole new series of possibilities. for instance... Internal power struggles within the camp. An aggressive Rival group of survivors who wont be reasoned with and are determined to take your food (and your women) away for themselves. depending on the cause of your zombie infestation, perhaps they decide to try and eliminate the problem, if its a virus, find a cure, if its the return of death gods ,find a way to defeat or placate them, if its aliens (like in Plan 9 from outer space), try and reason with them or defeat them, or if you want to be super cheesy, Nazis. a primitive frontier society opens up new options, perhaps you may skip forward a few decades and make zombie hunter prestige classes available, perhaps their a few of these camps, maybe there are "Bub" styled domesticated zombies that are trained to fight the wild ones, available as player characters. basically, run it as survival for as long as possible, give NPC survivors a sporting chance, when they either lead or are in contact with enough people, they build a camp, this still means you are running a survival game, but there are more possibilities for excitement than zombies chasing you. by the way, I realy liked the egyptian gods idea, the image of a modern city depopulated, thousand and thousands of people now zombies, when the last person is dead, they all start building a huge pyramid in the centre of town out of any old junk, and once completed it crackles in negative energy bathing the city as new God is released, Anubis strides across the land like godzilla, you could do it with the Lovecraftian mythos as well, and even make the zombies start to mutate and gain abberration type traits as they decompose. |
| #8sendthasMay 10, 2008 16:25:05 | Sorry it took em so long to reply, my computer decided to contract a deadly virus of its own. Anyway, I have plenty of knowledge myself about zombies. I probably should have told you this earlier so you could get a grasp on what i was thinking, other than just "Brains!" I have read both Max Brooks books and have a VERY extensive collection of zombie movies. I have required my PCs to read a little bit of "The Zombie Survival Guide" and I'm using the rules that say that each PC plays as themselves for as long as they stay alive and they can only start out with weapons, equipment, and vehicles that they already have. Thank you all for your suggestions and I will probably be using almost all of them. The characters themselves are very close, but drama and power struggles are always a problem, considering we have a Leo, 2 Aries, and a hard headed Libra. This will play a very crucial part in the game. Creatures encountered will consist so far of Zombies (duh), Max Brooks' "Quislings" (humans that act like zombies due to psychological breakdown), disciples of Egyptian gods (Like smaller versions of Anubis and pals), what I dubbed "Nuke Zombies" (Which are basically fast zombies changed by nuclear fallout/ radiation), Feral animals (wild dogs and the like), and of course the rest of surviving humanity who might and might not be friendly. I'm adding the Egyptian mythology stuff not only because its a pun of "Night of Anubis" (The original title of "Night of the Living Dead"), but because i didn't allow my PCs to use magic the last time we played Modern. Thank you all again! |
| #9johannixxMay 10, 2008 21:52:42 | We did a zombie campaign like that once, using ourselves as characters, but it was pretty unbalanced. Everyone came over to my apartment, and every PC ended up with a rifle and/or shotgun, plus a sidearm or two. A suppressed .22LR pistol is great for whacking zombies without alerting the whole town. |
| #10j0ltMay 11, 2008 8:06:13 | Yeah, you gotta watch out when making the PCs play "themselves" as characters. One way around this is having them roll up Hollywood-ized versions of themselves. I'm also working up a zombie campaign, which I had originally outlined as a videogame mod of the Grand Theft Auto series. You start out with your city. (using your own city is fun, especially if the group is playing themselves) After the initial zombie invasion, some areas will become "safe zones" - police stations, army bases, gun shops, etc... Will probably be fairly well-defended. Once safe, the party can take on missions to find supplies, rescue survivors, etc... |
| #11sendthasMay 11, 2008 10:40:40 | When you have your PCs play as themselves, the only time that really comes into play, I think, is at the beginning. You take who they are, apply any feats that match the person and make sure that their Hero Class fits them. Say if your PC is someone who is intimidating and big, You could suggest the Tough Hero to them as a class, and if they have a sword collection or something, give them the Archaic Weapons Proficiency (-Sword). Once you have that set up in the beginning, you can basically let them expand their classes, skills, and feats as they choose. If they want to learn to use a handgun after they find one, let them use it for a level or so with penalties, then give them a proficiency in it. If they want to become huge, Hollywood-like heroes, then let them do it. But do it slowly and painfully. |
| #12johannixxMay 11, 2008 23:50:07 | That was the other problem. None of us could stat ourselves out as first-level characters. I had most of the gun-related proficiencies (10+ years of competitive and tactical shooting) and more than a few melee proficiencies (6 years of live-steel western martial arts training in plate armor), and we just couldn't fit them into a 1st-level build at all. Similarly, we had a biomedical engineering PhD student and two third-year law school students. Playing 'yourself' works for high school players, but not very well for adults. |
| #13nodaishoMay 12, 2008 1:59:25 | Yeah, and like you said, it would be really unbalanced in some cases. Imagining a group of gunny people around where I live, you pack up as many supplies as you can into a pickup (including thousands upon thousands of rounds, before even counting the bricks of .22 everyone has), take the backroads up to wyoming, try to live off the land as much as you can, Wyoming has less than half a million people living in it, which means you won't have to fight as many zombies. Trying to keep as low a profile as possible to keep a good spot would be an interesting scenario, say an abandoned military bunker, hide yourselves in there with supplies to grow food via hydroponics, when you go out you have to try to keep as low a profile as possible, and if zombies do see you, take them out as quietly and quickly as possible, disguising your scent, hiding, et cetera. |
| #14akodoMay 12, 2008 19:30:16 | Johannix is correct however, there are still some options left open. Simply play your "highschool self" Is it really appropraite to reward or penalize people who are at different spots in the 'rat race' Or a slightly enhanced version of your highschool self, as needed. |
| #15sendthasMay 12, 2008 21:26:17 | Well I have no problem with starting out at first level. I'm from a town absolutely overflowing with hicks and to no surprise I have hunting knives, guns, and other equipment and so do the people that I play with. Just because you have all this crap and all of this experience with using these weapons doesn't mean that you are stronger, faster, and tougher than anyone else that happens to be playing with you. It just means that you are a little bit more experienced in one area than another. While someone in your party has the experience of shooting a gun before, they might not be a quick of a thinker as another, or as handy with biochemical materials, or even a gold metal sprinter. My point is: everyone has their own special abilities, whether in highschool or beyond. Another view I have on that is, say that your playing 'yourself' in an apocalypse scenario like zombie survival. I think in that kind of situation, your levels depend on your experiences during that event so from there on. Maybe? |
| #16j0ltMay 13, 2008 3:06:55 | There was a really great system for determining your level, as well as a quiz for finding your approximate ability scores on the boards here a long time ago. It worked out pretty well. I'm moderately active, have over 11 years of martial arts training, as well as track and field, scouts & cadets, etc... I came out as a level 5. |
| #17nclancemanMay 13, 2008 3:35:48 | There was a really great system for determining your level, as well as a quiz for finding your approximate ability scores on the boards here a long time ago. Found it! http://forums.gleemax.com/wotc_archive/index.php/t-724931 |
| #18j0ltMay 13, 2008 7:35:26 | Great work, NC! I wonder what happened to Vagabonvoid... |
| #19johannixxMay 13, 2008 9:53:01 | I'd say that test is pretty accurate... Str 13 Dex 16 Con 10 Int 17/18=18 Wis 11 Cha 13 If I put in the Strength and Con measurements from when I was actually in shape, it's more appealing, but I'm a cubicle denizen nowadays, so those have tanked. If anything, it's giving me a better Con then I probably deserve. |
| #20j0ltMay 13, 2008 9:55:57 | Yeah, I agree. It works out pretty accurately as long as you're honest with the answers and don't use a calculator for the math questions. |
| #21sendthasMay 13, 2008 15:31:27 | I tried that, and I got pretty much the same scores as johannixx. I consider myself pretty average too. |
| #22nodaishoMay 13, 2008 18:16:38 | Yeah, I got... huh, didn't write it up there. I remember some of them, but I am going through that one again. Str: 12 or 13 (forget which one it was first time, forgot the exact numbers, and really don't feel like wearing myself out by pushing too far like I did with pushups last time) Dex: 17 (odd, I could have sworn it was somewhat lower. Oh well) Con: 12 (this should have been higher, will comment further below) Int: 16/14, comes out to 15 (interesting, will comment further below) Wis: 16 (will comment below) Cha: 11 The dexterity part is highly subjective, not sure how that could be fixed. Constitution is unfortunately a mix of physical endurance and your body's ability to take care of itself, I can't run very far, but I have a very strong immune system and cuts heal faster than some people I know. I think my score got knocked down somewhat by saying I had allergies, there is no mild allergies option as opposed to deadly allergies. The intelligence section 2 is highly flawed in my opinion, the first one is what should be used, but there is still a problem with the first section. There was one, went: Sine(PI/2) [radians], I don't know what that means, I know pi is usually shortened to 3.14, and it is multiplied by the radius of a circle to find circumference, but I don't know what sine means or radians, if I did, I could answer the question, that one is more about what you know, rather than how well you think. In section 2, there are questions that are completely unrelated to how well you think (so if you enjoy physical activities, you can't be smart?) And then, how do you define complex mathematical problems? I can do multiplication in my head, and division, not multiplication of hundreds by thousands, at that point I need paper, can't keep that many numbers in my head at once, but I am sure that is child's play to some people. First time I took the test, I said yes to that question, but having taken more math classes since then, I said no. And please, explain to my why having lots of friends changes your int score? Letting them borrow your brand new BMW I could see reducing int score, but just having friends won't change it. Wis is an interesting one, I think some of the questions would have fit just as well in int section 1, though. Charisma, I am surprised I didn't get a 9 or lower, but oh well. nothing to comment on there. edit: Oh, I forgot to mention, I spied at least one typo in the intelligence section, as well as one in the wisdom section, which I found funny. Can't find them right now, but I am not looking thoroughly. |
| #23trappedsliderMay 14, 2008 9:42:12 | I'm doomed....![]() str: 7 dex:12 con:7 Int 8 Wis 8 Cha 10 |
| #24nemafowMay 14, 2008 20:08:57 | Doesn't seem to work for me Just reloads the page when I submit |
| #25sendthasMay 15, 2008 16:57:52 | Doesn't seem to work for me Check your popup blocker. A little thing is supposed to come up and tell you everything. It isn't apart of the web page |
| #26nemafowMay 16, 2008 1:52:17 | A pop up like the one for your d&d character? (also on that website) Because that one works fine for me. |
| #27tema69May 16, 2008 9:29:32 | I got: Strength 15 Dexterity 15 Constitution 15 Intelligence 11 Wisdom 11 Charisma 15 I'm not entirely fluent in english (only in Danish, French and German) mathematics, so I didn't understand all the Intelligence questions. |
| #28j0ltMay 16, 2008 9:52:37 | Aside from the language problems, your scores seem really well rounded. I'd say that anyone who can speak 3 or more languages would have AT LEAST a 14 int. |
| #29trappedsliderMay 16, 2008 12:54:09 | So,whos gonna come rescue me? |
| #30tema69May 16, 2008 15:08:25 | Aside from the language problems, your scores seem really well rounded. Thanks. I speak Danish, French, and (according to most native english-speaking people I know) English fluent. Apart from that, I can understand German almost perfectly and I can make myself understood. The same goes for Italian and Spanish. English Mathematics still escape me though. @Trappedslider: Ehm...? |
| #31trappedsliderMay 16, 2008 16:07:07 | @Trappedslider: Ehm...? My stats I'm doomed.... ![]() |
| #32nodaishoMay 16, 2008 17:52:59 | Well, I guess if you know computers you could be mission control, accessing satellites while the rest of us are scrounging for supplies so we know where the nearest mass of zombies are. Tema, you are in the military, right? I would think that almost everyone in the military has above average physical scores from training, exceptions made for desk jockeys, I suppose. |
| #33lpguy26_dupMay 16, 2008 18:29:01 | Str:10 Dex:14 Con:15 Int:14 Wis:9 Cha:15 hmm... lower wis than I'd have thought, but little higher charisma than I'd have thought as well.. all in all it pretty much balances out though. ![]() (guess being a geek in school was a plus.... helped out my dex and con score at least :P hehe) |
| #34tema69May 17, 2008 4:47:20 | Well, I guess if you know computers you could be mission control, accessing satellites while the rest of us are scrounging for supplies so we know where the nearest mass of zombies are. No, not yet. I'm a 16 year old (17 in a couple of days) kid who likes firearms. I'll hopefully join the Danish Infantry in a year, and three years from now, I should be a Linguistic Officer with specialty in Arabic (basically, the guy who asks the natives to stay calm, performs arrestations, etc...). I do work out a bit, but not enough to be a I-work-out-type-of-guy. I still see myself as a geek. ![]() |
| #35sendthasMay 17, 2008 11:30:20 | Alright, I did it again but this time I actually did the strength test instead of just assuming what I could do. Apparently I underestimated myself ALOT! Str: 17 (I did 70 push-ups & 90 crunches before I got off rhythm) Dex: 17 Con: 15 Int: 14 Wis: 13 Cha: 18 (From years of working in fast food with a sh*t-eating grin on my face) :D But if you were to really play yourself in D20M, would you include any weapons you actually have? For instance, I have a real Katana and Wakizashi along with a personal collection of hunting knives. |
| #36tema69May 17, 2008 11:43:48 | 70 push ups in 1 minute? That's like one per 0.8 seconds. Nice stats though. About the curl ups, max is 99. When I took the test, I did 200 curl ups only to realize that max was 99.. :/ Unless you have trained extensively with the weapon, I wouldn't allow proficiency with owned weapons. I have knives and shortswords, but I'm deffinetely not proficient in them. I'd think I have Armour Proficiency (Light), after running around in heavy ringmails for LARP/theatre for a few years. I may have Personal Firearms Prof due to my somewhat queer knowledge of firearms and the fact that I've trained with small calibre rifles and fired a few shots from a G3. But no, I wouldn't allow proficiency in owned weapons just like that. |
| #37sendthasMay 17, 2008 11:49:04 | I had the idea of granting them the proficiency after a level or two of using the weapon often enough for them to grow proficient with it. I know that I haven't been in any battles with my Katana, but I do know that I wouldn't slice my own arm off. Maybe a -2 instead of a -4 penalty if you have the weapon and know how to use it but not proficient. Then of course if you find a M16 later in the game of course you get a -4 because you would probably not know how to properly handle this new weapon. maybe? |
| #38tema69May 17, 2008 12:42:48 | Yeah, that seems reasonable. |
| #39akodoMay 17, 2008 21:47:01 | where is this test you are all taking? |
| #40nodaishoMay 18, 2008 0:23:10 | Akodo, it is in that thread linked, with the rules for making yourself as a character. I will link it here, though, since that is more convenient. http://www.angelfire.com/dragon/terragf/ Sendthas, you know the pushups was how many you could do in a minute, not how many you could do one a second without losing rhythm, right? With the gaining proficiencies over time idea, I suggest that similar weapons to one you already know how to use would have reduced penalties. For instance, someone that uses just about any kind of rifle only gets a penalty until he gets used to the new sights on a different gun, no penalty if it has the same sights, you could make reloading take slightly longer (free->move->standard->full round) when you weren't used to reloading the gun, that would you you trying to hit the mag catch on the wrong spot, or trying to put the new rounds in a hole in the side when the hole is in the bottom, that kind of thing. Of course, that relies on people knowing the guns used. |
| #41tema69May 18, 2008 4:44:03 | Sendthas, you know the pushups was how many you could do in a minute, not how many you could do one a second without losing rhythm, right? Yeah, that was what my point to with my post^. Seems reasonable, although the reloading thing should have to apply to anyone not having the PFPfeat, as it's a Move Action for anyone to reload a weapon (with a box mag). RapidReloadfeat excepted. |
| #42sendthasMay 19, 2008 19:07:58 | Yes, I know. I actually did do 66 push-ups in a minute (Not 70, sorry). I do a lot of push-ups and crunches before i go to bed every night so I'm used to it. Anyway, I find your route of gun penalties a bit more reasonable, but I still think it is a but much. Most guns on the market today are made to be as simple as possible. Of course this might not be the case with military weapons. In the case of a zombie invasion, would you really want to drop the reliable weapon you've gotten used to oh so much, and pick up a completely different gun of which you know nothing about? Even if it does more damage, would there be ammo for it close to where you might be? Some situations like that may make the player reconsider picking up the 'cool' gun and dropping their hunting rifle they found in the local Wal-Mart. |
| #43johannixxMay 19, 2008 22:33:01 | I don't know where all this 'guns are easy to use' crap comes from. Yes, anyone can pull a trigger, but they have to aim the gun first to have a reasonable chance of hitting. I think the real difference is that you can't parry or block a bullet, so the defender's agility and skill is minimized in the targeting equation. But you still have to know what you're doing. |
| #44nodaishoMay 20, 2008 19:19:24 | Yeah, it probably comes from the people not being able to dodge aspect, people just forget that you also can't change the angle of a bullet, and a bullet that is a small fraction of an inch wide doesn't hit as large an area as a slash from a sword or a swing from a club. At melee range, on a standing target, yeah, you can hit easy, but if someone just stands still when you are pointing a gun at them within arm's reach, they are either really stupid or immune to bullets. And yes, even with a shotgun, you have to aim. Shot spread isn't that large, and even when it does get that big, you have a good chance of missing with anything but bird shot. And you really don't want to use bird shot on a zombie, won't get through the skull or spine for a headshot. |
| #45akodoMay 20, 2008 19:29:32 | I don't know where all this 'guns are easy to use' crap comes from. People have heard that guns are easier to learn to use than bows, but aren't able to conceptualize it as they have no idea how hard it is to learn to use a bow. In both cases, you can discharge projectiles in the general direction you intend 3 minutes into the lesson. But that is entirely different than getting hits on a mansized target when you need to. Guns, a crash course of about 20 hours class and 20 hours actual trigger time one-on-one can get you pretty good, bows, probably years. However, simply picking up a handgun and hitting a moving target, or even a stationary one, a little more difficult. Sure, you can make a lot of noise and spew a lot of lead, but you can never miss fast enough to make up for one hit. There is a saying in competative shooting, there is no such thing as a target to close to miss. |
| #46nodaishoMay 20, 2008 19:54:38 | That is also true, still targets while taking your time is one thing, knowing that the target has ill intentions towards you and the means to bring his intentions into reality if you don't shoot him first is another. Archery is exceedingly difficult, I can vouch for that. When I was in cub scouts (wow, seems recent, but now I realize that was half my life ago), we went up to some camp or another, learned to shoot BB guns, bows, pan for gold, et cetera. The BB targets were slightly less than eight inches square, I think, from one side of the paper to another, the archery targets were several feet. They were both maybe twenty feet away, and everyone did much better with the BB guns than with the archery, though we were shooting from a bench with the BBs, and we had to use those finger protectors for the arrows. Few people even made hits on the archery targets, not even the rings, but the whole square target (I think it was some sort of material on front of hay bales), though we were forced to use ill-fitting protective gear, which in my case had a tendency to knock the arrows sideways (why the hell do you force a lefty to wear something two sizes too large and meant for a righty?) about five feet into their travel. Anyway, that whole long paragraph up there was meant to say that archery is tougher than guns, but that doesn't mean guns are easy. I also heard tell of someone who hit a handkerchief with a bow out at 700 yards, it was one of those high end olympic-quality ones, but it still seems unlikely, does anyone know if that is true? |
| #47johannixxMay 20, 2008 22:05:25 | I always said you can't miss fast enough to win, whether in competition or in real life. Speed is essential, yes, but not at the expense of accuracy. Wyatt Earp always said "Shoot deliberately", and I agree with him. Whoever gets an accurate shot on target first generally wins. |
| #48j0ltMay 20, 2008 23:31:58 | Having done both, I can definitely vouch that guns (especially rifles) are easier to learn than archery. nodaisho - I've never heard that, and while it seems a bit outlandish, it may be possible. I saw on TV, this archer shot a quarter that someone had flipped in the air. Then he did several more to show that it wasn't a fluke. He wasn't very far away, but a 1-inch moving target at any range takes skill! |
| #49akodoMay 26, 2008 16:21:54 | I also heard tell of someone who hit a handkerchief with a bow out at 700 yards, it was one of those high end olympic-quality ones, but it still seems unlikely, does anyone know if that is true? On the planet earth that is impossible. Acceleration due to gravity is a constant. Grab the velocity of an 'olympic quality' arrow in flight, totally ignore air resistance, even shooting upward at about a 45 degree angle you just don't have the flight time to get that far before gravity fully pulls your projectile into the dirt (unless you are very very high up like shoot off the Eiffel Tower or something) |
| #50nodaishoMay 27, 2008 0:52:31 | Ah, good point. It could be done if someone could break the sound barrier, I suppose, but nobody shoots that fast. Maybe he meant feet, that would be more feasible. Soon as you start getting above the sound barrier, though, seems like you just need to work on accuracy, distance doesn't seem to be a problem, even at sub-1500fps, just ask the .45-70-500. |
| #51trappedsliderMay 28, 2008 13:44:41 | well...just saying...be prepared |
| #52nodaishoMay 28, 2008 17:01:01 | Just don't allow her to bite anything. |
| #53nemafowMay 28, 2008 18:50:48 | Thats... Freaky... |
| #54johannixxMay 29, 2008 0:27:44 | Oh man, I'm from West Virginia. That's pretty tame compared to some of the craziness I've seen there. I've been canoeing down a river and heard 'Dueling Banjos' a la Deliverance. Let me tell you, I was wishing I had more ammo that afternoon. |
| #55nodaishoMay 29, 2008 18:32:20 | One of my friends bought a... not sure if it was a ukelele or something, it was a 6-stringed instrument, just like a miniature acoustic guitar, so that he could play dueling banjos on a school rafting trip. His sister just made little figures out of sticks and put them in front of people's tents. |