| Post/Author/DateTime | Post |
|---|---|
| #1aristocles2Mar 06, 2009 23:14:32 | Does anyone know if the money system of the game has been changed a lot since 3.5e? I had heard of an overhaul, plus something about astral diamonds... |
| #2baneofelvesMar 06, 2009 23:17:50 | I don't have the book with me atm, but I'm sure that it's the same except after platinum peices, there are astral diamonds, which is more valuable. |
| #3aristocles2Mar 06, 2009 23:24:21 | And they also seem to have changed the prices for basic adventuring supplies... I'm not sure if that is for the better or for the worse. |
| #4dirtyfrankMar 06, 2009 23:27:38 | 1,000,000cp=100,000sp=10,000gp=100pp=1ad |
| #5aristocles2Mar 06, 2009 23:29:21 | Is that one MILLION cp? dang. |
| #6pigknightMar 06, 2009 23:33:32 | 10 cp = 1 sp 10 sp = 1 gp 10 gp = 1 pp 1,000 pp = 1 ad |
| #7dirtyfrankMar 06, 2009 23:33:40 | Copper, silver and gold are all a 10 to 1 ratio. Gold to platinum and platinum to astral diamonds are a 100 to 1 ratio. The 100 to 1 is one of the bigger changes with the 4e economics. |
| #8aristocles2Mar 06, 2009 23:36:00 | Got it. That seems like an astronomical amount of cash... does anyone even use the astral diamonds? |
| #9dirtyfrankMar 06, 2009 23:36:44 | 10 cp = 1 sp fixed |
| #10dirtyfrankMar 06, 2009 23:37:18 | Got it. That seems like an astronomical amount of cash... does anyone even use the astral diamonds? At the higher paragon and throughout the epic levels. |
| #11baneofelvesMar 06, 2009 23:37:51 | Got it. That seems like an astronomical amount of cash... does anyone even use the astral diamonds? that's the treasure you get in like, late paragon or epic levels. DAMMIT! NINJA'D! |
| #12dirtyfrankMar 06, 2009 23:40:43 | Also, it's much easier to carry around 1 astral diamond than it is to carry 10,000gp. Each unit of money is 1/50 lb. except ad which are 1/500 lb. so that is the difference of 200 lb. of gold and 1/500 lb. of ad. |
| #13aristocles2Mar 06, 2009 23:43:22 | oh. I've never gotten that far yet. Imagine asking for change for an AD... lol. I'm trying to calculate finances for the 4e D&D world, although it is now crystal clear that upper paragon and epic adventurers are in another world altogether from the rest of society... whereas 3.5 edition even counted the price of goats... heh. |
| #14dirtyfrankMar 06, 2009 23:46:12 | I'm trying to calculate finances for the 4e D&D world, although it is now crystal clear that upper paragon and epic adventurers are in another world altogether from the rest of society... whereas 3.5 edition even counted the price of goats... heh. 4e sort of assumes that by epic level you will be dealing a lot of time in other planes. Astral diamonds are the standard currency in the astral sea. An epic level party will likely be spending a bit of time in the astral sea or elemental chaos or some such. |
| #15aristocles2Mar 06, 2009 23:49:19 | Got it. No goats to barter for there. ![]() |
| #16mplindustriesMar 07, 2009 0:10:59 | Uh, there's no economics going on. The world doesn't use gold pieces, only players do. Everything is abstract. Money is just a balancing tool now. The rules of 4e (finally) only cover what is dramatic. There is nothing dramatic and cool about being a farmer. It makes absolutely no difference how much money he has on hand. It makes no difference how much his goats are worth. Nobody cares. If you desperately need an amount, make it up. It doesn't matter. The players come into ownership of some land. When they sell it, how much is it worth? Well, how much is a treasure parcel for the level they got the land at? Abstract, or lose. |
| #17aristocles2Mar 07, 2009 0:13:07 | Seems confusing, but it will have to do. I never said that there was a system of supply and demand here... |
| #18oxybeMar 07, 2009 8:39:46 | who remembers the ridiculousness of the "bag of holding full of money"? who also remembers that 50gp/1Lbs i've had characters who carried 3k+ GPs on them... that's over 60lbs of money alone... heavier then their actual armor+weapons, and almost a third of their body weight! so what did the smart adventurer do? transferred that $ into gems. a diamond worth 5000 GP weighs a lot less then 100Lbs. you could easily have 3 small bags: 1000gp gems, 500gp gems, 100gp gems and be done with it. astral diamonds are exactly that conversion |
| #19MechaliburMar 07, 2009 13:39:40 | According to the DMG in 3.5 the average laborer made less money than needed to live poorly. Which never really made a whole lot of sense to me. Then again, the economy never really mattered, so it didn't bug me that much. |
| #20aristocles2Mar 07, 2009 13:43:03 | It doesn't' make a lot of sense... except for maybe providing an incentive to go adventuring. From the looks of it, a successful adventurer can make more in one quest than a laborer can in a several years. Not that it matters much. |
| #21squarecircleMar 08, 2009 9:31:30 | Does anyone know if the money system of the game has been changed a lot since 3.5e? I had heard of an overhaul, plus something about astral diamonds... On top of what others have stated, treasure is given in parcels now, rather than individual treasures from monsters. Meaning, at each level of play, you look in the DMG for the amount and types of treasure you should be giving out in your adventures, rather than the monster block in the MM. It doesn't matter what monsters you throw in, the adventurers should end up with the same amount of gold and treasure. This balances it out much more, and the players won't notice unless they already know (at least, my players didn't notice the difference). |
| #22oxybeMar 08, 2009 12:32:20 | HATER, which version of D&D tells you how much land is worth again? you're grasping for things to complain about i'm afraid. |
| #23aristocles2Mar 08, 2009 12:34:16 | I don't think that owning and buying/selling land is particularly relevant to the game... there isn't really much to complain about... the system is different in 4e, to be sure, but it isn't really inferior. |
| #24aristocles2Mar 08, 2009 14:56:24 | Well, the only thing that I can see it will do is to make the pricing of basic commodities more difficult, even though the PCs rarely deal with basic goods (flour, wheat, etc.) It isn't a really big deal at all, although it does make it more difficult to set the background fluff... |
| #25quenditarMar 08, 2009 17:31:39 | One of my pet peeves with 3.x was the very badly done attempt to make an economic system that could both model everyday life in an acceptable way and ration magic items to adventurers. It didn't work very well. From what you're saying it sounds like 4e dealt with the problem in the normal way, namely deleting the non-adventuring parts. Does it do a proper job of rationing treasure? Incidentally, the astral diamond isn't that bad an idea, given both the absurd amounts of money a high-level party is likely to have and the general worthlessness of D&D money (which is three times heavier than real money and seems to buy under a third as much per coin). IRL the main business of premodern moneychangers wasn't to change between foreign and domestic currency but to change between denominations of domestic currency. A decent-sized town should have at least one, although don't expect a town moneychanger to change astral diamonds. Charging a fee is realistic but might hurt fun. |
| #26oxybeMar 08, 2009 18:54:54 | Maybe... but determining the value of land dependent on PC level just leaves a bad taste in my mouth. if you're asking for a complete Sim City or Civilization style town building system that allows you to micromanage like heck, you are looking at the absolutely wrong game. land given to a PC is usually for "coolness" or to show some sort of in-game RP reward in the same way a contact or liason NPC is a non-monetary reward. most of the time when it was given to me or another PC, it was someplace the PCs could kick back and relax and act as a base of operations for the party. it was generally understood that the given lot of land was self-sufficient unless something big went down and required PC assistance. |
| #27aristocles2Mar 08, 2009 19:06:01 | That is totally correct; this isn't sim-city with magic (which is a cool idea itself, but not one meant for this game.) The only thing which might have been useful for WOTC to have provided was a set of simple commodities and their prices. That way, one could use that simple information to help set up the background. |
| #28ciaranMar 08, 2009 20:15:29 | Lets take the example of a dedicated, 2nd level career cobbler: 5 ranks +5 Wis 10 +0 SF: Prof +3 taking 10 =18 = 9 GP per week A guy that isn't so serious might only have 2 ranks and no feat. Thats 12 and thus 6 GP per week. If you judge the cost of living by the PH then you're sorely off your mark. The price of a common meal is for going out to eat. The prices on that list reflect life as a tourist. If a farmer and his son each have 1 or 2 ranks in Survival, they could go out to the woods once a week and each try to get lucky in catching or gathering some food. Maybe the inherited a masterwork game trap. The cost of living for a peasant is much lower than that of an adventurer. |
| #29dirtyfrankMar 08, 2009 22:20:02 | I don't think common items need much of a price because their cost is so insignificant that after they are over level 5 or so such items wont even put a dint or scratch in their money pouches. I can see land as a treasure parcel. I think, for simplicities sake, it should be assumed that the earnings from the land (if there is any) is about equal to the expenditures to maintain it. Land grants should be given with titles and should be used more or less for RP purposes and not for making treasure which can make things unbalanced. |
| #30aristocles2Mar 08, 2009 23:28:22 | The only real reason I was interested in the cost of common goods was to be able to work out the logistics of running a communal temple in the game world, and to see if it could be sustained, in part, by selling high-level magic items to the PCs. |
| #31dirtyfrankMar 08, 2009 23:52:17 | The only real reason I was interested in the cost of common goods was to be able to work out the logistics of running a communal temple in the game world, and to see if it could be sustained, in part, by selling high-level magic items to the PCs. My take with high level items is that they take a very long time and resources to make. Also, there are few that are high enough in level to make them and fewer that actually have or know the ritual to make them. Just as rare is someone with the money to actually buy such items and rarer still is those that will actually want to buy them. The selling of one epic level magic item would likely sustain a large temple for over a year (likely many years) but a lot of resources would go into the item's making and the temple would need for someone to buy it. There are not many people of level 20+ walking around (or at least outside of places like the astral plain and elemental chaos) so a temple would likely have only one person high enough in level to make items and maybe a group that high in level coming through town, or the city, once every few years. |
| #32aristocles2Mar 09, 2009 0:01:52 | Sounds about right... of course, the way I had it set up for the largest temples of a certain kind to be complexes which could literally have to take care of well over 10,000 people. Still... the costs of feeding and housing would be reduced by common dorms and relatively simple food... and between the selling of major artifacts, more sales of lesser items (still worth a lot), and the sale of healing and other magic... yes, I'm sure it could work. |
| #33pigknightMar 09, 2009 0:10:28 | In my campaign I don't tell players how much peasants need and why people aren't up to their knees in magic items. Players don't care about your world. It's all 'bout the shinies. |
| #34aristocles2Mar 09, 2009 0:12:21 | On the whole, you are correct. They only care about the gold, platinum, and now, Astral Diamonds... and the items. |
| #35pigknightMar 09, 2009 0:14:08 | I never thought I'd agree with you Aristocles. (By the way join the edition war, 4e needs help.) |
| #36dirtyfrankMar 09, 2009 0:14:55 | A level 20 magic item's market price is 125,000gp. This is the same as buying 2,500 plate armors or 25,000 bottles of wine. Using Inn prices this is 25,000 feasts or 625,000 common meals. A level 30 magic item's market price is 3,125,000gp. This is 625,000 bottles of wine or 15,625,000 common meals. This means that 10,000 people would each be able to have 1,562 common meals. |
| #37pigknightMar 09, 2009 0:16:03 | Players are greedy late game. |
| #38aristocles2Mar 09, 2009 0:19:05 | And the price of a common meal is probably higher than if it were distributed at a common mess hall, as the common meal is from an inn... like eating out (sort of.) Even if a single level 30 item were sold every three years, it would be enough to sustain the institution... if one adds the other sources of income... the temple would be rolling in cash. Yes, something along these lines came up in the huge, closed, 40 page "Dracon" thread on Astrid's Parlor. |
| #39dirtyfrankMar 09, 2009 0:23:11 | Even if a single level 30 item were sold every three years, it would be enough to sustain the institution... if one adds the other sources of income... the temple would be rolling in cash. Now the important thing is if these large temples all have a level 30 ritual caster? Also, if the level 30 ritual caster dies then who will replace them? You must remember that level 30 characters and creatures are extremely rare such as they are something you will not run into unless you're kicking it with a god. |
| #40pigknightMar 09, 2009 0:23:43 | Temple |
| #41dirtyfrankMar 09, 2009 0:25:59 | Temple A level 30 caster will likely not be on the material plane. They will likely be serving their god as an exarch and will not likely leave their god's plane/dominion. |
| #42aristocles2Mar 09, 2009 0:27:13 | Such a huge temple is very rare... the temple's one high priest could be the level 30... if he died, it would take years to replace him (and when I say high priest, I mean someone similar in stature in his fantasy land to the real-world Pope, or at least, an Orthodox Patriarch.) EDIT: Or, he could be chosen to act as a vessel for the god's will. |
| #43yellowdingoMar 09, 2009 1:15:31 | I always wondered why they even bothered...considering the old flying ship took a hundred years and cost upward of twenty million gp to enchant (a guarantee that it will be unique), its unlikely that any one but elves are going to live long enough to enchant one and reap the rewards of its enjoyment. There is your real economy. Who cares if a fifty acre vineyard and winery is good for 63 tuns (208 gallons/tun) of cheap wine per year. Who cares if thats worth about 65,000gp a year, or if a 900 square mile estate is good for 20 million gp a year after taxes, tithes, and cutting with the farmers...oops having flashbacks to realistic economic rules. Must not think about it... Crud: email me at [email]reddeerrun@hotmail.com[/email] and ask for domesday ebook. |
| #44Dark_StrykeMar 09, 2009 1:32:30 | I always wondered why they even bothered...considering the old flying ship took a hundred years and cost upward of twenty million gp to enchant (a guarantee that it will be unique), its unlikely that any one but elves are going to live long enough to enchant one and reap the rewards of its enjoyment. And this would be the 'lolwut?' take on the 4Economy. I'd edit the last little bit of your post there. It could be seen as an advertisement, since I'm guessing 'domesday ebooks' have nothing to do with the 4Economy. (As an aside, 4Economy is an awesome word.) |
| #45aristocles2Mar 09, 2009 1:49:31 | I suppose that attempting to put realistc economic rules into the game is a "bad habit" of mine... My setup was for there to be a communal temple in which 1,000 females of my egg-laying race would lay an average of 2 eggs a year, measured over the course of the 14 years it takes for a member of my race to considered an adult. By itself, that would be a bit more than 28,000 eggs, but 1/5 of them were duds, so that is 22,400 eggs which will hatch. Only about 1/2, or 11,200 make it to age 14; disease kills off many. The children would need about 1 sp worth of food/other commodities to live well at ages 0-3, 2 sp/week from 3-7, and 3 sp/week from 7-14. The other commodities included things like clothing, medicine, etc. The child mortality rate would be 1/2, but 85% of that would be from 0-3, 10% from 3-7, and 5% from 7-14. For 52 x 3 weeks, the child would need 156 sp worth of food and other things, for 52 x 5 weeks, the child would need 520 sp worth of goods, and for the 52 x 6 weeks, the child would need 936 sp worth of goods. Keep in mind that the temple only buys raw food materials; grain is ground into flour and made into bread on the premises, and the clothing is also made there from raw materials. All education would be provided on the site. Cutting one specific cost down would be simple: children of this fictional race only wear little clothing; nothing from 0-3, simple loincloths from 3-7, boys get pants at age 7 and a shirt to go with it at age 14, and girls get a top when their breasts start to develop; neither children or adults use footwear. All meals and dorms would be held in common in the temple. A child raised in the temple who lived to age 14 would take 1,612 sp to raise, which equals roughly 161 gp and 2 sp. If 1/2 of them survive, that cost is equal to 11,200 x 161.2 gp for a group born in one year to make it to 14, not including the costs of raising the half which die early. For 14 years, the surviving children would cost 1,805,440 gp, or 128,960 gp/year. While I haven't run numbers on the dead children, if it even cost another half of what the surviving ones did (a gross overestimation, to be sure), it would only come out to 902,720 gp for 14 years, or about 953.4 gp/yr. In either case, the highest total cost is still probably under 2,708,160 gp for 14 years, or 193,440 gp for one year. No matter what, the sale of a major item (level 30) is equal to an income of 3,125,000gp. If even one of these were sold per every 5 years, it would be more than enough. If a couple of 125,000gp items were sold per year, it would also likely be enough, even if we assume that the cost of labor, materials, and possible research on how to make such items were to consume 1/3 of the profit (an unlikely high amount, to be sure.) Then, when factoring in other costs (board for other temple inhabitants, 10% income tax, repairs, expansions, etc), and revenues (healing, donations, magic, etc), there should still be room for a very large profit. After age 14, the majority of the males would go into the military, but some would stay behind to act as priests, scribes, craftsmen, and mages for the temple (among other posts), or else enter into civilian life, usually with some sort of craft skill. The females would mostly enter general civilian life, or they would stay on the temple as priestesses, servants, weavers, cooks, or some other task. Yes, I've thought a little too hard on this. Please forgive such an unwieldy post. I only came up with it to counter the accusations that no institution could afford to maintain all those children. EDIT: lol. Thanks. 4Economics is a cool word. |
| #46mplindustriesMar 09, 2009 11:14:56 | But look at what putting simple commodities makes people do. There is no way to do it realistically because everything will be different based on local factors. To address the temple situation, first of all, people don't sell level 30 items on the material plane. Additionally, page 223 in the PHB clearly says that making a magic item is the same as buying it. The raw materials of a level 30 item are worth MORE than selling the item (since you only get 1/5 the value when you sell), though even if you use special "NPCs can sell for the full value" rules, its still even money. You cannot make a living enchanting, and that's how its supposed to be. Furthermore, a level 30 character got there because of an epic destiny. They are shortly going to be fulfilling that destiny. I am telling you right now that there is no "Sit in a temple and make magic items" epic destiny. This further reinforces the fact that in 4e, NPCs and PCs are different. 4e is gamist, not so much simulationist anymore. It doesn't have to perfectly simulate commoners. It can't. Its not dramatically interesting to do so. In D&D, you break stuff, kill monsters, steal their things, and hear the lamentations of the women. If you want to micromanage a kingdom, play something else. Actually, Reign is pretty awesome, and can be integrated into most games. Oh, and I think you're way underestimating the price of raising children. You're not counting all the money required to take care of the people who care for the children. They need to eat and wear clothes, too, even if they're not getting paid. Even priests and nuns get paid, though, so it seems strange to me that these chaotic things would be so willing to live communally. Oh, and don't forget taxes, and building upkeep, and the vast amount of water such a place would require, funeral costs for the ones that don't make it, etc. |
| #47oxybeMar 09, 2009 11:43:54 | That's what I am talking about, not some silly SIM game. then why not state that instead of beating around the bush hoping someone will read your mind? commodities are a micromanagement mini-game. flour, lumps of iron, chickens, cows, the cost of rent per square yard per month... all these aren't really necessary in a game about Big Damn Heroes fighting Big Bad Evil Guys. i can see why some people would want that, but even mid-heroic, the cost of these items can be offset easily. hawking a magic item for 20%, even a 1st level one will give approx 60gp in 3rd ed this 60gp would net you 6 cows, 30 sheep, 60 pigs or about 3000 chickens. while some people might want that kind of micromanaging, i'm happy they decided to let that drop in 4th ed. |
| #48aristocles2Mar 09, 2009 14:10:37 | I know, the costs associated with the temple which I enumerated only really cover the children themselves, but one things to point out is that the rest of the Dracons (priests, servants, etc) are also only paid in board (food and shelter); they can earn money on the side if they want to, or can leave the temple entirely after a certain number of years. And yes, more importantly, it is unlikely that a level 30 item is made in the regular material plane... I was just using an example... it could be that the item is recovered from another plane and then sold by the temple... or it could be that they only make level 20-25 (or lower level) items and then sell them regularly. Either way, the whole thing was just an example. Most temple revenue come from sale of other goods and services anyway, plus donations... funerals would be held on site (it is a temple, after all), and the costs of water, maintainance, etc would be covered by the sale of other things (healing, magic, scrolls, wands, religious items, etc.) Yes, they are a chaotic race in most ways, although even a chaotic race can have temples... even if this is a sort of a "free love" temple. And as you said, I took it way too far; that sort of micromanaging is unnecessary and could rarely relate to gameplay itself. EDIT: 3000 chickens are probably worth more than six cows in real life, but then again, that's D&Dconomics for you... I also imagined that there would be some sort of an "NPC markup" for the items to be sold, but if that won't work, that is okay too. |