| Post/Author/DateTime | Post |
|---|---|
| #1reignbringerJun 28, 2009 11:00:56 | I thought I would share a little ordeal I had happen a few weeks back in my campain. One of my gamers wasn't wanting his ranger anymore and decided he wanted to play something else and I told him that was fine. Well once he rolled his new character and was accepted by the party he started doing intimidates to everyone so they would be submissive to his new character. After the first evening of doing this I was worried he would upset the balance and end up dead, but decided to let it play out. The next week I am holding my 2 month old daughter and my gamers are giving me crap and I inform them that she is co-DM and if they make her mad she won't kill their characters like I do she will use her breath weapon to obliterate them. I pass my daughter to my wife who is sitting next to the guy who was intimidating everyone the previous week. Sure enough he rolls another intimidate to get the dwarf to be his personal pack mule and then it happens. My daughter barfs all over him. Got his shirt, coat, and pants. I am about to die on the inside I am laughing so hard. To all that are wondering no he didn't get mad (has 3 kids of his own so he knows barf happens) and we all laugh about it from time to time and they all now behave when I hold the strictest DM :D |
| #2dirtyfrankJun 28, 2009 14:53:45 | What's the point? Did you just want to tell us how someone in your group would rather roll intimidate checks towards the whole group rather than act it out? Or was it about him getting what he deserved? I'm lost here so could you help me out? |
| #3subsistcyberJun 29, 2009 7:34:59 | Yeah, having players roll social checks against each other is pretty stupid unless it's insight or a player is being influenced in some way by an NPC. A player removing another player's free will from him is just... plain... bad gaming. |
| #4toastedamphibianJun 29, 2009 23:51:29 | At the very least, it would have resulted in his PC's death if the intimidation rules where actually followed.You can change another’s behavior with a successful check. Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear). If you beat your target’s check result, you may treat the target as friendly, but only for the purpose of actions taken while it remains intimidated. (That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated. See the Diplomacy skill, above, for additional details.) The effect lasts as long as the target remains in your presence, and for 1d6 |