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| #1ArmisaelFeb 15, 2009 21:19:47 | ![]() 1. Introduction "In spite of its small size, the El Nido Archipelago houses many wonders...and secrets. Set a short distance away from the main continent, colonists have worked hard to turn the wild, untamed landscape into a habitable place, where society developed and generations would be born. Little did they know that their new home would be the arena in which a mighty struggle would take place..." Released in 1999/2000, Chrono Cross was the sequel to the legendary game Chrono Trigger, widely considered one of the best RPG's ever to grace the Super Nintendo Entertainment System, or any console, for that matter. Upon its release, Chrono Cross was heralded as a worthy heir to Chrono Trigger's glory, and while its popularity has always been at only cult classic level, it has always earned immense critical acclaim, frequently being considered Squaresoft's last indesputably great RPG game (and the second to last great game Square produced before their return to form with Kingdom Hearts, along with the impressive adventure game Vagrant Story). Drawing from the previous Square games Xenogears and Final Fantasy 7, Chrono Cross (CC for short from now onwards) implemented an innovative battle system, mixing combinations of weak, standard, and strong attacks with castings of one-shot magical attacks, called Elements, which required a number of successful attacks to be used. Along with that, CC utilized a system of "affinity", by which not only did characters have an edge when using Elements to which they were tuned to (the elements were divided in six colors, as were the characters: Red, Green, Yellow, Blue, Black, and White), but the battlefield itself also contributed to spell power. By repeatedly utilizing elements of the same color, an affinity field was built. After three elements had been used, special Elements, known as Summons, could be utilized, usually to devastating effect. The game was no slouch when it came to plot, either. While its predecessor based its plot on time traveling, CC used the other end of the continuum: Space. An extremely important part of the game was the existence of parallel universes, derived from the possible results of an action. It is within two such universes that the game takes place. Across both versions of El Nido, characters would be subtly different, and some would choose to join the protagonist on his quest. Eventually, the game allowed for up to 45 (!!!) characters, from which a party of three could be assembled, changing the members as needed to overcome any enemies and obstacles. Whooo, that was LONG. Enough shilling the game, let's get on with the purpose of the thread! 2. Let's Play! Man, that introduction was LONG. Note to self: PR is not my best choice of career. *Ahem*. Excuse my ramblings. For those unfamiliar with what Let's Play means, here's a handy link. Basically, it's playing a game while commenting on it. This commentary can be dramatic or comedic, in or out of character. What kind of commentary it is depends on the writer... And, of course, on the "audience". See, a LP is not a real LP if people don't contribute to it with their own ideas. That's where you... ![]() ...come in. For the duration of the LP, I'll be taking suggestions on what courses to take when a Road Cone appears, on which party members to take with me, and, if anybody wants to write them, user submissions. I'll be mostly gunning for a serious tone, filling in with the thoughts of the main character (a heroic mime), and adding my own thoughts as OOC, but anybody can write as one of the other characters, in both a comedic and serious fashion. Here's how I intend to have the LP play out: -The LP will be screenshot based, one of the two possible ways to do an LP (Video is the other option, but it's much harder to do comment that is fitting and serious with video. It's better for funny LP's). -User submissions will be accepted and are encouraged. -The LP will be mostly serious in tone for the main narration, with OOC chatter interspersed throughout to diffuse the seriousness and poke fun at stuff. Submissions can be more epic than Tengen Toppa Gurren Lagann, more serious than Lord of the Rings, and funnier than a Monty Python sketch that isn't overquoted. Additionally, it will seek to explain some of the gaps and holes in the plot, which some people find to be as much of a Mind Screw as Neon Genesis Evangelion. -Game specific: Names will be kept in their original forms, as appeared in the US version of the game (though funny nicknames will become official within the thread, so don't be afraid to give special names to the characters!), so as to avoid confusing people who haven't played the game. That's it. 3. The Long List Here I'll keep the list of characters and who's playing what. A character might have more than one "player". Additionally, I'll keep links to the updates with pics here. Updates: None yet. Still gauging interest. Players: Armisael-***** (blocked until the LP starts) That's it. Post away! |