Card Game questions and pictures.

Post/Author/DateTimePost
#1

sincubus

Jul 02, 2010 20:35:07

Hello ya'll

I'm making my "own" cardgame of D&D, and I have a few questions for you guys (maybe you can answer them and thanks if you can!)

1) I'm using pictures from D&D books that I scan from my own bought books and I use picturs I find on sites for the game, i'm only using the game myself and won't fabricate it or sell it to others, it's just for my own personal usage, is this legal? (it's impossible to ask ALL artists for credits for example)

2) I'm searching for cool pictures of the following D&D monsters, maybe you guys can help me because you seen some cool and beautiful pictures of the monster somewhere: (I don't own the Dragon and Dungeon magazines for example)
Fire Bat / Immolith / Vrock / Black Dragon / Green Dragon / Grell / Halfling / Troglodyte / Wyvern / Centaur / Chaos Shard / Nycaloth / Phase Spider / Spriggan / Greenvise / Marid / Dao / Shadowhunter Bat

Some have cool pictures (fire bat and shadowhunter bat for example) in the manuals, but they are in groups, I want a single creature on it, not a group.

I also like pictures of creatures that look like the mentioned monsters but aren't them, so if you find a red bat on fire that has another name I would also like to see the picture, it doesn't have to be named fire bat, creatures that look-alike the creatures mentioned above are cool for me aswel.


3) Here are a couple  of examples of the game to make answering the questions easier (probably).
I hope they work.

Example 1) 94.100.121.169/1008700001-1008750000/100...

Example 2) 94.100.118.200/1008700001-1008750000/100...

Example 3) 94.100.123.80/1008700001-1008750000/1008...

Example 4) 94.100.114.21/1008700001-1008750000/1008...

Example 5) 94.100.123.3/1008700001-1008750000/10087...


Sorry for the bad quality of the pictures, in reality they are somewhat prettier in graphics, the problem for me is the uploading of the pictures it always turns out bad

#2

pigknight

Jul 02, 2010 21:51:47
If it's only for you it shouldn't matter.

Just use groups. They're normally found it groups.
#3

sincubus

Jul 03, 2010 4:21:16

Thanks, I didn't really knew that for 100%, i'm glad its legal then!

Gnolls, Orcs, Goblins and such creatures have group pictures on my cards, but fire bat and shadowhunter bat have a shared picture... I want both creatures appart from eachother.

Also I saw this awsome picture of a phase spider (atleast a white with blue spider) among the new dungeon (or dragon can't remember) pictures on this site... can somebody scan that picture for me please!?! I would be really thrilled to get my hands on that picture. (but in my country I can't find that magazine in store.) The old pictures (of 3,5 and 4e monster books) are really ugly.

Also did the gravorg EVER showed up in another picture? As the picture is drawn by a child, but ít's the only monster in D&D that uses gravity powers.

If the creators of the monster manual read this (which they probably don't but whatever) please insert the gravorg in the 4th manual or in another book with a better looking picture as the idea of the creature is pretty awsome.


The gravorg is the second card on this picture.
Card Example) 94.100.123.78/1008800001-1008850000/1008...

#4

pigknight

Jul 03, 2010 13:29:41
Albino chicks Y/N?
#5

ADHadh

Jul 03, 2010 14:15:54
Day_old_chick_white_background.jpg
Sorry, couldn't find an albino one.

I am interested in the card game rules. I see you've used MtG frames?
#6

sincubus

Jul 04, 2010 13:33:06
The rules are being worked on, when I finish the entire game (monsters, items, natural disasters, board hazards, traps, spells, heroes, apocalypse beasts and potion cards) I will post it on this thread to ask if its nice or terrible bad. :-p

The difficult thing is the damage the monsters do and with their special powers... it pretty hard to make that matching...
I'm planning on making cards for all the first monster manual (4e) monsters first and add the 2nd and 3rd (and extra monsters missing from monster manuals) in later expansions.
Of course not all monsters will make a card, my personal dislikes (cambion, Hobgoblin, tiefling) will not be included of course, they are too much like other monsters.

And I used the cards from MTG because they seem to have beautiful frames for the monsters, pokemon card were kinda childish as wel ;)





#7

ADHadh

Jul 04, 2010 15:05:32
The rules are being worked on, when I finish the entire game (monsters, items, natural disasters, board hazards, traps, spells, heroes, apocalypse beasts and potion cards) I will post it on this thread to ask if its nice or terrible bad. :-p

The difficult thing is the damage the monsters do and with their special powers... it pretty hard to make that matching...
I'm planning on making cards for all the first monster manual (4e) monsters first and add the 2nd and 3rd (and extra monsters missing from monster manuals) in later expansions.
Of course not all monsters will make a card, my personal dislikes (cambion, Hobgoblin, tiefling) will not be included of course, they are too much like other monsters.

And I used the cards from MTG because they seem to have beautiful frames for the monsters, pokemon card were kinda childish as wel ;)


I'd work the other way round, but I've never finished any card game concept I had.
No hobgoblins? This is gonna suck.
No, seriously, add hobgoblins. Use them as mooks with higher defence than usual mooks, give them an ability similar to MtG flanking or bushido or remove them so they can be fodder compared to gnolls or orcs or something, but add hobgoblins.
#8

sincubus

Jul 04, 2010 15:51:37
The problem with this-only-famous-D&D-monsters-I-will-probably-leave-out-of-the-game is that they have NOTHING special on them...

Dinosaur trainers are with the troglodytes... orcs are savage war-like humanoids and I really can't make ANYTHING up for them in special-move terms... all creatures have a unique special move, but I really don't have the fantasy to give them anything unique...  probably because I hate them for being so boring... a human mixed with goblin... what uniqueness is that?

I will probably add them anyway, as some kind of joke piss-pole thing that will be killed at the first turn anyway.

Give me lamia's, sphinxes, yuan-ti's, oni's, orcs, genies, yeti's, and even centipede scutters and I do magic with them... but hobgoblins are too damn boring for me, same with grimlocks (which are stronger than a sea kraken?!?) and tieflings. But atleast grimlocks are blind, so they have something special with them, and I actually like the movie descent so they are in anyway.
Tieflings are so unbelievable boring as monsters, but one of my female heroes is a tiefling so they are in anyway.

But Hobgoblins rock if you compare them to half-elves and half-orcs the creatures that really spoiled 4 spots in the monster manual 2, nothing will make me put in those horrible abominations... why not create half-minotaurs and half-medusa's or half-dwarves too? BLEH!

BTW, my game won't be anything like MtG, I want to do something that has never been done before.

EDIT
These are all the cards I already have made, and this are only the monsters... There isn't any spot left for Hobgoblin.

1010800786_6_sew_.jpeg

#9

ADHadh

Jul 05, 2010 4:32:40
I have to warn you that I am a hobgoblin fanboy beforehand.

Now, to me what makes hobgoblins special is that, unlike all the other heroic tier humanoids, they're not savage. Where orcs, gnolls or kobolds form tribes or warrens, hobgoblins form legions. They're known for their superior tactics and discipline.

For instance, using MtG terminology

Hobgoblin commander
When Hobgoblin commander is in the field, when two or more of your creatures block a single creature, they gain first strike.