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| #1Thorvald_GrimbjornJul 09, 2009 1:22:35 | Exacly what it says on the tin. ;) A few "designer's notes", so to speak: D&D's settings are usually much more high-powered than "The Lord of the Rings", with magic being much more prevalent, and the system reflects that. Thus, rather than try and make a completely faithful adaptation - which would be impossible -, I decided to translate the character's concepts into D&D. This is why their levels are so high, for example: while in terms of power even Aragorn, Gimli and Legolas should be at mid-Paragon at the most, their actions are truly realm-changing, even world-changing, which is why I've decided to make them level 20 character. The Hobbits were the only ones who I'd have said were at level 1, but only in the beginning of the books, and I chose to make them level 10 characters to reflect how much more experienced they were in the "The Scouring of the Shire" chapter. Any comments, criticisms and suggestions are more than welcome! ====== Created Using Wizards of the Coast D&D Character Builder ====== Aragorn, son of Arathorn, level 20 Half-Elf, Warlord, Knight Commander Commanding Presence: Inspiring Presence Background: Half-Elf - Cultural Half-Elf (+2 to History) FINAL ABILITY SCORES Str 21, Con 14, Dex 15, Int 11, Wis 14, Cha 19. STARTING ABILITY SCORES Str 16, Con 11, Dex 14, Int 10, Wis 13, Cha 12. AC: 35 Fort: 30 Reflex: 27 Will: 31 HP: 121 Surges: 9 Surge Value: 30 TRAINED SKILLS Endurance +17, Heal +17, Athletics +20, Diplomacy +21, Perception +17, Nature +17 UNTRAINED SKILLS Acrobatics +12, Arcana +10, Bluff +14, Dungeoneering +12, History +12, Insight +14, Intimidate +14, Religion +10, Stealth +16, Streetwise +14, Thievery +12 FEATS Level 1: Warrior of the Wild Level 2: Skill Training (Nature) Level 4: Expert Tracker Level 6: Inspired Tactics Level 8: Weapon Expertise (Heavy Blade) Level 10: Weapon Focus (Heavy Blade) Level 11: Versatile Master Level 12: Armor Specialization (Chainmail) Level 14: Hunter's Resurgence Level 16: Vital Inspiration Level 18: Combat Commander Level 20: Iron Will POWERS Dilettante: Valiant Strike Warlord at-will 1: Viper's Strike Warlord at-will 1: Wolf Pack Tactics Warlord encounter 1: Guarding Attack Warlord daily 1: Bastion of Defense Warlord utility 2: Shake It Off Warlord encounter 3: Inspiring War Cry Warlord daily 5: Stand the Fallen Warlord utility 6: Rousing Words Warlord encounter 7: War of Attrition Warlord daily 9: White Raven Strike Warlord utility 10: Bolstering Shout Warlord encounter 13: Bolstering Blow (replaces Guarding Attack) Warlord daily 15: Renew the Troops (replaces Stand the Fallen) Warlord utility 16: Encouraging Remark Warlord encounter 17: Battle On (replaces Inspiring War Cry) ITEMS Adventurer's Kit, Climber's Kit, Exalted Forgemail +4, Sunblade Longsword +4, Elven Cloak +4, Iron Armbands of Power (paragon tier), Breaching Gauntlets (paragon tier), Light Shield ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== ====== Created Using Wizards of the Coast D&D Character Builder ====== Boromir, level 20 Human, Fighter, Sword Marshal Fighter Talents: One-handed Weapon Talent Background: Society - Noble (Insight class skill) FINAL ABILITY SCORES Str 21, Con 14, Dex 16, Int 11, Wis 11, Cha 19. STARTING ABILITY SCORES Str 14, Con 13, Dex 15, Int 10, Wis 10, Cha 14. AC: 37 Fort: 34 Reflex: 30 Will: 31 HP: 143 Surges: 11 Surge Value: 35 TRAINED SKILLS Intimidate +19, Heal +15, Insight +15, Athletics +18, Endurance +15, Diplomacy +19 UNTRAINED SKILLS Acrobatics +11, Arcana +10, Bluff +14, Dungeoneering +10, History +10, Nature +10, Perception +10, Religion +10, Stealth +15, Streetwise +14, Thievery +11 FEATS Human: Inspiring Leader Level 1: Student of Battle Level 2: Weapon Expertise (Heavy Blade) Level 4: Novice Power Level 6: Weapon Focus (Heavy Blade) Level 8: Acolyte Power Level 10: Adept Power Level 11: Armor Specialization (Scale) Level 12: Heavy Blade Opportunity Level 14: Devastating Critical Level 16: Reckless Attacker Level 18: Iron Will Level 20: Great Fortitude POWERS Bonus At-Will Power: Tide of Iron Fighter at-will 1: Brash Strike Fighter at-will 1: Cleave Fighter encounter 1: Spinning Sweep Fighter daily 1: Flanking Assault (retrained to Bastion of Defense at Adept Power) Fighter utility 2: No Opening (retrained to Shake It Off at Acolyte Power) Fighter encounter 3: Parry and Riposte (retrained to Inspiring War Cry at Novice Power) Fighter daily 5: Crack the Shell Fighter utility 6: Unbreakable Fighter encounter 7: Griffon's Wrath Fighter daily 9: Piquing Dare Fighter utility 10: Stalwart Guard Fighter encounter 13: Anvil of Doom (replaces Spinning Sweep) Fighter daily 15: Dragon's Fangs (replaces Crack the Shell) Fighter utility 16: Interposing Shield Fighter encounter 17: Boggling Smash (replaces Anvil of Doom) Fighter daily 19: Strike of the Watchful Guard (replaces Piquing Dare) ITEMS Adventurer's Kit, Climber's Kit, Heartening Wyrmscale Armor +4, Quick Longsword +4, Iron Armbands of Power (paragon tier), Battlestrider Greaves (paragon tier), Gloves of Missile Deflection (paragon tier), Elven Cloak +4, Ironskin Belt (paragon tier), Horn of Summons (heroic tier), Heavy Shield ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== ====== Created Using Wizards of the Coast D&D Character Builder ====== Frodo Baggins, level 10 Halfling, Bard|Rogue Hybrid Bard: Hybrid Bard Will FINAL ABILITY SCORES Str 8, Con 10, Dex 20, Int 12, Wis 12, Cha 20. STARTING ABILITY SCORES Str 8, Con 10, Dex 16, Int 12, Wis 12, Cha 16. AC: 24 Fort: 17 Reflex: 23 Will: 23 HP: 67 Surges: 6 Surge Value: 16 TRAINED SKILLS Arcana +13, Perception +11, Stealth +17, History +13, Insight +11, Religion +13 UNTRAINED SKILLS Acrobatics +13, Bluff +11, Diplomacy +11, Dungeoneering +9, Endurance +8, Heal +7, Intimidate +11, Nature +9, Streetwise +13, Thievery +13, Athletics +5 FEATS Level 1: Bardic Knowledge Level 2: Lost in the Crowd Level 4: Halfling Agility Level 6: Improved Majestic Word Level 8: Lucky Skirmisher Level 10: Weapon Expertise (Light Blade) POWERS Hybrid Bard at-will 1: Guiding Strike Hybrid Rogue at-will 1: Sly Flourish Hybrid encounter 1: Inspiring Refrain Hybrid daily 1: Slayer's Song Hybrid utility 2: Inspire Competence Hybrid encounter 3: Trickster's Blade Hybrid daily 5: Flashy Riposte Hybrid utility 6: Ferret Out Frailty Hybrid encounter 7: Sand in the Eyes Hybrid daily 9: Into Harm's Way Hybrid utility 10: Song of Recovery ITEMS Adventurer's Kit, Climber's Kit, Leather Armor of Exploits +2, Righteous Short sword +2, Couters of Second Chances (heroic tier), Parry Gauntlets (heroic tier), Belt of Endurance (heroic tier), Elven Cloak +2 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== ====== Created Using Wizards of the Coast D&D Character Builder ====== Gandalf the White, level 30 Deva, Invoker|Wizard, Flame of Hope, Demigod Covenant Manifestation: Manifestation of Preservation Hybrid Invoker: Hybrid Invoker Will Hybrid Talent: Arcane Implement Mastery Arcane Implement Mastery: Staff of Defense Divine Spark: Divine Spark Intelligence Divine Spark: Divine Spark Wisdom Background: Arcane Sentinel (+2 to Arcana) FINAL ABILITY SCORES Str 10, Con 14, Dex 12, Int 28, Wis 28, Cha 14. STARTING ABILITY SCORES Str 8, Con 12, Dex 10, Int 16, Wis 16, Cha 12. AC: 43 Fort: 33 Reflex: 46 Will: 48 HP: 140 Surges: 8 Surge Value: 38 TRAINED SKILLS Insight +29, History +31, Arcana +31, Religion +31 UNTRAINED SKILLS Acrobatics +16, Bluff +17, Diplomacy +17, Dungeoneering +24, Endurance +17, Heal +24, Intimidate +23, Nature +24, Perception +24, Stealth +16, Streetwise +17, Thievery +16, Athletics +15 FEATS Level 1: Initiate of the Faith Level 2: Linguist Level 4: Hybrid Talent Level 6: Surging Flame Level 8: Ritual Caster Level 10: Implement Expertise (staff) Level 11: War Wizardry Level 12: Spell Focus Level 14: Improved Second Wind Level 16: Quick Recovery Level 18: Iron Will (retrained to Indomitable Will at Level 21) Level 20: Lightning Reflexes (retrained to Opportune Reflexes at Level 22) Level 21: Spell Accuracy Level 22: Irresistible Flame Level 24: Font of Radiance Level 26: Arcane Mastery Level 28: Epic Will Level 30: Epic Reflexes POWERS Hybrid Invoker at-will 1: Divine Bolts Hybrid Wizard at-will 1: Scorching Burst Hybrid encounter 1: Burning Hands Hybrid daily 1: Purging Flame Hybrid utility 2: Emissary of the Gods Hybrid encounter 3: Glyph of Imprisonment Hybrid daily 5: Fireball Hybrid utility 6: Dispel Magic Hybrid encounter 7: Lightning Bolt Hybrid daily 9: Wall of Fire Hybrid utility 10: True Seeing Hybrid encounter 13: Pillar of Guardian Flame (replaces Glyph of Imprisonment) Hybrid daily 15: Mark of Anathema (replaces Purging Flame) Hybrid utility 16: Shield of Justice Hybrid encounter 17: Combust (replaces Burning Hands) Hybrid daily 19: Astral Tempest (replaces Fireball) Hybrid utility 22: Invoke Heroism Hybrid encounter 23: Chain Lightning (replaces Lightning Bolt) Hybrid daily 25: Cinder Storm (replaces Wall of Fire) Hybrid encounter 27: Soul Fire (replaces Combust) Hybrid daily 29: Fires of the Silver Gate (replaces Mark of Anathema) ITEMS Adventurer's Kit, Climber's Kit, Robe of Scintillation Starweave Armor +6, Staff of Ultimate Defense +6, Flamewrath Cape +6, Righteous Longsword +5, Eladrin Boots (paragon tier), Ring of Fireblazing (paragon tier), Star Opal Ring (epic tier), Belt of Vigor (epic tier), Celestial Charger, Impenetrable Barding (epic tier), Ritual Book, Alchemical Reagents (Arcana) (35000), Rare Herbs (Nature) (35000), Sanctified Incense (Religion) (35001) RITUALS Arcane Mark, Comprehend Language, Pyrotechnics, Affect Normal Fire, Undead Ward, Arcane Lock, Hand of Fate, Knock, Magic Circle, Speak with Nature, Preserve Flame, Steed Summons, Wizard's Sight, Consult Mystic Sages, History Revealed, Shadow Walk, Control Weather, View Location, Consult Oracle, Farsight, Forbiddance, Divine Sight ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== ====== Created Using Wizards of the Coast D&D Character Builder ====== Gimli, son of Gloin, level 20 Dwarf, Fighter, Dreadnought Fighter Talents: Two-handed Weapon Talent Background: Geography - Mountains (Dungeoneering class skill) FINAL ABILITY SCORES Str 21, Con 21, Dex 12, Int 11, Wis 17, Cha 11. STARTING ABILITY SCORES Str 16, Con 14, Dex 11, Int 10, Wis 14, Cha 10. AC: 34 Fort: 33 Reflex: 25 Will: 27 HP: 170 Surges: 18 Surge Value: 47 TRAINED SKILLS Endurance +26, Dungeoneering +20, Athletics +20 UNTRAINED SKILLS Acrobatics +11, Arcana +10, Bluff +10, Diplomacy +10, Heal +13, History +10, Insight +13, Intimidate +10, Nature +13, Perception +13, Religion +10, Stealth +15, Streetwise +10, Thievery +11 FEATS Level 1: Dwarven Weapon Training Level 2: Toughness Level 4: Durable Level 6: Defensive Resilience Level 8: Timely Respite Level 10: Weapon Expertise (Axe) Level 11: Dwarven Durability Level 12: Improved Second Wind Level 14: Deadly Axe Level 16: Enduring Wallop Level 18: Deep Gash Level 20: Great Fortitude POWERS Fighter at-will 1: Cleave Fighter at-will 1: Reaping Strike Fighter encounter 1: Passing Attack Fighter daily 1: Comeback Strike Fighter utility 2: Boundless Endurance Fighter encounter 3: Sweeping Blow Fighter daily 5: Rain of Steel Fighter utility 6: Unbreakable Fighter encounter 7: Come and Get It Fighter daily 9: Thicket of Blades Fighter utility 10: Strength From Pain Fighter encounter 13: Giant's Wake (replaces Passing Attack) Fighter daily 15: Unyielding Avalanche (replaces Rain of Steel) Fighter utility 16: Iron Warrior Fighter encounter 17: Buffeting Torque (replaces Come and Get It) Fighter daily 19: Devastation's Wake (replaces Thicket of Blades) ITEMS Adventurer's Kit, Climber's Kit, Dwarven Wyrmscale Armor +4, Elven Cloak +4, Iron Armbands of Power (paragon tier), Breaching Gauntlets (paragon tier), Wounding Execution axe +4 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== ====== Created Using Wizards of the Coast D&D Character Builder ====== Legolas Greenleaf, level 20 Elf, Ranger, Sharpshooter Fighting Style: Archer Fighting Style Background: Elf - Fey Ally (+2 to Arcana) FINAL ABILITY SCORES Str 13, Con 16, Dex 23, Int 13, Wis 17, Cha 13. STARTING ABILITY SCORES Str 12, Con 13, Dex 16, Int 12, Wis 12, Cha 12. AC: 35 Fort: 28 Reflex: 31 Will: 27 HP: 123 Surges: 9 Surge Value: 30 TRAINED SKILLS Nature +20, Perception +20, Stealth +26, Acrobatics +25, Heal +18 UNTRAINED SKILLS Arcana +13, Bluff +11, Diplomacy +11, Dungeoneering +13, Endurance +13, History +11, Insight +13, Intimidate +11, Religion +11, Streetwise +11, Thievery +16, Athletics +14 FEATS Level 1: Light Step Level 2: Wood Elf Agility Level 4: Secure Encampment Level 6: Far Shot Level 8: Hunter's Aim (retrained to Lethal Hunter at Level 16) Level 10: Weapon Expertise (Bow) Level 11: Distant Shot Level 12: Running Shot Level 14: Armor Specialization (Hide) Level 16: Secret Stride Level 18: Evasion Level 20: Fleet-Footed POWERS Ranger at-will 1: Careful Attack Ranger at-will 1: Nimble Strike Ranger encounter 1: Singular Shot Ranger daily 1: Hunter's Bear Trap Ranger utility 2: Crucial Advice Ranger encounter 3: Shadow Wasp Strike Ranger daily 5: Excruciating Shot Ranger utility 6: Evade Ambush Ranger encounter 7: Hawk's Talon Ranger daily 9: Ranger's Recovery Ranger utility 10: Undaunted Stride Ranger encounter 13: Bloodlust Strike (replaces Singular Shot) Ranger daily 15: Arterial Strike (replaces Hunter's Bear Trap) Ranger utility 16: Curving Shot Ranger encounter 17: Pounding Barrage (replaces Shadow Wasp Strike) ITEMS Adventurer's Kit, Climber's Kit, Elven Battle Darkhide Armor +4, Vicious Longbow +4, Arrows (300), Bracers of Archery (paragon tier), Elven Cloak +4, Sandals of Precise Stepping (paragon tier), Magic Short sword +3 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== ====== Created Using Wizards of the Coast D&D Character Builder ====== Meriadoc Brandybuck & Peregrin Tûk, level 10 Halfling, Rogue Rogue Tactics: Artful Dodger Background: Society - Noble (Diplomacy class skill) FINAL ABILITY SCORES Str 13, Con 13, Dex 20, Int 10, Wis 10, Cha 18. STARTING ABILITY SCORES Str 13, Con 13, Dex 16, Int 10, Wis 10, Cha 14. AC: 24 Fort: 18 Reflex: 24 Will: 21 HP: 70 Surges: 7 Surge Value: 17 TRAINED SKILLS Stealth +17, Thievery +17, Insight +10, Streetwise +14, Bluff +14, Diplomacy +14, Endurance +11 UNTRAINED SKILLS Acrobatics +12, Arcana +5, Dungeoneering +5, Heal +5, History +5, Intimidate +9, Nature +5, Perception +5, Religion +5, Athletics +6 FEATS Level 1: Lost in the Crowd Level 2: Melee Training (Dexterity) Level 4: Weapon Expertise (Light Blade) Level 6: Nimble Blade Level 8: Blade Opportunist Level 10: Inspiring Leader POWERS Rogue at-will 1: Sly Flourish Rogue at-will 1: Piercing Strike Rogue encounter 1: Positioning Strike Rogue daily 1: Trick Strike Rogue utility 2: Master of Deceit Rogue encounter 3: Trickster's Blade Rogue daily 5: Flashy Riposte Rogue utility 6: Slippery Mind Rogue encounter 7: Rogue's Luck Rogue daily 9: Into Harm's Way Rogue utility 10: Shadow Stride ITEMS Adventurer's Kit, Climber's Kit, Leather Armor of Exploits +2, Righteous Short sword +2, Iron Armbands of Power (heroic tier), Parry Gauntlets (heroic tier), Ironskin Belt (heroic tier), Elven Cloak +2 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== ====== Created Using Wizards of the Coast D&D Character Builder ====== Samwise Gamgee, level 10 Halfling, Fighter|Rogue Background: Occupation - Farmer (Endurance class skill) FINAL ABILITY SCORES Str 18, Con 12, Dex 20, Int 8, Wis 10, Cha 14. STARTING ABILITY SCORES Str 16, Con 12, Dex 16, Int 8, Wis 10, Cha 12. AC: 24 Fort: 22 Reflex: 23 Will: 19 HP: 75 Surges: 10 Surge Value: 18 TRAINED SKILLS Athletics +14, Perception +10, Stealth +17, Streetwise +12, Endurance +11 UNTRAINED SKILLS Acrobatics +12, Arcana +4, Bluff +7, Diplomacy +7, Dungeoneering +5, Heal +5, History +4, Insight +5, Intimidate +7, Nature +5, Religion +4, Thievery +12 FEATS Level 1: Halfling Agility Level 2: Lost in the Crowd Level 4: Toughness Level 6: Durable Level 8: Weapon Expertise (Light Blade) Level 10: Weapon Focus (Light Blade) POWERS Hybrid Fighter at-will 1: Cleave Hybrid Rogue at-will 1: Piercing Strike Hybrid encounter 1: Guarded Attack Hybrid daily 1: Lasting Threat Hybrid utility 2: Double Take Hybrid encounter 3: Rain of Blows Hybrid daily 5: Clever Riposte Hybrid utility 6: Unbreakable Hybrid encounter 7: Circling Predator Hybrid daily 9: Crimson Edge Hybrid utility 10: Gap in the Armor ITEMS Adventurer's Kit, Climber's Kit, Veteran's Leather Armor +2, Righteous Short sword +2, Elven Cloak +2, Iron Armbands of Power (heroic tier), Parry Gauntlets (heroic tier), Ironskin Belt (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== |
| #2BilopTheFleshwarperJul 09, 2009 6:33:20 | The levels are... high. I'd say knock everyone down to single digit levels. |
| #3williamhm75Jul 09, 2009 9:54:45 | Frodo never gets above lv1. He is weak and worthless through out the entire story. He is more of a plot device than a character. |
| #4Thorvald_GrimbjornJul 09, 2009 10:02:15 | The levels are... high. Sorry, I should have mentioned this in my first post: while I intend to remain as faithful as possible to the source material - specifically, the books -, I realize that is impossible: D&D's settings are usually much more high-powered than "The Lord of the Rings", with magic being much more prevalent, and the system reflects that. Thus, rather than try and make a completely faithful adaptation - which would be impossible -, I decided to translate the character's concepts into D&D. This is why their levels are so high: while in terms of power even Aragorn, Gimli and Legolas should be at mid-Paragon at the most, their actions are truly realm-changing, even world-changing, which is why I've decided to make them level 20 character. The Hobbits were the only ones who I'd have said were at level 1, but only in the beginning of the books, and I chose to make them level 10 characters to reflect how much more experienced they were in the "The Scouring of the Shire" chapter. |
| #5Thorvald_GrimbjornJul 09, 2009 10:22:33 | Frodo never gets above lv1. He is weak and worthless through out the entire story. He is more of a plot device than a character. I actually did consider treating Frodo as merely an NPC, but decided to leave it open to the GM. That way, if someone actually wants to play as Frodo, he can! ![]() But even as an NPC, I don't he'd remain level 1. Consider all the Skill Challenges he had to go through, after all! ![]() I applaud the work and time you put into this Thorvald. Thanks! :D |
| #6williamhm75Jul 09, 2009 10:50:10 | You mean the ones someone else was always helping him with? |
| #7nightwalker450Jul 09, 2009 15:32:53 | Gandalf level 16 Hobbits level 1 Everyone Else level 3-5 (based on individual favoritism) DM of the Rings |
| #8Thorvald_GrimbjornJul 09, 2009 23:38:11 | You mean the ones someone else was always helping him with? I think you're seriously underestimating Frodo. He was nowhere as useless as you seem to think he was; just because he didn't stab the freakin' Witch King in the foot, or face Shelob in a one-on-one fight, doesn't mean he did his fair share to destroy the Ring - and his share was much higher than the others', him being the Ringbearer and all. :DThat said, even if he was completely useless, he still gained XP from the adventures, thus he leveled up just like the others. :P Gandalf level 16 Really? Do you honestly consider Aragorn, Legolas and Gimli to be essentially a party of novices? ![]() If Middle-Earth was a setting as magic-rich as, say, Faerun, would you still think of Gandalf as only a mid-Paragon Wizard? |
| #9BilopTheFleshwarperJul 10, 2009 2:29:59 | Considering Gandalf didn't do a whole lot of magic at any point... I don't fully remember the book, but at least in the movie he... cast light, Dispel magic, and mount, frightful presence, shatter... and then the fightscene between him and Saurumon which in 4E I'd call them trading thunderwaves... so aside from being incredibly smart and wise and coming back to life (DM Fiat) he's not that powerful.... aside from being an angel.... but that's unrelated. Gandalf Deva Wizard(staff) |
| #10OleOneEyeJul 10, 2009 9:55:06 | Why did you make Aragorn a half-elf? |
| #11Thorvald_GrimbjornJul 11, 2009 2:05:38 | Considering Gandalf didn't do a whole lot of magic at any point... My point exactly. He only performed relatively low-level spells because Middle Earth is, for the most part, a low-magic setting. If Middle Earth had the same level of magic as Faerun or Oerth, Gandalf's spells would also have been much more powerfulGandalf Deva Wizard(staff) ...Isn't that pretty much what I converted him as ? ![]() Why did you make Aragorn a half-elf? To better represent his Númenórean lineage. |
| #12Thorvald_GrimbjornJul 12, 2009 2:57:22 | Did some revisions on all of them, but especially on Frodo, Gandalf and Sam. Enjoy. ![]() |