| Post/Author/DateTime | Post |
|---|---|
| #1ShiftkittyJul 07, 2009 14:40:50 | Fighter, Warlock, Rogue, Wizard, Warlord, Sorceror, Bard, Cleric, Paladin, Warden, Druid, Shaman, etc. Ah, with so many adventuring classes, doesn't anyone have a normal job anymore? Let's work up some normal people as PC classes, just for yucks. Drinker (role?) Class Ability: Tie One On At-Will Utility Keyword: Alcohol Drinker may consume 1d6+CON consecutive pints of any alcoholic beverage in one swallow each. Fortitude save at DC20 or character is Schnocked (lasts until end of next extended rest), then secodnary effect takes over, "Hungover". Secondary Effect: Character is Hungover. (save ends) Schnocked: Everything you try to do is at -4, even speaking coherently. Each round, roll to save. Failure indicates violent vomiting which looks and smells disgusting, but makes an adjacent square difficult terrain. Hungover: Speed is halved. Head throbs. Mouth is dry and tastes like a gnoll took a dump in it. Attacks gain Increased Critical as you try to put an end to anything making noise. (save ends) Builds: Social Drinker Chronic Alcoholic |
| #2toastedamphibianJul 07, 2009 15:35:02 | Fortitude save at DC20 or character is Schnocked (lasts until end of next extended rest), What. The. ****. You. Talk'n. Bout? |
| #3countesskathleenJul 07, 2009 15:37:55 | Bureaucrat Role: Controller. Depending on your build you lean towards Defender or Striker as a secondary Role. Power Source: Administration. You are a champion of law. Nobody gets to see the mayor unless their swords are all polished and the proper forms filled out. Key Abilities: Int, Con, Wis Armor Proficiencies: Cloth, thick hide, a sign that says that you're out for lunch Weapon Proficiencies: Simple melee, military forms, superior lawspeech Bonus to Defense: +20 Will Hit Points at 1st Level: 2 + Con score (but hitting you is expressly forbidden) Hit Points per Level Gained: 1 Healing Surges per Day: 4 (one for each lunch break) Trained Skills: From the class skills list below, choose 5 trained skills at 1st Level. Class Skills: Arcana (Int), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Insight (Wis), Intimidate (Cha), Perception (Wis), Thievery (Dex) Class Features: Bureaucratic Prowess, Law and Order, Red tape |
| #4s-marrowJul 07, 2009 16:53:56 | D&D Player Role: Burden on society. Power Source: Imagination, Drizzt fan fictions Key Abilities: Int, Dex, Wis Armor Proficiencies: Cloth. You aren't proficient in leather or hide, but sometimes you wear them anyway when you LARP. Weapon Proficiencies: Pencil and paper, colorful oddly shaped dice, those stupid sword replicas you collect. Hit Points at 1st Level: 2 + Con score. Your pasty white skin bruises like a peach. Hit Points per Level Gained: 1 Healing Surges per Day: 1 Trained Skills: Dungeoneering. From the class skills list below, choose 3 other trained skills at 1st Level. Class Skills: Arcana (Int), Bluff (Cha), Dungeoneering (Wis), History (Int), Insight (Wis), Perception (Wis), Religion (Int) Class Features: Fake Roll At-Will Utility Minor Action Make a bluff check against the insight of your DM to choose whatever number you want for your last dice roll. Scare Christians: Add +2 to attacks with the fear keyword made against Christians. Live with Parents: Make a saving throw against employment opportunities with a + 1 for every 10,000 dollars of your parents' household income. - Yes. I went there. It was a terrible deed, but someone needed to do it. |