| Post/Author/DateTime | Post |
|---|---|
| #1yrgnyn_gnoll_clericJun 11, 2009 10:29:18 | What is a Cthulu? I've heard it mentioned several times and I am still baffled by it. |
| #2yrgnyn_gnoll_clericJun 11, 2009 10:30:05 | Wrong forum sorry, but while I'm here...? |
| #3odraudeJun 11, 2009 10:41:50 | Wrong forum sorry, but while I'm here...? http://en.wikipedia.org/wiki/Cthulu great stories by H. P. Lovecraft |
| #4pigknightJun 11, 2009 10:50:17 | ![]() He will drive you mad with his cuteness! |
| #5slobo777aJun 11, 2009 10:55:02 | I hated the Cthulu RPG, but my friends loved it, so I've played it a few times. I think there's a D20 version too? |
| #6AbdulAlhazredJun 12, 2009 16:36:49 | Cthulhu Ftagn! Call of Cthulhu is awesome, lol. You just have to have a really good keeper. It isn't an easy game to run. But hey, you gotta love an RPG where the PCs are absolutely doomed from day 1. ;) |
| #7zackblackJun 12, 2009 21:02:34 | Deities and Demigods 1e had a print-run that included Cthulhu as a monster. |
| #8MechaPilotJun 12, 2009 21:27:07 | Deities and Demigods 1e had a print-run that included Cthulhu as a monster. A monster in the sense that you needed to be a party of gods to take him out. |
| #9NovacatJun 12, 2009 21:57:47 | My FLGS has one of these sitting on the register. |
| #10AbdulAlhazredJun 13, 2009 10:08:24 | Deities and Demigods 1e had a print-run that included Cthulhu as a monster. Yeah, I'm looking at it right now. Cthulhu Greater God Armor Class: 2 (softy!) MOVE: 18"/36" HIT POINTS: 400 NO. OF ATTACKS: 30 (take that Tiamat!) DMG PER ATTACK: 1d10 MAGIC RESISTANCE: 80% etc... Lets see, as a 16 HD monster he has basically a +8 to-hit, +7 for 25 STR. Not actually very good combat stats for a Greater God, but then again he is a 20 level magic user and has Psionics of class I, plus everyone in 100 miles has to save vs death or go insane for INT months, lol. Oh, here's some more goodies, CHA of -7, hehe. All creatures of 12 or less level/hit dice are automatically stunned as long as Cthulhu is in view. Ah, those were the days... |
| #11calronmoonflowerJun 13, 2009 14:34:50 | Wrong forum sorry, but while I'm here...? I've put in a request to have this thread moved to the right forum. But it may take a day or two. |
| #12johnnyslickJun 13, 2009 20:29:18 | Roffle @ 30 attacks. The days when DnD was supposed to be a slog and YOU WERE SUPPOSED TO LIKE IT. "Okay, so for Cthulu's 16th attack he's going after... Bob the Paladin again!" |
| #13ShamanstarrJun 13, 2009 22:26:14 | Call of Cthulhu: The only game where characters would gladly jump bodily onto a live grenade then try out a newly discovered magic item. The only game where the highest level characters/longest lived aren't the ones with the best physical or mental stats, but are the ones with the highest RUNNING speeds. The game where you send your scout ahead to check things out, waiting for the pre-arranged signal, a blood-curdling scream. Once you hear said signal, you know that is entirely the wrong way, and proceed post haste in the other direction. Seuss |
| #14QubeJun 15, 2009 4:23:21 | he's also an epic vestige for binders in DnD 3.5 in a web enhancement (though he doens't go by the name Cthulu - copyright and such ...) |
| #15sigil_beguilerJun 15, 2009 11:51:15 | Another awesome Cthulhu Mythos game is Cthulhutech. There is so much in it, that it is hard to fully describe. But one of my favourite aspects it that unlike other Cthulhu games where in the end all you can do is just throw up your hands and go, "well humanity is doomed". In Cthulhutech you can actually fight back and we may even win. |
| #16mock26Jun 15, 2009 12:45:03 | Call of Cthulhu: Back the old days of the "1st edition" Call of Cthulhu I played in a mini-campaign and I had the longest lived character. And it was not because I had the fastest running speed. It was because I missed the most sessions! :D It was a truly great game, and if you had a truly great GM then the game could be one of the best roleplaying experiences of your life. It is definitely not for the "faint of heart" who get upset at character death. |
| #17terronusJun 15, 2009 13:16:06 | he's also an epic vestige for binders in DnD 3.5 in a web enhancement Possible to get a link? I didn't know they had epic vestiges |
| #18MechaPilotJun 15, 2009 15:24:42 | Isn't he also statted up as a v3.0 or v3.5 deity in the D20 version of Call of Cthulu? |
| #19EscherEnigmaJun 15, 2009 16:01:07 | Eh. I always find it strange to stat out gods or things that 'ought not be killable. To stat it out is to implictely concede that a PC can kill it without the power of a plot device. There's a reason there's the saying "if it has stats, we can kill it." |
| #20MechaPilotJun 15, 2009 16:18:37 | Eh. I always find it strange to stat out gods or things that 'ought not be killable. To stat it out is to implictely concede that a PC can kill it without the power of a plot device. There's a reason there's the saying "if it has stats, we can kill it." It's human nature to want to kill the unkillable. |
| #21EscherEnigmaJun 15, 2009 16:22:44 | Maybe, but that doesn't mean you have to give your players a goal post. |
| #22nilbogJun 15, 2009 17:34:47 | he's also an epic vestige for binders in DnD 3.5 in a web enhancement Odd, because Cthulhu, like nearly everything else by H. P. Lovecraft, a) is not under copyright anymore and b) has been used as a 'shared universe' element for decades without any worries about copyright, even back when it was under copyright. |
| #23terronusJun 15, 2009 17:55:12 | Yah, I found the article. Although the epic vestige 'Tkhaluuljin "the Cephalopocalypse" ' is really similar, I don't think its supposed to actually be Cthulhu. |
| #24calronmoonflowerJun 16, 2009 3:22:31 | It's human nature to want to kill the unkillable. Lord British Postulate |
| #25The_White_SorcererJun 16, 2009 10:03:01 | My FLGS has one of these sitting on the register. I have one of those sitting on my shelf. It is slowly driving the whole apartment building mad. |
| #26joni-sanJun 16, 2009 18:45:38 | It's human nature to want to kill the unkillable. ROW ROW FIGHT DA POWAH! |
| #27Greater_LammasuJun 17, 2009 1:33:18 | Cthulhu Ftagn! *tears you apart in broad day light* |
| #28annoyinglizardvoiceJun 17, 2009 18:12:52 | Cthulhu can be defeated, he just gets back up again very quicly afterwards. If he's nuked, he gets back up with radiation powers. In some rules, his damage output is meassured in characters per turn. |
| #29AbdulAlhazredJun 18, 2009 9:18:46 | Cthulhu can be defeated, he just gets back up again very quicly afterwards. If he's nuked, he gets back up with radiation powers. LOL, yeah, well in Call of Cthulhu basically if Cthulhu actually appears you can basically just tear up your character sheets. Fighting it is not even an option. You take d100 SAN loss instantly, which will usually destroy the whole party on round 1. If there ARE any characters that are still functional on round 2 it has some obscene number of attacks and each one is almost a guaranteed insta-kill. Not only that but the insanity it generates is world wide IIRC, lol! The Deities and Demigods version is actually pretty tame. You COULD survive, assuming your characters are say around 20th level each and they just plain haul butt out of there instantly. If Cthulhu were to be given a stat block ala 4e it would have to be at least 35th level, and probably more like 40th level to be in line with the way it is described by HPL. And the best part? Cthulhu is one of the weakest of the Great Old Ones. He has a lot of power on earth, if he's released. Entities like Yog-Sothoth are probably an order of magnitude stronger, and Azathoth itself is simply entirely off the scale. Nothing can destroy it or even really have any effect on it at all. No mortal comes into contact with those entities and lives to tell about it (for long). If you take Azathoth literally it is the origin of the entire universe. Even Yog-Sothoth is "coterminus with all space and time" and can pretty much do anything it wants. |
| #30ShamanstarrJun 18, 2009 9:54:03 | For the benefit of the one who started the thread, HPL stands for H.P.Lovecraft, the author who invented the Cthulhu Mythos and stories for which you are hearing so much. Cthulhu as you no doubt can tell has its own game(s) associated with it, as well as having been stat'd out for D&D on more than one occassion, both officially and unofficially. Cthulhu is quite literally Insanity, iconified (wouldn't say personified, because there is nothing anthropomorphic about Cthulhu) and as was said, is a rather lesser Great Old One. Check your local library for H.P.Lovecraft if your ready for some real Gothic Horror, not this run of the mill slasher stuff they make into movies nowadays. Seuss |
| #31annoyinglizardvoiceJun 19, 2009 16:18:17 | LOL, yeah, well in Call of Cthulhu basically if Cthulhu actually appears you can basically just tear up your character sheets. Fighting it is not even an option. You take d100 SAN loss instantly, which will usually destroy the whole party on round 1. If there ARE any characters that are still functional on round 2 it has some obscene number of attacks and each one is almost a guaranteed insta-kill. Not only that but the insanity it generates is world wide IIRC, lol! There was a version of CoC that was written in d+d rules (not sure if it was offical or OgL). In it Cthulhu was about cr33. Hastur was in the high 30s and Azathoth was in the low 40s. Most of the others were in the high 20s/low 30s. In one of the more recent versions of CoC, Cthulhu just kills the closest d3 characters each turn (d6 if he can bring tenticles or magic to bare) regardless of targets stats. As one player said "if you're fighting Cthulhu, the best thing to do is start working on a new character. If your current character is low on health and sanity, have your new character start work on a new character!" The scary one is Nyarothaltep (I know I've spelt that wrong), because he actually notices people some of the time. |
| #32Reg06Jun 19, 2009 22:01:51 | My favorite summary of the Call of Cthuhu game; DM: You see a bunny. Player: Okay, I wi- DM: You go insane. |