Custom Star Trek RPG

Post/Author/DateTimePost
#1

Novacat

Dec 17, 2009 23:16:58
So I'm in the process of putting the finishing touches on my custom Star Trek RPG, for use by myself and my group. Since it's a custom system, it's kind of open to whatever options we want in regards playable character types. So, in the interest of making the system complete, I pose to you:

If you were making a character for a Star Trek RPG, regardless the rule-set, what kind of character would you want to play?

Note: It's TNG/DS9 era Star Trek, and set in the Alpha Quadrant, so no Voyager BS. 
#2

darkspartan

Dec 17, 2009 23:48:32
Previous games have focused on the Command Crew (I've played both of the major ones), as well as alternate important Others (Worf vs Yar). Me, the ability to play civilians- Trader Captains or other similar creatures would be a plus.

The FASA ST:RPG had Trader Captains and Merchant Princes as a supplement, but retained the general Star Trek formula. That one was also good for groups of up to ten players, and was exceedingly simple to work with. If you can still get access to it, you might want to look into it.

-Sarena
#3

Novacat

Dec 18, 2009 0:21:34
Previous games have focused on the Command Crew (I've played both of the major ones), as well as alternate important Others (Worf vs Yar). Me, the ability to play civilians- Trader Captains or other similar creatures would be a plus.

The FASA ST:RPG had Trader Captains and Merchant Princes as a supplement, but retained the general Star Trek formula. That one was also good for groups of up to ten players, and was exceedingly simple to work with. If you can still get access to it, you might want to look into it.

-Sarena


My system doesn't assume anything about who the PCs are, except that they are the senior staff of a starship, or prominent support characters. They can be Federation, Klingons, Romulan spies, Ferengi raiders, or just freelance mercenaries.

What I meant to ask was a little more specific. I'm looking for race choices and "professions", such as doctor, spy, engineer, merchant, etc. There's no set list. I'm just trying to see if my system can work to generate any character type that a player might want. 
#4

darkspartan

Dec 18, 2009 0:28:06
Me, I want an intelligence officer covered as a ship's doctor. I managed it once in the original ST:RPG I mentioned.

-Sarena
#5

Novacat

Dec 18, 2009 2:20:17
Me, I want an intelligence officer covered as a ship's doctor. I managed it once in the original ST:RPG I mentioned.

-Sarena


Not that these stats will mean much without context, but here's my take on it:

Human (I'm assuming)

Physique 2
-Brawling
-Shooting
Mind 2
-Doctoring
Savvy 3
-Intuition
-Deceit
-Awareness
-Charisma

Traits (11 Drama):
Totally not a Spy
"Your Secret's Safe With Me"
Odd Sense of Humor
Patriot
Cruel
"Don't Tell me the Odds!"
More Women than Kirk
Klingons Ate my Baby
Compulsive Liar
"I saw it on a holonovel once!"
#6

darkspartan

Dec 18, 2009 2:31:05
I would love to see the rest of the system.

-Sarena
#7

Novacat

Dec 18, 2009 15:02:38
I would love to see the rest of the system.

-Sarena


Well, it's not finished yet, but I don't want to post what I have here because it then basically becomes property of WotC.

It's kind of an amalgamation of the Spirit of the Century system (also known as the Fudge system) and Active Exploits, which is a diceless RPG.

I'm especially proud of the starship combat system, which is 100% original, and I think adequately incorporates starship stats, tactics, and bridge crew stats, all while staying satisfyingly simple and abstract (no board or minis).
#8

boraxe

Dec 18, 2009 15:06:24
If you were making a character for a Star Trek RPG, regardless the rule-set, what kind of character would you want to play?



A Gorn dual-autoshotgun wielding pirate who has a small ship with huge shield generators in order to ram other ships and who uses transporters as weapons.
#9

Novacat

Dec 18, 2009 15:11:07
In a nutshell, here's how to interpret the character stats.

The items with numbers by them are the attributes. They're on a possible scale of 0 to 4 after racial adjustments. The items listed with them that have dashes before them are the character's trained skills. They provide a +2 bonus on related tasks. The list of traits are descriptive terms that define the character's personality, strengths, and weaknesses. If a trait applies to a situation in a positive way, the character can spend Drama to get a +2 bonus to a single task, or to all repetitive task (such as Shooting in a fire-fight) in a single scene. If a trait applies negatively, the player can choose to either automatically fail at a related task, or act in a way contrary to the character's interest, and gain one Drama in exchange.

The difficulty of all tasks is a number from 0 to 8.

0 - Routine. You can do it in your sleep.


1 - No effort needed for even an average Joe.


2 - This is the “professional” level. Most daily starship duties are this level.


3 - Tricky, but not undoable. This is for people who are good at stuff.


4 - Talent alone can’t carry you here. You must have some advantage to succeed.


5 - Hard enough to make Wesley Crusher blush. This had better be your specialty.


6 - A long shot, even for the best. Extreme circumstances.


7 - Spock is going to tell you the odds of success (using large numbers).


8 - It is unreasonable to expect success at this difficulty level. 
#10

Novacat

Dec 18, 2009 15:21:41
A Gorn dual-autoshotgun wielding pirate who has a small ship with huge shield generators in order to ram other ships and who uses transporters as weapons.


I didn't have stats for Gorns, so I'm adding that in.

Physique 4
-Brawling
-Endurance
-Shooting
Mind 1
-Resolve
Savvy 2
-Awareness
-Deceit

Traits (10 Drama):
Aggressive
Death Wish
Slow
Merciless
Penchant for Destruction
All for Me and All for Me
Latinum is Forever
Wanted
Better you than me
Fearless
Unbreakable


The ship:

Weapons 3
Defenses 5
Maneuvering 5
Structure 3
Crew 2

EDIT: Replaced the trait Terrifying Presence with Penchant for Destruction, which is a more well-defined trait. 
#11

dirtyfrank

Dec 20, 2009 12:34:11
Human scientist (physics)
#12

scypio

Dec 22, 2009 13:11:42

A fiesty command officer (First Officer?) with a background in engineering and a perchance for conflict. Not only can I command a tactical encounter and inspire my men, but I discuss why my ship is falling apart. I don't expect to be as good as a dedicated engineer, but I can use some tricks to form great stragems or rig a part if my engineer is gone.

(Think Riker with a touch of Data/Wesley/O'Brien.)

#13

Novacat

Dec 22, 2009 19:36:09

A fiesty command officer (First Officer?) with a background in engineering and a perchance for conflict. Not only can I command a tactical encounter and inspire my men, but I discuss why my ship is falling apart. I don't expect to be as good as a dedicated engineer, but I can use some tricks to form great stragems or rig a part if my engineer is gone.

(Think Riker with a touch of Data/Wesley/O'Brien.)



This is the kind of description that I'm looking for. Let's see...

Race: Human (I assume)
Position: Commander
Physique 1
-Brawling
Mind 3
-Engineering
-Resolve
Savvy 3
-Awareness
-Intuition
-Charisma
-Diplomacy

Traits (11 Drama):
Cowboy
Keep 'er Together
Aggressive
Friendly
A Flaw in your Design
Efficiency is Key
History Buff
Inspires Confidence
Friends in High Places
Optimist
#14

scypio

Dec 23, 2009 8:52:23
This is the kind of description that I'm looking for. Let's see...

Even though I have no idea what any of that mean, I'm glad I could help.
#15

zombie_babies

Dec 23, 2009 9:25:46
I would like to play a Breen Weapons Officer or Thot - if we're power gamin' and political.  ;)  I know that would make me a bad guy, but it's what I'd like to try.  The Breen are cool.