| Post/Author/DateTime | Post |
|---|---|
| #1bandamanAug 07, 2008 20:43:27 | I am currently running a 4e game for some friends, but I have started preliminary planning on what will hopefully be my Magnum Opus as far as Dming goes. It's basically going to be a pulp adventure. Like Doc Savage meets Indiana Jones, meets King Kong, meets sky captain, meets time travelling nazi's and alien invasions with a dose of League of Extraordinary Gentlemen. (or something like that) Does anyone know what would be the best system to run something of this sort? I am really at a loss, I recall seeing a pulp adventure book at my local nerd store, but I don't recall the name or if it was any good. I would appreciate any input. |
| #2dalzigAug 07, 2008 21:53:16 | Well, the only system I know off hand that can handle all of that decently would be GURPS. |
| #3farmer42_dupAug 07, 2008 21:59:21 | Spirit of the Century was built for just this purpose. It's a rule's light system, using FATE as its core, which was in turn based off of Fudge. |
| #4bob_loblawAug 07, 2008 22:02:55 | True20 could work. You could also look at d20 Modern. Palladium could also work. There's also HERO System. |
| #5rictras_shardAug 08, 2008 0:58:50 | There's an old Hero System game (predates it, actually) called Justice, Inc., that may be what you need. http://en.wikipedia.org/wiki/Justice%2C_Inc._%28role-playing_game%29 |
| #6strand0Aug 08, 2008 1:33:26 | True 20 or Mutants and Masterminds. |
| #7strudel_lumpycakesAug 09, 2008 8:31:44 | I recommend savage worlds. It's versatile enough to handle pretty much any setting you could throw at it, and is simple enough that it won't make your brain explode while trying to play (a downside of Heroes). |