Kinect: Have you played it?

Post/Author/DateTimePost
#1

lokiare

Feb 15, 2011 4:15:34
What's everyone think about the Xbox360 Kinect?
#2

pluisjen

Feb 15, 2011 4:40:39
I don't have an Xbox Tongue out

I digged the concept of the Wii-mote, but like most new technology it is mostly used as a "look what we have!" instead of a "lets use this to improve games" so it gets boring pretty fast with most games I've played on it so far. I do not expect the Kinect to be any different.
#3

lokiare

Feb 15, 2011 5:22:56
I don't have an Xbox Tongue out

I digged the concept of the Wii-mote, but like most new technology it is mostly used as a "look what we have!" instead of a "lets use this to improve games" so it gets boring pretty fast with most games I've played on it so far. I do not expect the Kinect to be any different.



I've played with it a bit. If they throw their full support behind it, it will be nice. It has voice activated controls (that work without training I might add). When I first started playing with it, I was reminded of the scene in Iron Man where tony stark has a VR computer and is designing stuff. I'm tall so I gotta stand really far back from it, but its pretty cool. The possibilities are really good, but like I said they gotta make it standard and really back it for it to do any good...
#4

Jharii

Feb 15, 2011 6:41:50
I have one.  It has the potential to be revolutionary, but equally to be a flop.  The current games available for it are obviously limited.  Hopefully, that changes soon.  People are already hacking the heck out of it to use with the PC.  It's as intuitive of an input device that I have ever seen.

The height thing is an issue, but that is an inevitable issue.  I'm 6' myself, but my XBox/Kinect is in my finished basement, which unfortunately equates to lower (drop) ceilings, which occasionally equates to smashing a hand or banging a head.  If the Kinect is serious business and they start peeling the onion, my XBox could find itself in a dedicated room.
#5

lokiare

Feb 15, 2011 8:14:31
I have one.  It has the potential to be revolutionary, but equally to be a flop.  The current games available for it are obviously limited.  Hopefully, that changes soon.  People are already hacking the heck out of it to use with the PC.  It's as intuitive of an input device that I have ever seen.

The height thing is an issue, but that is an inevitable issue.  I'm 6' myself, but my XBox/Kinect is in my finished basement, which unfortunately equates to lower (drop) ceilings, which occasionally equates to smashing a hand or banging a head.  If the Kinect is serious business and they start peeling the onion, my XBox could find itself in a dedicated room.



I just wish they made the voice activated part work with the DVD player. I can use it with Zune, but I'd like to use it on everything...
#6

jetshield

Feb 15, 2011 8:15:21
We got one recently. I can't use it, because the room the xbox is in is too small, but the little one had some fun with it for a while. Unfortunately, there's a limited area in front of it where it actually works, and she kept moving out of that small undefined space. That's when her frustration set in, and she hasn't used it since.
#7

KillerGM

Feb 15, 2011 10:40:44
My husband got me one for Christmas, along with Kinetimals.  It's cute, and mostly fun to play.  I don't play it very often, mostly because I'd rather just lay down on my bed and play some Fallout.  While it is fun, it also seems more gimmicky.  He surprised me with it, so I'm thankful, but I would not have bought it myself - I didn't really want it.  I felt the same way about the Wii (which someone else also bought for me).  I've played it a bit, but I got into Fallout: New Vegas when I got some time to myself (from the baby), so that took up most of my time.

However, Dance Central looks fun, so I may see if I find a used copy of it at GameStop in the future.

Kinectimals is really cute, except the movement from one area to another gives me motion sickness - it's a bit too fast/not fuzzed out enough to be real, but just close enough to mess with me.  I just look away whenever we change areas.

But I do love my little kitties - they are adorable!  I just unlocked a lynx, which is really cute.  My first cat was the panther and he was beautiful! <3

EDIT: OMG, "less than three" makes a heart!  <3
#8

EscherEnigma

Feb 15, 2011 12:19:00
Haven't messed around with it but it certainly looks creepy.  The way the box follows you with it's little green eye... I'm just waiting for the first reports of it turning to red and saying "I can't let you do that, Dave."
#9

KillerGM

Feb 15, 2011 12:27:08
That's true.  It is creepy how there's a little box in the bottom right corner of your Xbox dashboard screen, showing what the Kinect sees - so you watch yourself walk by and stuff.  Creepy.
#10

Jharii

Feb 15, 2011 13:04:16
That's true.  It is creepy how there's a little box in the bottom right corner of your Xbox dashboard screen, showing what the Kinect sees - so you watch yourself walk by and stuff.  Creepy.

What was creepy for me was the first time I saw that it was snapping pictures of me during game play.  Equally creepy were the actual pictures. 
#11

lokiare

Feb 15, 2011 21:57:29
Actually if you look close the infrared camera has a red light in it. I'm currently playing the 'Your Shape: Fitness Evolved'. I have the same problem as others with the camera distance. I've got about 10 feet to work with, but I'm tall at 6'2" so if I jump I go out of frame. Also I have to find some skin tight clothes to wear for accuracy. I was doing some exercises perfectly, but I was wearing loose clothes and it kept telling me I was out of sync...
#12

EscherEnigma

Feb 15, 2011 22:33:03
easy solution: exercise naked.
#13

lokiare

Feb 15, 2011 22:45:52
easy solution: exercise naked.



Not gonna happen... sorry to burst your bubble...
#14

EscherEnigma

Feb 16, 2011 2:15:59
Yeesh, I wasn't being a pervert.  If you're having problems with it not picking up on your movements because of your clothes, lose the clothes.  It's not like you have guests over when exercising anyway.  Or at least I didn't when I exercised at home.  
#15

jesse.two.coins

Feb 16, 2011 6:13:37
I couldn't do that cuz then it would think my wang would be a third leg it would keep saying I'm doing the wrong thing, but yes I love my kinect I play Dance Central alot.
#16

lokiare

Feb 16, 2011 7:22:57
I raised the Kinect sensor and it seems to be doing better. I'll just buy an excercise outfit. Spandex is still in style right?
#17

jesse.two.coins

Feb 16, 2011 7:27:52
I raised the Kinect sensor and it seems to be doing better. I'll just buy an excercise outfit. Spandex is still in style right?



they make tv stands and pedestals specifically for the kinect you know? I also heard that if you're black then the kinect doesn't detect you :p
#18

lokiare

Feb 16, 2011 8:09:16
I raised the Kinect sensor and it seems to be doing better. I'll just buy an excercise outfit. Spandex is still in style right?



they make tv stands and pedestals specifically for the kinect you know? I also heard that if you're black then the kinect doesn't detect you :p



That's a lie. It uses an infrared camera and two spacial cameras. The only way it won't see you is if you are cold and the same color as the background. I have poor lighting so sometimes it doesn't work properly. I open my curtains and get some light in and it works fine... My main problem is I'm tall and because of that I have to stand really far back...
#19

boraxe

Feb 16, 2011 11:31:41
What's everyone think about the Xbox360 Kinect?


I think that unless they start making some real games for it then it's just going to be another stupid, useless gimmick. Churning out wave after wave of cheap minigame shovelware collections simply isn't going to cut it. They need to make some real, quality games that use the technology in a manner that improves the experience. Why anyone spend $150 to make their 360 act like a first-gen Wii is beyond me.
#20

lokiare

Feb 16, 2011 19:26:46
What's everyone think about the Xbox360 Kinect?


I think that unless they start making some real games for it then it's just going to be another stupid, useless gimmick. Churning out wave after wave of cheap minigame shovelware collections simply isn't going to cut it. They need to make some real, quality games that use the technology in a manner that improves the experience. Why anyone spend $150 to make their 360 act like a first-gen Wii is beyond me.



Its much better than first gen Wii. The Wii only lets you control stuff with one hand. The kinect does voice commands, and full body control.. I'd say its a step up. Now the PS3 dealy is more like a second gen Wii...

I do agree without good games it will go down. Hopefully we see an MMO where you gotta jog to get places and wave your arms to choose attacks or something like that...
#21

homicidal_squirrel

Feb 16, 2011 20:11:30
Awhile ago there was an article on MSN about the Kinect. The writer used it with his kid who happened to be autistic. I could see it being used for occupational therapy and the such for kids and the elderly. Kind of what ended up happening with the Wii. There are a bunch of retirement homes using them to get their elderly population to workout and exercise. I read somewher that retirement homes were having bowling tournaments with the Wii.

But yeah, if they want to hook the general population they need to make good games for it. Isn't there a fighting game out for the Kinect? 
#22

toastedamphibian

Feb 16, 2011 22:35:46
Awhile ago there was an article on MSN about the Kinect. The writer used it with his kid who happened to be autistic. I could see it being used for occupational therapy and the such for kids and the elderly. Kind of what ended up happening with the Wii. There are a bunch of retirement homes using them to get their elderly population to workout and exercise. I read somewher that retirement homes were having bowling tournaments with the Wii.

But yeah, if they want to hook the general population they need to make good games for it. Isn't there a fighting game out for the Kinect? 



Isn't that coming dangerously close to merging sport and video game? Alot of people find video games hard, alot of people find martial arts hard. The group of people who find both martial arts and video games sufficently easy such that they would enjoy such a game at any kind of advanced level seems like a very small market.

If you keep the moves the characters can do inline with what your average gamer can pull off with skill and saftey in their livingroom repetadly without injury, you will have a very boring fighting game and everyone will go play soulcalibur or whatever. If seperate the actions requiered from the results, then you just have another stupid mini game (Jump up and down and swing your arm in a counterclockwise motion to do a back flip? How is this better than pressing backwards B?)
#23

homicidal_squirrel

Feb 16, 2011 23:02:45
Better? I would say that could be subjective. What yo may not like someone else may love. As for joining video games and sports... that isn't such a bad thing. I've seen many a gamer that could use a bit of physical activity. When the Wii came out there were a bunch of reports of people hurting themselves. Doctors were telling people that the reasons they were getting hurt using the Wii was because they were using muscles that they hadn't used in a long time. I'm not sure how the fighting game works, what moves you have to persorm to do a jump or a flip, but I'm guessing that the programers have taken into consideration that not evryone is a ninja, and most people don't have enough room to run around doing flips, jump-kicks, and other fun moves.

Here are a few clips of people using the kinects fighting games.

www.youtube.com/watch?v=p_ewM4GjxP4 

www.youtube.com/watch?v=X4nDgoFCVJE&feat...

www.youtube.com/watch?v=qTzmmXKFdcg&feat... 
#24

jetshield

Feb 17, 2011 8:43:36
There have already been some interesting things done with Kinect hooked to home computers. It'll be interesting to see what comes along in the near future.

For all you WoW addicts out there: www.youtube.com/watch?v=62wj8eJ0FHw&feat...
#25

toastedamphibian

Feb 17, 2011 19:23:28
Better? I would say that could be subjective. What yo may not like someone else may love. As for joining video games and sports... that isn't such a bad thing. I've seen many a gamer that could use a bit of physical activity. When the Wii came out there were a bunch of reports of people hurting themselves. Doctors were telling people that the reasons they were getting hurt using the Wii was because they were using muscles that they hadn't used in a long time. I'm not sure how the fighting game works, what moves you have to persorm to do a jump or a flip, but I'm guessing that the programers have taken into consideration that not evryone is a ninja, and most people don't have enough room to run around doing flips, jump-kicks, and other fun moves.

Here are a few clips of people using the kinects fighting games.

www.youtube.com/watch?v=p_ewM4GjxP4 

www.youtube.com/watch?v=X4nDgoFCVJE&feat...

www.youtube.com/watch?v=qTzmmXKFdcg&feat... 




Have you heard of Hard Rain homi? Its a detective game for the PS3 that uses the Move controllers. You have to perform a sequence of stupid hand jestures in a quicktime event version of "what does that symbol mean?". for everything. Climb a hill? perform this random arm wiggling, put on yoru sun glasses, wigle your arm this way. Oh wait, you wiggled your arm to high up and too far to the left, you fail, try agian.

I played through the demo, and the whole time I kept thinking, "damnit, just let me push b to but my ****ign sunglasses on you dicks".
It makes the game bad. It's like if Valve came out with a press release and revealed that Half-Life 3 can only be played with a live porcupine velcroed onto the top of yoru mouse: yeah, its diffrent, it will hurt in new ways, but your not making the game better, its just a stupid gimmic that makes controlling the action needlessly difficult.

The only games I can see being worthwhile are ones where your motions directly correspond to what happens on the screen. All the others I have seen just use the motion devices as an inferor substitute for buttons and control knobs.
#26

homicidal_squirrel

Feb 17, 2011 22:14:59
Have you heard of Hard Rain homi? Its a detective game for the PS3 that uses the Move controllers. You have to perform a sequence of stupid hand jestures in a quicktime event version of "what does that symbol mean?". for everything. Climb a hill? perform this random arm wiggling, put on yoru sun glasses, wigle your arm this way. Oh wait, you wiggled your arm to high up and too far to the left, you fail, try agian.

I played through the demo, and the whole time I kept thinking, "damnit, just let me push b to but my ****ign sunglasses on you dicks".
It makes the game bad. It's like if Valve came out with a press release and revealed that Half-Life 3 can only be played with a live porcupine velcroed onto the top of yoru mouse: yeah, its diffrent, it will hurt in new ways, but your not making the game better, its just a stupid gimmic that makes controlling the action needlessly difficult.

The only games I can see being worthwhile are ones where your motions directly correspond to what happens on the screen. All the others I have seen just use the motion devices as an inferor substitute for buttons and control knobs.

Nope, never played it. I don't have a PS3, I have an xbox. Not because I don't like the PS3, but because I rarely play video games, and I couldn't justify buying another gaming console that I will rarely use like he one I already have. 

In any case, yeah, motion controls are going to be clunky and awkward. It should be expected with fairly new technology. It has to start somewhere. The more people that show an interest, the more money these companies put into R&D. Eventually you might get THIS
#27

Escef

Feb 18, 2011 0:41:52
I think it will have a lot of applications outside of gaming. But as for gaming itself, I expect it to have only slightly more impact than th U-Froce, Powerglove, and Powerpad combined. Oh, hell, while we're at it, let's throw the Roll & Rocker in there for craps and giggles.
#28

Jharii

Feb 18, 2011 3:17:19
I think it will have a lot of applications outside of gaming. But as for gaming itself, I expect it to have only slightly more impact than th U-Froce, Powerglove, and Powerpad combined. Oh, hell, while we're at it, let's throw the Roll & Rocker in there for craps and giggles.

They will be releasing Kinect Social soon.  The game will allow your XBox Live avatar to mimic your each and every move in a social environment.  Your avatar will also mimic your facial expressions.  While technically not a game, I can most definitely see games being played in this environment.  Not only is it one or two steps removed from VR, but this could also be fun for games such as D&D to be played in if you cannot gather directly.  And as a controller for sports games alone, the sky's the limit. 

And as mentioned before, Kinect, as a controller, is highly intuitive.  No previous mainstream controller has ever had this level of connection with the person controlling it.  It's like a trial version of Minority Report, sans hologram.


#29

Escef

Feb 18, 2011 3:45:47
I think it will have a lot of applications outside of gaming. But as for gaming itself, I expect it to have only slightly more impact than th U-Froce, Powerglove, and Powerpad combined. Oh, hell, while we're at it, let's throw the Roll & Rocker in there for craps and giggles.

They will be releasing Kinect Social soon.  The game will allow your XBox Live avatar to mimic your each and every move in a social environment.  Your avatar will also mimic your facial expressions.  While technically not a game, I can most definitely see games being played in this environment.  Not only is it one or two steps removed from VR, but this could also be fun for games such as D&D to be played in if you cannot gather directly.  And as a controller for sports games alone, the sky's the limit. 

And as mentioned before, Kinect, as a controller, is highly intuitive.  No previous mainstream controller has ever had this level of connection with the person controlling it.  It's like a trial version of Minority Report, sans hologram.





Ok, so it's... a webcame and photoshop all in one? I can video chat with people and not look like me? Whoop-de-doo.

Here's another wonderful idea. How about instead of jumping around like a **** in front of the screen I just use a few button presses to control my character in a game? I don't think anyone wants to hear my fat, uncoordinated ass bumbling around because I'm trying to pretend to be some whacked out ninja warrior.
#30

Jharii

Feb 18, 2011 6:29:14
Ok, so it's... a webcame and photoshop all in one? I can video chat with people and not look like me? Whoop-de-doo.

Here's another wonderful idea. How about instead of jumping around like a **** in front of the screen I just use a few button presses to control my character in a game? I don't think anyone wants to hear my fat, uncoordinated ass bumbling around because I'm trying to pretend to be some whacked out ninja warrior.

Maybe your ass wouldn't be fat and uncoordinated if you weren't only pressing buttons but actually moving around.  Exercise is also known to make you a happier person, too.  
#31

JustTerrorIt

Feb 18, 2011 6:44:40
People shouldn't use games as the only means to exercise. When I play games, I want to sit down, relax, and play a game. If I wanted to exercise, I would take my dogs for a walk, or, you know, go exercise. The whole point of playing videogames is to relax in one way or another. Gyms and parks are for exercise.

Kinect Social is not "technically not a videogame", it's not a videogame period. Just like Wii Fit, Nintendogs, Paradise Island, and Mario Paint.

I got an XBox 360 recently, and it seems like the sales guys were acting like I was missng out on so much, but I held my ground and told them that I am in no way, shape, or form interested in the Kinect. It got to the point where I brandished a gun, and threatened to shoot anyone in the store that mentioned the Kinect.

I don't want it, I don't want to do all that moving around when I am playing a videogame, or else I would do it while not standing in front of my television. Why am I paying $150 for something when I can just turn to one of those crappy yoga channels or something for my fill of exercise?

Also, it doesn't work if you are sitting down. When I'm inside, I normally don't do things that require standing up and moving around that  is supposed to be "fun" or "entertainment". It also has trouble when there is a crowd of people there, I hear.

#32

homicidal_squirrel

Feb 18, 2011 6:47:45
Here's another wonderful idea. How about instead of jumping around like a **** in front of the screen I just use a few button presses to control my character in a game? I don't think anyone wants to hear my fat, uncoordinated ass bumbling around because I'm trying to pretend to be some whacked out ninja warrior.

I would be highly entertained by this. Infact, I think a lot of people would. There are plenty of shows where you get to see that kind of stuff.

#33

pluisjen

Feb 18, 2011 6:59:11
 It got to the point where I brandished a gun, and threatened to shoot anyone in the store that mentioned the Kinect.



From from prison, I presume? 
#34

Jharii

Feb 18, 2011 7:28:36
People shouldn't use games as the only means to exercise. When I play games, I want to sit down, relax, and play a game. If I wanted to exercise, I would take my dogs for a walk, or, you know, go exercise. The whole point of playing videogames is to relax in one way or another. Gyms and parks are for exercise.

Kinect Social is not "technically not a videogame", it's not a videogame period. Just like Wii Fit, Nintendogs, Paradise Island, and Mario Paint.

Not sure who is suggesting any of this at all.  But so you know, for some people, exercise is a form of relaxation.  I'm not sure how you became the one source to define video games and exercise, but congratulations on your new position.  I guess the 2.5 million Kinects that sold in the first 25 days don't agree with your assessment, either.

Look, it's great you have what works for you.  But don't go defining it for everyone else.
#35

homicidal_squirrel

Feb 18, 2011 7:37:43
I got an XBox 360 recently, and it seems like the sales guys were acting like I was missng out on so much, but I held my ground and told them that I am in no way, shape, or form interested in the Kinect. It got to the point where I brandished a gun, and threatened to shoot anyone in the store that mentioned the Kinect.

Well aren't you the tough-guy...

#36

Robin_Hoodlum

Feb 18, 2011 7:44:40
Yeah...
We had something like the kinect when I was a kid. It was called a playground...
#37

Jharii

Feb 18, 2011 7:50:54
Yeah...
We had something like the kinect when I was a kid. It was called a playground...

Yeah, the mass production of pedophiles really saw the playground go by the wayside.  LOL.

#38

KillerGM

Feb 18, 2011 8:09:31
You know, because of this thread, I played some Kinectimals yesterday.  And it was a lot of fun - more fun than I remembered, as I now have more energy and don't have a baby sleeping in the corner!  My lynx is soooo adorable!  And I got a glimpse of (I think) a leopard that I can unlock in the new area I'm playing.  I had to stop to pick up my son from daycare, but I didn't want to!

Personally, I can't stand people who say "such-and-such isn't a real video game" (The Sims is often cited in this attitude).  Sure, it's different, but that doesn't make it less than any other video game.  It's like people who like to judge "casual" video games (like Bejeweled) as lesser than "hardcore" video games (like Halo).  It's all gaming, get over your elitism!

I'm not saying that the Kinect and other motion-sensor games are the best thing ever, but there is definitely a market for them out there - just like there's a market for FPS, RPGs, puzzle games, and whatever else.

The explosion of the Wii as a family console, I think, is a great thing.  I like that they sold it as something you do as a family - there's a lot of value in parents playing games with their kids.

And before we go off on the "get out and do something, then" rant, you can do both.  I exercise and play video games.  I run around with my son and let him play with his inside toys inside.  When he's old enough, I'll be happy to play video games with him - either with the motion sensor or traditional controller (There is actually already a game on the Xbox that he loves - it's called Kissy Poo and you move a little face around the screen to "kiss" all the animals to turn them from black & white to color.  When you get all the animals, it fills up a rainbow and then there's "dance time".  It's ADORABLE!  I love the Indie Games from Xbox. <3).

So you like to sit and play video games - that's fine and dandy.  I do, too.  Other people like to jump around like idiots to make their character move.  And I like that sometimes too.  I don't see either having to dominate or elimate the other in the marketplace.  I feel there is/will be room enough in the market for both.

Meh, I'm too middle ground for this, aren't I?  Story of my life.
#39

boraxe

Feb 18, 2011 8:12:01
No previous mainstream controller has ever had this level of connection with the person controlling it.  It's like a trial version of Minority Report, sans hologram.


Actually it's the opposite of connection, one that creates an unnecessary barrier layer between cause and effect. Kind of like a condom for video games.

With a traditional controller you have an immediate connection (literally). You press button A and action B happens. With the Kinect and Move you make motion X, the system read and processes that data and tries to interpret what it means, and then action Y happens (hopefully) though with a slight delay.


#40

boraxe

Feb 18, 2011 8:14:04
I got an XBox 360 recently, and it seems like the sales guys were acting like I was missng out on so much, but I held my ground and told them that I am in no way, shape, or form interested in the Kinect. It got to the point where I brandished a gun, and threatened to shoot anyone in the store that mentioned the Kinect.


No you didn't.
#41

pluisjen

Feb 18, 2011 8:20:05
 It's like a trial version of Minority Report, sans hologram.



You mean G-speak? It's been around for a while.

www.youtube.com/watch?v=dyMVZqJk8s4
#42

boraxe

Feb 18, 2011 8:31:54
You know, because of this thread, I played some Kinectimals yesterday.  And it was a lot of fun - more fun than I remembered, as I now have more energy and don't have a baby sleeping in the corner!  My lynx is soooo adorable!  And I got a glimpse of (I think) a leopard that I can unlock in the new area I'm playing.  I had to stop to pick up my son from daycare, but I didn't want to!


I don't get that game at all. I can have any pet I want…as long as it's a cat? I can has a cat in real life. And you can argue that these are "wild cats" but really they're not, their just kittens with spots or stripes. How about giving us some pets we can't get in real life like a woolly mammoth or a dragon or something. With the possibilities available limiting it to just "kitties" shows a staggering lack of imagination.
#43

homicidal_squirrel

Feb 18, 2011 8:32:29
I got an XBox 360 recently, and it seems like the sales guys were acting like I was missng out on so much, but I held my ground and told them that I am in no way, shape, or form interested in the Kinect. It got to the point where I brandished a gun, and threatened to shoot anyone in the store that mentioned the Kinect.


No you didn't.

Stop spoiling his dilusions of grandeur. 

#44

zombie_babies

Feb 18, 2011 8:55:42
We got the Move thing when we bought our PS3.  We did cuz the gal and the kid, allegedly, were really into the Wii and wanted something better but similar.  Well, Move certainly fits the bill.  Graphics are vastly superior, response is as well.  It's the Wii but how it should have worked.  Really good, IMO.  Thing is, nobody plays it.  What a waste of a ton of money (we bought 2 controllers for it, too).  Just stupid.  The gal plays Jeopardy and Wheel an' stupid stuff like that (well, they aren't totally stupid - great fun when guests are over), the kid plays Black Ops and other stuff like that and I play not much at all, really, as a newfound hobby involving weights and lifting them has devoured quite a bit of my time.  The only good thing is that the kid and I regularly play Borderlands together.  But the Move?  Waste.  Good stuff as far as performance an' junk, but just, apparently, not for us.  Meh, maybe I'll try to get in some bocci this weekend.  I so pwn.
#45

KillerGM

Feb 18, 2011 8:56:10
You know, because of this thread, I played some Kinectimals yesterday.  And it was a lot of fun - more fun than I remembered, as I now have more energy and don't have a baby sleeping in the corner!  My lynx is soooo adorable!  And I got a glimpse of (I think) a leopard that I can unlock in the new area I'm playing.  I had to stop to pick up my son from daycare, but I didn't want to!


I don't get that game at all. I can have any pet I want…as long as it's a cat? I can has a cat in real life. And you can argue that these are "wild cats" but really they're not, their just kittens with spots or stripes. How about giving us some pets we can't get in real life like a woolly mammoth or a dragon or something. With the possibilities available limiting it to just "kitties" shows a staggering lack of imagination.

I think they're cute.  And accessible to a younger generation.  While I agree that it would have been better to have a wider variety of pets, I understand why they did it from a design point of view - and it has nothing to do with imagination.  It is engaging for younger audiences, and it only requires one set of moves/bodies with different skins.  If they had included other types of animals, they would have had to program different behaviors - it wouldn't do if the dragon behaved like the griffon, which behaved like the cat.  They kept it simple, which I think makes the game more tight, especially for a release title.

The wild cats are familiar enough that little kids can get into them ("Look at the kitty!"), but exotic enough that it's not just a house cat ("I have a lion cub!").  I also realize that I am much older/more experienced than their target audience. ;)

However, if they came out with DLC or another game that had a larger variety of animals, I'd be very happy to buy it.   I would be very excited to see a dinosaur (my son would love it!!) or magical animal Kinectimals.
#46

Cpt_Micha

Feb 18, 2011 9:33:40
I have a kinect ready 360 solely because I got sick and tired of repairing my old unit.

I find the technology in Kinect very appealing especially compared to Wii. But I'm waiting just abit longer to see what kind of games we're going to get out of it.

Also, Excercize and gaming can go hand in hand. You can do both. I think the excercize stuff is meant for rainydays /or to get someone introduced to excercise.
#47

Jharii

Feb 18, 2011 9:56:30
No previous mainstream controller has ever had this level of connection with the person controlling it.  It's like a trial version of Minority Report, sans hologram.


Actually it's the opposite of connection, one that creates an unnecessary barrier layer between cause and effect. Kind of like a condom for video games.

With a traditional controller you have an immediate connection (literally). You press button A and action B happens. With the Kinect and Move you make motion X, the system read and processes that data and tries to interpret what it means, and then action Y happens (hopefully) though with a slight delay.

Actually, all programs need to process your controller's commands.  Even your "immediate" controllers.  And I am sure the technology will improve to process everything faster, although currently, it's pretty damn responsive.
#48

zombie_babies

Feb 18, 2011 9:58:25
I imagine it would.  Hell, the difference in response between Wii and Move is marked, IMO.  Wii, for example, is annoying.  Move, so far, is not.  ;)
#49

boraxe

Feb 18, 2011 10:43:30
Actually, all programs need to process your controller's commands.  Even your "immediate" controllers.  And I am sure the technology will improve to process everything faster, although currently, it's pretty damn responsive.


I know. However "process" is not the same thing as "interpret, then process".

With a controller when you push a button it completes a circuit, the console processes that information and the game performs a programmed action. The Kinect needs to interpret your actions and movements, process that information and then assign a result before processing the result and applying it to a command. It's like trying to play a game not by pushing buttons but by telling someone else what buttons to push.

Don't get me wrong, I think there is potential here but it is a limited potential. Until motion tracking is developed to the point where it can flawlessley track and interpret every part of the body - right down to minute finger and facial movements - without perceptible lag it simply isn't good enough for most gaming usage.
#50

Jharii

Feb 18, 2011 12:10:04
I know. However "process" is not the same thing as "interpret, then process".

With a controller when you push a button it completes a circuit, the console processes that information and the game performs a programmed action. The Kinect needs to interpret your actions and movements, process that information and then assign a result before processing the result and applying it to a command. It's like trying to play a game not by pushing buttons but by telling someone else what buttons to push.

Don't get me wrong, I think there is potential here but it is a limited potential. Until motion tracking is developed to the point where it can flawlessley track and interpret every part of the body - right down to minute finger and facial movements - without perceptible lag it simply isn't good enough for most gaming usage.

I'm going to warrant a guess that you haven't used the Kinect for any extended length of time.  While there is admittedly a delay, it is so slight that it is barely noticeable.  This will only improve as the technology improves.
#51

boraxe

Feb 18, 2011 13:15:31
I'm going to warrant a guess that you haven't used the Kinect for any extended length of time.  While there is admittedly a delay, it is so slight that it is barely noticeable.  This will only improve as the technology improves.


For shovelware minigames, dance sims and other games where pinpoint timing and precision are not key it is of little import, but a noticeable delay - bare or otherwise - can be the difference between a getting a kill or getting smoked in an FPS or making a hairpin turn instead of hitting the wall at 300mph in a racing game.

I look forward to the day when the tech is really up to snuff and can add something of value to the play experience, but until such a time as the Kinect can prove itself on real games it is little more than a pricey gimmick designed to net some of the Wii's casual player base.
#52

EscherEnigma

Feb 18, 2011 13:22:45
Ok, so it's... a webcame and photoshop all in one? I can video chat with people and not look like me? Whoop-de-doo.


... I fully support this idea.  It means you can video-chat without putting pants on.  Or shaving.
#53

Jharii

Feb 18, 2011 13:32:53
For shovelware minigames, dance sims and other games where pinpoint timing and precision are not key it is of little import, but a noticeable delay - bare or otherwise - can be the difference between a getting a kill or getting smoked in an FPS or making a hairpin turn instead of hitting the wall at 300mph in a racing game.

I look forward to the day when the tech is really up to snuff and can add something of value to the play experience, but until such a time as the Kinect can prove itself on real games it is little more than a pricey gimmick designed to net some of the Wii's casual player base.

And until those types of games are released for it, it's all speculation.  Probably best to reserve judgment on those genres until we have access to them and see where the technology is at that time.

As it stands, I won't foresee that as an issue, since the program (and Kinect) will be looking for set patterns of movement to execute the moves.  Essentially, it will be anticipating your actions based upon set criteria.  It can forego some precision in exchange for response time.  It already does this in the "reactionary" games available.
#54

zombie_babies

Feb 18, 2011 13:38:20
... I fully support this idea.  It means you can video-chat without putting pants on.  Or shaving.



You say that as if you can't do that now.
#55

lokiare

Feb 18, 2011 13:58:18
People are glossing over the voice command bit...

I can see myself playing a game in the near future where I wave my hands and chant to cast a spell or swing my arms to swing a massive greatsword ala FFVII. I agree that if you could do it with a button press, then it shouldn't be done like that.

With the spell, the more accurate you do it or the quicker you do it, the more powerful the spell effect, with enemies having to do the same thing. With the sword swing aiming and the speed that you do it would determine the power and damage of your attack. This is what I'm talking about...
#56

lokiare

Feb 18, 2011 13:58:52
Not to mention its waaay cheaper than a personal trainer...
#57

Jharii

Feb 18, 2011 14:04:51
People are glossing over the voice command bit...

I can see myself playing a game in the near future where I wave my hands and chant to cast a spell or swing my arms to swing a massive greatsword ala FFVII. I agree that if you could do it with a button press, then it shouldn't be done like that.

With the spell, the more accurate you do it or the quicker you do it, the more powerful the spell effect, with enemies having to do the same thing. With the sword swing aiming and the speed that you do it would determine the power and damage of your attack. This is what I'm talking about...

A baseball game has quite a bit of potential as well.

But yes, the quality of the microphone that they used in the Kinect is very high and the voice recognition is pretty solid out of the box.
#58

boraxe

Feb 18, 2011 14:18:05
And until those types of games are released for it, it's all speculation.  Probably best to reserve judgment on those genres until we have access to them and see where the technology is at that time.


The first proper game I can think of made for the Kinect was "Fighters Uncaged", which I've not played but which seems to have received universally terrible reviews.

As it stands, I won't foresee that as an issue, since the program (and Kinect) will be looking for set patterns of movement to execute the moves.  Essentially, it will be anticipating your actions based upon set criteria.  It can forego some precision in exchange for response time.  It already does this in the "reactionary" games available.


This is really a very bad idea. What purpose does a motion control sensor than only works on set patterns serve? The conceit claimed for Kinect was that it would read, not anticipate, you motions and translate them accurately to your on-screen avatar.

#59

Jharii

Feb 18, 2011 14:51:22
The first proper game I can think of made for the Kinect was "Fighters Uncaged", which I've not played but which seems to have received universally terrible reviews.

Yes, because it's simply a bad game.  There are fighting games out there that are bad that use the standard controller or has bad and nonsensical button combinations.  It doesn't make the controller bad. 

This is really a very bad idea. What purpose does a motion control sensor than only works on set patterns serve? The conceit claimed for Kinect was that it would read, not anticipate, you motions and translate them accurately to your on-screen avatar.

Your controller is useless if it doesn't have anything programmed for your A button.  It's no different.  ANY motion reading device needs to have programming involved to read the movements.  Think of the concept as caching the most common movements in order to access them quicker, much as a hard drive caches your active windows to you can access them faster (or a laptop in sleep mode).  This does not mean that the other movements are not possible, just not expected.  It's actually very smart programming to expect the most common input elements of any controller.

No one's asking you to like it.  No one is saying that it is a perfect controller right now.  It's new.  It's still highly intuitive.  The technology is only going to improve.


#60

boraxe

Feb 18, 2011 15:11:38
Yes, because it's simply a bad game.  There are fighting games out there that are bad that use the standard controller or has bad and nonsensical button combinations.  It doesn't make the controller bad. 


And my understnading is the main reason it's bad is that the motion control flat out doesn't work.

Your controller is useless if it doesn't have anything programmed for your A button.  It's no different. 


Then what purpose does it serve. Motion control is supposed to be different. That's there whole selling point.

ANY motion reading device needs to have programming involved to read the movements. 


Then it should read movements, not just a preset series of static positions.

Think of the concept as caching the most common movements in order to access them quicker, much as a hard drive caches your active windows to you can access them faster (or a laptop in sleep mode).  This does not mean that the other movements are not possible, just not expected.  It's actually very smart programming to expect the most common input elements of any controller.


But's it's very bad design if the unexpected cause lag or control issues.

No one's asking you to like it.


I do not like it, but neither do I dislike it. I am balanced quite solidly on the fence. After last year's E3, right up until its, release I was quite stoked for it. Then the Kinect actually came out and it gave me a serious case of "Meh". The games library is, frankly, crap and the control just isn't as tight as it needs to be. They could've sold it by releasing a library of solid games that really showed the potential of the device but instead they dribbled out a vomitous smear of garbage.

I'm still going to upgrade to a Kinect-ready 360 (I need a bigger hard drive and WiFi anyway so why not) and I really am hoping Microsoft and the third-party companies step up to the plate on this one, but right now it's just not there. If you enjoy it, warts and all, then more power to you man. That's really all that matters. Game on.

No one is saying that it is a perfect controller right now. It's new.  It's still highly intuitive.  The technology is only going to improve.


Sure, I just can't figure out why when I said those things you started coming off so defensive. ;)
#61

Escef

Feb 18, 2011 15:26:18
Maybe your ass wouldn't be fat and uncoordinated if you weren't only pressing buttons but actually moving around.  Exercise is also known to make you a happier person, too.  



Back when I weighed 190 pounds and was benching 200 pounds I was uncoordinated and had a fat ass. JUmping around like a moron won't change that.
#62

Jharii

Feb 18, 2011 15:30:43
Your controller is useless if it doesn't have anything programmed for your A button.  It's no different. 

Then what purpose does it serve. Motion control is supposed to be different. That's there whole selling point.

Come on, now.  You're either purposefully misreading it or arguing semantics.  You know what I mean by "no different."  Not in controlling, just implementation from the programming side.

I do not like it, but neither do I dislike it. I am balanced quite solidly on the fence. After last year's E3, right up until its, release I was quite stoked for it. Then the Kinect actually came out and it gave me a serious case of "Meh". The games library is, frankly, crap and the control just isn't as tight as it needs to be. They could've sold it by releasing a library of solid games that really showed the potential of the device but instead they dribbled out a vomitous smear of garbage.

That's pretty much on par with any new technology.

No one is saying that it is a perfect controller right now. It's new.  It's still highly intuitive.  The technology is only going to improve.


Sure, I just can't figure out why when I said those things you started coming off so defensive. ;)

I wasn't at all defensive.  Just having a discussion.
#63

Jharii

Feb 18, 2011 15:32:29
Maybe your ass wouldn't be fat and uncoordinated if you weren't only pressing buttons but actually moving around.  Exercise is also known to make you a happier person, too.  



Back when I weighed 190 pounds and was benching 200 pounds I was uncoordinated and had a fat ass. JUmping around like a moron won't change that.

Well I am glad that no one is making you buy it, then.  If you like to complain about it when you don't own one, just think how much more you'd complain if you did. 
#64

zombie_babies

Feb 18, 2011 15:39:33
I've played games on Wii and Move and I have to say that they really can't count as exercise.  If this is exercise for you, you'd get the same benefit from simply playing a standard video game with a standard controller and, instead of sitting, walking backwards in a circle while you play.  Honestly, if this is what counts as exercise for people in the younger age brackets (teens, 20s, 30s, 40s) I don't know what to say aside from 'go to the gym'.  I'm not saying that there's no benefit, of course, just that it's incredibly minimal for anyone in any sort of reasonable shape.  And this, of course, has precisely nothing to do with fun.  And it's also just my opinion on the matter.  For all I know I'm wrong.    I do know that it doesn't qualify as exercise to me.  Maybe I shoulda just said that.  Oh well.  My blathering simply can't be helped sometimes.  *looks at post count, remember where most posts came from*  Ok, it simply can't be helped.
#65

EscherEnigma

Feb 18, 2011 15:56:48
Eh.  I'll think motion controls are finally interesting when they can knock me flat on my ass after jabbing a padded war hammer into my stomach.

... or to put it another way... when it's a reasonable fascimile, in both experience and exertion, as putting on leather armor and getting beat up by (while I try to beat up) a friend (also in leather armor) with a padded stick, then I'll get excited about motion controls1.

That said, the exercise stuff for them isn't bad, and it does make exercise more... accessible... to people who might be intimidated by a traditional gym. 
________
1That reminds me.  I need to see if he's too busy this semester to regularly spar.  It's fun.
#66

Escef

Feb 19, 2011 3:27:07
Maybe your ass wouldn't be fat and uncoordinated if you weren't only pressing buttons but actually moving around.  Exercise is also known to make you a happier person, too.  



Back when I weighed 190 pounds and was benching 200 pounds I was uncoordinated and had a fat ass. JUmping around like a moron won't change that.

Well I am glad that no one is making you buy it, then.  If you like to complain about it when you don't own one, just think how much more you'd complain if you did. 



People wanted opinions, I provided. If you don't like me making conversation you can, y'know, not reply to it. :P
#67

Jharii

Feb 19, 2011 6:17:05
I enjoy conversation.  I also enjoy joking around, hence the added smiley so you knew I was just messing with you.
#68

Escef

Feb 19, 2011 6:41:25
I enjoy conversation.  I also enjoy joking around, hence the added smiley so you knew I was just messing with you.



I think it was lost on me. Eh. I'm willing to let it go. No hard feelings.