| Post/Author/DateTime | Post |
|---|---|
| #1ShiftkittyDec 31, 2009 10:13:15 | My husband and I used to know the formula for this, but we're drawing blanks at the moment: I have three sets of numbers, each one going from 1 to 21 (actually from -10 to 10, but it's still 21 numbers total per set). How do I determine how many possible combinations of three numbers there are? Also, and this is just because I'm feeling a bit lazy at the moment, how do you determine a PCs chance to hit any given AC? For example, if a PC has a +3 to his attack, what formula would you use to determine his chance fo hitting, say, and AC14? |
| #2NovacatDec 31, 2009 10:53:58 | My husband and I used to know the formula for this, but we're drawing blanks at the moment: If we're keeping track of which one is first, which one is second, and which one is third, it would be 21^3 or 9261 possible combinations. If order is not tracked, it's 21*20*19 or 7980. Also, and this is just because I'm feeling a bit lazy at the moment, how do you determine a PCs chance to hit any given AC? For example, if a PC has a +3 to his attack, what formula would you use to determine his chance fo hitting, say, and AC14? [AC] - [Attack Bonus] * 5 = %chance. so... (14 - 3) * 5 = 55% chance to hit. |
| #3ShiftkittyDec 31, 2009 13:57:30 | Wow, thanks for the quick response! For the number ranges, I was reading the old 1e MotP and it gave a list of potential variables for alternate Prime Material Planes in physical, magical, and temporal variations from the PCs Prime Material Plane, which would be listed as 0, 0, 0 (the D&D world as we know it). Since we would be keeping track (as the first number in the set represents the physical properties, the second magical, and the third temporal), then I would use the 21^3 (9261)? And thanks for the AC chance to hit formula! |
| #4darkspartanDec 31, 2009 14:21:33 | Wow, thanks for the quick response! For the number ranges, I was reading the old 1e MotP and it gave a list of potential variables for alternate Prime Material Planes in physical, magical, and temporal variations from the PCs Prime Material Plane, which would be listed as 0, 0, 0 (the D&D world as we know it). Since we would be keeping track (as the first number in the set represents the physical properties, the second magical, and the third temporal), then I would use the 21^3 (9261)? If you can duplicate any number in any of the three variables, the chance of any given combination is 1 in (21)3 or 1 in 9261. The chance of getting 8,8,8 and -8,-8,-8 are all the same. Now, if a value can only be present once in an array (-8 has been used, and cannot be present in the other two registers) then it becomes 12*20*19:1. If you have x number of repeatable integers, just use the number of registers as the exponent. The other should be obvious. ![]() Sorry, felt that needed a tad bit of clarification. Apologies to all. -Sarena |
| #5dirtyfrankDec 31, 2009 15:04:17 | Wow, thanks for the quick response! For the number ranges, I was reading the old 1e MotP and it gave a list of potential variables for alternate Prime Material Planes in physical, magical, and temporal variations from the PCs Prime Material Plane, which would be listed as 0, 0, 0 (the D&D world as we know it). Since we would be keeping track (as the first number in the set represents the physical properties, the second magical, and the third temporal), then I would use the 21^3 (9261)? To me it does sound as if the numbers used to measure the variations are independent of each other so you would, in this case, use the 21^3 formula which would give you the 9261 different possibilities. |
| #6ShiftkittyJan 01, 2010 9:32:26 | Okay, thanks a bunch! |