Newbie!

Post/Author/DateTimePost
#1

tammie1983

Oct 20, 2010 15:53:48
Hi everyone, a friend of mine plays D&D but doesn't have access to the Internet. He asked me to print off some info on D&D for him, which I've done and I've found myself rather interested in the whole thing.

But I have absolutely no clue where to start, what to buy (book wise) or anything... my friend lives about 3000 miles away and we correspond by post so I kind of need help from people here too :-)

Thanks in advance...

Tammie Smile 
#2

tammie1983

Oct 20, 2010 16:04:50
Hi goldomark

Are there version numbers for those three books?  My friend has Players Handbook 2 but I've read that Players Handbook 3 is out now?!?

Um, no I'm afraid I have no clue on "editions war, 4.5 and flame wars"
#3

EscherEnigma

Oct 20, 2010 16:16:00
Uh... first things first, there are different editions of the game.  Currently WotC1 is producing books for 4th edition, and has been for the last few years, so that's probably what you're getting info about.

Second, there are sequels/expansions on the books, which is what you're seeing with the Player's Handbook 2 and 3, but they're purely optional (they give more options for making characters, but aren't necessary to the game).  All you need to play is the first one, [link].  Everything else (the DMG2, the MM3, so-on) is optional, truth be told, though the DMG and MM are highly recommended for a first-time GM4.

There's also the recent "Essentials" line, but I don't know anything about that one.
________
1Wizards Of The Coast
2Dungeon Master's Guide
3Monster Manual
4Game Master
#4

iqwinn

Oct 21, 2010 1:18:56
Welcome to the real world.  You have just escaped the Matrix...

Just kidding

You can find the aforementioned books at your gaming store, most hobby stores, or Barnes & Noble (if the B&N store has a Starbuck's in it, watch out for the double chocolate chip blended creme, it will send your blood sugar through the roof!).

You can start with the original 4E books (Player's Handbook, Dungeon Master's Guide, Monster Manual) and build up from there.  I like the additional core rulebooks as they give me ideas on where I can take my stories.  Player's Handbooks 2 and 3 have additional classes, powers and feats (3 has rules on making hybrid characters, which are a mix of two different classes).  Dungeon Master's Guide 2 has more ideas on plot hooks, such as the Grand Master.  Monster Manual's 2 and 3, of course, have more monsters in them.

There are also supplements, based on the various power sources:

Arcane Power
Divine Power
Martial Power
Martial Power 2
Primal Power
Psionic Power

There is also D&D Insider, which give you access to much more than what can be had in the books.  New articles come out nearly every weekday, and compilations (Dungeon and Dragon magazines), happen once a month, as well.

The Essentials line is a slightly different form of 4E, but still very interesting, imho.  It's well worth looking into.

The best thing about D&D is that you can make your own house rules for your particular world, making it your own.

Above all, have fun with it!
#5

tammie1983

Oct 21, 2010 6:38:08
EscherEnigma - thank you for the info i'm trying to find locally if anywhere has the books, it's proving difficult lol. but i will probably find somewhere online!

goldomark - aah thank you for the explanations

iqwinn - thank you also for the info and the supplement info. the D&D Insider is where i pay so much a month/year to access it? are the Dungeon and Dragon magazines available in print, or are they just online as part of the D&D Insider subscription deal?

 
#6

jesse.two.coins

Oct 21, 2010 6:44:37
yes to your first question
#7

zombie_babies

Oct 21, 2010 10:31:19
EscherEnigma - thank you for the info i'm trying to find locally if anywhere has the books, it's proving difficult lol. but i will probably find somewhere online!

goldomark - aah thank you for the explanations

iqwinn - thank you also for the info and the supplement info. the D&D Insider is where i pay so much a month/year to access it? are the Dungeon and Dragon magazines available in print, or are they just online as part of the D&D Insider subscription deal?

 



You can find the books on Amazon.com.  DDI (D&D Insider) is a pay service that provides access to all the books and articles in addition to some other tools (Character Builder, Monster Builder).  It is strictly electronic but does allow you to print stuff.  You also can stop paying for it at any time and still keep access to the stuff you've already paid for.  You just won't be able to update it.  Dungeon and Dragon have been folded entirely in DDI and are no longer available in print.
#8

tammie1983

Oct 21, 2010 14:16:19
Thanks Jesse.Two.Coins and Zombie_Babies

I've now ordered the Core "set" which includes the three basic books that everyone suggested.

I'll have a think about the subscription thing... it might be too soon for me to do that as I won't have a clue about any of it lol. It's a shame the magazines went out of print, I prefer having something physical to read rather than online Oh well, that's the Internet age for you!!!

Thanks again everyone Will be eagerly awaiting my postman in the morning in the hope my books arrive tomorrow!!! 
#9

ADHadh

Oct 24, 2010 7:14:28
One last thing no one mentioned yet: D&D Official Updates And Errata.
Obligatory if you want to take part in official D&D events. The DDi tools are also up to date with it.
#10

tammie1983

Nov 10, 2010 7:57:03
I got my "core set" with the Dungeon Master's Guide, Player's Handbook and Monster Manual.

I have started "working" on a character - making notes etc going through the rules on making a character.

I'm very much aware that I'm on my own doing this, I mean I'll be "playing" on my own.  I'm just not in a position to be part of a group.  Is that okay?  I don't know how my friend does it, because he's playing it by himself also... I will be asking him more questions when I write next

Does anyone else here play on their own?

I've ordered dice and I've got character sheets.  What else do I need? 
#11

ADHadh

Nov 10, 2010 8:56:26
I got my "core set" with the Dungeon Master's Guide, Player's Handbook and Monster Manual.

I have started "working" on a character - making notes etc going through the rules on making a character.

I'm very much aware that I'm on my own doing this, I mean I'll be "playing" on my own.  I'm just not in a position to be part of a group.  Is that okay?  I don't know how my friend does it, because he's playing it by himself also... I will be asking him more questions when I write next

Does anyone else here play on their own?

I've ordered dice and I've got character sheets.  What else do I need? 


A willing group of friends would be ideal, playing on your own is a bit like talking to yourself... maybe it is the most intelligent conversation/playing partner you'll ever get, but that's not what it was invented for.

You may want some visual aids to help you represent combat. Ideally tiles and miniatures. D&D is constructer around an inch-grid with 1' = 5ft (1,5m) scale, with a medium (human sized) character filling one square.
#12

scypio

Nov 10, 2010 9:02:56
I'm very much aware that I'm on my own doing this, I mean I'll be "playing" on my own.  I'm just not in a position to be part of a group.  Is that okay?  I don't know how my friend does it, because he's playing it by himself also... I will be asking him more questions when I write next

Does anyone else here play on their own?

I've ordered dice and I've got character sheets.  What else do I need? 

Playing by yourself is possible, but you'll only get to experience part of the game. The DMG has suggestions for "playing without a DM" or something in the back. It'll be a bunch of random encounters and you'll be able to get feel for the tactics and mechanics involved in the game. I think generating a character is very enjoyable and playing through combat can be satisfying.

But you'll be unable to experience more of the roleplaying aspects of delving into your character and interacting with other people's characters. So starting by yourself could be fine, but I'd suggest trying to find a group, even if its with the dreaded "strangers".

And for material, you might want to get some sort of map or grid for positioning of markers (mini or whatever you have around) representing the combantants.
#13

tammie1983

Nov 10, 2010 14:30:29
ADHadh - I guess until I can find people to play with I'll have to have a go by myself Ok I will have a look for a map/tiles of some kind, even if I copy what's in the bank of one of the Core books, that should do for now!

Scypio - I'll take a closer look at the DMG, so far have only really delved into the Player's Handbook!



Now to print out the info my penpal needs on races, classes and particular monsters