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| #1SvempaSep 22, 2009 9:56:49 | My DM Quirks: -When a character slays a custom monster that I spent a lot of time building, he or she often becomes the target of focus fire. (I tell myself this is because the custom monster's mates are seeking revenge, but it simply isn't true) -When the players get clever and start invening silly nicknames for my NPCs etc, my monsters grow brains during combat and start to opt their behavior. Revenge for nickname of "Earwax" for important patron NPC "Oroax" still to be served...
My player Quirks: -I secretly loathe controllers and summons because a: they kill all the minions I need to get my temp HP as a barbarian and B; they get in the way of my flank charges. Our summoned Guard Drake is named "Killstealer" for obvious reasons. My secret revenge is charging and stealing flanks that they set up for themselves/others. -I sometimes charge past monsters so they get a chance to hit me just to fret people up. Typical player quirks in my posse of players: - "Why did you kill him!?!? I had him blinded and set up for (insert rogue power)!!!" -"CHAAAAAARGE" (Barbarian ends up getting surrounded and pounded) -"I can handle this, don't worry" (Sorcerer tries to tank a swarm) -"TAKES FOR EVER TO ROLL DICE.... TAKES FOREVER TO ROLL DICE.... TAKES FOREVER TO ROLL DICE..." -"You should never heal someone before they go down because (insert incomprehensible explanation)" -"You can use D12 to roll D10. You just re-roll 1 and 2." (Meanwhile 15+ d10 wait impatiently in dice box to get used)
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| #2toastedamphibianSep 23, 2009 21:05:56 | DM quirks - Play all creatures like they know what is going on and want to live Player quirks - Play all characters like maniacs who belive know real harm can come to them Quirks I have witnessed in my players- Play all characters like maniacs who belive know real harm can come to them
Many a campaign ended when monsters fall back into more defensible locations after an initial skirmish, and the batterd PC's pursue. |