Rake Changes the Names of Threads to Screw With T_A!

Post/Author/DateTimePost
#1

rake

Jun 04, 2009 8:08:32
I hereby demand that Toasted_Amphibian run a play-by-post game for us.

We have a fairly large, fairly intelligent group of regulars who frequent the boards daily, and we're all a bunch of elitists anyway. So screw everybody else, let's run our own 3.5 play-by-post.

I have my character ready and everything...

e.e
#2

boj0

Jun 04, 2009 8:35:51
Seconded
#3

The-Mage-King

Jun 04, 2009 8:42:13
Thirded, with much Overkill.
#4

rake

Jun 04, 2009 9:21:27
Oh this is so going to happen. Do it, T_A.

*squints* Do ittt.
#5

rake

Jun 04, 2009 11:04:54
You can't hide forever, Amphibian.

Hey, b0j0 and Mage_King, what are you gonna play? I've got a halfling bard build that can grant everyone a +4 bonus to hit and damage with bardsong from level 3.
#6

The-Mage-King

Jun 04, 2009 11:09:44
Evoker Variant with a Druid's animal companion. Lotsa firepower, plus a minion. Either that or a heavily optimized Elf Swashbuckler/Elf Paragon with the Abberant feats that will give him wings. At first level.
#7

The-Mage-King

Jun 04, 2009 11:13:37
But there is always the summoner Cleric build I have sitting around...
#8

rake

Jun 04, 2009 11:15:01
Evoker Variant with a Druid's animal companion. Lotsa firepower, plus a minion. Either that or a heavily optimized Elf Swashbuckler/Elf Paragon with the Abberant feats that will give him wings. At first level.

Sounds like the elf or the cleric would benefit best from the +4/+4 bardsong. Can an animal companion benefit from bardsong? I seem to recall having Int 3 as a prerequisite, but I don't see it in the SRD.
#9

The-Mage-King

Jun 04, 2009 11:19:16
The wizard would also be an elf... I think the Swashbuckler is the one I'll play.

Or I could use my Knight build... He can fly at level 1 too... And will be able to ride a... Hydra.
#10

rake

Jun 04, 2009 14:08:56
Technically, anyone with a friendly hydra and ranks in Ride can ride a hydra.
: P
#11

toastedamphibian

Jun 04, 2009 15:54:30
.....
I wasn't aware I had such a following. It's not my fault that none of you come to play in the Free Traders League. :P

[What kind of game you want?]
#12

owls_and_more_owls

Jun 04, 2009 20:41:22
Yesssss... *hisses like snake* I want in.
#13

Novacat

Jun 04, 2009 21:05:39
I'll only play if I can be a Nova Cat. (It's like a cat, but with more nova.)
#14

toastedamphibian

Jun 04, 2009 22:27:36
You can be a displacer beast for all I care cheif.
#15

EscherEnigma

Jun 04, 2009 22:40:56
TA running a game of monsters? too bad that nixes most casters...
#16

toastedamphibian

Jun 04, 2009 22:44:12
TA running a game of monsters? too bad that nixes most casters...

If everyone wants to play a monster game, I'll probably offer some free group wide LA reduction. Would give martial types a bit more though. Actually gives them a chance to shine with the casters. [No TOB though]
#17

pigknight

Jun 04, 2009 23:44:50
Paladin Boar!
#18

toastedamphibian

Jun 05, 2009 0:00:26
Awakened Boar or Anthromorph Boar?
#19

pigknight

Jun 05, 2009 0:28:25
Can I enchant my tusks?
#20

owls_and_more_owls

Jun 05, 2009 0:40:02
I want to play an Awakened Living Wish Spell.
#21

Dralenan

Jun 05, 2009 1:15:00
I want to be a dire lemur sorcerer.
#22

toastedamphibian

Jun 05, 2009 3:07:30
Can I enchant my tusks?

Only if your a Kensai.
#23

toastedamphibian

Jun 05, 2009 3:08:32
I want to be a dire lemur sorcerer.

I don't have stats for a dire lemur. I could apply a dire template to a monkey though and call it a dire lemur. Should be close enough.
#24

cherubaddon

Jun 05, 2009 3:09:20
I'll have to think about it... but a telepath brain in a jar might be cool.
#25

toastedamphibian

Jun 05, 2009 3:12:48
I'll have to think about it... but a telepath brain in a jar might be cool.

Are there stats for that somehwere? Otherwise we would have to designe some kind of construct for that. What if we forgo the jar?

Edit: Found it!
http://www.d20srd.org/srd/psionic/monsters/unbodied.htm
IMAGE(http://www.wizards.com/dnd/images/xph_gallery/80511.jpg)
#26

cherubaddon

Jun 05, 2009 3:24:38
Haha yeah, I could go for using that. But there are actual stats for a Brain in a Jar in Libris Mortis.
#27

toastedamphibian

Jun 05, 2009 3:32:18
Hmmm, it would take some work to update it. Unbodied looks better anyways, especially if your planning on going psion(telepath)
#28

rake

Jun 05, 2009 7:40:55
Omg, stay on-topi...c...

...

...what have I wrought?



Seriously, though, let's keep it simple for the first game at least? : P

How many players are you looking to run for, T_A?
#29

EscherEnigma

Jun 05, 2009 10:05:54
Seriously, though, let's keep it simple for the first game at least? : P

Why?
#30

zombie_babies

Jun 05, 2009 10:08:10
Why?

Not that I'll be able to play, but ... this ^^. The beauty of 3.5 is the nigh overwhelming complexity of the beast. Use it. Love it. :D
#31

EscherEnigma

Jun 05, 2009 10:18:50
Now, I just need to find a way to make an ivory tower (complete with a 12 foot wall surrounding it's courtyard) walk with my ivory tower elitist. And I keep coming back to Baba Yaga for some reason.

I mean, sure, the chances of having an ivory tower on hand actually being useful is pretty darn negligible (unless someone is slow moving enough that it can step on them) but wouldn't it be awesome?

... On another note, I just realized that if I was in a fairy tale, Rapunzel would be the only woman for me. I'd climb up her hair, she would get all excited at seeing a man, and I would say "Wow, nice place you got here. Now, see, I have this pointy piece of metal, so you're going to leave you hair and get out."
#32

zombie_babies

Jun 05, 2009 10:25:33
You could always use a Daern's (sp?) Instant Fortress - with some small reflavoring. It won't walk, but it is a portable tower. Oh, it also does 10d10 damage to anything in its area when you choose to toss it down and expand it. ;)
#33

EscherEnigma

Jun 05, 2009 10:29:16
Doesn't that, by default, not shrink back down?
#34

cherubaddon

Jun 05, 2009 10:43:12
Yeah it does, as long as it's empty.
#35

EscherEnigma

Jun 05, 2009 10:49:31
Oh, neat. Then my ivory tower elitist just has to keep a few "ivory tower stone wall"1 spells prepared.

---
1Like a regular stone wall, except the wall is white washed and looks elegant. And people looking it at it get a vague feeling of condescending dismissal.
#36

zombie_babies

Jun 05, 2009 11:38:20
I always wanted to haev a character that used one - both for defense during those pesky camp times and as offense just for grins. Never got around to doing it, though. What a shame.
#37

zombie_babies

Jun 05, 2009 11:41:36
If you're really interested in it, EE, here's the write-up from the SRD (without Daern mentioned, of course - silly IP stuff ;)):

Instant Fortress
Instant Fortress
This metal cube is small, but when activated by speaking a command word it grows to form a tower 20 feet square and 30 feet high, with arrow slits on all sides and a crenellated battlement atop it. The metal walls extend 10 feet into the ground, rooting it to the spot and preventing it from being tipped over. The fortress has a small door that opens only at the command of the owner of the fortress—even knock spells can’t open the door.

The adamantine walls of instant fortress have 100 hit points and hardness 20. The fortress cannot be repaired except by a wish or a miracle, which restores 50 points of damage taken.

The fortress springs up in just 1 round, with the door facing the device’s owner. The door opens and closes instantly at his command. People and creatures nearby (except the owner) must be careful not to be caught by the fortress’s sudden growth. Anyone so caught takes 10d10 points of damage (Reflex DC 19 half).

The fortress is deactivated by speaking a command word (different from the one used to activate it). It cannot be deactivated unless it is empty.

Strong conjuration; CL 13th; Craft Wondrous Item, mage’s magnificent mansion; Price 55,000 gp
#38

dirtyfrank

Jun 05, 2009 11:47:41
So it's like a huge weapon?
#39

EscherEnigma

Jun 05, 2009 11:51:56
Eh, at the level where it's within an adventurer's price range to have one, 10d10 isn't too alarming. Nothing to sneer at, mind you, but it's certainly not an "I Win" button.
#40

zombie_babies

Jun 05, 2009 11:56:11
Yeah, you likely won't kill anything with it (Ref DC 19 :rolleyes, but it's all sorts of cool. Imagine taking first watch not next to the ashes of a campfire but from the protected roof of a tower. And, instead of sleeping out in the snowy cold, how about sleeping inside a protected tower? :D

I always wanted to pop one out on the first round of a combat, get inside and then fight from there. Hopefully I'd do some damage putting it up in the first place, too. Really, it's just sort of a fun flavory kind of item. It's a shame I was always after the next sword or armor enhancement. :D I could have had a ton of fun with one o' these.
#41

dirtyfrank

Jun 05, 2009 12:01:25
Will if you think about it. It does 10d10 damage to everything within a 20'x20' area. It didn't specify so it either then is on top of anything in that area or it just pushes them to the edge. So now it can be used to put a 20'x20' obstacle between you and your enemy. The door is also right next to the tower's owner so they could just walk in and they're now protected by the thing that just dished out damage. It seems like a nifty weapon to me. Heck, I could just have it grow and then shrink it again. Just keep using until the enemy is dead. It's a good AeO attack in the wizard is low on spells or needs to conserve them.
#42

zombie_babies

Jun 05, 2009 12:04:28
I kinda wanted to do the same thing. I mean, take a melee guy in 3.5 that can't do jack to areas himself. Give 'im a tower an' *bang* he's got an AoE attack. Hell, it could even be used as a trap so long as someone was watching for when the bad guys got within the area. I love items like this. So many uses beyond the obvious.
#43

dirtyfrank

Jun 05, 2009 12:07:22
What if it was opened on the tree canopy or something? It would like open up then fall because of its weight. It should crush anything under it unless its huge in size. Even then that should be a lot of damage for having an object that is 20'x20'x30' fall on ya. You could fly and activate it in the air or something and bomb people with it.
#44

zombie_babies

Jun 05, 2009 12:09:26
Yep. Magic Carpet + Fortress = Mayhem! So many possibilities. :D
#45

EscherEnigma

Jun 05, 2009 12:17:20
But... I just wanted an ivory tower I could take with me. Now you're going and findin' uses for the thing, many of which would probably damage my tower...
#46

zombie_babies

Jun 05, 2009 12:20:15
You don't have to use it if you don't want to, you know. In fact, it would be better for your image to know the full potential of the thing but refuse to explore it out of contemptuous pity for the imbecilic masses you lord it over. :D
#47

toastedamphibian

Jun 05, 2009 14:47:09
I probably dont want to run for more than 4-5 players, but its up to you guys. I just do as commanded.
#48

Dark_Stryke

Jun 05, 2009 22:13:11
I'll have to think about it... but a telepath brain in a jar might be cool.

I once had a player who played a brain in a jar. Wizard, I think. His brother (IRL) played an awakened monkey rogue with a cutlass who carried the brain everywhere.


...That was a weird campaign.
#49

toastedamphibian

Jun 07, 2009 6:22:30
Heh. I guess everyone changed their mind?
#50

EscherEnigma

Jun 07, 2009 12:11:09
Heh. I guess everyone changed their mind?

Muzzah? Did you post a recruitment post somewhere when I wasn't looking?
#51

toastedamphibian

Jun 07, 2009 17:07:01
Muzzah? Did you post a recruitment post somewhere when I wasn't looking?

No, but everyone stoped talking before decideing what kind of game they want me to run.
#52

EscherEnigma

Jun 07, 2009 17:59:05
Ah. I know the plight. "Hey, GM, we want to play!" "Well, what kind of game do you want?" "I dunno, just a game!" "... o...k? Do you want a classic high fantasy, mystical intrigue, a game focusing around competitive basket weaving?" "Oh, that sounds neat!" "... you want a high fantasy game focusing on the mystical intrigues surrounding competetive basket weaving?" "... that too!" "... I hate you guys."
#53

Dralenan

Jun 07, 2009 18:02:37
I want a game where adventure reigns supreme and lemurs are hunted on sight.
#54

toastedamphibian

Jun 08, 2009 0:19:45
You mean Lemurs, Lemures, or both?
#55

Dralenan

Jun 08, 2009 0:48:45
Lemurs. Lemures would be considered a contribution to society.
#56

boj0

Jun 08, 2009 8:16:40
Awakened Wolf rogue...
and yeah if we do this I'm good mon-thu in the morning from 8 am - 1230 pm
#57

rake

Jun 08, 2009 10:17:02
Right, so, let's focus!

First of all, T_A said about 4 or 5 players right? For an online game, I'm all for a smaller party, but five isn't too bad (and T_A is a bit of a "Killer GM"). I get an automatic "in" on account of it being my idea. Mage and b0j0 have officially thrown down the gauntlet, too. Who else is on board, and what style of campaign do we prefer?

My vote for campaign style would be some 'traditional tabletop' (I'm long-time 3.5'er, but a first-time Play-By-Poster). I'm down for whatever, though (although I do prefer characters I can relate to, rather than wacky-assed monster races or makes-no-sense templated abominations).

Any serious player candidates out there, let's hear from you and get this party started. : P
#58

zombie_babies

Jun 08, 2009 10:21:20
Well, if it were like level 25 or so I could finally run my Elan Telepath/Thrallherd/Unbodied concept. :P
#59

EscherEnigma

Jun 08, 2009 10:49:33
although I do prefer characters I can relate to, rather than wacky-assed monster races or makes-no-sense templated abominations.

If you can't "relate to" a sentient and all-powerful pile of ooze on it's way to immortality, I'm not sure I can take you seriously as a D&D player anymore.
#60

cherubaddon

Jun 08, 2009 10:53:13
I would join as well, maybe with a Dragonborn. I'm not too biased as far as the type of game goes, but I think exploration and/or travelling would be cool.
#61

rake

Jun 08, 2009 11:31:40
Sounds like two votes for classic/exploration style, and four (?) serious player candidates (I count Cherubaddon, Mage_King, b0j0, and myself)? I feel like I'm missing someone though.

T_A, do you want to make a recruitment thread or something, if only to talk about campaign type?
#62

boj0

Jun 08, 2009 11:53:46
Okay if we need ideas for campaigns, a personal favorite of mine has been mid-fantasy (like high fantasy, but with less verboise discriptions and magic items that do not have 500+ years of written history) similar in the vein of Dragonlance or Eberron.
Also, if animals are not okay then I choose human rogue.

So, now T_A just needs to decide campaign rules, starting level, and banned/restricted lists (I need to know what cheese is not allowed :D )
#63

rake

Jun 08, 2009 12:49:48
I like to start at 3rd level, only because there's not a lot of heroics to be had at first level (and because there are about a hundred times the number of builds available at third than at first).
#64

jamfalcon_the_gnome

Jun 08, 2009 14:05:15
I'd like to join. I'd prefer a noncaster, but I'm fine with any role. Also, I agree with rake, level 3 is a good level to start.
#65

toastedamphibian

Jun 08, 2009 14:57:55
.....
Is anyone else getting a "Homeward Bound" vibe here?

#66

EscherEnigma

Jun 08, 2009 15:01:37
... on another note, I just imagined a "d20 Bunnies and Burrows" game.

Why do you do these things to me, TA? Why?
#67

toastedamphibian

Jun 08, 2009 15:08:26
Awakened Wolf rogue...
and yeah if we do this I'm good mon-thu in the morning from 8 am - 1230 pm

.....
I think you mean Blink Dog Rogue
#68

toastedamphibian

Jun 08, 2009 15:10:31
I'd like to join. I'd prefer a noncaster, but I'm fine with any role. Also, I agree with rake, level 3 is a good level to start.

I don't like casters much myself. If I do the suddenly sentient critters stuck in the wild, it will probably be in a magic deadzone. [Thinking a wild magic calamity is a good reason for the existence of you werid critters.]
#69

EscherEnigma

Jun 08, 2009 15:28:45
I don't like casters much myself. If I do the suddenly sentient critters stuck in the wild, it will probably be in a magic deadzone. [Thinking a wild magic calamity is a good reason for the existence of you werid critters.]

So... no ivory tower elitist?

/woe is me
#70

Dralenan

Jun 08, 2009 16:26:20
I'm still interested (especially if we stick with the monster/animal game). But I can't always predict my schedule, other than that I work weekdays until around 3 PM, so I wouldn't be able to check on posts during the mornings.

If we are doing a monster/or animal campaign, I still want to be a sentient dire lemur (stats as a monkey). If not, a kenku would work. Sorcerer or warlock either way.
#71

jamfalcon_the_gnome

Jun 08, 2009 16:51:06
I'm available on and off all day most days, aside from Friday evenings, when I have my regular D&D game.

I'll see what everyone else wants to play, but I might be an anthropomorphic or awakened snapping turtle (From Stormwrack), probably as a monk or druid.
#72

toastedamphibian

Jun 08, 2009 18:31:24
So... no ivory tower elitist?

/woe is me

Let me rephrase. I don't like Primary casters. Wizards, Clerics, Sorcerers, Druids, Psions: They all leave a bad taste in my mouth. Warlocks, Favored Souls, Duskblades, Warminds, ect are all great. If your set on a primary caster, I can find a way to make it work as long as you dont overshadow everyone later on.
#73

EscherEnigma

Jun 08, 2009 18:38:21
Eh. The practicality of the ivory tower elitist entirely depends on the level and tone of the game. If you're going for an awakened animal eco-terrorist brigade trying to stop the evil loggers in order to save their fairy friends, then... well, first I'll ask why you added awakened animals to Ferngully, but second I'll point out that an ivory tower elitist just isn't appropriate for that type of game.

So, to make a long story short ("too late", I know) what's your opinion of artificers, and would it be suitable for whatever weird ideas you're playing with?
#74

toastedamphibian

Jun 08, 2009 18:42:11
If the game goes "ferngully" or "godzilla" is realy dependent upon the alignment of the awakened animals and their sizes I'd say. I need to read up on Artificers, I'm not very familiar with them.


Awakened Snapping turtle might not be a great idea. Land speed of 5 is a little prohibitive, unless you can convince someone to cary you, probably in their mouth or something, untill battle starts.
#75

EscherEnigma

Jun 08, 2009 18:49:01
Either way, I think I'm up for a weird and wacky game. I'll think about an actual character more once we have a premise to work from. No point in thinking up a cunning artificer field mouse if you're going to go with the "magical dead zone" idea.
#76

jamfalcon_the_gnome

Jun 08, 2009 18:59:57
Awakened Snapping turtle might not be a great idea. Land speed of 5 is a little prohibitive, unless you can convince someone to cary you, probably in their mouth or something, untill battle starts.

Good point, I might be a baboon or an ape barbarian, I'll need to see what the difference is...
#77

Novacat

Jun 08, 2009 19:07:48
I still have dibbs on being a Nova Cat.
#78

toastedamphibian

Jun 08, 2009 19:17:44
How do these look to you guys:

BoJ0
Blink Dog
Abilites: +6 dex, +2 Wis
Speed: 40ft
+3 NA
4d10 Racial HD, [Full BAB, Good Fort save, 2+Int skillpoints per level]
Favored Class: Fighter
Track as a bonus feat
Bite Attack 1d6
Advancment: 5-7 HD (Medium); 8-12 HD (Large) or by character class

Blink (Su)
A blink dog can use blink as the spell (caster level 8th), and can evoke or end the effect as a free action.

Dimension Door (Su)
A blink dog can teleport, as dimension door (caster level 8th), once per round as a free action. The ability affects only the blink dog, which never appears within a solid object and can act immediately after teleporting.

Scent (30ft)(Ex)

JamFalcon
Ninja Turtle
Size: Medium, Type: Monstrous Humanoid
HD: 2d8 [Full BAB, Good Ref and Will saves 2+Int skillpoints per level]
Abilites: +6 str, -4 dex, +6 con +4 wis, -4 cha
Speed: 15
+6 NA
Favored Class: Monk
Bite Attack: 1d8 (Improved Grab up too large size)
Counts as one size larger for natural attacks and opposed rolls (Unarmed Strikes, Grappling, ect.)
Hold Breath (EX)
Advancement:3-5(Medium) 6(Large) or by character class

Dralenan
Dire Lemur
Size: Small
Type: Magical Beast
4d10 Racial HD, [Full BAB, Good Fort and Ref save, 2+Int skillpoints per level]
Abilites: -2 str, +4 dex, -2 con, +2 Int, +6 wis
Scent (Ex) 60ft
Quickness (SU) Although not particularly dexterous, a dire lemur is supernaturally quick. It can take an extra standard action or move action during its turn each round.
Favored class Warlock


Do they seem to offer what you wanted and/or seem balanced aginst one another fairly well?
#79

toastedamphibian

Jun 08, 2009 19:23:37
I still have dibbs on being a Nova Cat.

Only 'Nova Cat' I can find is apparently some clan in a game called battletech. If your just being funny, let me know. If you actually want to play soemthign called a 'Nova Cat' give me some more details about what it is and I'll try and work somethign out.
#80

EscherEnigma

Jun 08, 2009 19:40:03
Question 1: Would an artificer be a suitable fit to the game you have in mind? Keeping in mind that to really be effective artificers do require the ability to make magic items, so if it's a constant race against time with no pauses for crafting, the answer to this question is "no".
Question 2: If the answer to question 1 is "yes", field mouse artificer?

Other then that, it's back to the drawing board for me. Which is ok, as it gives me an excuse to look up different animals on google image search and make a quick sketch.
#81

jamfalcon_the_gnome

Jun 08, 2009 19:44:53
Sure, that looks good. Any idea what we'll do for attribute generation? I'm assuming point buy...
#82

toastedamphibian

Jun 08, 2009 20:16:13
Lets do Elite Array.
#83

toastedamphibian

Jun 08, 2009 20:21:28
Question 1: Would an artificer be a suitable fit to the game you have in mind? Keeping in mind that to really be effective artificers do require the ability to make magic items, so if it's a constant race against time with no pauses for crafting, the answer to this question is "no".
Question 2: If the answer to question 1 is "yes", field mouse artificer?

Other then that, it's back to the drawing board for me. Which is ok, as it gives me an excuse to look up different animals on google image search and make a quick sketch.

....
Like thoes mice that make dresses and stuff in that disney princess movie whos name I am intentionally avoiding typing because I can't figure out how to spell it? That sounds cool I guess. Like I said, the speed of the game, and it's goals, I'm going to leave up to your guys in game characters. I think I'm going to describe a largescale battle, as witnessed by you all in your natural forms, culminating in some giant calamity. Then you will all wake up to a ravaged and cold battlefield fundamentally changed, with nothign but eachoter for company. Where you go from there is totally up to you. [Just don't die, as I won't be replacing or adding characters.]

Sort of an "In the Day of the Life of an Abberant Freak" campagine.
#84

EscherEnigma

Jun 08, 2009 20:35:36
Eh, I probalby shouldn't have specified "field mouse", as I don't actually care about the type, just the concept of this little tiny mouse working on being a crafter of magic items sounds incredibly amusing to me. Of course, there is the whole question of "how does it actually use/make any magic items? It has no opposable thumb! It's wand is bigger then it!"

But if you're cool with the concept then details can be worked out.
#85

Novacat

Jun 08, 2009 20:42:40
Only 'Nova Cat' I can find is apparently some clan in a game called battletech. If your just being funny, let me know. If you actually want to play soemthign called a 'Nova Cat' give me some more details about what it is and I'll try and work somethign out.

A Nova Cat is like a cat, but with more nova.

(I'm being anything but serious.)
#86

toastedamphibian

Jun 08, 2009 20:50:17
A Nova Cat is like a cat, but with more nova.

(I'm being anything but serious.)

Carefull or I'll stat you up as a cat sized displacer beast.
#87

toastedamphibian

Jun 08, 2009 21:02:54
Eh, I probalby shouldn't have specified "field mouse", as I don't actually care about the type, just the concept of this little tiny mouse working on being a crafter of magic items sounds incredibly amusing to me. Of course, there is the whole question of "how does it actually use/make any magic items? It has no opposable thumb! It's wand is bigger then it!"

But if you're cool with the concept then details can be worked out.

You could make the items, I don't have a problem with that*. You might not be able to move them, and you and your compatriots would only be able to use items as appropriate for your body type. Mr. Turtle has standard. Mr. Wolf Rogue can use boots gloves barding and neck. Also barding should he so choose. As for wands, you would not be able to use them with your hands. I belive there is a type of masterwork weapon addition that lets you wield them in your mouth. You could make one to be able to weild a wand in your mouth I suppose.

*I can see you scurrying around the forest draggin little bits and pieces of magic components into your rat nest.
#88

EscherEnigma

Jun 08, 2009 21:35:30
Hrm... ok, I think I'm actually excited about this idea. So how should I go about statting it up? You said elite array, but what level, and what stats should I use for a mouse? As far as I know the closest that the MM has is a rat...
#89

toastedamphibian

Jun 08, 2009 22:02:11
How does this look?

Enchanted Mouse
Size: Diminutive
Type: Magical Beast
Str -10 Dex +6 Con -4 Int +4 Wis +2 Cha +2
Lowlight Vision, Scent 30ft
Speed: 5ft
Weapon Finesse as a bonus feat

All Fours (EX): As an Immediate action, an Enchanted mouse can drop to the ground and stand on four feet. An Enchanted Mouse must have both of its hands empty prior to using this ability and may not use its hands untill it stands up again (A move action that provokes AoO). When on all fours an Enchanted Mouse appears in all ways to be a normal mouse and gains a +30 racial modifier to disguise checks to appear as such. He also gains walk, climb, and swim speeds of 20ft per round.
Favored Class: Artificer
Substitution Levels:
Level 1: Enchanted Mice cannot write, and do not gain the scribe scroll feat. However, their enchanted nature makes them natural item crafters. They recieve double the normal number of craft reserve points each level.
Level 4: Enchanted Mice do no recieve the ability to craft Homoculi at 4th level, instead gaining the Scavanger ability.
Scavenger (SU) An Enchanted Mouse has a uniquie ability to find alternate sources of material for new items from the environment around it. At a rate of one day for each 1000gp an Enchanted Mouse may convert any item it is capable of destroying into material components for any craft feat or skill equal to its full market value. Any items made with such materials have a very peicemeal look and feel to them. While they function normally, they seem shabby. Any such items sell for 1/4 their actual market value, if they can be sold at all.
#90

EscherEnigma

Jun 08, 2009 22:35:55
Woot, my own magic race! I'll treasure and hold it forever.
#91

toastedamphibian

Jun 08, 2009 22:46:00
(I would recomend mouse colored gloves of storing.)
#92

EscherEnigma

Jun 08, 2009 22:48:36
I would too. Out of curiosity, what level are you aiming for with this?
#93

toastedamphibian

Jun 08, 2009 22:50:56
I figured level 6 ish. Lets everyone acount for their racial HD and get a few class levels mabey. I need to sit down and and figure out the balancing issues to try and make sure you are all aproximatly equaly competent. LA/HD will be added or subtracted to compensate.
#94

EscherEnigma

Jun 08, 2009 22:58:08
M'kay then. Later tonight I'll try to do a quick write up of [smallcaps]The Mouse[/smallcaps] at lvl 6.

Are we running with no gold or equipment? That sounds about right based on the set-up, and a GM can balance for that easily enough at that level.
#95

toastedamphibian

Jun 08, 2009 23:03:36
Correct. Given the groups... 'unique' anatomy, shoping won't really be much of an option. Mostly mr. magic mouse will be the primary source of any items the group has.
#96

jamfalcon_the_gnome

Jun 08, 2009 23:15:41
I'm thinking of changing from a monk to a barbarian focusing on unarmed attacks. I think it will be more like what I'm picturing in my head.
#97

toastedamphibian

Jun 08, 2009 23:18:31
Interesting. Not alot of damage bonuses to be had there however. Improved Natural attack, racial bonus, monk's belt if escher makes you one.... thats about it. [And fist of the forest, of course.]
#98

jamfalcon_the_gnome

Jun 08, 2009 23:40:41
That's true... and I guess with +6 CON he'll still be pretty tough.
Also, does the d8 damage from his bite factor in the effective size increase for natural attacks?
#99

toastedamphibian

Jun 08, 2009 23:52:16
Yes.
#100

The-Mage-King

Jun 09, 2009 7:35:19
I guess I'll stat the winged Swashbuckler of Doom, using flaws, traits, and Abberant feats... You have no idea what sort of optimizing I can do with an elf...

Then, of course, I'll turn him into a Rust Monster, just for the sheer irony (bad pun intended) of it...
#101

rake

Jun 09, 2009 8:20:33
So you're houseruling a lot of awakened-animal style races to do a 'Homeward Bound' campaign?

: /

In the immortal words of Token:

*claps hands together once* "I'm out."

: P

On the other hand, this thread just got about twice as interesting to watch...
#102

boj0

Jun 09, 2009 10:25:06
So you're houseruling a lot of awakened-animal style races to do a 'Homeward Bound' campaign?

: /

In the immortal words of Token:

*claps hands together once* "I'm out."

: P

On the other hand, this thread just got about twice as interesting to watch...

gahwAAAAAHHHH?
Rake, wasn't this your evil plan?

Oh and T_A, the Blink Dog looks good as long as I don't get pidgeon-holed into Lawful Good alignment
#103

rake

Jun 09, 2009 10:31:12
gahwAAAAAHHHH?
Rake, wasn't this your evil plan?

It was, 'cause as a DM I don't often get a chance to play in any games, but given the, ah, direction the campaign is looking to take, I just can't see myself becoming interested. These aren't the types of characters I like to play or the types of stories I can contribute to.

Besides, houseruled races and classes make me cringe. No worries... hopefully I'll catch the next game!
#104

toastedamphibian

Jun 09, 2009 14:44:04
Oh yah. Balance seems very unlikly. It's not my fault noone wants to play normal races (Bastards). But like I said, if you want to go a diffrent direction, pitch it and see if it gains any traction. Personally I'm much more comfortable using creatures that actually have listed LA but noone seems to want to cooperate with that. (Aside from BoJ0 and the blink dog.)
#105

toastedamphibian

Jun 09, 2009 14:45:07
I guess I'll stat the winged Swashbuckler of Doom, using flaws, traits, and Abberant feats... You have no idea what sort of optimizing I can do with an elf...

Then, of course, I'll turn him into a Rust Monster, just for the sheer irony (bad pun intended) of it...

No traits, no flaws. If things keep going down the current path, however, a rust monster would not be out of line.
#106

jamfalcon_the_gnome

Jun 09, 2009 16:09:01
I'm fine with using the animal characters or just playing a standard race.
#107

pigknight

Jun 09, 2009 23:18:40
Can I be a anthropig that uses dwarf stats?
#108

toastedamphibian

Jun 16, 2009 17:40:13
I'm not seeing alot of character sheets......
#109

toastedamphibian

Jun 16, 2009 17:42:42
No. But you may be a wearbore with no humanoid form. [Escher is basically a Wererat with no humanoid form....]
#110

EscherEnigma

Jun 16, 2009 17:52:43
D'oh. I knew I forgot something. But unfortunately I have no books at work, and I think I might be raiding tonight (it's not really my thing, but my SO's guild needs healers, but I never know what's being planned), but I'll definitely have time tomorrow morning.

Sorry about the delay.
#111

toastedamphibian

Jun 16, 2009 18:12:28
Shape Shifiting Boar for pigknight.

+4 Str, +6 Con +2 Wis
Size: Medium
HD: 3d8 Type Monstrous Humanoid (Shape Changer) [Full BAB, Good fort, Good Ref]
Darkvision 60ft and lowlight vision
Racial Skill Bonuses: +2 Listen, +2 Spot (These are also your class skills for Racial HD)
Scent
Feats: Iron Will (B)
Alternate Form (Animal and Hybrid only)
Damage Reduction 10/silver
+8 NA
Speed: 30ft Hybrid, 40ft Boar
Natural Weapons: Primary: Claw x2 (1d4) Secondary: Bite (1d6) Gore (1d8)
Boar Form Natural Weapons: Primary: Gore (1d8)

Ferocity (Ex)
A boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

Boar Empathy (Ex)
Communicate with boars and dire boars, and +4 racial bonus on Charisma-based checks against boars and dire boars.

Alternate Form (Su)
A wereboar can assume the form of a boar or a boar-humanoid hybrid.


Also: I updated the Turtle race I put up earlier. I added an Advancment entry.
#112

pigknight

Jun 16, 2009 18:14:01
Does it have a LA?
#113

owls_and_more_owls

Jun 16, 2009 18:17:04
I want to be an Anthropomorphic Owl Cleric.
#114

toastedamphibian

Jun 16, 2009 18:19:52
I'm trying to balance the party aginst eachoter, not aginst every other race out there. (Hopefully I'm doing a good job, If not PLEASE let me know, and I'll hear out your arguments. At the moment, assume none of the races have level adjustments unless I specifically say otherwise. Your base stats might change later if I feel tweeaks are requiered to keep everything fun and fair, including possible changes to LA.
#115

toastedamphibian

Jun 16, 2009 18:20:28
I want to be an Anthropomorphic Owl Cleric.

.....
No.

No +12 Wis cleric for you.

[Edit: Mabey an Awakened Owl Favored Soul or Cleric...]
#116

owls_and_more_owls

Jun 16, 2009 18:28:23
.....
No.

No +12 Wis cleric for you.

[Edit: Mabey an Awakened Owl Favored Soul or Cleric...]

How about an Awakened Draconic Owl Cleric?
#117

toastedamphibian

Jun 16, 2009 18:30:48
You mean Half-Dragon template or Draconic Creature template?
#118

owls_and_more_owls

Jun 16, 2009 18:35:04
Whichever.
#119

toastedamphibian

Jun 16, 2009 19:02:03
Size: Tiny Magical Beast (Reptilian)
3d10 hd
Abilites: -4 str +6 dex +2 con +4 Wis +2 Cha
Skills: Owlwyrms have a +8 racial bonus on Listen checks a +14 racial bonus on Move Silently checks and a +2 racial bonus on Intimidation checks. They have a +2 racial bonus to spot checks, increasing to +10 in areas of shadowy illumination. It's racial class skills are listen, movesilently, and spot.
+4 racial bonus to saves vs sleep or paralysis
Darkvision 60ft, Lowlight Vision
Feats: Weapon Finess and Eschew Matrials as bonus feats

Ruffle of Feathers (EX) with practice and concentration Owlwyrms can learn to manipulate their scaled feathers in complex ways. For each class level an Owlwyrm gains, it can learn to use its wings to provide somatic components and divine foci for a number of spells equal to two plus its intelligence modifier. These spells can be from any spell list, but cannot be changed once choosen.
#120

owls_and_more_owls

Jun 16, 2009 19:11:59
Size: Tiny Magical Beast (Reptilian)
3d10 hd
Abilites: -4 str +6 dex +2 con +4 Wis +2 Cha
Skills: Owlwyrms have a +8 racial bonus on Listen checks a +14 racial bonus on Move Silently checks and a +2 racial bonus on Intimidation checks. They have a +2 racial bonus to spot checks, increasing to +10 in areas of shadowy illumination. It's racial class skills are listen, movesilently, and spot.
+4 racial bonus to saves vs sleep or paralysis
Darkvision 60ft, Lowlight Vision
Feats: Weapon Finess and Eschew Matrials as bonus feats

Ruffle of Feathers (EX) with practice and concentration Owlwyrms can learn to manipulate their scaled feathers in complex ways. For each class level an Owlwyrm gains, it can learn to use its wings to provide somatic components and divine foci for a number of spells equal to two plus its intelligence modifier. These spells can be from any spell list, but cannot be changed once choosen.

Yes, Yes, A thousand times Yes.
#121

toastedamphibian

Jun 16, 2009 19:18:19
Just a reminder: Elite Array, Level 6
#122

pigknight

Jun 16, 2009 19:42:48
Can I be a multiclass fighter/cleric?
#123

toastedamphibian

Jun 16, 2009 19:45:46
Yes, you may multiclass. However, if you dont have a favored class listed, you dont have a favored class. (Aside from your racial HD, which are always favored.)
#124

pigknight

Jun 16, 2009 19:47:58
Hmm...

Can I go ftr 3/clr 3 or do my racial HD take away lvls?
#125

toastedamphibian

Jun 16, 2009 19:53:33
Hmm...

Can I go ftr 3/clr 3 or do my racial HD take away lvls?

We are starting at ECL 6.

Add a monster’s level adjustment to its Hit Dice and class levels to get the creature’s effective character level, or ECL. Effectively, monsters with a level adjustment become multiclass character when they take class levels. A creature’s “monster class” is always a favored class, and the creature never takes XP penalties for having it.

#126

pigknight

Jun 16, 2009 20:02:07
No crusader/warblade right?

Fighter 4 it is then!
#127

toastedamphibian

Jun 16, 2009 21:16:14
HD: 3d8

I think you mean fighter 3.
#128

pigknight

Jun 16, 2009 21:31:42
Fighter 3 it is!
#129

boj0

Jun 17, 2009 8:55:46
Name: Blitz
Male Blink Dog
-----------------
Size/Type: Medium Magical Beast
Hit Dice: 4d10 + 4 (30 hp) 10 + 5.5 + 5.5 + 5.5 + 4
Initiative: +5 (+5 Dex)
Speed: 40 ft. (8 squares), Run 200 ft. (40 squares)
Armor Class: 18 (+5 Dex, +3 natural), touch 15, flat-footed 13
Base Attack/Grapple: +4/+6
Attack: Bite +6 melee (1d6+2)
Full Attack: Bite +6 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Blink, darkvision 60 ft., dimension door, low-light vision, scent
Saves: Fort +5, Ref +9, Will +1
Abilities: Str 14, Dex 21, Con 13, Int 12, Wis 10, Cha 10
Skills: Hide +14, Listen +3, Move Silently +14, Spot +3, Survival +1
Feats: Stealthy, Run, Track (bonus feat)
Alignment: Chaotic Good
--------------------------

Just a quick run down of how he'll stat out
#130

EscherEnigma

Jun 17, 2009 11:18:53
Since I liked the monster entry format that they used near the end of 3rd edition, and I find it works equally well for PCs and monsters (not to mention being a format that actually transcribes well) thats what I'm planning on using.

If that's a problem, TA, let me know and I'll do my best to accommodate your froggy whims.

Anyway, still working on the character, but for reference here's the basic structure I'm using:
Show
Name


Init +#; Senses ; Listen +#, Spot +#
Languages:
------------------------------------------------------------------------------
AC #, touch #, flat-footed # ()
hp (#)
Immune
Resist #; SR #
Fort +#, Ref +#, Will +#
Weakness
------------------------------------------------------------------------------
Speed # ft. (# squares),
Melee
Ranged
Space # ft.; Reach # ft.
Base Atk +#; Grp +#
Atk Options
Special Actions
Combat Geat
Artificer Infusions (CL #; DC # + level of infusion):
[indent]#/day – level of infusion
#/day – level of infusion[/indent]
Spell-Like Abilities (CL #):
[indent]#/day - [/indent]
------------------------------------------------------------------------------
Abilities Str # Dex #, Con #, Int #, Wis #, Cha #
SQ
Feats
Skills
Possessions
------------------------------------------------------------------------------
#131

jamfalcon_the_gnome

Jun 17, 2009 11:40:28
Are there any particular books that are or aren't allowed? I'm thinking of taking the dash (Complete Warrior) just to round out my speed to 20, since I'm going to take HD so that I can be large size, and won't get my monk speed boost until later.

Also, I like that template EE, I'll try it for my character.

Edit: Okay, I'm obviously not reading something right.

In the SRDssize increase section it has a table, and I don't quite follow it...
Does it mean when I become large I gain:
+4 STR, -2 DEX, +2 CON, +2 Natural armour and -1 on all attacks?

I haven't really done a character with HD instead of class levels before.
#132

EscherEnigma

Jun 17, 2009 12:22:38
Well, here's an attempt. I had some notes and questions/comments at the bottom that you might want to take a look at, TA.

Timen, Artificer Mouse
Timen
Male enchanted mouse Artificer 6
TN Diminutive Magical Beast
Init +3; Senses Low-light vision, scent 30 ft.; Listen +0, Spot +0
Languages: Common + 4 others? (Illiterate?)
------------------------------------------------------------------------------
AC 17, touch 17, flat-footed 14 (+4 size, +3 dex)
hp (6d6)
Fort +2, Ref +5 (2), Will +5
------------------------------------------------------------------------------
Speed 5 ft. (1 square), All Fours (20 ft., climb 20ft., swim 20 ft.)
Melee touch +11
Space 5 ft.; Reach 0 ft.
Base Atk +4; Grp -12
Special Actions Metamagic Spell Trigger (Empower Spell), Rapid Infusion
Combat Geat None yet.
Artificer Infusions (CL 6):
[indent]3/day – 3rd level infusions
4/day – 2nd and 1st level infusions (each)[/indent]
------------------------------------------------------------------------------
Abilities Str 2 Dex 16, Con 10, Int 18, Wis 10, Cha 17
SQ All Fours, Artificer knowledge +10, Artisan Bonus, Craft Reserve, Disable Trap, Item Creation, Metamagic Spell-trigger, Rapid Infusion, Retain Essence, Scavenger
Feats Brew Potion, Craft Magic Arms and Armor, Craft Wondrous Item, Empower Spell, Extraordinary Artisan, Scribe Scroll, Weapon FinesseB, 1 feat
Skills Concentration +9, Disable Device +13, Escape Artist +7, Hide +15, Knowledge (arcane) +13, Open Lock +12, Search +13, Spellcraft +15 (+17 when deciphering scrolls), Survival +0 (+2 when following tracks), Use Magic Device +12 (+14 when activating wondrous items, magic weapons or armor. +16 when activating scrolls
Possessions A sense of dignity and enough curiosity to kill all nine of a cat’s lives.
------------------------------------------------------------------------------
All Fours (Ex) As an Immediate action, Timen can drop to the ground and stand on four feet. Timen must have both of his hands empty prior to using this ability and may not use his hands until he stands up again (A move action that provokes AoO). When on all fours Timen appears in all ways to be a normal mouse and gains a +30 racial modifier to disguise checks to appear as such. He also gains walk, climb, and swim speeds of 20ft.
Artificer Knowledge Eberron Campaign Setting, page 31
Artisan Bonus Eberron Campaign Setting, page 31
Craft Reserve 300, Eberron Campaign Setting, page 30-31
Item Creation (Ex) Eberron Campaign Setting, page 32
Metamagic Spell Trigger (Su) Eberron Campaign Setting, page 32
Retain Essence (Su) Eberron Campaign Setting, page 32

Enchanted Mouse Substitution Levels


Timen did not gain the Scribe Scroll feat normally, but instead receives double the normal craft reserve.
Scavenger (Su) Timen has a unique ability to find alternate sources of material for new items from the environment around it. At a rate of one day for each 1000gp Timen may convert any item it is capable of destroying into material components for any craft feat or skill equal to its full market value. Any items made with such materials have a very piecemeal look and feel to them. While they function normally, they seem shabby. Any such items sell for 1/4 their actual market value, if they can be sold at all.

Notes
  • Before racial and level adjustments, stats were Str 12 Dex 10 Con 13 Int 14 Wis 8 Cha 15. The level 4 increase went to Con.
  • Not entirely sure, but I think what you meant was that when using the All Fours extraordinary ability the base speed changes to 20. So that’s what I ran with.
  • I didn’t put in the full write-ups for the non-combat class abilities, just left page references. That ok?
  • In your alternate class features you had a note about Enchanted Mice not being able to write. I didn’t include it in this write-up, but should I spend two skill points to make the mouse literate?
  • Scrolls are too useful to do without, but I wanted to take the substitution level. So I spent one of the level-up feats on Scribe Scroll.
  • Rapid Infusion is from Magic of Eberron


”Full Skill Breakdown”
  • Concentration: 9 ranks + 0 Con =+9
  • Disable Device: 9 ranks + 4 Int = +13
  • Escape Artist: 4.5 ranks (cross-class) + 3 Dex = +7
  • Hide: +3 Dex + 12 Size = +15
  • Knowledge (arcana) : 9 ranks + 4 Int = +13
  • Open Lock: 9 ranks + 3 Dex = +12
  • Search: 9 ranks + 4 Int = +13
  • Spellcraft: 9 ranks + 4 Int +2 Synergy (knowledge arcane) = +15
    [indent]+2 when deciphering scrolls = + 17[/indent]
  • Survival: +2 Synergy (search) when following tracks = +12 (when following tracks)
  • Use Magic Device: 9 ranks + 3 Cha = + 12
    [indent]+2 with wondrous items, magic weapons and armor (artisan bonus) = +14 when activating wondrous items, magic weapons or magic armor
    +4 with scrolls (spellcraft synergy + Artisan bonus) = +16 when activating scrolls[/indent]
#133

toastedamphibian

Jun 17, 2009 14:56:47
Are there any particular books that are or aren't allowed? I'm thinking of taking the dash (Complete Warrior) just to round out my speed to 20, since I'm going to take HD so that I can be large size, and won't get my monk speed boost until later.

Also, I like that template EE, I'll try it for my character.

Edit: Okay, I'm obviously not reading something right.

In the SRDssize increase section it has a table, and I don't quite follow it...
Does it mean when I become large I gain:
+4 STR, -2 DEX, +2 CON, +2 Natural armour and -1 on all attacks?

I haven't really done a character with HD instead of class levels before.

No, your reading the wrong section. (The "Going from small to medium" section). Move down a line. I might need to add a level or 2 onto your advancement level, you get some hefty beefs. I need to see how it compares to what Piggy snaggs from his levels and such.
#134

toastedamphibian

Jun 17, 2009 15:03:44
@EE: No scrolls. You can make wands, tokens, whatever (With the proper feats, of course.) Just not scrolls.
#135

toastedamphibian

Jun 17, 2009 15:08:24
Name: Blitz
Male Blink Dog
-----------------
Size/Type: Medium Magical Beast
Hit Dice: 4d10 + 4 (30 hp) 10 + 5.5 + 5.5 + 5.5 + 4
Initiative: +5 (+5 Dex)
Speed: 40 ft. (8 squares), Run 200 ft. (40 squares)
Armor Class: 18 (+5 Dex, +3 natural), touch 15, flat-footed 13
Base Attack/Grapple: +4/+6
Attack: Bite +6 melee (1d6+2)
Full Attack: Bite +6 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Blink, darkvision 60 ft., dimension door, low-light vision, scent
Saves: Fort +5, Ref +9, Will +1
Abilities: Str 14, Dex 21, Con 13, Int 12, Wis 10, Cha 10
Skills: Hide +14, Listen +3, Move Silently +14, Spot +3, Survival +1
Feats: Stealthy, Run, Track (bonus feat)
Alignment: Chaotic Good
--------------------------

Just a quick run down of how he'll stat out

Don't forget your class levels. (You get 2.)
#136

EscherEnigma

Jun 17, 2009 15:12:44
@EE: No scrolls. You can make wands, tokens, whatever (With the proper feats, of course.) Just not scrolls.

Hrm... if I remember correctly, in one of the books (Complete Arcane or Complete Mage, I think) they mentioned the idea of alternate "brew potion" type feats... magical clay tablets, specially crafted candles, that sort of thing. Now that I think about it, would it be appropriate for me to take an "alternate" to "scrolls" and "potions" that fit better to the theme/mood, but are mechanically the same?
#137

toastedamphibian

Jun 17, 2009 15:20:13
The problem is that, with your casting reserve and ability to get components from damn near anything, at any time, it would be a trivial mater for you to make a vast array of scrolls, thus having access to any spell at any time allowing you to basically do whatever you want and step on the toes of the party. Wands are more economical per casting, but have a higher upfront cost. Being able to cast the same spell alot of times isnt a problem, having access to 50 diffrent spells that you can cast at the drop of a hat is what makes batmans.

Edit: In other words, the fact that scrolls are too good to pass on is the reason I won't let you have them. :}
Oh, and your only partially illiterate. You can read. You just can't write. Enchanted mice suffer from terrible dysgraphia and attrocious penmanship.
#138

EscherEnigma

Jun 17, 2009 15:24:22
Ah. Ok. I thought you were objecting to the idea of a mouse writing a scroll, but it's to the artificer's ability to scribe any spell. Ok then. I'll fix that later, at work now where I'm away from my dead-tree copy of Eberron.

Too bad I have to wait another level to get craft wand.
#139

toastedamphibian

Jun 17, 2009 15:28:21
I do however like the idea of a mouse, on all fours, pushing a scroll open with its head before rearing up on its back feat and wiggling its little fingers. So keep in mind, you can use scrolls, you just cant make them.
#140

jamfalcon_the_gnome

Jun 17, 2009 18:22:56
No, your reading the wrong section. (The "Going from small to medium" section). Move down a line. I might need to add a level or 2 onto your advancement level, you get some hefty beefs. I need to see how it compares to what Piggy snaggs from his levels and such.

Okay, I'll wait until you decide to keep working on the parts that that will affect.
#141

toastedamphibian

Jun 17, 2009 18:44:14
Okay, I'll wait until you decide to keep working on the parts that that will affect.

I changed it so you would be large sized at 6 hit dice. That amounts to 8 strenght over 8 levels, same as a warhulk would get (Except you get BAB as well, of course.) Hopefully this wont prove too powerfull. Bascially, if you put your 15 in str, your +1 from hd and your racial modifier + size increase will put you at 30 strength. Your bite would be +15 for 2d6+16 damage (I think.)

I think that puts you pretty well even with BoJo when you account for his constant Blink and at will teleportation abilites. (Blink means all attacks have a 50% chance to miss him, and all his hits count as coming from an invisible creatre.)

I need to look more carefully at pigknights character as I think it might be somewhat weaker than Mr. Turtle.

Escher will probably never be a combat machine, but is setup to be an excellent scout and party leader.

Owls.... I don't know. I think Owlwyrm is going to be quite weak starting out, but probably very strong at later levels. I'll have to watch him carefully to see if any further changes are needed.
#142

jamfalcon_the_gnome

Jun 17, 2009 18:50:58
I changed it so you would be large sized at 6 hit dice. That amounts to 8 strenght over 8 levels, same as a warhulk would get (Except you get BAB as well, of course.) Hopefully this wont prove too powerfull. Bascially, if you put your 15 in str, your +1 from hd and your racial modifier + size increase will put you at 30 strength. Your bite would be +15 for 2d6+16 damage (I think.)

Okay, so 6 HD, is that total or my base of 2 plus 6 more?
#143

toastedamphibian

Jun 17, 2009 18:53:12
Ninja Turtle
Size: Large, Type: Monstrous Humanoid
HD: 6d8 [Full BAB, Good Ref and Will saves 2+Int skillpoints per level]
Abilites: +14 str, -6 dex, +10 con +4 wis, -4 cha
Speed: 15
+8 NA
Favored Class: Monk
Bite Attack: 2d6 (Improved Grab up too huge size)
Counts as one size larger for natural attacks and opposed rolls (Unarmed Strikes, Grappling, ect.)
Hold Breath (EX)
by character class
#144

jamfalcon_the_gnome

Jun 17, 2009 18:53:50
Thanks

Edit: Is it okay if I take average on hitpoints? (4 at even levels, 5 at odd)
#145

toastedamphibian

Jun 17, 2009 19:05:06
Yes. Max for your first dice though.
#146

jamfalcon_the_gnome

Jun 17, 2009 19:07:56
Okay. Oh, and you never answered my question, can I take Dash from Complete Warrior? And are there any books banned?
#147

toastedamphibian

Jun 17, 2009 19:25:26
Only WoTC books, no ToB. Aside from that, most things should be fine. Anything in the complete series/PHBII/SRD I don't have a problem with. If you want something from another book, ask me and i'll check it out.
#148

jamfalcon_the_gnome

Jun 17, 2009 20:14:57
Okay, thanks.
#149

boj0

Jun 18, 2009 8:51:07
Don't forget your class levels. (You get 2.)

I was including standard Blink Dog Level Adjustment, which makes him a lvl. 6 character starting.
#150

rake

Jun 18, 2009 8:57:59
: P
#151

boj0

Jun 18, 2009 9:00:23
: P

congrats, confused the hell outa me too.
#152

ellorin

Jun 18, 2009 9:02:44
Well, if you want to do so that much...I wonder how TA feels about it though .

May I suggest a more private place?
#153

toastedamphibian

Jun 18, 2009 14:22:49
I was including standard Blink Dog Level Adjustment, which makes him a lvl. 6 character starting.

Well, Dont. Thats Cohort LA anyways. Actual level adjustment would probably be closer to 5 anyways.
#154

jamfalcon_the_gnome

Jun 20, 2009 19:06:54
I think I'm going to need to drop out of the game, I don't really have the time even to make my character.
#155

Dralenan

Jun 20, 2009 22:52:23
So this explains why I haven't seen any updates to this thread...I assumed everyone lost interest.
#156

toastedamphibian

Jun 21, 2009 20:25:12
So this explains why I haven't seen any updates to this thread...I assumed everyone lost interest.

As far as I can tell, you are correct.