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| #1CyberqatFeb 18, 2015 8:31:06 | I've had the opinion for a long time that modern CRPGs are not roleplay games, as we pen and paper players understand the term. The fact that they lead you through a fixed and pre-generated story about your character is, to me, anathema to true roleplay-- which is all about creatign your own character and story. Modern CRPGs, in the end, are D&D inspired action games with stats and an inventory management component.
https://www.kickstarter.com/projects/othersidegames/underworld-ascendant/posts
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| #2CyberqatFeb 18, 2015 9:14:35 | "Our designers lay out an encounter; setting up the monsters, traps, the physical layout, and the like. Then the world simulation is turned on. A set of fairly complex interactions and dynamics take place of their own accord. The player comes into this dynamic mix, and can permeate this situation in whole range of ways, some of which the designers may have never imagined.”
http://www.incgamers.com/2015/02/the-underworld-ascendant-team-on-the-improvisation-engine
To me, this is the essance of what a good Gamemastre does. I stopped even trying to predict my players' solutions a long, long time ago. |
| (Reply to #2)Cyberqat |
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