| Post/Author/DateTime | Post |
|---|---|
| #1corudaeSep 14, 2010 18:11:00 | My friends and I were playing D&D the other day and the thought crossed our minds: "Why don't we start a D&D club at our school?" There's no similar clubs at our school, it being a fairly new establishment. We figured it would be a great way to create a community of awesome people, and set about planning the thing. |
| #2pigknightSep 14, 2010 18:14:27 | *cough*NERD*cough* Kidding, just kidding. You can play a game of Monapaly. No has ever actually finished one before. |
| #3Robin_HoodlumSep 14, 2010 18:14:37 | Board wargames come in a lot of different sizes and complexity, and would be a good addition to your club. www.consimworld.com/ and www.grognard.com/ are websites that may help you. |
| #4KillerGMSep 14, 2010 18:16:04 | A tournament for different table-top games could work. Entry fees and prizes and all that jazz. You could also do a raffle for stuff. |
| #5toastedamphibianSep 14, 2010 20:29:13 | Buy drinks, sell drinks during club time for profit, give profit to charity. Also: snacks. |
| #6EscherEnigmaSep 14, 2010 20:41:01 | What level of school are we talking here? 'cause suggesting you make and sell your own caffeinated beer isn't such a great suggestion if you're talking high school or lower. |
| #7saint_matthewSep 14, 2010 23:03:29 | What level of school are we talking here? 'cause suggesting you make and sell your own caffeinated beer isn't such a great suggestion if you're talking high school or lower. Or potentially its the best idea ever. |
| #8pluisjenSep 15, 2010 3:24:47 | Depending on who you tell, probably. Selling drinks and snacks generally works. When you do boardgames, competitions might also work. Those are the ones I see come up most often in such clubs, anyway. |