| Post/Author/DateTime | Post |
|---|---|
| #1Joseph_SilverMay 25, 2008 23:01:52 | 2E had the Infinity Engine games, while 3E and 3.5 had the Neverwinter Nights series. I was wondering when the first major 4E CRPG is coming out. Will there be a Neverwinter Nights 3? Or perhaps a brand-new series? Most of my D&D roleplaying has been done through CRPGs. In the NWN series, if you have a DM, you can get around the game engine's limitations to do things like climbing, swimming, teleporting, scrying, etc. The singleplayer experience is pretty awesome, too. The NWN series has servers known as "persistent worlds", which are DM-run MMORPGs on a microscopic scale (the largest server in NWN2 can have up to 96 people online, including DMs). Now, I'm not a big fan of persistent worlds, but maybe I would give a 4E persistent world a try. |
| #2PsionxMay 25, 2008 23:05:32 | Its called DDI. 4e pretty much caters to a computer game system, as such it really isn't hard to code it into a game. Think of the core books like manuals. They're about the same thickness. |
| #3Marcus_MajarraMay 25, 2008 23:38:06 | Its called DDI. 4e pretty much caters to a computer game system, as such it really isn't hard to code it into a game. Think of the core books like manuals. They're about the same thickness. You should really stop spreading misinformation. DDI is merely an extension of D&D into the digital world, unlike CRPGs like NWN which are entirely self-contained computer games that are based on D&D. |
| #4decivreMay 26, 2008 0:23:24 | Its called DDI. 4e pretty much caters to a computer game system, as such it really isn't hard to code it into a game. Think of the core books like manuals. They're about the same thickness. If the Gold Box games were any hint... D&D has NEVER been hard to code into a game. |
| #5arctanMay 26, 2008 0:40:58 | No, the DDI doesn't make D&D 4e a "CRPG" any more than the existence of fan-created websites with fan-created modules and PrCs and fan-created online play tools made D&D 3e a "CRPG", for the people who used them. There is a huge, enormous difference between something being based online and actually being a "video game". These forums are online -- are they a video game? |
| #6alex_pMay 26, 2008 9:57:30 | Bioware probably won't be producing a 4th Edition CRPG. They've wised up and started writing the system themselves -- much easier than laboriously converting a pen-and-paper game system into a video game, and they've got enough fame not to need the D&D brand anymore. Now, there have been a lot of non-Bioware D&D games. They're not nearly as popular because most were, well, forgettable. You'll probably see some of those. They'll probably be pretty unimpressive. -- Alex |
| #7kuroikamiMay 26, 2008 9:59:38 | 2E had the Infinity Engine games, while 3E and 3.5 had the Neverwinter Nights series. I was wondering when the first major 4E CRPG is coming out. Will there be a Neverwinter Nights 3? Or perhaps a brand-new series? Probably after Jade Empire 2. Notice that all the good D&D games so far have been made by Bioware. |
| #8jimthegrayMay 26, 2008 10:28:43 | Its called DDI. 4e pretty much caters to a computer game system, as such it really isn't hard to code it into a game. Think of the core books like manuals. They're about the same thickness. psionx does make a somewhat true point in that 4th may be easier to convert into pc games then older versions. Not the coding part but the fact that all of the classes have a role at all levels. |
| #9trailfootMay 26, 2008 11:08:08 | Probably after Jade Empire 2. Notice that all the good D&D games so far have been made by Bioware. Gold Box. FAR better, IMO, than anything Bioware's put out. Ever. |
| #10kuroikamiMay 26, 2008 11:18:46 | Gold Box. FAR better, IMO, than anything Bioware's put out. Ever. I don't know about you but I loved Aurora. |
| #11kuroikamiMay 26, 2008 11:35:46 | I hope they bring a good D&D game... Something wrong with a flexable content creation engine? NWN was never about the game, it was about the engine. |
| #12massawyrmMay 26, 2008 13:51:56 | My guess would be an MMORPG - since that really is where the money is. Stormreach had/has serious issues that chased off a lot of gamers (myself included.) It accentuated, more than made up for, the inherent balance problems in 3E. You could play as a 1st lvl Wizard, but good luck in the necessary dungeons to level up. Your magic points only go so far. But a fighter could hack away for hours down there - a Paladin even more so. But NOW, hell, they could simply implement the new rules and make it a radically different game. In fact, the level of balance they've implemented actually might prove to be even MORE balanced that games like WoW, which penalize casters with mana limits. Now with an effective recharge time on the abilities that balance them out with martial types, lvl up rates would be much closer than in other games. I wouldn't expect something right away, but somewhere down the road we'll hear the inevitable announcement. Please note that this is just me talking out my keyster and in no way should infer that I have any special knowledge on this topic. |
| #13RamienMay 26, 2008 14:04:37 | Actually, some things in DDO are already similar to 4e, considering the way I remember them handling racial feats/abilities for various races such as drow. |
| #14kuroikamiMay 26, 2008 14:07:03 | The Engine itself was pretty nice, true. I worked a little myself in it, although I never did something for real. The playing of the game was fine for me. I liked how it worked. The official module was...convulted, to say the least. NWN2 is a bit better in that regard. |
| #15kuroikamiMay 26, 2008 14:18:50 | I somehow found both official modules (NWN, NWN2) not very good... I would have liked to play some fanmade stuff, though. nwnvault.ign.com, I think; the Neverwinter Vault has some great fan stuff. I used to play on a couple of the persistant worlds, and the Penultimate series for NWN was fun. |
| #16The_White_SorcererMay 26, 2008 14:22:07 | A non-MMO CRPG set in Eberron would be ideal. |
| #17dopplegangsterMay 26, 2008 14:27:25 | I thought WoW was a D&D computer game?! It's basically 4th edition anyway.... |
| #18kuroikamiMay 26, 2008 14:28:19 | As long as it isn't a debacle like Dragonshard (I found it horrible You know what would be awesome? Setting; Eberron. Style; Arcanum: Of Steamworks and Magick Obscura. Engine; 3rd person personal (WoW, Might and Magic, Gears of War, Final Fantasy 12, etc), semi-real time. |
| #19rayomanMay 26, 2008 14:38:26 | Gold Box. FAR better, IMO, than anything Bioware's put out. Ever. I liked several of the Gold Box games and I do think many of those were better than the Bioware games. Maybe not graphics but superior graphics and sound do not make a computer game. |
| #20The_White_SorcererMay 26, 2008 14:47:28 | With that, they could try to make a gameworld that can be highly "morphic", meaning the player actions can REALLY change something... Well, with the Eberron attitude to canon, I could see a game's plot (and the player's actions in it) making a big difference in the world, without it affecting any other Eberron product in any way. |
| #21Joseph_SilverMay 26, 2008 18:05:46 | The official campaigns of NWN and NWN2 weren't very good. However, the expansion campaigns were awesome. I'm talking about Shadows of Undrentide, Hordes of the Underdark, and Mask of the Betrayer. Has there been any news at all on a 4E CRPG? |
| #22myrtlesaurMay 26, 2008 18:22:21 | Didn't you hear? 4e IS a CRPG. |
| #23RamienMay 26, 2008 19:13:36 | Sorry, Myrtle, Psionx beat you to it. Please look in your manual for additional trolling points. |
| #24joni-sanMay 26, 2008 19:32:53 | Eberron Game ideas A non-MMO CRPG set in Eberron would be ideal. As long as it isn't a debacle like Dragonshard (I found it horrible You know what would be awesome? Well, with the Eberron attitude to canon, I could see a game's plot (and the player's actions in it) making a big difference in the world, without it affecting any other Eberron product in any way. |
| #25ORC_YawgmothMay 26, 2008 19:45:08 | I've removed content from this thread because trolling is a violation of the Code of Conduct. You can review the Code of Conduct here: http://forums.gleemax.com/community_coc.php |
| #26PsionxMay 26, 2008 20:41:24 | Can't disagree with that, loved both fallouts (hex edited the shizzle out of em, but I still loved em). However, 4e shouldn't be a CRPG. Still, I don't know what else DDI virtual tabletop can be called. EDIT: Almost called it DDI vitriol tabletop lolz... 2nd EDIT: Favorite game of all time? Oni. And here's why: ![]() ![]() ![]() ![]() ![]() ![]() EDIT: http://zdlo.oni2.net/Oni_Fighting_School/Konoko_vs_SWAT.WMV |
| #27trailfootMay 26, 2008 23:08:33 | I liked several of the Gold Box games and I do think many of those were better than the Bioware games. Maybe not graphics but superior graphics and sound do not make a computer game. The real beauty of them was the tactical depth... they were among the first really good SRPGs. And they implemented things that, at a table, were just cumbersome - standing magical effects, stuff like that - beautifully. Perhaps too beautifully. I seem to remember cakewalking my way through some of the more difficult encounters of Curse of the Azure Bonds by having my three elf fighter/mages stand behind a wall of Stinking Cloud effects and pick off paralyzed foes with their bows. Ah, good times. |
| #28jimthegrayMay 27, 2008 22:39:35 | Can't disagree with that, loved both fallouts (hex edited the shizzle out of em, but I still loved em). However, 4e shouldn't be a CRPG. Still, I don't know what else DDI virtual tabletop can be called. How about .... A virtual tabletop |
| #29PsionxMay 28, 2008 10:30:03 | How about .... A virtual tabletop Thats not what it is. A virtual tabletop wouldn't simulate gameplay. This thing does. |
| #30The_White_SorcererMay 28, 2008 12:19:15 | This thing does. It doesn't, AFAIK. |
| #31mortredMay 28, 2008 12:58:28 | It doesn't, AFAIK. You serious? I thought they included the game rules on there so it would be a game version of D&D. |
| #32lantzkevMay 28, 2008 13:12:16 | If it's just a interactive table, without animations and just basically 2d floor tiles and what not I'll be very happy. I wish there was a good write up that was easy to find about what the computer aspect is going to feature. |
| #33draco_adfMay 28, 2008 13:39:28 | What I've seen and read, The virtual tabletop will essentially be like sitting at the table with your friends. The only animation is lighting. Figures don't move and strike each other, it's more like having a custom made mini. The players can move their figures anywhere they want just like at a real table. One advantage I've noticed is that the DM can hide and reveal arias as he/she pleases. So it really isn't like a video game, just a way for people to play over great distances. |
| #34lantzkevMay 28, 2008 13:41:51 | And that's exactly what it needs to be! Perhaps a central database with a "show history" options for character sheets. |
| #35seraphimdominion_dupMay 28, 2008 13:57:30 | Thats not what it is. A virtual tabletop wouldn't simulate gameplay. This thing does. No, it doesn't. It is just like OpenRPG or several other products that provide a virtual gaming table. |
| #36lantzkevMay 28, 2008 14:09:27 | No, it doesn't. It is just like OpenRPG or several other products that provide a virtual gaming table. he's saying the oni game (the stuff he linked images of) simulates game play. He's not saying the DDI made thing simulates. Although why you need such detail for a pen and paper game is beyond me! Damn kids and thier special effects and computer gizmos! in the good ol days a die with more than 6 sides was some hi tech stuff! You wanted special effects you picked up a book by Issac Asimov and read it outloud! |
| #37holy_beholderMay 28, 2008 14:21:14 | I suppose its a nice option to have. I know I will never use it though, I don't even use real miniatures. Although I made a figure out of wax for a game once. Bakeable modeling clay, with all the colors is also kind of cool. |
| #38bonethug0108May 28, 2008 18:48:01 | Thats not what it is. A virtual tabletop wouldn't simulate gameplay. This thing does. No, it does not. You get minis(or tokens), tiles, and a dice roller. All the rules are adjucated by the dm and players. It is almost EXACTLY like a real table top, except virtual. No rules adjucation. It just holds all the stuff on it for the players and dm to move about. And I know you know this already. You have been corrected on it several dozens of times in the past few months. Please stop spreading false information. |
| #39bonethug0108May 28, 2008 18:53:02 | he's saying the oni game (the stuff he linked images of) simulates game play. He's not saying the DDI made thing simulates. You clearly misread his post: Psionix: "However, 4e shouldn't be a CRPG. Still, I don't know what else DDI virtual tabletop can be called." jimthegray: "How about .... A virtual tabletop" Psionix: "Thats not what it is. A virtual tabletop wouldn't simulate gameplay. This thing does." |
| #40ORC_ChaosMay 28, 2008 18:57:39 | Virtual Tabletop Simulation submitted by Gamer Zer0 for Wizards of the Coast: http://www.youtube.com/watch?v=m20AJvdzAdo Please keep your posts polite, respectful, and on-topic, and refrain from making personal attacks. |
| #41joni-sanMay 29, 2008 9:29:13 | Is that video supposed to be silent? -Joni |
| #42RoryJan 26, 2009 15:29:16 | Gold Box. FAR better, IMO, than anything Bioware's put out. Ever. Nah Baldurs Gate was at least better than the Savage Frontier games and the IE is certainly a technical advancement. That said Pool of Radiance IMO the best encounters and one of the best stories of any RPG ever. |
| #43Cyber-DaveJan 26, 2009 19:10:36 | If there is one thing that video proved, its that DDI is not a CRPG. Its just an online virtual gaming table. All it does is offer one the virtual tools that most of us already use at home when we play games. Oh, and as for Psionx's comment that "D&D 4e should not be made into a CRPG," thankfully his opinion is irrelevant. What should and should not be made into a CRPG is based only on whether there is a market for the product, and enough people here love 4e that I think it is clear that there is a market for the product. I would buy a good 4e CRPG (or X-box 360 RPG). |
| #44jimthegrayJan 26, 2009 19:16:55 | Nah Baldurs Gate was at least better than the Savage Frontier games and the IE is certainly a technical advancement. That said Pool of Radiance IMO the best encounters and one of the best stories of any RPG ever. wow necro thread ![]() as for d&d games baldurs gate 1 & 2 and torment are my favs |
| #45rexracerjrJan 26, 2009 20:16:25 | Beware ... It's the Thread Necromancer! |
| #46clownkingdonJan 26, 2009 20:53:09 | i would like to see a tactical game that could be played like the table top perhaps with premade adventures and it wouldnt bug me to play with people that i dont know i just really dont want another crapy copy and paste mmo (like wow or everqest) |
| #47thaxJan 26, 2009 21:26:45 | Well, I found out that Neverwinter was destroyed in the edition changeover, so if Bioware makes a new game with the Neverwinter mechanic, it is gonna have a different name. |
| #48lordofthe9Jan 26, 2009 21:49:08 | I'm almost afraid of a real time Computer Version of 4th edition. You would constantly be pausing to select which at will, encounter, or daily power to use for each party member. I could see this becoming very cumbersome in real time. Sure you could set triggers for certain abilities, but unlike 3rd edition where you could just turn the fighter on a bad guy and control your spell casters, now every player has different powers and moves that you'll want to use stratigically... I think a turn based strategy (turns of course determined by initiative) would work, although turn based games seem to be unpopular these days. I guess when I first picked up and started playing 4th edition, I was almost reminded of Final Fantasy Tactics. This is a good thing in my opinion (since I loved that game). Provided you could actually climb walls, swim in deep water, and interact with the world more realistically, I would be happy to play a turn based game built on 4th edition rules. I call for better graphics too! |
| #49luzekeJan 26, 2009 21:49:54 | The Nevewinter Nights 2 Editor was a CPU destroyer. One group at our university chose to make a game with it. About 3 of their computers GPU/CPU processors went bye-bye from the editor sending more than necessary data whilst also running the graphics at maximum performance (never want that in an editor, dangit!). But enough about that. Even though I love D&D, converting the rules to a computer game version is a bad, bad idea on a lot of levels but the main problem is the fact that D&D is built around the idea of humans interacting with other humans. Noted that the 4e rules would go over more smoothly. But I believe it would be a better idea to go for the "D&D feel" rather than the "D&D rules". The best digital version of D&D I have ever played is Shadows over Mystara. It rocks the socks off Baldurs Gate anytime! :D |
| #50medhia_noxJan 27, 2009 0:16:42 | LuZeke, did you ever get to play NWN (or NWN2) on a persistant world? (You indicate you did fiddle with the editor.) Personally, i think a game world designed by your resident DM(s), providing the ruleset of 4th Edition in the background and played by real people would be a great concept. I played for several years on a NWN persistant world and the community that was formed was phenomenal. I definately feel that 4th Edition would carry over to a CRPG perfectly and I hope that, when it is done, that it is done with the spirit of Neverwinter Nights. With a DM Client, a Toolset, and the game. P.S. It would likely still be called Neverwinter Nights as the games don't necissarily center around the city of Neverwinter (and of course, seeing as it's destroyed in 4th, they can't be) |
| #51Arcane_GuyverJan 27, 2009 1:17:37 | The BG games were good. The gameplay was quite a bit better in ToEE, but that one was riddled with bugs. And then there's D&D Tactics, which should have been much, much better than it turned out. If they do a 4e video game, I hope they do it up right. |
| #52luzekeJan 27, 2009 7:03:17 | Yes I played, and enjoyed, Neverwinter Nights. I also played Baldurs Gate. They are good games, I'm not arguing that, but taking the ruleset of any pnpRPG and directly translating it into computer game rules... Let's just say there's a lot lost in the translation. Take a rogue for instance, when playing with my friends I have a lot (understatement) of options to different situations that allows me to try out almost anything. For instance, hiding under a large table for CA or entering a building by climing up on the roof etc. We can do all those things in D&D because our imagination let's us interpret the rules in multiple ways. A computer game has a set of rigid rules, it doesn't interpret them. It enforces them. And there's also the dice roll. I love rolling my dice ("C'mon 20!!!") and it was ok back in the day of CRPG's but I believe the only place where it's still justified is in the MMO genre (and even there it's gradually becoming passé). |
| #53joni-sanJan 27, 2009 7:21:27 | *Possible return of Turn Based CRPGs*![]() ![]() -Joni |
| #54satoriJan 27, 2009 13:36:47 | I honestly can't imagine how a real-time 4E RPG would deal with all the movement based effects. This edition is ALL about strategic team work, buffing allies, and putting enemies where you want them. How would this work in real-time? I don't know. |
| #55malkav666Jan 27, 2009 13:50:44 | As far as I know Atari last held the license for D&D video games. Hopefully their grip on it died with 4e as I have not been impressed with Atari's handling of the IP. NWN 2 was nothing compared to the original (IMO), DDO was fun for about a week until you realized you could not leave the city, and the only element to the entire game was the same nonrandom dungeons over and over. That on particular made me very sad, I waited a long time for DDO (although it was pretty to look at). Atari wrecked Baldur's Gate and turned it into a crappy diablo clone that wasn't even fun to play. Not to trash an Atari fans, I have just not been pleased with their D&D games. I won't be buying any crpg with Atari's name on it D&D or no. Heres to hoping that WOTC maintains the license and rents it out on a case by case basis as opposed to blanket IP turnover (like the one with Atari). love, malkav |
| #56thaxJan 27, 2009 14:00:52 | To be fair, NWN2 was done by a different company, with Bioware doing consulting. Atari was just the distributor. Atari has run it's course, starting with the downfall of the Jaguar. That they still exist in any form is a credit to the history of the name, if not the sacking of the former Commodore chief after he thurally wrecked the last console (Jaguar CD) like he trashed the Amiga computer. My dream is for Bioware to get an Eberron License, though this seems unlikely with them releasing Dragon Age soon. Truthfully, we are running out of good game makers, and stuck with console game fakers. |
| #57StuntmanJan 27, 2009 14:04:08 | I honestly can't imagine how a real-time 4E RPG would deal with all the movement based effects. This edition is ALL about strategic team work, buffing allies, and putting enemies where you want them. If they wanted to stay true to the 4E rules, then they cannot make it real time. It must be turn-based. In this day and age, I doubt that there would be enough interest in a turn-based computer game to make it worth while to develope. My wish would be a game based on the Hx series of adventures starting with Keep on the Shadowfell. Then it would be followed by the Px series and the Ex series adventures. I'd buy those. I just do not think enough players would. |
| #58medhia_noxJan 27, 2009 14:14:20 | I don't imagine anyone is saying that they shouldn't make a 4th Edition CRPG. Just that it would be difficult, impractical, and maybe even unlikely. As for them being the same as tabletop. Well, of course NWN doesn't come close to tabletop, but it has its strengths. Sins of a Solar Empire shows a great amalgam between tradition 4X games and RTS. So a Turn Base Hybrid might be possible with 4th Edition as the guideline. It was interesting that in the original Neverwinter Nights, I'm talking the ORIGINAL original.. I distinctly remember the game pulling you into a tactical map. If someone passed by they could actually join in the fight. Something like this might work. You're walking and suddenly you're attacked. You go to a tactical map and things become turn based, but with timers (so players can't lock the game), and then in the outside persistant world.. players walking by can get informed there is a battle going on and can be asked to join it. (Heck, maybe there's even a quasi-cinematic showing the outside world a turn by turn depiction of the conflict. This would actually increase something like a NWN persistant worlds performance.. because battles with large numbers of people often became laggy. I dunno, there are possibilities out there and I'd love to see a company use 4th Edition with some vision to provide for a new DM Client, Toolset, Ruleset video game. |
| #59bonemonkeyJan 27, 2009 14:17:17 | make it like disgaea SRPG |
| #60imbecileDec 01, 2009 12:35:39 | Even though I prefer real-time, It would have to be turn-based. |
| #61boj0Dec 02, 2009 8:45:02 | What is this thread necromancy? |
| #62zombie_babiesDec 02, 2009 8:47:19 | To be fair, it was performed by a member named 'Imbecile'. |