| Post/Author/DateTime | Post |
|---|---|
| #1Cpt_MichaDec 08, 2008 7:43:40 | Has anyone else used Ghostwalk in Fourth Edition? Or made a city based on the setting? *I did the latter* Consider this part thought experiment and part analysis. I want to see just how far out of the box I am from the norm. ;) Ps also, how many of you used Incarnum in 3e? PPS How many of you used both together in one setting? Discuss. |
| #2Cpt_MichaDec 08, 2008 7:52:20 | It and Incarnum kind of give each other (I feel) a natural synergy. Basically Ghostwalk is a city near the Gates to the afterlife, where all the dead people go (at some point or another). They had things rules wise for Dead Adventurers (so you could have a party of ghost characters) alternative bringing them back rules, (though I felt they gimped too much so that book got house ruled quite abit) new items, properties (because you know -every splat- has to have more properties) prcs, classes feats, spells. What really was interesting about it was the whole ghost characters bit though, along with the city itself. |
| #3xaviermcvDec 08, 2008 8:04:12 | I bought Ghostwalk, but I never used it. I thought it was interesting, but I never got the chance to use it. I did (and kinda still do) use Magic of Incarnum. I absolutely loved it. I really wanted to play a Totemist, but since there seems to be a lack of DMs around, I never got the chance. I did play an Incarnate though, but since we've switched to 4e, he's become a Battlerager fighter/warlock. |
| #4Cpt_MichaDec 08, 2008 8:10:19 | I always wanted a Soulborn. No dms around though, at least none that wanted anything to do with Incarnum. |
| #5yrogergDec 08, 2008 8:13:34 | Has anyone else used Ghostwalk in Fourth Edition? Not exactly, but. I always *really* wanted to use Bo9S with Ghostwalk, perhaps along with a dramatic redesign of the Ninja class from CAv. As far as I could tell, that's pretty much the closest I would ever get to being able to run d20 Bleach. Which would just be deeply, deeply awesome. |
| #6decivreDec 08, 2008 8:22:39 | I could see Manifest as a sort of megacity in the Shadowfell where a magical nexi allows spirits to take physical form while there. Since the Shadowfell is the plane where souls go before their final destination, it works out rather well and attaches itself nicely to the new cosmology. |
| #7Cpt_MichaDec 08, 2008 8:25:45 | That's what I was thinking too. Works much better with pretty much any Non Great Wheel *vomits all over it again and again* Cosmology in my eyes. For my previous E worlds it was it's own Demi plane that was partially "based" on the shadowplane and material world. (I had rather...interesting cosmology for Argoth, the planes were all on one plane in one way or another all of them connected to the material world, as well as the shadow plane. Haven't decided on the fate of my old cosmology though) |
| #8decivreDec 08, 2008 8:34:43 | That's what I was thinking too. Works much better with pretty much any Non Great Wheel *vomits all over it again and again* Cosmology in my eyes. For my previous E worlds it was it's own Demi plane that was partially "based" on the shadowplane and material world. To be honest, I've been reworking most of the Great Wheel into my campaign in a more tasteful manner. Gods have their own astral domains, while the currently unused Great Wheel domains (except the Abyss, of course) are now godless domains in the Astral Sea. Limbo is on the edge of the Astral Sea, and it effectively has a peninsula that reaches out of the astral and touches the spire on which the demiplane of Sigil exists. The Abyss is still in the Elemental Chaos, but I've brought back the Blood War (makes more sense to have it now... rather than being a reasonless war it's now a continuation of the ancient Divine/Primordial war being carried about by devils and demons in order for either side to gain a foothold in the opposing planar sea). It wasn't the Great Wheel I hated... just all the annoying attachments it had (read as: alignment fixation). Now that alignment is gone, I've been having fun returning it without all those irritating attachments. |
| #9Cpt_MichaDec 08, 2008 9:02:25 | True that was it's biggest offense was the alignment crap. Never much liked it's arrangement either. |
| #10torynDec 13, 2008 16:06:57 | I have both Ghostwalk and Magic of Incarnum. I like them both. Ghostwalk is very flavorful, and has some neat suff in it, as does Magic of Incarnum. I have played a incarnate/dread necromancer and it was a blast. I want to play a totemist after reading Sinfire Titan's Diary. It is a flavoful class and open to many variations. Plus, thematically, the books kind of go together. Manifest is a city near the gates of the afterlife, and MoI channels the souls of the dead and those to be born (and eveything in between). I would love to see a 4ed version of both books. Here's to hoping they become a reality.:D |
| #11Cpt_MichaDec 15, 2008 9:24:43 | Heh, I'd -like- to see Ki eat Incarnum as to avoid the "azn 101" syndrome that it seems to be fast approaching. Ghost walk would just be so much fun! It's like the one campaign setting I'd love to play in, but will never get to. (Since I'm really the only one that thought it was crazy awesome in the group) |