Want to convert spells from Planescape: Torment- any ideas?

Post/Author/DateTimePost
#1

Mist-Bound

Jul 20, 2009 21:55:23
I recently got into the cult classic AD&D CRPG, "Planescape: Torment" and I'm really enjoying it. I happen to really enjoy 4th edition as well, and hence my bringing this up. Does anyone have any thoughts on how to convert the various unique spells of Torment from (Modified) 2nd edition to 4th edition, be it as powers for Wizard, Warlock, Sorcerer, Bard or Artificer?

Here's a link to a list of all of the unique spells from the game, with their rules copied from their actual appearence in the Nameless One's "spellbook". http://www.gamebanshee.com/planescapetorment/spells.php
#2

Seeker95

Jul 21, 2009 7:31:54
4e is all about simple effects with short durations. Given this, I could see (for example) Armor (1st level, 1st spell) being implemented like this:

Armor Wizard Utility 2
The air shimmers around you, coalescing into a translucent suit of plate armor.
Encounter ✦ Arcane
Minor Action ✦ Personal
Effect: Your AC increases by 2 until you are hit by an AC-targeting attack. When you are hit, the armor winks out of existence. The armor does not reduce any of the damage taken from that hit.
#3

Alas

Jul 21, 2009 7:51:13
Hmm... there's already a spell very much like the 9th level Abyssal Fury. Lemme see, where is it...

Ah. Dimensional Cascade (Planeshifter daily attack 20) from Manual of the Planes does something similar, forcing the target through a series of "dangerous planar locations." You could up the damage and level a bit, specify that the target goes through layers of the Abyss, et voile!
#4

Mist-Bound

Jul 21, 2009 12:57:04
Thanks for letting me know about that, Alas. That's one less power to worry about.

And thank you, Seeker95. I know that 4e goes for short durations and simplicity, but my problem is that I'm not very confident with my ability to create 4e style powers. I'm also not too sure where some of the 'updated' Torment spells might fall into 4th edition. For example...

Mechanus Cannon (Artificer Attack 29)
Shards of extraplanar metal colaesce together, raw elemental force building to a fevered pitch within. Where you designate, it unleashes destruction.
Daily * Arcane, Conjuration; Force
Area Burst 5 within 20
Target: all creatures in burst
Attack: Int vs. Reflex
Effect: you conjure an extraplanar cannon in the air above your head, which proceeds to disgorge a crackling bolt of raw force at the coordinates you designate. The explosion of energy inflicts 4D10 + Int modifier Force damage. The conjuration lasts until the end of your next turn. While it remains, you may spend a standard action to make another attack with it.
Sustain Minor

See what I mean? Pathetic.
#5

That_Blasted_Somoflange

Jul 22, 2009 4:27:44
This might be useful to you.

Litany of Curses
Prerequsites: Charisma 13+, Linguist feat
Benefit: You may swap an known encounter power for Litany of Curses.

Litany of Curses Feat Power
You draw upon your repertoire of insults to taunt an opponent into lowering his guard and attacking.
Encounter Charm
Standard Action
Target: One intelligent creature who can hear and understand you.
Attack: Charisma vs. Will
Effect: On a successful hit the opponent is marked, gives combat advantage to you till the end of your next turn, and may immediately shift towards you equal to their movement and make a basic attack. If they creature cannot get to you, this power does not work.
#6

Mist-Bound

Jul 22, 2009 13:23:46
Not what I was expecting, but thank you. Hmm... would it make things simpler if I posted all of the 2e stats for the various spells here?
#7

Seeker95

Jul 22, 2009 13:43:18
Maybe simpler. But probably not legal.
#8

Mist-Bound

Jul 23, 2009 15:03:36
So why was this topic moved here anyway? It just refers to Planescape, it's not a Planescape based project. Ah well, so, does anyone want me to post the spells from the website to here?
#9

Mist-Bound

Jul 26, 2009 22:58:23
Okay, here's one last post to get people's attention, after which I'll start posting the spells here.
#10

Mist-Bound

Jul 28, 2009 15:59:02
Great, move it to a new board, and now nobody can see it or at least nobody who can see it wants to post anything. Well, here's the 2e stats for the level one wizard spells. I'll get to the level 2s either after suggestions have been made for the level 1s or I feel nobody is paying any attention- at least this way I can build up resources for making a new post to General. Spells that look like they have already been converted (magic missile, for example) have, naturally, been left out or it simply doesn’t fit. If a spell looks like it just doesn't work for 4e (Minor Embalming, or Friends, for example) then please speak up here.

List of left out spells:
Magic Missile (Wizard)
Chromatic Orb (Sorcerer)
Identify (converted into Arcana skill check/ritual)
Armor (already converted here)
Blur (Wizard)
Knock (Ritual)
Luck (stat no longer exists)
Hold Undead (specific-target spells no longer exist)
Remove Curse (Ritual)
Antimagic Shell (Antimagic no longer exists)
Globe of Invulnerability (Wizard)
Shield (Wizard)
Cloudkill (Wizard)
Conflagration (Wizard)
Embalming, Minor/Greater (too specific in their use; at least Fist of Iron could work for another caster)
Missile of Patience (Impossible to duplicate)

List of 4e spells that might already be (renamed) updates:
Blast of Cold (Cone of Cold)
Sleep (Pacify)
Frostburn (Fire and Ice)
Force Volley (Force Missiles)
Chain Lightning Storm (Chain Lightning)
Meteor Storm Bombardment (Meteor Storm)

Blindness

Range: 90ft + 30ft/level
Duration: 60 seconds
Speed: 1
Area of Effect: 1 creature
Saving Throw: Negates
Effect: How frail is the body when it depends upon its eyes! When sight is removed, things become harder to hit, and the sufferer becomes an easier target. While struck blind, the target suffers a –4 penalty to attack rolls and a +4 penalty to armor class.