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| #1SamVDWOct 06, 2014 17:34:05 | I am attempting to develop 101 player character background/plot hooks that could be used for any type of setting, but primarily with fantasy in mind. I'm at about sixty-five and am looking for help and inspiration and getting to 101.
These hooks can be small hooks or may be something that could drive a character throughout an entire campaign. They vary in duration of short, medium, or long.
Here are some examples:
- Find out the origin and meaning of a mysterious tattoo or birthmark that the character has always had.
Like I said, I've got about sixty-five and I'm making the push to 101. These can be shorter or longer-lived background hooks that a character can start with at the beginning of a campaign. I have a fantasy-based campaign in mind, but many of the suggestions could work for many types of settings.
Please post your ideas here and I'll try to put them together into a bullet-formed list. Thank you in advance for your help! |
| #2NevvurOct 06, 2014 17:49:09 | Neat idea! Posting your current full list somewhere will help avoid repeats from those offering suggestions. Here's a few off the top of my head
-Surpass his former mentor in skill/knowledge/prestige -Gain the affection of a childhood crush whose family acquired sudden wealth and abandoned their lowly caste -Take vengeance upon the slavers from whom he escaped -Befriend a legendary creature (unicorn, dragon, etc.) and go for a ride! -Provide food and shelter for the destitute in his city of origin
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| #3SamVDWOct 06, 2014 18:51:27 |
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| #4JumuraaOct 06, 2014 19:29:13 | Oh FUN!
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| #5SamVDWOct 07, 2014 5:17:24 | Nice, Jumuraa.
Here's a few more I did to keep the ideas flowing:
- Locate a long-lost sibling that was seperated from the character in their youth (possibly a twin). - Discover why the character was abandoned at an orphanage in his youth and who his true family is. - Rescue a family member or friend that was sold into slavery. - Establish himself as the primary voice for his god and spread the faith across the world. - Breed a strain of hunting companion (canine, feline, avian, etc.) that rivals that of anything in the land. |
| #6RenoGMOct 07, 2014 5:47:24 | Here's a few:
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| #7BRJNOct 08, 2014 7:03:12 | Locate the Chosen One. Confirm you have the right person. Then persuade/compel him/her to come to your monastery for necessary training. Help with the training (which might look a lot like an adventurer's lifestyle). Enable him/her to Fulfill His Destiny. Report the result back to the monastery. |
| #8ZarkonOct 13, 2014 6:51:34 | - Your deformities keep you from attaining your people's expectations of physical performance. Can you be a hero in spite of this? (300) - Your parents were responsible for the destruction of the poor quarter of town. (Arrow) - Everyone knows your father killed your mother, but you know it was really an unknown supernatural force. Now prove it! (The Flash) - Demons orphaned you and know you hunt for payback. (Supernatural) - Political entities enforce the status quo in the region, but the people deserve progress. Your (insert McGuffin here) will help the people, if only you can get it past the politicians' roadblocks...
Hope these help, Sam! |
| #9NevvurOct 13, 2014 7:25:09 | I had forgotten about this thread! How's it coming along? Got a link to your list available yet? Here's a few more
- You have recurring dreams of a faraway place and time, and you seek someone to help interpret them. - Your inherit a curious brooch when your aunt passes. You hear her voice calling to you at twilight every night. - An old friend wanders into town, but doesn't remember you. He's wearing the symbol of an upstart cult you heard about recently.
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| #10SamVDWOct 16, 2014 0:27:54 | Here is the first fifty: 101 Player Character Background Hooks (1-50)
The second half will be out on 10/23/14.
Thank you everyone who helped me finish the last portion of these! |
| #11BRJNOct 16, 2014 7:17:35 | - As a small child, you were swept to sea by a tsunami and washed up on an island. You were taken in by parents who had lost their child to the tsunami. Now, for the first time in years, a boat from the mainland has come. Do you want to take passage, and find out what happened to your old home / family? - There have always been bandits in the Rough Hills. This year they are bolder than usual. You and some other young men of the villages should go see what can be done about that. (Could be any reason from failed crops to a charismatic leader arising to orc raiders evicting them.) - You carry a memento of your father, who left your mother before you were born. Now her latest boyfriend is kicking teenaged (and the only half-elf for miles) you out of the house; she tells you to seek him out and ask him to return. |