2 Player/DM Co-op

Post/Author/DateTimePost
#1

CrimsonAssassin

Jun 04, 2015 12:18:06

My friend and I were wanting to test out an experiment I had thought up while we were at work.  We both really love playing D&D, but with our large group, we have to schedule and plan weeks/months in advance before we could play.  So, to cure the itch, I brought up the idea that he and I try playing together.

Both of us play and DM at the same time.  We make two characters each so we have a party of 4 (the normal size for 5E) and we focus more around exploring dungeons and going on hack and slash adventures and gaining loot from the random loot tables.

So far, our party consists of this:

My two PC: A half-elf paladin who uses a greatsword and heavy armor and a wood elf cleric of life who doesn't use weapons, but wears light armor.

His two PC: A drow ranger who uses elven curve blades (our design) along with a bow, and a high elf wizard whom I'm not sure what school he belongs in yet.

I think our team is pretty solid as I recommended we should cover a wide berth of different stats.  My paladin has STR and CHA, but his INT is crap (on purpose) so that the wizard would be the smarty pants of the group.

Has anyone tried this yet?  Any recommendations as to what we should do or read before we embark on our silly quests?

#2

Jared711

Jun 04, 2015 14:32:57

CrimsonAssassin wrote:
#3

Ath-kethin

Jun 04, 2015 16:03:06
Years ago (playing 2e), my friend and I ran a couple of different campaigns where it was just the two of us playing; we each had a character and took turns as DM. We uses that format to tell smaller, more personal stories (similar to many fantasy novels, which have really only 1 or 2 main characters, not a whole party) and to test out new ideas and house rules. It was awesome and I miss it. Bottom line: a 2 player game can work wonderfully, but requires a bit moree flexibility and cooperation than a more 'standard' style campaign. Go at it.
#4

Nevvur

Jun 04, 2015 17:43:43

Me and a friend did this a couple years ago, in preparation for me running a 4e campaign with a larger group. We had a blast, so much in fact that we continued 1 on 1's even when the formal campaign began. I recommend it to anyone with a close friend that loves RPGs as much as they do.

 

However, I do not recommend it for novice DMs and players.

(Reply to #2)

CrimsonAssassin

Jared711 wrote:
(Reply to #5)

Jared711

I played in a fun GM session once where everyone was the GM and everyone was the player.  We had a percentage dice roller and you could assign it a chance for something to happen.  We weren't even playing DnD.

 

After the fight (Can we take a short rest  (Good chance). 

 

There are creatures up ahead are they hostile (poor chance).    Are they trolls  (extremely low change).  Are they hunting us (low chance), etc. 

 

You ended up killing them.  Do they have any treasure (average chance), any magic items (low chance), etc.

 

Someone makes a statement and then you make a dice roll.  That statement either becomes true or false that way no one is sure what is going to happen.  You don't even need an adventure book just a list of some appropriate combat challenges.