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| #1DireachOct 09, 2014 8:56:02 | For my own campaign, I'm replacing Nature domain's inexplicable Heavy Armour Proficiency with a different class feature.
Nature's Ward: As a bonus action, you may invoke Nature's Ward. This increases your base AC to 13 + Dexterity modifier for one minute. This feature does not function if you are already wearing armour. You may use Nature's Ward a number of times equal to 1 + your Wisdom modifier (minimum of 1 use). This feature recharges after a long or short rest.
This allows Nature clerics to be a little more "natural" in their choice of attire, drawing on their affinity with Nature to protect them. |