An Optimized Polearm Master Fighter Template

Post/Author/DateTimePost
#42

RulesJD

May 20, 2015 23:15:53

Long term build -

Drop Cha to 8 and swap Wis with Dex.  Start with:

16 Str

14 Dex

16 Con

8 Int

10 Wis

8 Cha

 

Take your build up to level 12.  Past that, dip 3 levels of Barbarian.  Half-plate + 14 dex = 17 AC anyways, just 1 off from Plate, but you're taking half damage for 3 fights per day.  Easily worth it.

That's the build I'm going with currently.  Also remember, Polearm + Sent = you stop one enemy per turn 10ft away from you.  Few enemies have reach, so that helps with the tanking.

(Reply to #42)

TB0NE

 

RulesJD wrote:
#44

RulesJD

May 21, 2015 14:35:39

TB0NE wrote:
(Reply to #2)

Patron1972

Dekokt wrote:
#46

TB0NE

May 22, 2015 11:01:07

Ok RulesJD you sold me on WIS over DEX.  But if you go half-elf do you still think it's worth the feat?  Half-elves have advantage vs. charm and immune to sleep.  And I'm multiclassing fighter/paladin for the smites (starting wirth fighter I think) so I get my CHA mod on WIS saves anyway.

#47

FunkySpunk

May 22, 2015 11:56:13

Depends. If you take your Paladin level first, you'll have proficiency in WIS saves. 

 

Then you need to worry about CON saves. :p

 

Half Elf is worth it for this build using Paladin levels. You're already making the character MAD by adding Paladin, so the Half Elf stat boosts help a ton. 

(Reply to #47)

SterlingRat

FunkySpunk wrote:
(Reply to #47)

TB0NE

 

 

 

 

 

FunkySpunk wrote:
#50

FunkySpunk

May 22, 2015 18:41:08

SterlingRat wrote:
#51

SterlingRat

May 22, 2015 19:53:49

The problem is that you are taking Fighter 4 when and instead of what? Fighter 3 is awesome - the initial first level Wizard spells that you get are very good and there is the abusable MInor Illusion cantrip. Going past 3 means trading Paladin 17 for Fighter 4, which means you lose your final level of spells. Taking more than 3 and less than 6 fighter levels costs you spell slots. The thing I don't like is mixing Extra Attacks. Each class has a really awesome eleventh level and you only get one of them.

 

For a Paladin taking Fighter levels, I would go 1-5 Paladin, 1-3 Fighter, 6-17 Paladin.

For a Fighter taking Paladin levels, 1-11 Fighter, 1-3 Paladin, 12-17 Fighter.

 

I would not go more balanced than that. 

#52

FunkySpunk

May 23, 2015 6:39:32

If you expect to reach level 20, then sure, don't go past Fighter 3. 

 

I haven't had a campaign go up to 20 since the early 90's. Maybe your games are different. 

(Reply to #52)

SterlingRat

FunkySpunk wrote:
(Reply to #53)

FrogReaver

SterlingRat wrote:
#55

FunkySpunk

May 23, 2015 23:08:38

SterlingRat wrote:
#56

SterlingRat

May 24, 2015 4:02:14

Okay... so when and how much do you guys multiclass?

(Reply to #56)

FrogReaver

SterlingRat wrote:
#58

FunkySpunk

Jun 11, 2015 21:49:08

SterlingRat wrote:
#59

Mistwell

Sep 03, 2015 15:39:25

I too like this thread and think it should be linked in the Guides thread

#60

Mistwell

Sep 03, 2015 22:49:28

Hey wouldn't a quarterstaff and Duelist style yield a higher damage rate than a glaive/halbred and Great Weapon Fighting style? Each end would get +2 damage, which is better than Great Weapon Fighting's benefit to re-rolling the first 1 or 2. You'd lose reach, but gain a shield's +2 AC.  

 

So by my calculation:

 

Quarterstaff: 1d6 = 3.5+2 = 5.5; 1d4 = 2.5+2 = 4.5; total = 10.

Glaive/Halbred: 1d10 = 5.5 + .5 = 6; 1d4 = 2.5 + .5 = 3; total = 9.

 

And if you can get Shillelagh, as Cleric (Nature) 1 or Druid 1, the initial 1d6+2 becomes 1d8+2 (and magic), for 6.5 damage or 11 total. 

#61

FunkySpunk

Sep 16, 2015 10:04:48

Mountain Dwarf Fighter (BM)

 

Level 1: 17/12/17/8/13/8

 

Level 4: 18/12/18/8/13/8

 

Level 6: Polearm Master

 

Level 8: Sentinel

 

Delaying the Polearm master feat does two things: 1) it allows you the freedom to see if you really want a Polearm, or if you prefer a great axe/maul/great sword but 2) it won't allow you the awesomeness of the benefits of the Polearm master feat until level 6.