| #1KrivonyakSep 18, 2014 20:46:53 | Hey there. I was wanting to make a Lore college bard for an upcoming game. I realllllyyyy like the support style of bards it's a lot of fun.. but I was wonderin' what bonus spells they should pick up? Espically the level 6 bonus spells. Ya know, the ones from any spell list. The possibilites there are truly blowing my mind lol. Any suggestions are very welcome, thanks!
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| #2AtomicPopeSep 19, 2014 6:54:31 | In general, stay away from spells that require a Bonus Action to activate like Aura of Vitality. Using a Bonus Action for a piddly heal means you're not handing out Inspiration Dice. Focusing on the first two picks for levels 1~3 spells:
If there are no Clerics or Palladins then take Bless, Beacon of Hope and/or Revivify. Bless is probably THE buff spell. The bonus +1D4 to various rolls stacks with your Bardic Inspiration and brings back some of the old "song style" Bard of mass buffing from previous editions. Beacon of Hope is a very powerful healing buff for a relatively low level spell as it maximized all healing for the targets (plural). It will even maximize healing you don't cast, like a Circle of the Moon Druid's - Combat Wild Shape healing or drinking a potion.
Counter Spell is great way to shut down enemy casters and if you're casting it the Wizard can focus on damage spells.
Crusader's Mantle is a decent Weapon Damage buff if you have a party full of Martial Classes.
Fly isn't a bad choice. Again, it let's the Wizard blast and you buff.
Haste is mediocre for a Bard since it only ever affects a single target. Slow, on the other hand, is much nastier since it effects 6 enemies base, which brings us to debuffs. You could look at Debuffing as a way to buff your allies. Giving a penalty to hit is the same as giving a bonus to AC.
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