Beastmaster Homebrew Fix

Post/Author/DateTimePost
#1

mellored

Nov 21, 2014 8:57:25

My homebrew fix for beastmasters is to give them these spells in addition to their normal spells.

 

Iron Fur:

Level 1.

Durration: 8 hours

You touch a beast, it's AC is no lower then 10+Dex+1/2, and it's saving throws are no lower then it's stat + 1/2 your proficency.

 

Shield Pet:

Level 1

If you and your pet are subject to the same area of effect, you may use your reaction to have that effect only target you.

 

Revivify Beast:

Level 2 ranger spell.

You can bring back to life a beast that has died in the past minute.  The creature has 1 hit point, and takes disvantage on all checks untill it finishes a long rest.  This does not regrow body parts.

At higher level: Casting this spell at a higher level allows for more time to have passed.  1 hour for level 3, 1 day for level 4, and 1 month for level 5.

 

Pet Rescue:

Level 3 ranger spell.

1 bonus action

If you are on the same plane, you can teleport a beast marked by this ritual to an unoccupied space within 5' of you.

Ritual: You spend 10 minutes putting a magical mark on a willing beast.  This mark lasts until the beasts body is destroyed, you use this ritual again, or it is dispelled.   You know if the mark is gone, though not neccicaraly why.   If the beast is on another plane, the mark is suppressed and appears to be gone to you.  You can perform this ritual even you otherwise can't perform rituals.

 

Linked Minds:

Leve 3

Durration: 8 hours

You can communicate with your pet telepathicly as long as you are on the same plane.  In addition, you can spend an action to see though it's senses.  You are blind and deaf while doing so.  You can spend another action to return to your own senses.

At higher level: At level 4 it takes a bonus action to swich senses. At level 5 you can see though both sesnes at the same time.

#2

cowleymen

Nov 21, 2014 17:35:36

Those are very interesting, they are very balanced and also make it much easier to keep your animal alive.

#3

awaken_D_M_golem

Nov 23, 2014 11:46:22

Iron Fur ... perhaps cue it to whatever the monster math AC is (behind the wotc curtain).

 

Shield Pet ... Niice.

 

Revivfy Beast ... could treat it like a normal PC, with the 3 death saves thing (although that might be a lot of bookkeeping).

 

Linked Minds ... yeah like Familiars.

 

Summon Pet ... hmmm, not so sure on this one, Wiz can get Phantom Steed and Pally can get Find Steed, at level 5 ; or those other choices.  Balance = ??

 

 

#4

cowleymen

Nov 23, 2014 21:51:27

I think summon pet is mostly to get its butt out of trouble.

#5

mellored

Nov 24, 2014 5:20:54

cowleymen wrote:
#6

Nachturnus

Nov 24, 2014 10:33:53

I'm amused by the mental image of a panther falling off the side of an airship, falling out the bottom of the screen, and then falling back through the top a-la classic video games, and landing gracefully on the ship. 

I think these are all very nice spells, and would serve to un-break the beastmaster substnatially. These are gifted spells, correct? As opposed to spells that you must select against your maximum?

#7

mellored

Nov 24, 2014 13:37:29

Nachturnus wrote: